about a year ago I stumbled across a nice feature in Java that I cannot for the life of me find again.
Through some magic interface it was apparently possible to declare some classes or functions replaceable during runtime.
I found a nice example guide of someone who ran a simple little program that printed a certain message, he then updated the program using a method I cannot remember anymore and all of a sudden the program had replaced that old print function with a new one.
I've tried looking through the Java API to spark my memory as well as googling but without success. Can anyone here help?
Various app containers can do this.
Basically you'd need to reload the class in a new ClassLoader (unless you're talking about doing this under the debugger, in which case there are completely different APIs available).
In my opinion, this kind of thing is rarely worth the hassle: designing everything so that it can be reloaded is considerably harder than designing it so it can be completely restarted in a new process. It's also easier to be sure exactly what code is running if there's only ever one version loaded in the process.
It's a neat thing to be able to demo, but for most applications it's not worth it. All in my opinion, of course :)
Note that one notable exception is the ability to reload web UI layers without restarting the container: that can make life much easier.
The HotSwap technology was added to Java 1.4 and enable class file replacement at run-time. The feature is provide through the redefineClasses method of the instrumentation package. I think you can also do that through the JPDA interface.
Here is also a reference to what I believe is the research paper that describe the HotSwap mechanism first:
Towards Flexible and Safe Technology for Runtime Evolution of Java Language Applications
Otherwise you can use Classloader, as the other mentionned, but it only provides dynamic class loading, not replacement. The same class loaded twice will be considered as two different types. Combined with interface and/or a bit of reflection, it can however provide ways to update the application at run-time.
Here is a reference to an awesome paper about class loader, and there usage:
Dynamic Class Loading in the Java Virtual Machine
I won't expand on whether this is good or bad, because it was not your question, but I think it's great to have support for run-time software evolution -- too bad that JSR-117 never made it!
This is typically the kind of functionality I gladly leave to infrastructure as it is difficult to get right and easy to get wrong. As Jon mentioned above, most applications do not need it and for those that need it infrastructure is available.
Most application servers allow hot deployment nowadays, and equally most application servers are embeddable and allow them to be stripped down to remove features you do not need.
If it mainly for development, you should look a JRebel which provides this functionality transparently. I've heard they are working on a runtime solution, but I do not know if it is ready for primetime yet.
If you are really motivated to get this to work, then consider using OSGi. It has a steep learning curve, but once you grok it, it does most things right and works very well. I found the pax tools a good starting point but the eclipse toolchain also has good support for it.
Related
In Android world, there are two popular injection/hijack/hooking frameworks :
Xposed and Android Substrate
The Xposed's mechanism is described in a development tutorial.
The author of Android Substrate compared the two frameworks in FAQ and here, but he didn't say how it works.
I just wonder:
How does Android Substrate work?
Jay Freeman(Saurik) in this post(http://www.cydiasubstrate.com/id/34058d37-3198-414f-a696-73e97e0a80db/) talks about the deference in xposed and substrate and also talks about how they deffer in the way they work its a great read.
Although the similarities are vast between the two frameworks, the actual implementation of hooking processes etc differs enough for you to be able to have both frameworks running side by side.
However, the biggest benefits that I can see for Substrate over XPosed, is the fact that XPosed removes the Java Security Model, while Substrate preserves it, as well as having the ability to wait for a class to be loaded before hooking a method as described in the following quote from #xmllmx answer regarding "Orthogonality";
To make this easier, Xposed provides a set of helpers for common use cases: you can hook when the VM starts, when Zygote takes control, when a particular package is loaded, or when a command line application is executed. You need to know which of these to use, and it is still unclear how you'd hook a class loaded via a dyamic runtime-created class loader (such as against downloaded code).
Substrate instead does away with all of this, thanks to MS.hookClassLoad, an API it provides that allows you to wait for particular classes to be loaded from any class loader at any time. This allows you to write hooks in a way that is less brittle to changes, less prone to simple mistakes, and less limited by how the developer of the target application decided to load their program's code.
In conclusion, in my opinion anyway, both frameworks a very similar and both viable options in achieving the same goal. The only major weighing fact which separates them is the timescales between when each was released. Where XPosed has been around for much longer and has been tried and tested and put through it's paces over the interim between the release of XPosed an the release of Cydia Substrate for Android, which Jay Freeman (Saurik) openly acknowledges
Regardless of this, Cydia Substrate is a powerful and extremely viable alternative to XPosed. Furthermore, you don't have to only limit yourself to developing for one of these frameworks, because (as mentioned previously) both frameworks can be installed on your device without conflict, so developing for both or simply trying it, will in no way hinder you from using your currently install XPosed Modules, Packages or Extensions.
It seems like that working with jni will become my everyday routine for a few months. Is there any some tools which simplify dealing with mixed Java + C++ projects?
Is it possible to re-generate glue *.h files and rebuild native libraries automatically? Or I should write some scripts for maven, ant, gradle, anything_else?
Is there any experience?
Check out JavaCPP! I also list other solutions on that page... There's also Jace that is useful when trying to use Java from C++.
Some months ago I faced the same questions. It seems that Java/C++ interop is reviving just now, and that you are one of the pioneers.
If you're merely using C++ objects from Java, JNA may be a better solution.
If you're using Java from C++, I didn't yet encounter a mature library. Although functionally quite complete, JNI is is a C api (intentionally, if you read the design rationale). If you are about to write lots of code for it, I think it'll pay to write a C++ framework around it that wraps the bare jobject ,jnienv, jclass... handles into explicit resources.
The real issues arise when the C++ and Java have to co-operate using callbacks etc... Buckle up if that's your intent...
You are asking about an experience. So my experience is, that you should start with very well designed requirements, behavior and objects lifecycle. That should result in a mature interface which will change very little in the future. The effect is that you will need to change the glue header files rarely and simple one shot javah is good enough. It all doesn't sound very agile i know, but then JNI is everything but a rapid development environment.
Changing the interface twice a day, adding and removing methods and changing signatures "just to see if it helps" is a sure road to hell. You are connecting two very different worlds in terms of memory management and JVM can get nervous very easily. Thread safety is yet another level up. The mentioned helper solutions, while they are undoubtely a clever piece of software, might give you a false perception that JNI is easy. Then JVM starts giving you exceptions out of nowhere, your objects will start geting uninitalized randomly, etc...
You can use SWIG to automatically generate glue code and have an make target to rebuild the native libraries. You can also use ANT's c++ task for the same purpose.
I have an application that is undergoing massive rework, and I've been exploring different options - chug along 'as is', redo the project in a different framework or platform, etc.
When I really think about it, here are 3 major things I really dislike about java:
Server start/stops when modifying controllers or other classes. Dynamic languages are a huge win over Java here.
Hibernate, Lazyloading exceptions (especially those that occur in asynchronous service calls or during Jackson JSON marshalling) and ORM bloat in general. Hibernate, all by itself, is responsible for slow integration start up times and insanely slow application start up times.
Java stupidity - inconsistent class-loading problems when running your app inside of your IDE compared to Tomcat. Granted once you iron out these issues, you most likely won't see them again. Even still, most of these are actually caused by Hibernate since it insists on a specific Antlr version and so on.
After thinking about the problem... I could solve or at least improve the situation in all 3 of these areas if I just got rid of Hibernate.
Have any of you reworked a 50+ entity java application to use mongo or couch or similar database? What was the experience like? Do you recommend it? How long did it take you assuming you have some pretty great unit/integration tests? Does the idea sound better than it really is?
My application would actually benefit in many areas if I could store documents. It would actually open up some very cool and interesting features for this application. However, I do like being able to create dynamic queries for complex searches... and I'm told that Couch can't do those.
I'm really green when it comes to NoSQL databases, so any advice on migrating (or not migrating) a big java/spring project would be really helpful. Also, if this is a good idea, what books would you recommend I pick up to get me up to speed and really make use of them for this application in the best way possible?
Thanks
In any way, your rant doesn't just cover problems with the previously made (legacy) decision for Hibernate but also with your development as a programmer in general.
This is how I would do it, should a similar project be dropped in my lap and in dire need of refactoring or improvement.
It depends on the stage in your software's lifetime and the time pressure involved if you should make big changes or stick with smaller ones. Nevertheless, migrating in increments seems to be your best option in the long term.
Keeping the application written in Java for the short term seems wise, a major rewrite in another language will definitely break acceptance and integration tests.
Like suggested by Joseph, make the step from Hibernate to JPA. It shouldn't cost too much time. And from there you can switch the back-end to some other way of storage. Work towards a way of seperating concerns. Pick whatever concept seems best, some prefer MVC while others might opt for CQRS and still others adore another style of segmentation/seperation.
Since the JVM supports many languages, you can always switch to any of those or at least partially implement functionality in more dynamic languages. This will solve part of the problem where you keep bumping into the "stupidity" of Java, while still retaining the excellent optimizations of current JVMs at runtime.
In addition, you might want to set up automatic integration tests... since the application will hopefully never be run from your IDE, these tests will give you honest results.
Side note: I never trust my IDE to get dependencies right if the IDE has capabilities to inject its own libraries into my build or runtime path.
So to recap in short: small steps; lose Hibernate and go more abstract to JPA; if Java becomes stupid, then gradually switch to a clever language. Your primary concern should be to restructure the code base without losing functionality, keeping in mind to have an open design which will make adding interesting and cool features easier later on.
Well, much depends on things like "what exactly are the pain points with Hibernate?" (I know, you gave three examples...)
But those aren't core issues over the long haul. What you're running into is the nature of a compiled language vs. a dynamic one; at runtime, it works out better for you (as Java is faster and more scalable than the dynamic languages, based on my not-quite-exhaustive tests), but at development time, it's less amenable to just hacking crap together and hoping it works.
NoSQL isn't going to fix things, although document stores could, but there's a migration step you're going to have to go through.
Important: I work for a vendor in this space, which explains my experience in the area, as well as the bias in the next paragraph:
You're focusing on open source projects, I suppose, although what I would suggest is using a commercial product: GigaSpaces (http://gigaspaces.com). There's a community edition, that would allow you to migrate JPA-based java objects to a document model (via the SpaceDynamicProperties annotation); you could use JPA for the code you've written and slowly migrate to a fully document-oriented model at your convenience, plus complex queries aren't an issue.
All of those points are usually causing problems due to incompetence, rather than hibernate or java being problematic:
apart from structural modifications (adding fields or methods), all changes in the java code are hot-swapped in debug mode, so that you can save & test (without any redeploy).
the LazyInitializationException is a problem for hibernate-beginners only. There are many and clear solutions to it, and you'll find them with a simple google or SO search. And you can always set your collections to fetch=FetchType.EAGER. Or you can use Hibernate.initialize(..) to initialize lazy collections.
It is entirely normal for a library to require a specific version of another library (the opposite would be suspicious and wrong). If you keep your classpath clean (for example by using maven or ivy), you won't have any classloading issues. I have never had.
Now, I will provide an alternative. spring-data is a new portfolio project by springsource, that allows you to use your entities for a bunch of NoSQL stores.
I am learning Java.
I have learned and used Ruby. The Ruby books always tell the advantages of Ruby over Java. But there must be some advantages, that's why lots of people (especially companies) use Java and not Ruby.
Please tell the absolute(not philosophical!) advantages of Java over Ruby.
Many more developers experienced with
Java than with Ruby.
Many existing libraries in Java (That
helps JRuby too).
Static typechecking (can be seen as
advantage and as disadvantage).
Existing codebase that has to be
maintained.
Good tool-support.
More and deeper documentations and
tutorials.
More experiences with good practices
and pitfalls.
More commercial support. That's
interesting for companies.
Many of these advantages are the result, that the Java-ecosystem is more matured, than that around Ruby. Many of these points are subjective, like static vs. dynamic typing.
I don't know Ruby very well, but I can guess the following points:
Java has more documentation (books, blogs, tutorial, etc.); overall documentation quality is very good
Java has more tools (IDEs, build tools, compilers, etc.)
Java has better refactoring capabilities (due to the static type system, I guess)
Java has more widespread adoption than Ruby
Java has a well-specified memory model
As far as I know, Java has better support for threading and unicode (JRuby may help here)
Java's overall performance is quite good as of late (due to hotspot, G1 new garbage collector, etc.)
Nowadays, Java has very attractive and cheap server hosting: appengine
Please tell the absolute … advantages of Java over Ruby
Programmers should rarely deal in absolutes.
I'll dare it, and say that as a rule, static typing (Java) is an advantage over dynamic typing (Ruby) because it helps recognize errors much quicker, and without the need to potentially difficult unit tests1).
Harnessed intelligently, a strong type system with static type checking can be a real time-saver.
1) I do not oppose unit testing! But good unit testing is hard and the compiler can be a great help at reducing the sheer number of necessary test cases.
Reason #1. There's a lot of legacy Java code out there. Ruby is new, there's not so many programmers who know it and even fewer who are good at it. Similarly, there is a lot more library code available for Java than Ruby.
So there may be Technical reasons Ruby is better than Java, but if you're asking for Business reasons, Java still beats it.
The Java Virtual Machine, which has had over a decade of improvements including:
just in time compilation in the HotSpot compiler (JIT - compiling byte code to native code)
a plethora of garbage collection algorithms and tuning parameters
runtime console support for profiling, management etc. of your application (JConsole, JVisualVM etc)
I like this Comparison(Found on link Given by Markus!Thanks!)... Thanks to all... i am also expecting some more discrete advantages
And its Great!!
The language.
My opinion is that the particular properties of the Java language itself lead us to the powerful capabilities of the IDEs and tools. These capabilities are especially valuable when you have to deal with very large code-base.
If I try to enumerate these properties it would be:
of course strong static typing
the grammar of language is a LALR(1) grammar - so it is easy to build a parser
fully qualified names (packages)
What we've got in the IDE so far, for example Eclipse:
great capabilities of exploring very large code bases. You can unambiguously find all references, call hierarhy, usages of classes or public and protected members - it is very valuable when you studying the code of the project or going to change something.
very helpful code editor. I noticed that when I writing code in the Eclipse's java editor I'm actually typing by hand only names of calsses or methods and then I press Ctrl+1 and editor generates a lot of things for me. And especially good that eclipse encourage you to write the usage of piece of code first and even before the code is aclually writen. So you do the method call before you create the method and then editor generates the method stub for you. Or you add extra arguments to the method or constructor in the place when you're invoking it - and editor change the signature for you. And enev more complicated things - you pass some object to the method that accept some interface - and if the object's class do not implement this interface - editor can do it for you... and so on. There's a lot of intresting things.
There is a LOT of tools for Java. As an example of a one great tool I want to mention Maven. Actually, my opinion is that the code reuse is really possible only when we have such a tool like Maven. The infrastructure built around it and integration with IDE make feasible very intresting thinsg. Example: I have m2eclipse plugin installed. I have new empty project in the Eclipse. I know that there is a class that I need to use (reuse actually) somewhere in the repositories, let say StringUtils for example. I write in my code 'StringUtils', Eclipse's editor tell me that there is no such class in the project and underlines it with red. I press Ctrl+1 and see that there is an ability to search this class in the public repository (actually in the index, not the repository itself). Some libs were found, I choose one of them at particular version and the tool downloads the jar, configures my project's calsspath and I alredy got all that I need.
So it's all about programmer's productivity.
The JVM.
My opinion is that the JVM (Sun's HotSpot particularly) is a one of the most intresting pieces of software nowadays. Of course the key point here is a performance. But current implementation of HotSpot JVM explores very cutting edge ways to achieve such really great performance. It explores all possible advantages of just-in-time compiling over static, collects statistics of the usage of code before JIT-compile it, optimise when it possible virtual calls, can inline a lot more things that static compiler can, and so on. And the great thing here that all this stuff is in the JVM, but not in the language itself (as contrary with C# as example). Actually, if you're just learning the Java language, I strongly encourage you to learn the details of modern implementations of JVM, so you know what is really hurt performance and what isn't, and do not put unnecessary optimizations in the Java code, and do not afraid to use all possibilities of the language.
So...
it's all about IDEs and tools actually, but by some reason we have them for Java not for any other language or platform (.NET of course is a great competitor in the Windows world).
This has probably been beaten to death, but my personal opinion is that Ruby excels at quickly created web apps (and frameworks) that are easy to learn, beautiful to read, and are more than fast enough for web apps.
Where Java is better suited for raw muscle and speed.
For example, I wrote a Ruby program to convert a 192 MB text file to a MongoDB collection. Ruby took hours to run. And the Ruby code was as simple/optimized as you could get (1.9.2).
I re-wrote it in Java and it runs in 4 minutes. Yes. Hours to 4 minutes. So take that for what it's worth.
Network effect. Java has the advantage of more people using Java. Who themselves use Java because more people use Java.
If you have to build a big software, you'll need to collaborate. By having a lot of programmers out there, you are sure that there will be someone that can be asked to maintain your software even if the original developers have left the company.
Static type checking and good Java IDE offer no magic and this is good for a lot of maintainer instead of Ruby.
It is not sufficient to indicate that java is statically typed and ruby is dynamically typed.
Correct me if I'm wrong, but does this cover the fact that in ruby you can add to and even
change the program (class definitions, method definitions etc) at runtime? AFAIK you can have dynamically typed languages that are not "dynamic" (can be changed at runtime).
Because in Ruby you can change the program at runtime you don't know until you've actually run the program how it is going to behave, and even then you don't know if it will behave the same next time because your code may have been changed by some other code that called the code you're writing and testing.
This predictability is, depending on the context, the advantage of Java - one of the contexts where this is an advantage is when you have a lot of developers of varying skill levels working on a fairly large enterprise application.
IMHO, what one person considers an advantage might be a disadvantage for someone else. Some people prefer static typing while others like dynamic. It is quite subjective and depends largely upon the job and the person doing it.
I would say just learn Java and decide for yourself what its strong points are. Knowing both languages yourself beats any comparisons/advice some other person can give. And its usually a good thing to know another language, so you're not wasting your time.
Negatives for Java:
There is a lot of duplication in libraries and frameworks available for Java.
Java developers/communities tend to create over complicated solutions to simple problems.
There is a lot more legacy in Java to maintain.
Too much pandering to business users has introduced cruft that makes middle managers feel better. In other words, some philosophies in Java are more concerned with BS instead of getting the job done. This is why companies like to use Java.
You'll generally need to write more code in Java than Ruby.
It takes a lot more configuring/installing/setup to get a fully working Java development environment over Ruby.
Positives for Java:
Speed.
Documentation.
Lower level language than Ruby, which could be a good thing or a bad thing, depending on your needs.
None of my points are very scientific, but I think the differences in philosophy and personalities behind Java and Ruby is what makes them very different to each other.
Better performances
There are more choices:
Developers - lots to hire
Libraries - lots of wheels already invented.
IDE's - lots of development environments to choose from. Not only just vi/emacs + a shell.
Runtimes - if you for some reason do not like the JVM you use on the system, you can either download or buy another implementation and it will most likely Just Work. How many Ruby implementations are there?
Please note that this has nothing to do with the LANGUAGES as such :)
Reading up on this : Is Ruby as cross-platform as Java? made me realize at least one factual advantage of java over ruby:
The J2ME-compatible subest of java is more portable than ruby
as long as JRuby won't run on J2ME which may be forever
I'm trying to code an application which runs un different java platforms like J2SE, J2ME, Android, etc. I already know that I'll have to rewrite most of the UI for each platform, but want to reuse the core logic.
Keeping this core portable involves three drawbacks that I know of:
Keeping to the old Java 1.4 syntax, not using any of the nice language features of Java 5.0
only using external libraries that are known to work on those platforms (that is: don't use JNI and don't have dependencies to other libs which violate this rules)
only using the classes which are present on all those platforms
I know of ways to overcome (1): code in 5.0 style and automatically convert it to 1.4 (retroweaver - haven't tried it yet, but seems ok).
I think (2) is a problem that I just have to accept.
Now I'd like to know what's the best workarround for (3), especially collection classes, which I miss the most. I can think of those:
Most programmers I know just don't use Set, Map, List, etc. and fallback to Vector and plain Arrays. I think this makes code ugly in the first place. But I also know that the right choice between TreeSet/Hashset or LinkedList/ArrayList is crucial for performance, and always using Vector and Arrays can't be right.
I could code my own implementations of that classes. This seems to be reinventing the wheel, and I think I could not do it as good as others have done.
Since Java is open source, I could grab the sourcecode of the J2SE Collections framework and include into my application when building for J2ME. I don't know if this is a good idea, though. Pherhaps there are good reasons not to do this.
Maybe there already are libraries out there, which rebuild the most important features of the collections framework, but are optimized for low end systems, pherhaps by not implementing functionality that is used infrequently. Do you know any?
Thanks for your answers and opinions!
Edit: I finally found a (complex, but nice) solution, and I thought by providing my own answer and accepting it, the solution would become visible at the top. But to the contrary, my answer is still at the very bottom.
J2ME is brutal, and you're just going to have to resign yourself to doing without some of the niceties of other platforms. Get used to Hashtable and Vector, and writing your own wrappers on top of those. Also, don't make the mistake of assuming that J2ME is standard either, as each manufacturer's JVM can do things in profoundly different ways. I wouldn't worry much about performance initially, as just getting correctness on J2ME is enough of a challenge. It is possible to write an app that runs across J2ME, J2SE and Android, as I've done it, but it takes a lot of work. One suggestion that I'd have is that you write the core of your application logic and keep it strictly to java.lang, java.util and java.io. Anywhere where you're going to be doing something that might interact with the platform, such as the file system or network, you can create an interface that your core application code interacts with, that you have different implementations for the different environments. For example, you can have an interface that wraps up HTTP stuff, and uses javax.microedition.io.HttpConnection with J2ME and java.net.HttpURLConnection on Android. It's a pain, but if you want to maintain an app running on all three of those environments, it can get you there. Good luck.
It's been a while since I asked this question, and I while since I found a nice, working solution for the problem, but I had since forgotton to tell you.
My main focus was the Java Collections Framework, which is part of the java.util package.
I've finally taken the source code of Suns Java 6.0 and copied all the classes that belong to the Collections framework into a project of my own. This was a Java 6.0 project, but I used the jars from J2ME as classpath. Most of those classes that I copied depend on other J2SE classes, so there are broken dependencies. Anyway, it was quite easy to cut those depensencies by leaving out everything that deals with serialization (which is not a priority for me) and some minor adjustments.
I compiled the whole thing with a Java 6 compiler, and retrotranslator was used to port the resulting bytecode back to Java 1.2.
Next problem is the package name, because you can't deliver classes from java.util with a J2ME application and load them - the bootstrap class loader won't look into the applications jar file, the other bootloaders aren't allowed to load something with that package name, and on J2ME you can't define custom classloaders. Retrotranslator not only converts bytecode, it also helps to change name references in existing bytecode. I had to move and rename all classes in my project, e.g. java.util.TreeMap became my.company.backport.java.util.TreeMap_.
I was than able to write actual J2ME application in a second Java 6.0 project which referenced the usual java.util.TreeMap, using the generic syntax to create type-safe collections, compile that app to Java 6.0 byte code, and run it through retrotranslator to create Java 1.2 code that now references my.company.backport.java.util.TreeMap_. Note that TreeMap is just an example, it actually works for the whole collections framework and even for 3rd party J2SE Jars that reference that framework.
The resulting app can be packaged as a jar and jad file, and runs fine on both J2ME emulators and actual devices (tested on a Sony Ericsson W880i).
The whole process seems rather complex, but since I used Ant for build automation, and I needed retranslator anyway, there only was a one-time overhead to setup the collection framework backport.
As stated above, I've done this nearly a year ago, and writing this mostly from the top of my head, so I hope there are no errors in it. If you are interested in more details, leave me a comment. I've got a few pages of German documentation about that process, which I could provide if there is any demand.
We faced exactly this situation in developing zxing. If J2ME is in your list of targets, this is your limiting factor by far. We targeted MIDP 2.0 / CLDC 1.1. If you have a similar requirement, you need to stick to Java 1.2. Java 1.4 language features are definitely not present (like assert) and in general you won't find anything after 1.2 in J2ME.
We did not use external libraries, but, you could package them into your deployed .jar file with little trouble. It would make the resulting .jar bigger, and that could be an issue. (Then you can try optimizers/shrinkers like ProGuard to mitigate that.)
I did end up reimplementing something like Collections.sort() and Comparator since we needed them and they are not in J2ME. So yeah you might consider doing this in cases, though only where necessary.
We used Vector and Hashtable and arrays since there is no other choice, really, in J2ME. I would just use them unless you have a reason not to, and that would be performance I guess. In theory JVM makers are already optimizing their implementation but that doesn't mean you couldn't make a better one... I guess I would be surprised if it is worth it in the vast majority of cases. Just make sure you really need to do this before putting in the effort.
To answer part of your question another collections library would be Javolution which can be built for j2me.