Server in Client's computer to create a TCP persistent link - java

I want to create a Java server in the client's browser to collect and manage communication
and update the displayed material in the client browser and receive the Get Push Post statements and then communicate through a long life persistent link for security reasons.
I know some universities have started working on this type of service
But i would prefer to do this from another approach.
What services/plugins are there that can help me in this field.
Its taken me a long time just to get to this point to even know what I'm asking for
But now I'm hearing I just need the tools and implementation of them.

What you're looking for is probably known as COMET, and can be done purely in JavaScript, without requiring a Java applet: http://en.wikipedia.org/wiki/Comet_(programming)) The advantage being that it could be implemented on a mobile device/tablet as well.
There are a number of libraries that will help you accomplish this depending on your programming environment. I tend to work in JSF, and so I favor tools for that environment, (IceFaces, RichFaces, PrimeFaces) but your choice of tools will depend on your specific application environment, which you haven't provided much detail about.

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How can I connect an android with a local server?

sorry if my english isn't perfect.
I'm trying to make an app and I need to exchange information between more devices.
I thought that could be a solution connect the devices on a server but I really don't have the idea where start.
What language I need to study to make this? There is a better solution?
This highly depends on what you are trying to achieve in the first place. It would be helpful if you could tell what you are trying to do, but I will still outline some general aspects:
You need to decide, what information is going to be exchanged and how this should happen
What information: Figure out, what exactly needs to be sent and received. Generic text messages? Images? Byte Streams?
How should this be done: Generally spoken, there are two approaches of getting information as a client: Polling and subscribing.
Polling: This approach means to periodically check an endpoint for new data. For example, HTTP uses this way: A web browser or any other client (REST-Client for example) periodically requests information from a HTTP-Server, using a connection just for this single request.
Subscribing / Sync / Notification: In some way or another, the client tells the server that it is interested in the information and wants to get notified when there is something new. The connection is initiated at the beginning and held open for further usage. The benefit of this approach is that changes are received immediately, but on the other hand a permanent connection needs to be maintained.
Things to study
At the beginning, get a good understanding of the TCP/IP Protocol, how Sockets work, how common Protocols do their job (e.g. HTTP, WebSockets)
Take a look at specific Protocols working on top of the basic ones
Tip: REST: Most common WebServices Protocol, providing a common way to exchange stateless data. Uses Polling.
WebSockets: Socket connection using Web Browsers. Commonly used to update information without needing to poll.
There is no specific language to learn for connections. It's more about understanding what the difficulties are and what ways have been invented to address this. Once you get to this point and know what you want to do, it's possible in every language.
Recommendation: As you seem to use Java/Android, I would try to use REST. A really great client-side library for REST on Android is Retrofit. For the server side use what fits for you .. common Java way would be to use Jersey, but you are free to choose from a lot of choices. If using Jersey is too hard for the beginning, maybe take a look at the JS/NodeJS world, those guys invented Express, which allows you to create a REST service out of just a database, wihtout having to code a lot.
First you need to decide if you want to go for an Android or an iOS application. There are other various mobile operating systems as well, but these are widely used . If you want to go for android which is most widely used in my opinion, then you need to learn Java. If you want to go for iOS application, then you need to learn swift or objectiveC. These languages provide the API to connect with various types of services such as Facebook, Firebase and Amazon etc. If you want to connect to some other local server who’s IP is known to you, then you can use socket programming to send messages.
There could be many ways you can implement this. One way will be using Web services. Of course REST might be a better option, if you follow this approach. You can implement Your service(server side code) with any language. I will recommend you use java since you are already using android.
Aside from this You might need to go through the basics of REST, its specifications and
some reference implementations for language of your preference.

Inter-process-communication between a Java application and a local server

Firstly Cheers to all PROGRAMMERS [ Today = Programmers day :) ]
Secondly,
I'm working on a project where the specifications require using a server as a front end and an application in the back end. The project is an advanced smart home system. The server will handle commands coming from the client through the internet (let's say like a remote control from outside the house) and send them (through a channel of communication) to the application (planning on using JAVA application) which will handle the main logic like controlling hardware stuff (lights ...) , reading from a microphone (local mic) and accessing a database to act as a speech recognition system (offline).
Now I'm still in the planning phase and I'm not sure which technologies are the best for this project. I'm thinking to use Node.js or Apache as the server and a JAVA application as the back end and any SQL database for the application's SRS.
I hope this illustration demonstrates clearly how the system works:
The main question is:
What is the best way to make the Java application communicate with the server (communication channel [must be bidirectional]) ?
and Do you recommend a specific server other than the mentioned ones for this job ?
What crossed my mind so far:
1- JSP and servlets (making the server is the application too). But I don't want a server to handle the offline stuff and I'm not sure if java servlets can access hardware interface. I also want the server to be separate from making critical decisions (different layer for security reasons and since it won't be used as frequently as the local [offline] system).
2- Communication channel :
A- A shared file, but it's a bad idea since I don't want the application to check if the file contents changed (command received) or not from time to time (excessive operations).
B- A an inter-process-communication through a port (socket communication) seems the best solution but I don't know how that would turn in terms of operation cost and communication errors.
OS used : Linux Raspbian
EDIT:
I'm sure ZMQ+Apache is good enough for this task, but how is it in comparison to WebServices (like SOAP) ? Would WebServices be a better solution in terms of standard implementation and security ?
All related suggestions are welcomed, TQ
ZeroMQ is great for internal communications, or any other similar communication solutions.
For specifically your case, I can see that ZeroMQ would be a best fit.
Reasons:
You offline server have to be agnostic to web solution.
Communication can be reliable and bi-directional, possibly another patterns like (pub>sub, req<>res, etc).
Restarting any of sides would not require to restart the sockets (connection) on other side, as messages are queued.
Possibility to scale not just on same hardware, but as well to local area network or even through internet.
Big community of support. It might look a bit hard to get into, but in reality it is dead simple, just go to examples and once concept understood - it is very easy and neat to work with.
ZeroMQ has lots drivers for most popular languages, that includes Java and Node.js.
Considerations:
You need to think over packets and data will be sent. So some popular data protocols like XML or JSON is good way of thinking.
Responsibilities over different services - make sure they are not dependant on each other too much. Or if main offline server - is a core of system, make sure it does not depend on web facing service, so that web face can be removed/replaced/improved etc.
Few more points to think about:
Why Java, and what about modular approach? For example if you want to expand and scale - add more sensors into smart home solutions, then having one giant application would require to change it, it is harder to maintain as well as maintain different clients with own needs. Think modular way - some core functionality for offline stuff, but many aggregator processes that would talk to different sensors. This makes easier to support different setups and environments, as well maintain the system as a whole by improving independent components.

Client-server game in Java with applets

I have to implement a simple tour client-server game in Java. Unfortunately, I'm just beginning with network programming and have some problems with choosing an apropriate solution.
Let's assume I'm creating a chess game where two clients can connect to the server, authenticate with their username and passwords and play. The clients must be programmed as applets (thin clients), but I don't know what I should use as a server.
I mean, I've read about several different possibilities like RMI, sockets, servlets, but still don't know which one fits bets my needs. I'm a bit confused because I don't fully understand how the communication would be carried out.
Should I create an executable server which would run all the time on the server and wait for the players? This seems to me like an odd way. Or is there any easier way to do so, e.g. can I make a servlet and put it on Tomcat server so that the server would be run only if there are any players? Could that servlet communicate with applets (clients) and vice versa?*
I'd be really grateful for some tips.
can I make a servlet and put it on Tomcat server so that the server would be run only if there are any players
The Tomcat instance would run anyways, otherwise players couldn't connect to it.
What you could do is to provide a server that starts a new game instance when players connect. The server itself would have to always run.
In terms of technology, I'd suggest you use whatever you feel comfortable with. Don't care about performance yet but try and get started.
So if you already have some knowledge with a communication technology, try and use that. Just be aware of the limitations and take those into account (e.g. message formats, push/pull communication etc.).
It depends what kind of game you are after. Applets are usually good choice for presenting animation (completely in Java) and accessible from a browser. Real world examples would divert towards Flash for client presentation.
If your game is a turn type game (chess, cards etc.), then you can implement your logic in form of servlets or web services or ajax, with appropriate use of hashtables or databases to store live sessions on server side. If your game is more involved in terms of user experience (take an example of Need For Speed type, for instance), then creating a custom server make more sense.
If you are looking for a netwrok application framework in Java then you may consider reading about Apache MINA. Documentation claims that it " helps users develop high performance and high scalability network applications easily." and it has support for various transports such as TCP/IP and UDP/IP via Java NIO. Summary of features can be seen here.
My personal experience with MINA is so far good and used in various projects. One implementation resembles your case, Its not a mulitplayer game but do involves multiple applets connecting a server. I found MINA very good in handling multiple sessions. It do it very neatly. Moreover its very easy to scale and maintain code. Easy to add filters and define protocols.
There are no. of good tutorial available to jump start and initial setup is very easy to do.
However, like any emerging opensource project, it has its problems too. That are: Online community is small and documentation, though improving rapidly, is very limited.
Official user guide covers most of the basics and is a good starting point if you want to know more.

GWT or Java Web Start?

I am developing an client-server application where client gets updates every second (lets say 1000 fields) . I also need to draw waveforms from at client side.Server is already existing.
For this type of application which will be better ? GWT with intermediate server or Java Web Start which directly connects to existing server in terms of performance, difficulty to code ?
I don't see that much difference among them. I'd even say that they are separate things. Webstart is how your client will get the app: from some site.
Webstart is a bit easier to mantain, since your client will get it everytime it starts.
Deploying a stand-alone can be a bit harder, depending on your infrastructure.
Performance: just the "download" part of the webstart can be a bit heavier. I thinkg performance is almost the same, after ir began to execute.
Difficulty to code: it's just a matter of experience. Your code in both them will be almost the same, since they'll do the same things.
Mantain / upgrade : easier to mantain and upgrade the Webstart than installing a client on each machine.
Consider using a JFreeChart DynamicTimeSeriesCollection, seen here, distributed via java-web-start. A thousand fields in a scroll pane is possible, but JList or JTable would be considerably more efficient.
If the server already exists, the issue is more about the best way to connect it to the client, than whether or not to use GWT. For example, if you want server-push rather than client-pull for the updates, that changes things somewhat. However, assuming you need to do some vector graphics, and pull information from a server (I'll assume that you can use either JSON or XML to get server information), you could use several different JavaScript toolkits to do this directly, without Java or GWT needed at all.
For this type of application, Dojo would be one fair option. It has fairly good portable vector graphics, it's pure JavaScript and it is finally at a stage where documentation is OK. GWT would be a useful bet if the server didn't already exist, and where you wanted a decent set of controls usable on the client side. But for rich graphics, I'd look at JavaScript options like Dojo, Raphael, or even jQuery. Dojo does support line charts, and that might be a good basis for waveforms.
Some of this depends on the nature of the server. If it uses a different protocol from HTTP, or doesn't really provide easy JSON or XML access, you're probably better looking at a client-server package that does make the bridge between client and server simple.
GWT might be an option here, but it is designed more for robustness than for very fast development. And if you are fitting with an existing protocol, it could be a fair amount of work.

Is it possible to use multiple programming languages on one website

Suppose i have one website with simple pages in php like
page1.php
page2.php
Now there is one page where i want some detailed functioning and i want to use python for that and it will look like
page3.py
and in other page i want to use java like
page4.jsp
Provided i have installed python , java on webserver.
Is it possible?
Yes. It's possible. Where you will find yourself in trouble is when you want to share server-side information among them (I.E. sessions).
Other than that, you can use (but I would advise against it) all languages you want on a website.
Yes, it is possible, but you definitely should NOT do it.
Communication between pages running different technologies will not be elegant, if for no other reason than the fact that you won't get a shared session pool. Session bridges are possible, but they are a pain to do.
I would say you are making a mistake if you can't just pick a single language for your core web layer.
Yes it is very possible, as long as the server can serve the files you want to use. If it doesn't have python, you can't use python.
It depends on the web server. Apache can do it. Just make sure you have the appropriate handler modules for each file type, and use the AddHandler configuration directive to map each type to the appropriate handler.
Also, to be pedantic, you can not only use all three of those, but you can actually integrate them at the session level, since all of those languages are available on the JVM. So, in one container you can run all of the PHP, Python, and Java code. You can share session state, reuse connections to the database (via server wide connection pools), leverage Java libs in your PHP and/or Python code, etc.
I'm not saying this will be "drag and drop" easy, but it is possible, and even practical if you need that kind of close integration (vs integration via a database or filesystem). There will likely be nuances in ensuring that the Python and PHP code runs properly on the Java implementations as well.
Short answer: Yes, many web servers can handle generating pages from multiple languages.
People are talking about session...
Almost all server side technologies today support custom session providers, where you can hook up some code to share you session between different HTTP modules and binders.
If you are starting to write a web site from scratch, and you need to write all of your code for yourself, than probably you will choose to do it in one programming language (only for your comfort of coding).
But... where it's all starting to change? When you want to mash-up some open source and community source code to make a web site. Let's say a store & community with ASP.NET to mix up with CRM like Sugar CRM (which is in PHP).
In that case you don't need any session sharing, just users sync procedure in the DB.
Also, if you choose IIS 7 (Windows Server) or Apache (using Mono project you can run ASP.NET on LAMP), you could run them both on the same machine.
And remember, the most important thing is TIME TO MARKET! So saving code time can be crucial for you success.
ENJOY!
I work for a PHP development company and all the time these ASP.Net companies come to US for whatever reason I've never understood. We build them forms in PHP usually dynamically pulling in the layout - sometimes hosted on a subdomain, sometimes hosted directly in IIS with the PHP module. Its very messy and bad, it can be done but I'd say avoid it.
You can use Apache Reverse Proxy to do it and session must be readable between programming languages. I use Go, NodeJS and PHP in one website. Session is saved in Postgresql. The hardest part is all programming that is used in your website can read session with same format and saved in same place. I have used github.com/yvasiyarov/php_session_decoder to read and save session with Go and save it in Postgresql so PHP can process that session

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