Inter-process-communication between a Java application and a local server - java

Firstly Cheers to all PROGRAMMERS [ Today = Programmers day :) ]
Secondly,
I'm working on a project where the specifications require using a server as a front end and an application in the back end. The project is an advanced smart home system. The server will handle commands coming from the client through the internet (let's say like a remote control from outside the house) and send them (through a channel of communication) to the application (planning on using JAVA application) which will handle the main logic like controlling hardware stuff (lights ...) , reading from a microphone (local mic) and accessing a database to act as a speech recognition system (offline).
Now I'm still in the planning phase and I'm not sure which technologies are the best for this project. I'm thinking to use Node.js or Apache as the server and a JAVA application as the back end and any SQL database for the application's SRS.
I hope this illustration demonstrates clearly how the system works:
The main question is:
What is the best way to make the Java application communicate with the server (communication channel [must be bidirectional]) ?
and Do you recommend a specific server other than the mentioned ones for this job ?
What crossed my mind so far:
1- JSP and servlets (making the server is the application too). But I don't want a server to handle the offline stuff and I'm not sure if java servlets can access hardware interface. I also want the server to be separate from making critical decisions (different layer for security reasons and since it won't be used as frequently as the local [offline] system).
2- Communication channel :
A- A shared file, but it's a bad idea since I don't want the application to check if the file contents changed (command received) or not from time to time (excessive operations).
B- A an inter-process-communication through a port (socket communication) seems the best solution but I don't know how that would turn in terms of operation cost and communication errors.
OS used : Linux Raspbian
EDIT:
I'm sure ZMQ+Apache is good enough for this task, but how is it in comparison to WebServices (like SOAP) ? Would WebServices be a better solution in terms of standard implementation and security ?
All related suggestions are welcomed, TQ

ZeroMQ is great for internal communications, or any other similar communication solutions.
For specifically your case, I can see that ZeroMQ would be a best fit.
Reasons:
You offline server have to be agnostic to web solution.
Communication can be reliable and bi-directional, possibly another patterns like (pub>sub, req<>res, etc).
Restarting any of sides would not require to restart the sockets (connection) on other side, as messages are queued.
Possibility to scale not just on same hardware, but as well to local area network or even through internet.
Big community of support. It might look a bit hard to get into, but in reality it is dead simple, just go to examples and once concept understood - it is very easy and neat to work with.
ZeroMQ has lots drivers for most popular languages, that includes Java and Node.js.
Considerations:
You need to think over packets and data will be sent. So some popular data protocols like XML or JSON is good way of thinking.
Responsibilities over different services - make sure they are not dependant on each other too much. Or if main offline server - is a core of system, make sure it does not depend on web facing service, so that web face can be removed/replaced/improved etc.
Few more points to think about:
Why Java, and what about modular approach? For example if you want to expand and scale - add more sensors into smart home solutions, then having one giant application would require to change it, it is harder to maintain as well as maintain different clients with own needs. Think modular way - some core functionality for offline stuff, but many aggregator processes that would talk to different sensors. This makes easier to support different setups and environments, as well maintain the system as a whole by improving independent components.

Related

Trigger functions from another java program

We've got a server app and two stand alone client apps (both with different functionality - one for front office and the other for back office). Everything is written in Java.
What we need right now:
If both apps are running - click on a button in one app -> checks to see if the other app is open and triggers some functionality (display a message, open a frame) on that app
if the other app isn't open -> it should display a message saying so.
Can anyone point me in the right direction to achieve this. The best real life example I can give is: how clicking on the an itunes link in the web browser opens the iTunes application if installed and to the relevant appstore page.
EDIT: Our applications don't deal with websites at all. Everything uses Swing.
There is no "best" way to achieve inter-app communications but there are many ways; the best one will be the one that fits best your environment: network conditions, firewalls, number of calls, synchronous vs asynchronous, etc...
Usually communication is achieved using either:
Remote Procedure Calls: an app basically calls a function/method on the other app and passes arguments. RPC are usually synchronous: the response is sent within the same communication/transaction
Messaging: an app sends messages to the other app which, maybe, replies with other messages. Messaging is usually asynchronous.
The frontier between the two can be pretty blur with some protocols like REST.
In the Java world,
RPC is usually achieved using either
RMI: Java only solution; easy to implement; does not like firwalls much.
SOAP Web services: not Java centric; hard to implement; full of traps; network friendly.
Messaging can be achieved using
JMS: Java only; rather easy to implement but asynchronous; extremely powerful on high loads
JSON/XML HTTP/s Messaging: there are many protocols here from the most secure like AS2 to RNIF, plain XML/Json POST etc... These are network and language agnostic but always require some work to implement.
An hybrid approach is REST which has become very popular due to the benefits of an easy implementation and network friendliness but has the drawbacks of not being very formalized. it is a technology rather than a specification. I would look at documentation around JAX-RS and frameworks like Restlet and Jersey to get you started.
(Edit)
I purposely did not mention developing your own with Java sockets. IO is by definition impure and often multithreaded: IO is very hard to get right. If you really insist going down that route, at least, use the help of a proper framework like Apache Mina or Netty.

Server in Client's computer to create a TCP persistent link

I want to create a Java server in the client's browser to collect and manage communication
and update the displayed material in the client browser and receive the Get Push Post statements and then communicate through a long life persistent link for security reasons.
I know some universities have started working on this type of service
But i would prefer to do this from another approach.
What services/plugins are there that can help me in this field.
Its taken me a long time just to get to this point to even know what I'm asking for
But now I'm hearing I just need the tools and implementation of them.
What you're looking for is probably known as COMET, and can be done purely in JavaScript, without requiring a Java applet: http://en.wikipedia.org/wiki/Comet_(programming)) The advantage being that it could be implemented on a mobile device/tablet as well.
There are a number of libraries that will help you accomplish this depending on your programming environment. I tend to work in JSF, and so I favor tools for that environment, (IceFaces, RichFaces, PrimeFaces) but your choice of tools will depend on your specific application environment, which you haven't provided much detail about.

Client-server game in Java with applets

I have to implement a simple tour client-server game in Java. Unfortunately, I'm just beginning with network programming and have some problems with choosing an apropriate solution.
Let's assume I'm creating a chess game where two clients can connect to the server, authenticate with their username and passwords and play. The clients must be programmed as applets (thin clients), but I don't know what I should use as a server.
I mean, I've read about several different possibilities like RMI, sockets, servlets, but still don't know which one fits bets my needs. I'm a bit confused because I don't fully understand how the communication would be carried out.
Should I create an executable server which would run all the time on the server and wait for the players? This seems to me like an odd way. Or is there any easier way to do so, e.g. can I make a servlet and put it on Tomcat server so that the server would be run only if there are any players? Could that servlet communicate with applets (clients) and vice versa?*
I'd be really grateful for some tips.
can I make a servlet and put it on Tomcat server so that the server would be run only if there are any players
The Tomcat instance would run anyways, otherwise players couldn't connect to it.
What you could do is to provide a server that starts a new game instance when players connect. The server itself would have to always run.
In terms of technology, I'd suggest you use whatever you feel comfortable with. Don't care about performance yet but try and get started.
So if you already have some knowledge with a communication technology, try and use that. Just be aware of the limitations and take those into account (e.g. message formats, push/pull communication etc.).
It depends what kind of game you are after. Applets are usually good choice for presenting animation (completely in Java) and accessible from a browser. Real world examples would divert towards Flash for client presentation.
If your game is a turn type game (chess, cards etc.), then you can implement your logic in form of servlets or web services or ajax, with appropriate use of hashtables or databases to store live sessions on server side. If your game is more involved in terms of user experience (take an example of Need For Speed type, for instance), then creating a custom server make more sense.
If you are looking for a netwrok application framework in Java then you may consider reading about Apache MINA. Documentation claims that it " helps users develop high performance and high scalability network applications easily." and it has support for various transports such as TCP/IP and UDP/IP via Java NIO. Summary of features can be seen here.
My personal experience with MINA is so far good and used in various projects. One implementation resembles your case, Its not a mulitplayer game but do involves multiple applets connecting a server. I found MINA very good in handling multiple sessions. It do it very neatly. Moreover its very easy to scale and maintain code. Easy to add filters and define protocols.
There are no. of good tutorial available to jump start and initial setup is very easy to do.
However, like any emerging opensource project, it has its problems too. That are: Online community is small and documentation, though improving rapidly, is very limited.
Official user guide covers most of the basics and is a good starting point if you want to know more.

Interprocess Communication between C++ app and Java App in Windows OS environment

We have a C++ application on Windows that starts a java process. These two apps need to communicate with each other (via snippets of xml).
What interprocess communication method would you choose, and why?
Methods on the table for us are: a shared file(s), pipes and sockets (although I think this has some security concerns). I'm open to other methods.
I'm not sure why you think socket-based communication would have security concerns (use SSL). It is often a very good approach as it is language agnostic, assuming that you have a well-defined communication protocol. Have a look at Google's protocol buffers, for example - they generate the required Java classes and streams.
In my experience, file systems (especially network file systems) are not well suited to such communication as they are not necessarily tuned for messaging (I've seen caching issues result in files being not picked up by the target process for example).
Another option is a messaging layer (AMQ or Tibco for example) although this will likely involve a greater administrative overhead (plus expertise) to set up.
Personally I would opt for a pure-socket approach because of its flexibility and simplicity. You will be in complete control.
I've used named pipes for communication between C# and a cross-platform c++ app and had nothing but good results. Barring that sockets is definitely the way to go.
Sockets are nice. They give you the ability to very easily create a blackbox testing layer around each component, as well as run each component on its own machine.
Security is definitely a concern, but there are a good range of options depending on how important it is. You can use SSL, custom handshaking, password protected logins and firewalls to help secure it.
Edit:
Not something I'd recommend, but there's also shared memory using JNI. Just thought I'd mention it because it's not on your list.
Ice is pretty cool :)

Connect PHP code to Java backend

I am implementing a website using PHP for the front end and a Java service as the back end. The two parts are as follows:
PHP front end listens to http requests and interacts with the database.
The Java back end run continuously and responds to calls from the front end.
More specifically, the back end is a daemon that connects and maintain the link to several IM services (AOL, MSN, Yahoo, Jabber...).
Both of the layers will be deployed on the same system (a CentOS box, I suppose) and introducing a middle layer (for instance: using XML-RPC) will reduce the performance (the resource is also rather limited).
Question: Is there a way to link the two layers directly? (no more web services in between)
Since this is communication between two separate running processes, a "direct" call (as in JNI) is not possible. The easiest ways to do such interprocess communcation are probably named pipes and network sockets. In both cases, you'll have to define a communication protocol and implement it on both sides. Using a standard protocol such as XML-RPC makes this easier, but is not strictly necessary.
There are generally four patterns for application integration:
via Filesystem, ie. one producers writes data to a directory monitored by the consumer
via Database, ie. two applications share a schema or table and use it to swap data
via RMI/RPC/web service/any blocking, sync call from one app to another. For PHP to Java you can pick from the various integration libraries listed above, or use some web services standards like SOAP.
via messaging/any non-blocking, async operation where one app sends a message to another app.
Each of these patterns has pros and cons, but a good rule of thumb is to pick the one with the loosest coupling that you can get away with. For example, if you selected #4 your Java app could crash without also taking down your PHP app.
I'd suggest before looking at specific libraries or technologies listed in the answers here that you pick the right pattern for you, then investigate your specific options.
I have tried PHP-Java bridge(php-java-bridge.sourceforge.net/pjb/) and it works quite well. Basically, we need to run a jar file (JavaBridge.jar) which listens on port(there are several options available like Local socket, 8080 port and so on). Your java class files must be availabe to the JavaBridge in the classpath. You need to include a file Java.inc in your php and you can access the Java classes.
Sure, there are lots of ways, but you said about the limited resource...
IMHO define your own lightweight RPC-like protocol and use sockets on TCP/IP to communicate. Actually in this case there's no need to use full advantages of RPC etc... You need only to define API for this particular case and implement it on both sides. In this case you can serialize your packets to quite small. You can even assign a kind of GUIDs to your remote methods and use them to save the traffic and speed-up your intercommunication.
The advantage of sockets usage is that your solution will be pretty scalable.
You could try the PHP/Java integration.
Also, if the communication is one-way (something like "sendmail for IM"), you could write out the PHP requests to a file and monitor that in your Java app.
I was also faced with this problem recently. The Resin solution above is actually a complete re-write of PHP in Java along the lines of JRuby, Jython and Rhino. It is called Quercus. But I'm guessing for you as it was for me, tossing out your Apache/PHP setup isn't really an option.
And there are more problems with Quercus besides: the free version is GPL, which is tricky if you're developing commercial software (though not as tricky as Resin would like you to believe (but IANAL)) and on top of that the free version doesn't support compiling to byte code, so its basically an interpreter written in Java.
What I decided on in the end was to just exchange simple messages over HTTP. I used PHP's json_encode()/json_decode() and Java's json-lib to encode the messages in JSON (simple, text-based, good match for data model).
Another interesting and light-weight option would be to have Java generate PHP code and then use PHP include() directive to fetch that over HTTP and execute it. I haven't tried this though.
If its the actual HTTP calls you're concerned about (for performance), neither of these solutions will help there. All I can say is that I haven't had problems with the PHP and Java on the same LAN. My feeling is that it won't be a problem for the vast majority of applications as long as you keep your RPC calls fairly course-grained (which you really should do anyway).
Sorry, this is a bit of a quick answer but: i heard the Resin app server has support for integrating java and PHP.
They claim they can smash php and java together: http://www.caucho.com/resin-3.0/quercus/
I've used resin for serving J2ee applications, but not for its PHP support.
I'd be interested to hear of such adventures.
Why not use web service?
Make a Java layer and put a ws access(Axis, SpringWS, etc...) and the Php access the Java layer using one ws client.
I think it's simple and useful.
I've come across this page which introduces a means to link the two layers. However, it still requires a middle layer (TCP/IP). Moreover, other services may exploit the Java service as well because it accepts all incoming connections.
http://www.devx.com/Java/Article/20509
[Researching...]

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