How to move a programmed game for pc to android [closed] - java

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I've developed a game on my computer in java, but realized it's not really a game I want to play on my computer but something I want on my phone (a samsung galaxy S3). Is there an easy way to make it an android application?

There are two cross platform projects I recommend for this purpose. LIBGDX, and PlayN.
You will be able to reuse some of your code, but will need to change any code using objects which do not exist for the android platform (java.awt.Point, java.awt.Rectangle, Graphics, Graphics2D, etc.)
I have used LIBGDX personally, and give it the highest recommendation. PlayN I have not, but have heard good things.

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Is it possible to embed a c++ or java compiler inside Unity 5 scene [closed]

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I'm implementing a game which teaches programming just like robocode and other related applications but I want to implement this game in unity. the user should answer problems by writing his code in the text-area and then compile it, then I should receive his output if there is no error.
Seriously I've searched on google for 3 days and I can't get any answer, it is my graduation project so please I need serious help.
Not a Unity expert, but you could get away with calling the compiler as an external program - see this example, where they go over how to call a program in a Windows environment.
You'd have to make sure that the compiler is installed and accessible, but other than that things should work.
As a general pattern, this is the way most other programs would access a compiler, rather than including it in their binary.

How do you use 3D graphics in Android Studio? [closed]

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I am wondering how app developers create games with 3D animations and graphics. Does anyone know how those games are made, and can it be done with android studio?
Yes, it can be done with Android Studio.
If you wanted to hand-code it, you would just create a GLSurfaceView, and draw objects into it. Here's a basic tutorial: Displaying Graphics with OpenGL ES
But, you would never hand-code it in real life. To make even a simple 3D game, you would want to use a game engine like Unity3D or jPCT-AE.
Any decent 3D engine will have tools for porting to Android. And many of them have communities that can offer support and troubleshooting.

How can I use Java in Unreal Engine 4 [closed]

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How can I develop in Java and still use Unreal Engine 4?
Do you have to use a wrapper (I have heard something about this), do I have to modify the source code that comes with purchase or is there a plugin out there that I can use?
http://jmonkeyengine.org/ seems good and I love the IDE (and the SDK itself), but I cannot get over having to place objects on certain coordinates.
There is, as of this moment time, no Java support on the Unreal Engine. There is a C# plugin available however, you could probably explore how they accomplished it if you plan on making your own wrapper.

Any suggestions on best arranging (android) project in Eclipse? [closed]

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I am from Microsoft Visual Studio background and bit new to Android and Eclipse. I have started with one Android application which by now has just 4 activities and already the number of fragments, layouts, other java classes (POCO objects) are exploding and the project code base structure is clearly becoming a mess.
Any suggestions on Eclipse/Android way of making it easy to
Arrange things domain or vertical wise
Quickly find out which layout
is referred by which activity or fragment (I can surely come up with
conventions of my own, but want to know how the experts are doing
this)
Thanks
Sandeep

Converting iOs applications into Android [closed]

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What is the most efficient way to convert iOs mobile application into Android? A friend and I are working on an app and we would like to know what is our options?
Can we translate line by line the code? What can we do?
There is no conversion technique that you can just run your pre-existing IOS source code through and get Android source code
Unfortunately, that means you guys are going to have to decide if it is really worth the time and effort on porting.
Here are some resources for further reading:
http://www.datasprings.com/resources/articles-information/guide-for-porting-an-ios-app-to-android
Porting ios apps to android
You can write the codes by c language which are not related to UI, and call them by JNI on Android. If you did it, I think you can keep a same copy on IOS.

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