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Im my level menu (I'm using libgdx), I would like to lock and unlock game levels.
Alowing player to unblock each game level after finishing the previous?.
Can someone point me an example?
Thanks in advance for any help comming this way.
PEACE!
This is just logic stored in variables between sessions.
Loop all of your levels
If the loop index is lower then or equal than your variable "howManyLevelsComplete" make then unlocked. Else you lock them
Save the "howManyLevelsComplete" variable to Preferences so you can keep track when the application restarts.
I wont provide code for this since it's basic game logic.
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How can I get player positions from other players on a server using a minecraft fabric client in 1.18.1?
Well, you can, only with players that are in render distance though.
How I'd implement this is by:
On every tick, use the getEntities method of the ClientWorld class
Check for instances of playerentities, and get their positions using getPos or something else
You can't grab the positions of every player on the server unfortunately though
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I was learning flowcharts, wanted to show this code in a flowchart, wanted to print infinite times without declaring a counter. please note I haven't declared any counter.
for (;;){
System.out.println("helloworld");
} }
An infinite loop is like any other loop an arrow that goes back to a previous point.
Usually, you still place a condition (rhombus/diamond shape) at the start of the loop as usual, but there is only one outgoing path.
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I have 1000 images, each of them signifies a state at the time step. I would like to create an application that allows us to use a slider move through time steps, eventually being able also to see some information about what is going on in the image (like region size ect). I created the algorithm which creates generates and analyzes images in Python and I guess I will try to create UI in Java. Any recommendations on how to approach it? ( I am not very proficient in Java but I understand the basics). I attached the general view of what I want it to be below:
Try Tkinter, it is a very easy to use UI creator in python.
https://docs.python.org/3/library/tkinter.html
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I am making a thread that reads from a serial port and writes to a PipedOutputStream. This way I can read from the port with scanners and such. I am wondering if code like this would slow down the JVM:
while (serialPort.isOpened()) {
while (serialPort.getInputBufferBytesCount() > 0) {
pipedOutputStream.write(serialPort.readBytes());
}
}
While running in the first while loop, it would just be looping really fast until something comes in, should I add some delay there (like 10ms) so it isn't going so fast or does a while loop in this fashion not cause any noticeable lag?
The serial port does not have any InputStreams that I can read from, that is why I have to make this thread. I am using https://code.google.com/p/java-simple-serial-connector/ for my serial interface.
Have a look at the documentation here it will likely help you develop a better notification based solution: https://en.wikibooks.org/wiki/Serial_Programming/Serial_Java#Event_Driven_Serial_Communication
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I'm making a breakout clone for fun as my first game. I'm using java and android.
The way I was considering doing it is having all collidable objects register their dimensions into a list, and then iterating through this list with a for loop each frame to check for collisions.
The outer loop would first be a simple fast check that would determine the distance, and if the ball is close enough to an object it would go into a more tasking detection.