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I'm making a breakout clone for fun as my first game. I'm using java and android.
The way I was considering doing it is having all collidable objects register their dimensions into a list, and then iterating through this list with a for loop each frame to check for collisions.
The outer loop would first be a simple fast check that would determine the distance, and if the ball is close enough to an object it would go into a more tasking detection.
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How can I get player positions from other players on a server using a minecraft fabric client in 1.18.1?
Well, you can, only with players that are in render distance though.
How I'd implement this is by:
On every tick, use the getEntities method of the ClientWorld class
Check for instances of playerentities, and get their positions using getPos or something else
You can't grab the positions of every player on the server unfortunately though
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I was learning flowcharts, wanted to show this code in a flowchart, wanted to print infinite times without declaring a counter. please note I haven't declared any counter.
for (;;){
System.out.println("helloworld");
} }
An infinite loop is like any other loop an arrow that goes back to a previous point.
Usually, you still place a condition (rhombus/diamond shape) at the start of the loop as usual, but there is only one outgoing path.
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How I can create this type of sweep animation using gesture or other method in android studing using java.
Effect: https://ibb.co/hKJjen
So for the swiping cards you'll have to use this library
https://github.com/flschweiger/SwipeStack
When user will touches/swipes the cards there will be a white dot which acts as a pointer just like how you'r attached example shows. Click the below link and you'll get the right code implementation for it!
http://android-er.blogspot.in/2015/05/android-custom-touch-view-with-callback.html
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I need to know why Jump Point Search is better than A* for path finding?
As to why Jump Point Search is better than A*, it is because, Jump Point Search algorithm does not evaluate all nodes like A* but rather "jumps" or skips over few nodes in the tree/graph. This ensures that fewer nodes are expanded and hence quickening up your algorithm's running time.
A detailed paper on this can be found here:
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I am a very new programmer, it is part of my degree requirements and I am having a hard time with it. I am working on basically a three part GUI and I am wondering how I would create a JTextArea that will display each item that is entered.
Start by taking a look at Creating a GUI With JFC/Swing, this will give you a basic grounding in how to use Swing.
Take a closer look at How to Use Text Areas for specific details about how to use JTextArea