how to draw infinte in a flowchart [closed] - java

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I was learning flowcharts, wanted to show this code in a flowchart, wanted to print infinite times without declaring a counter. please note I haven't declared any counter.
for (;;){
System.out.println("helloworld");
} }

An infinite loop is like any other loop an arrow that goes back to a previous point.
Usually, you still place a condition (rhombus/diamond shape) at the start of the loop as usual, but there is only one outgoing path.

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Should I check if a text field has text and then clean it or directly clean it? [closed]

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So the question is basically if to have
getDriver().findElement(by).clear();
or to have
String text = getDriver().findElement(by).getText();
if (!text.equals(""))
getDriver().findElement(by).clear();
and after that a sendKeys.
Note: Most of the times, the field is empty.
This is simple math
getDriver().findElement(by).clear();
Costs as
getDriver().findElement(by).getText();
To the second line you add an if check and maybe getDriver().findElement(by).clear(); anyway.
So just call clear() without a check.

Libgdx How do Block and Unblock Game Levels? [closed]

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Im my level menu (I'm using libgdx), I would like to lock and unlock game levels.
Alowing player to unblock each game level after finishing the previous?.
Can someone point me an example?
Thanks in advance for any help comming this way.
PEACE!
This is just logic stored in variables between sessions.
Loop all of your levels
If the loop index is lower then or equal than your variable "howManyLevelsComplete" make then unlocked. Else you lock them
Save the "howManyLevelsComplete" variable to Preferences so you can keep track when the application restarts.
I wont provide code for this since it's basic game logic.

Difference between String[] with and without single quotation marks in debugger? [closed]

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I'm debugging an application and realized that the debugger displays String[] in two different ways, namely these two: ['test'] and [test]. Those displayed in the second way work for my purpose and the other doesn't.
What's the difference between these two?
It sounds like in the first case, the single quote characters are part of the string. Try adding code to remove them.

Best way to check for collision of multiple objects? [closed]

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I'm making a breakout clone for fun as my first game. I'm using java and android.
The way I was considering doing it is having all collidable objects register their dimensions into a list, and then iterating through this list with a for loop each frame to check for collisions.
The outer loop would first be a simple fast check that would determine the distance, and if the ball is close enough to an object it would go into a more tasking detection.

Java. how to know that the function was executed? [closed]

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I have loadGraphics() function in my app. It takes a lot of time to be executed. I want to make loading screen, while this function is running. Can I create inside callback, which would have notified me about the function succeeds? Thanks in advance.
Yes. Just create a private boolean that can only be accessed in the class, setting it to false initially. Before beginning that loadGraphics(), just start a basic thread that has a callback in it if that boolean is true.
Then just add a statement at the end of loadGraphics() that sets the boolean to true.

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