Right now I use the Eclipse with Scene Builder.
I've built the code using an MVC.
I want to change the Scene Builder but I can't understand if I need to change my controller.
I can't find anywhere the web if it's necessary to change the Controller if a technology is changed (in this case: Scene Builder).
No, you don't have to change anything. SceneBuilder just creates FXML files which you could also create by hand if you like to.
After searching the web and testing myself, I have found out that if you I change the technology, the controller is also has to be change. for example: Switching from Scene Builder to developing to mobile.
Related
I have faced with one problem, for my project I need to use JFXDatePicker, however I can't find it to use, Here only DatePicker is avaiable but I need exactly JFXDatePicker.
Scene Builder: search panel enter image description here
JFXDatePicker is from an external library. Probably from JFoenix. In order to use that in SceneBuilder you have to import that external library in SB. This Adding a custom component to SceneBuilder 2.0 may be helpful.
I'm figuring out whether or not to build my application based on FXML or plain Java. This is because we are not allowed to use the scene builder.
So my problem is whether or not to use one class to build the entire UI through various methods rather than using multiple FXML Files.
If the class option is the best way then should I implement 1 UI Stage per class or all in one
I've used only FXML upto now but when i tried integrating JFoenix i realized that there was no FXML Code given so this was an issue for me
I advice you to use JavaFX even when you have to hardcode it because even then your Code will be simpler. Creating an own UI is very complex and nothing for beginners. It needs a team of pro devs to create something like JavaFX. Then in JavaFX all methods you could dream of are included. So if I were you i would use JavaFX because it is a good and existing way to do it.
I need to build an elevator system. I use netbeans.
I want to make a GUI design in scenebuilder. But when I added it into our files in netbeans, how do I implement it into code so the buttons and so on have functions?
Check Tutorial at this link: http://code.makery.ch/library/javafx-8-tutorial/
It explains in simple terms how to create and implement GUI in JavaFX application.
Basically you need to make controller class and link it with gui in scene builder in Controller section and you also need to set id property (Code section) to gui elements.
Is there a way to refesh Scene Builder's display after directly editing the FXML code-behind ?
I don't like the idea of relying totally on a graphic code-generating helper and I like to keep full control on my code. So far I have to restart Scene Builder every time I tweak the code directly from Eclipse's code editor.
Otherwise there is no real integration to Eclipse; unlike what is advertised, it would just be and external standalone editor to generate code and that's it.
Sorry for such a simple question but I'm finding it hard to believe that I can't actually view the fxml whilst developing a user interface using JavaFX Scenebuilder.
I'd expect that I should be able to write a user interface using the controls as well as being able to directly write the fxml.
How do I view/edit the fxml of my user interface in SceneBuilder without doing the following: -
Saving
Editing with text editor
Re-open with JavaFX Scene Builder
i.e. http://www.webhostingplanguide.com/wp-content/uploads/2013/12/CoffeeCup-HTML-Editor.jpg
As above, I would like to be able to work on either the FXML or the WYSIWYG front end.
Well for now, there is no such option to view the FXML from the Scene Builder. I can confirm it for Scene Builder 2.0.
Though this can be a great addition to Scene Builder(If not the split screen, just viewing the FXML). You can file a feature request here https://github.com/gluonhq/scenebuilder/issues.
Use IntelliJ Community edition. It has a built in FXML editor that lets you switch between wysiwyg and code.
There actually is a way. Save your file and from the file explorer, open your .fxml file with an IDE, say VSCode