I have a method that handles different error codes and always throws unchecked exception. This method is used in many places across the class. When I try to call it inside another method that has not void return type as shown below:
public Object someMethod() {
....
if(success){
return result;
} else {
callMethodThatAlwaysThrowsUncheckedExceptions();
}
}
java compiler says that the method is missing return statement.
Only two options come to my mind how to solve this problem:
replace method call with its content
add a return statement just after method call that returns an empty object
However I don't really like any of these options: the first one because of code duplication and the second one because of the need to write code that will never be executed.
Is there any other way to solve this problem?
Just swap around the terms, you'll never get to return if the method throws.
if(!success){
callMethodThatAlwaysThrowsUncheckedExceptions();
}
return result;
Or even
callMethodThatAlwaysThrowsUncheckedExceptions(succes);
return result;
Just check the success condition in your throwing method.
Next to the great answer already provided by Slawomir Chodnicki, here's another suggestion.
Change your callMethodThatAlwaysThrowsUncheckedExceptions() which somewhere throws an Exception into a factory method. E.g: change this:
// somewhere in callMethodThatAlwaysThrowsUncheckedExceptions
throw new MyException();
To:
return new MyException();
That way you can call that method like this:
throw callMethodThatAlwaysThrowsUncheckedExceptions();
And thus will help the compiler to see that this is the last statement of that execution branch.
This also works greatly with different exceptions, just return instead of throw
To indicate that you don't expect a line to be reachable (after your call to the throwing method) you can
throw new AssertionError("comment to your co-developers why this never gets reached")
I like minus's answer, but it can be a bit unreadable to users that might mistakenly think return result; will always be executed (regardless of the value of success).
As an alternative, you can change
void callMethodThatAlwaysThrowsUncheckedExceptions () {}
to
Object callMethodThatAlwaysThrowsUncheckedExceptions () {}
(no need to change the method body).
Now you can write
public Object someMethod() {
....
if (success) {
return result;
} else {
return callMethodThatAlwaysThrowsUncheckedExceptions();
}
}
None of the answers above matched my taste of programming. The closest match that I found is here. Inspired from this linked answer, I handled such missing return statement errors in the following way:
First making the return type of the method same as that of exception which it always throws
MyCustomRuntimeException callMethodThatAlwaysThrowsUncheckedExceptions() {
// ....
throw new MyCustomRuntimeException();
}
Next whenever we have to fail the method execution, simply call above method and throw it
public Object someMethod() {
// ....
if (success) {
return result;
} else {
throw callMethodThatAlwaysThrowsUncheckedExceptions();
}
}
This can be used even in methods having void return type without explicitly mentioning the throw keyword. Ofcourse in such places some IDEs may warn of UnusedReturnValue but that can be suppressed as well.
A web service returns a huge XML and I need to access deeply nested fields of it. For example:
return wsObject.getFoo().getBar().getBaz().getInt()
The problem is that getFoo(), getBar(), getBaz() may all return null.
However, if I check for null in all cases, the code becomes very verbose and hard to read. Moreover, I may miss the checks for some of the fields.
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
// maybe also do something with wsObject.getFoo().getBar()
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
Is it acceptable to write
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
return -1;
}
or would that be considered an antipattern?
Catching NullPointerException is a really problematic thing to do since they can happen almost anywhere. It's very easy to get one from a bug, catch it by accident and continue as if everything is normal, thus hiding a real problem. It's so tricky to deal with so it's best to avoid altogether. (For example, think about auto-unboxing of a null Integer.)
I suggest that you use the Optional class instead. This is often the best approach when you want to work with values that are either present or absent.
Using that you could write your code like this:
public Optional<Integer> m(Ws wsObject) {
return Optional.ofNullable(wsObject.getFoo()) // Here you get Optional.empty() if the Foo is null
.map(f -> f.getBar()) // Here you transform the optional or get empty if the Bar is null
.map(b -> b.getBaz())
.map(b -> b.getInt());
// Add this if you want to return null instead of an empty optional if any is null
// .orElse(null);
// Or this if you want to throw an exception instead
// .orElseThrow(SomeApplicationException::new);
}
Why optional?
Using Optionals instead of null for values that might be absent makes that fact very visible and clear to readers, and the type system will make sure you don't accidentally forget about it.
You also get access to methods for working with such values more conveniently, like map and orElse.
Is absence valid or error?
But also think about if it is a valid result for the intermediate methods to return null or if that is a sign of an error. If it is always an error then it's probably better throw an exception than to return a special value, or for the intermediate methods themselves to throw an exception.
Maybe more optionals?
If on the other hand absent values from the intermediate methods are valid, maybe you can switch to Optionals for them also?
Then you could use them like this:
public Optional<Integer> mo(Ws wsObject) {
return wsObject.getFoo()
.flatMap(f -> f.getBar())
.flatMap(b -> b.getBaz())
.flatMap(b -> b.getInt());
}
Why not optional?
The only reason I can think of for not using Optional is if this is in a really performance critical part of the code, and if garbage collection overhead turns out to be a problem. This is because a few Optional objects are allocated each time the code is executed, and the VM might not be able to optimize those away. In that case your original if-tests might be better.
I suggest considering Objects.requireNonNull(T obj, String message). You might build chains with a detailed message for each exception, like
requireNonNull(requireNonNull(requireNonNull(
wsObject, "wsObject is null")
.getFoo(), "getFoo() is null")
.getBar(), "getBar() is null");
I would suggest you not to use special return-values, like -1. That's not a Java style. Java has designed the mechanism of exceptions to avoid this old-fashioned way which came from the C language.
Throwing NullPointerException is not the best option too. You could provide your own exception (making it checked to guarantee that it will be handled by a user or unchecked to process it in an easier way) or use a specific exception from XML parser you are using.
Assuming the class structure is indeed out of our control, as seems to be the case, I think catching the NPE as suggested in the question is indeed a reasonable solution, unless performance is a major concern. One small improvement might be to wrap the throw/catch logic to avoid clutter:
static <T> T get(Supplier<T> supplier, T defaultValue) {
try {
return supplier.get();
} catch (NullPointerException e) {
return defaultValue;
}
}
Now you can simply do:
return get(() -> wsObject.getFoo().getBar().getBaz().getInt(), -1);
As already pointed out by Tom in the comment,
Following statement disobeys the Law of Demeter,
wsObject.getFoo().getBar().getBaz().getInt()
What you want is int and you can get it from Foo. Law of Demeter says, never talk to the strangers. For your case you can hide the actual implementation under the hood of Foo and Bar.
Now, you can create method in Foo to fetch int from Baz. Ultimately, Foo will have Bar and in Bar we can access Int without exposing Baz directly to Foo. So, null checks are probably divided to different classes and only required attributes will be shared among the classes.
My answer goes almost in the same line as #janki, but I would like to modify the code snippet slightly as below:
if (wsObject.getFoo() != null && wsObject.getFoo().getBar() != null && wsObject.getFoo().getBar().getBaz() != null)
return wsObject.getFoo().getBar().getBaz().getInt();
else
return something or throw exception;
You can add a null check for wsObject as well, if there's any chance of that object being null.
You say that some methods "may return null" but do not say in what circumstances they return null. You say you catch the NullPointerException but you do not say why you catch it. This lack of information suggests you do not have a clear understanding of what exceptions are for and why they are superior to the alternative.
Consider a class method that is meant to perform an action, but the method can not guarantee it will perform the action, because of circumstances beyond its control (which is in fact the case for all methods in Java). We call that method and it returns. The code that calls that method needs to know whether it was successful. How can it know? How can it be structured to cope with the two possibilities, of success or failure?
Using exceptions, we can write methods that have success as a post condition. If the method returns, it was successful. If it throws an exception, it had failed. This is a big win for clarity. We can write code that clearly processes the normal, success case, and move all the error handling code into catch clauses. It often transpires that the details of how or why a method was unsuccessful are not important to the caller, so the same catch clause can be used for handling several types of failure. And it often happens that a method does not need to catch exceptions at all, but can just allow them to propagate to its caller. Exceptions due to program bugs are in that latter class; few methods can react appropriately when there is a bug.
So, those methods that return null.
Does a null value indicate a bug in your code? If it does, you should not be catching the exception at all. And your code should not be trying to second guess itself. Just write what is clear and concise on the assumption that it will work. Is a chain of method calls clear and concise? Then just use them.
Does a null value indicate invalid input to your program? If it does, a NullPointerException is not an appropriate exception to throw, because conventionally it is reserved for indicating bugs. You probably want to throw a custom exception derived from IllegalArgumentException (if you want an unchecked exception) or IOException (if you want a checked exception). Is your program required to provide detailed syntax error messages when there is invalid input? If so, checking each method for a null return value then throwing an appropriate diagnostic exception is the only thing you can do. If your program need not provide detailed diagnostics, chaining the method calls together, catching any NullPointerException and then throwing your custom exception is clearest and most concise.
One of the answers claims that the chained method calls violate the Law of Demeter and thus are bad. That claim is mistaken.
When it comes to program design, there are not really any absolute rules about what is good and what is bad. There are only heuristics: rules that are right much (even almost all) of the time. Part of the skill of programming is knowing when it is OK to break those kinds of rules. So a terse assertion that "this is against rule X" is not really an answer at all. Is this one of the situations where the rule should be broken?
The Law of Demeter is really a rule about API or class interface design. When designing classes, it is useful to have a hierarchy of abstractions. You have low level classes that uses the language primitives to directly perform operations and represent objects in an abstraction that is higher level than the language primitives. You have medium level classes that delegate to the low level classes, and implement operations and representations at a higher level than the low level classes. You have high level classes that delegate to the medium level classes, and implement still higher level operations and abstractions. (I've talked about just three levels of abstraction here, but more are possible). This allows your code to express itself in terms of appropriate abstractions at each level, thereby hiding complexity. The rationale for the Law of Demeter is that if you have a chain of method calls, that suggests you have a high level class reaching in through a medium level class to deal directly with low level details, and therefore that your medium level class has not provided a medium-level abstract operation that the high level class needs. But it seems that is not the situation you have here: you did not design the classes in the chain of method calls, they are the result of some auto-generated XML serialization code (right?), and the chain of calls is not descending through an abstraction hierarchy because the des-serialized XML is all at the same level of the abstraction hierarchy (right?)?
As others have said, respecting the Law of Demeter is definitely part of the solution. Another part, wherever possible, is to change those chained methods so they cannot return null. You can avoid returning null by instead returning an empty String, an empty Collection, or some other dummy object that means or does whatever the caller would do with null.
To improve readability, you may want to use multiple variables, like
Foo theFoo;
Bar theBar;
Baz theBaz;
theFoo = wsObject.getFoo();
if ( theFoo == null ) {
// Exit.
}
theBar = theFoo.getBar();
if ( theBar == null ) {
// Exit.
}
theBaz = theBar.getBaz();
if ( theBaz == null ) {
// Exit.
}
return theBaz.getInt();
Don't catch NullPointerException. You don't know where it is coming from (I know it is not probable in your case but maybe something else threw it) and it is slow.
You want to access the specified field and for this every other field has to be not null. This is a perfect valid reason to check every field. I would probably check it in one if and then create a method for readability. As others pointed out already returning -1 is very oldschool but I don't know if you have a reason for it or not (e.g. talking to another system).
public int callService() {
...
if(isValid(wsObject)){
return wsObject.getFoo().getBar().getBaz().getInt();
}
return -1;
}
public boolean isValid(WsObject wsObject) {
if(wsObject.getFoo() != null &&
wsObject.getFoo().getBar() != null &&
wsObject.getFoo().getBar().getBaz() != null) {
return true;
}
return false;
}
Edit: It is debatable if it's disobeyes the Law Of Demeter since the WsObject is probably only a data structure (check https://stackoverflow.com/a/26021695/1528880).
If you don't want to refactor the code and you can use Java 8, it is possible to use Method references.
A simple demo first (excuse the static inner classes)
public class JavaApplication14
{
static class Baz
{
private final int _int;
public Baz(int value){ _int = value; }
public int getInt(){ return _int; }
}
static class Bar
{
private final Baz _baz;
public Bar(Baz baz){ _baz = baz; }
public Baz getBar(){ return _baz; }
}
static class Foo
{
private final Bar _bar;
public Foo(Bar bar){ _bar = bar; }
public Bar getBar(){ return _bar; }
}
static class WSObject
{
private final Foo _foo;
public WSObject(Foo foo){ _foo = foo; }
public Foo getFoo(){ return _foo; }
}
interface Getter<T, R>
{
R get(T value);
}
static class GetterResult<R>
{
public R result;
public int lastIndex;
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
WSObject wsObject = new WSObject(new Foo(new Bar(new Baz(241))));
WSObject wsObjectNull = new WSObject(new Foo(null));
GetterResult<Integer> intResult
= getterChain(wsObject, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
GetterResult<Integer> intResult2
= getterChain(wsObjectNull, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
System.out.println(intResult.result);
System.out.println(intResult.lastIndex);
System.out.println();
System.out.println(intResult2.result);
System.out.println(intResult2.lastIndex);
// TODO code application logic here
}
public static <R, V1, V2, V3, V4> GetterResult<R>
getterChain(V1 value, Getter<V1, V2> g1, Getter<V2, V3> g2, Getter<V3, V4> g3, Getter<V4, R> g4)
{
GetterResult result = new GetterResult<>();
Object tmp = value;
if (tmp == null)
return result;
tmp = g1.get((V1)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g2.get((V2)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g3.get((V3)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g4.get((V4)tmp);
result.lastIndex++;
result.result = (R)tmp;
return result;
}
}
Output
241
4
null
2
The interface Getter is just a functional interface, you may use any equivalent.
GetterResult class, accessors stripped out for clarity, hold the result of the getter chain, if any, or the index of the last getter called.
The method getterChain is a simple, boilerplate piece of code, that can be generated automatically (or manually when needed).
I structured the code so that the repeating block is self evident.
This is not a perfect solution as you still need to define one overload of getterChain per number of getters.
I would refactor the code instead, but if can't and you find your self using long getter chains often you may consider building a class with the overloads that take from 2 to, say, 10, getters.
I'd like to add an answer which focus on the meaning of the error. Null exception in itself doesn't provide any meaning full error. So I'd advise to avoid dealing with them directly.
There is a thousands cases where your code can go wrong: cannot connect to database, IO Exception, Network error... If you deal with them one by one (like the null check here), it would be too much of a hassle.
In the code:
wsObject.getFoo().getBar().getBaz().getInt();
Even when you know which field is null, you have no idea about what goes wrong. Maybe Bar is null, but is it expected? Or is it a data error? Think about people who read your code
Like in xenteros's answer, I'd propose using custom unchecked exception. For example, in this situation: Foo can be null (valid data), but Bar and Baz should never be null (invalid data)
The code can be re-written:
void myFunction()
{
try
{
if (wsObject.getFoo() == null)
{
throw new FooNotExistException();
}
return wsObject.getFoo().getBar().getBaz().getInt();
}
catch (Exception ex)
{
log.error(ex.Message, ex); // Write log to track whatever exception happening
throw new OperationFailedException("The requested operation failed")
}
}
void Main()
{
try
{
myFunction();
}
catch(FooNotExistException)
{
// Show error: "Your foo does not exist, please check"
}
catch(OperationFailedException)
{
// Show error: "Operation failed, please contact our support"
}
}
NullPointerException is a run-time exception, so generally speaking is not recommended to catch it, but to avoid it.
You will have to catch the exception wherever you want to call the method (or it will propagate up the stack). Nevertheless, if in your case you can keep working with that result with value -1 and you are sure that it won't propagate because you are not using any of the "pieces" that may be null, then it seems right to me to catch it
Edit:
I agree with the later answer from #xenteros, it wil be better to launch your own exception instead returning -1 you can call it InvalidXMLException for instance.
Have been following this post since yesterday.
I have been commenting/voting the comments which says, catching NPE is bad. Here is why I have been doing that.
package com.todelete;
public class Test {
public static void main(String[] args) {
Address address = new Address();
address.setSomeCrap(null);
Person person = new Person();
person.setAddress(address);
long startTime = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
try {
System.out.println(person.getAddress().getSomeCrap().getCrap());
} catch (NullPointerException npe) {
}
}
long endTime = System.currentTimeMillis();
System.out.println((endTime - startTime) / 1000F);
long startTime1 = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
if (person != null) {
Address address1 = person.getAddress();
if (address1 != null) {
SomeCrap someCrap2 = address1.getSomeCrap();
if (someCrap2 != null) {
System.out.println(someCrap2.getCrap());
}
}
}
}
long endTime1 = System.currentTimeMillis();
System.out.println((endTime1 - startTime1) / 1000F);
}
}
public class Person {
private Address address;
public Address getAddress() {
return address;
}
public void setAddress(Address address) {
this.address = address;
}
}
package com.todelete;
public class Address {
private SomeCrap someCrap;
public SomeCrap getSomeCrap() {
return someCrap;
}
public void setSomeCrap(SomeCrap someCrap) {
this.someCrap = someCrap;
}
}
package com.todelete;
public class SomeCrap {
private String crap;
public String getCrap() {
return crap;
}
public void setCrap(String crap) {
this.crap = crap;
}
}
Output
3.216
0.002
I see a clear winner here. Having if checks is way too less expensive than catch an exception. I have seen that Java-8 way of doing. Considering that 70% of the current applications still run on Java-7 I am adding this answer.
Bottom Line For any mission critical applications, handling NPE is costly.
If efficiency is an issue then the 'catch' option should be considered.
If 'catch' cannot be used because it would propagate (as mentioned by 'SCouto') then use local variables to avoid multiple calls to methods getFoo(), getBar() and getBaz().
It's worth considering to create your own Exception. Let's call it MyOperationFailedException. You can throw it instead returning a value. The result will be the same - you'll quit the function, but you won't return hard-coded value -1 which is Java anti-pattern. In Java we use Exceptions.
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
throw new MyOperationFailedException();
}
EDIT:
According to the discussion in comments let me add something to my previous thoughts. In this code there are two possibilities. One is that you accept null and the other one is, that it is an error.
If it's an error and it occurs, You can debug your code using other structures for debugging purposes when breakpoints aren't enough.
If it's acceptable, you don't care about where this null appeared. If you do, you definitely shouldn't chain those requests.
The method you have is lengthy, but very readable. If I were a new developer coming to your code base I could see what you were doing fairly quickly. Most of the other answers (including catching the exception) don't seem to be making things more readable and some are making it less readable in my opinion.
Given that you likely don't have control over the generated source and assuming you truly just need to access a few deeply nested fields here and there then I would recommend wrapping each deeply nested access with a method.
private int getFooBarBazInt() {
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
}
If you find yourself writing a lot of these methods or if you find yourself tempted to make these public static methods then I would create a separate object model, nested how you would like, with only the fields you care about, and convert from the web services object model to your object model.
When you are communicating with a remote web service it is very typical to have a "remote domain" and an "application domain" and switch between the two. The remote domain is often limited by the web protocol (for example, you can't send helper methods back and forth in a pure RESTful service and deeply nested object models are common to avoid multiple API calls) and so not ideal for direct use in your client.
For example:
public static class MyFoo {
private int barBazInt;
public MyFoo(Foo foo) {
this.barBazInt = parseBarBazInt();
}
public int getBarBazInt() {
return barBazInt;
}
private int parseFooBarBazInt(Foo foo) {
if (foo() == null) return -1;
if (foo().getBar() == null) return -1;
if (foo().getBar().getBaz() == null) return -1;
return foo().getBar().getBaz().getInt();
}
}
return wsObject.getFooBarBazInt();
by applying the the Law of Demeter,
class WsObject
{
FooObject foo;
..
Integer getFooBarBazInt()
{
if(foo != null) return foo.getBarBazInt();
else return null;
}
}
class FooObject
{
BarObject bar;
..
Integer getBarBazInt()
{
if(bar != null) return bar.getBazInt();
else return null;
}
}
class BarObject
{
BazObject baz;
..
Integer getBazInt()
{
if(baz != null) return baz.getInt();
else return null;
}
}
class BazObject
{
Integer myInt;
..
Integer getInt()
{
return myInt;
}
}
Giving answer which seems different from all others.
I recommend you to check for NULL in ifs.
Reason :
We should not leave a single chance for our program to be crashed.
NullPointer is generated by system. The behaviour of System
generated exceptions can not be predicted. You should not leave your
program in the hands of System when you already have a way of handling
it by your own. And put the Exception handling mechanism for the extra safety.!!
For making your code easy to read try this for checking the conditions :
if (wsObject.getFoo() == null || wsObject.getFoo().getBar() == null || wsObject.getFoo().getBar().getBaz() == null)
return -1;
else
return wsObject.getFoo().getBar().getBaz().getInt();
EDIT :
Here you need to store these values wsObject.getFoo(),
wsObject.getFoo().getBar(), wsObject.getFoo().getBar().getBaz() in
some variables. I am not doing it because i don't know the return
types of that functions.
Any suggestions will be appreciated..!!
I wrote a class called Snag which lets you define a path to navigate through a tree of objects. Here is an example of its use:
Snag<Car, String> ENGINE_NAME = Snag.createForAndReturn(Car.class, String.class).toGet("engine.name").andReturnNullIfMissing();
Meaning that the instance ENGINE_NAME would effectively call Car?.getEngine()?.getName() on the instance passed to it, and return null if any reference returned null:
final String name = ENGINE_NAME.get(firstCar);
It's not published on Maven but if anyone finds this useful it's here (with no warranty of course!)
It's a bit basic but it seems to do the job. Obviously it's more obsolete with more recent versions of Java and other JVM languages that support safe navigation or Optional.
Let's say I have a class like the following one:
public class Parameter {
private double[] parameterValues;
public Parameter(double[] parameterValues) throws BadElementInitializationException {
checkParameterValues(parameterValues);
this.parameterValues = parameterValues;
}
public double[] getParameterValues() {
return parameterValues;
}
public void setParameterValues(double[] parameterValues) throws BadElementInitializationException {
checkParameterValues(parameterValues);
this.parameterValues = parameterValues;
}
private void checkParameterValues(double[] parameterValues) throws BadElementInitializationException {
if(parameterValues == null)
throw new BadElementInitializationException("Parameter values cannot be null");
if(parameterValues.length == 0)
throw new BadElementInitializationException("Parameter values cannot be empty");
}
public int noOfValues(){
return parameterValues.length;
}
}
And the array is later used to perform some calculations.
My question is, where should I check that parameterValues is not null, nor empty? Should I do that in the Parameter class, like I did, or should I do that in the class which performs calculations?
Moreover, should I throw an exception here, or in the Calculation class? And what would be the reason to throw checked and what to throw unchecked exception? My goal is to make a stable application that won't crash easily.
You should do it in all places where getting an null or empty array is not valid. If you do it just in your Parameter class and rely on this having done the check in your Calculator class, then what if you start to use your Calculator class somewhere else? Who are you going to rely on to do the checks there? If you do it in the Calculator class and then refactor the Parameters class to use something else in the future, then your check will go away.
If its also invalid to have a null or empty array in your Calculator class then you need to check there as well.
Alternatively pass an object to both which cannot be empty and then you only need to make the null check.
Should I do that in the Parameter class, like I did, or should I do
that in the class which performs calculations?
In my opinion, better to check in Parameter class then any other classes. You could see how it do in google guava , for example, in most class they use:
public static boolean isPowerOfTwo(BigInteger x) {
checkNotNull(x);
return x.signum() > 0 && x.getLowestSetBit() == x.bitLength() - 1;
}
or
public static int log2(BigInteger x, RoundingMode mode) {
checkPositive("x", checkNotNull(x));
...
Moreover, should I throw an exception here, or in the Calculation
class?
If you check your parameters in Parameter class, better throw in Parameter class also. In addition to, you may use some standart function to check and throw exception, for example from google guava:
com.google.common.base.Preconditions.checkNotNull
com.google.common.base.Preconditions.checkArgument
com.google.common.math.MathPreconditions.checkPositive
And what would be the reason to throw checked and what to throw
unchecked exception?
A checked exception is good if you think that you must catch and working this exception later. In most case, for wrong parameters quite enough unchecked exception, like standart IllegalArgumentException in Java. Also, a checked exception need to say other programmers (who use this API) that this exception could be happened, and they need to working with it. Working with an unchecked exception is quite easy for programmer (and often reduce your source code), however a checked exception become your code is more reliable.
A more info about checked and uncheked exceptions, you could find in this post
This observation was made after looking at addNode code in DirectedGraph.java. The coder has used a true and a false to distinguish a no-op from an op. A similar example is the code below custom made simply to ask my question easily. Is it a recommended / good practice to return boolean to differentiate and no-op from an op to give more visibility to the client of code ?
public class FreeMain {
private List<Integer> fooList;
FreeMain ( ) { }
/**
* Lazy init - either set a value of no-op.
*
* #param barList
*/
public void putList(List<Integer> barList) {
if (this.fooList == null) {
this.fooList = barList;
}
}
/**
* Boolean returned as an indication to the user of operation status
*
* #param barList
* #return true if putLists sets the value, false is no-op.
*/
public boolean putListWithBoolean(List<Integer> barList) {
if (this.fooList == null) {
this.fooList = barList;
return true;
}
return false;
}
}
I will set it this way, is the responsibillity of the putList in this case to tell you whether the list you try to put is accepted or not by returning a boolean? In my opinion no, this is because the putList should handle only the single module of replacing the list pointer and not return something.
If you actually want to know whether the conditions are granted or not(or for any ubnormal behavior that could occur), use Exceptions. Then simply catch those exceptions into your main when the putList is used(with try-catch blocks) and do whatever you wish.
For example:
public void putList(List<Integer> barList) throws new MyListException{
if (this.fooList == null) {
this.fooList = barList;
} else {
throw new MyListException("The pointer of fooList can not be changed because the fooList is not null");
}
}
public class MyListException extends Exception {
public MyListException(String s) {
super(s);
}
}
On the other hand, the case that the method would return a true/false is when it should actually handle that module and determine whether a list will be accepted or not by testing the condition. Thus, the method name will be 'isListAccepted()' (a parameter is not needed since it doesnt play any role). However, in java it is noticed (i.e See LinkedList click here) that sometimes methods like public boolean add(E e) returns true/false. This is because those methods are implemented under the collection interface and there are some preconditions in the way the collection works. Additionally, in this case as well oracle documentation says:
public boolean add(E e) Ensures that this collection contains the specified element
(optional operation). Returns true if this collection changed as a result of the
call. (Returns false if this collection does not permit duplicates and
already contains the specified element.)
If a collection refuses to add a particular element for any reason
other than that it already contains the element, it must throw an
exception (rather than returning false).
So based on that, I believe that these operations, handle the module of telling you if your collection has changed or not after their use rather than adding the element(even if they do in some cases).
An example:
private boolean isListAccepted() {
return this.fooList == null;
}
Finally, since I am not sure too about what do you mean with "instead of null in case of no-operations", I am gonna say that: when you use the putList(..) and the condition is not granted, it doesnt return null, but rather it is doing nothing. However, it is always preferable in this case as well to use Exceptions as I already demonstrate(in the first example) so that you will know what went wrong in case you expect the putList() to actually replace the pointer. And this is because you wont always have the chance to spend time searching the code to understand what went wrong. This is not really important with the code example you provided since it is simple but what if you had a putList that was more complex and multiple things could go wrong ?
Overall, i can not say if putListWithBoolean() is a bad practice because it depends on the way it is used(as shown with the java example), while the putList() without exceptions can be considered as a bad practice, because your classes wont be that simple always, and many things could go wrong, so you better know what went wrong and where.