For the program idea I have, it requires that the software be written in one binary that is executeable by all major desktop platforms, meaning it needs an interpreted language or a language within a JVM. Either is fine with me, but the programming language has to balance power & simplicity (e.g. Python)
I know of wxPython but I have read that it's support on Mac OS X is fairly limited
Java sounds good & it looks good but it seems almost too difficult to program in
Any help?
I used Python with wxPython for quite a while and found it very easy to use. I now use Java with both Swing and SWT.
I prefer Java but that's just a personal preference so you shouldn't let that sway you.
I didn't find the transition from Python to Java that difficult. In terms of GUI, they both have the layout manager paradigm - the managers are different but not so different you'll have trouble switching.
Java has an absolute huge class library to the point where you probably don't need to write your own version of anything, just string together the components. I never really got that deep into Python but it may well be similar. One thing I did notice is that all the really good stuff I used in Python (e.g., s[-4:-1]) could still be done quite easily in Java. Both languages were a step up from C where I had to manage strings with my own libraries.
If you think wxPython is limited on MacOS, you should try Java. I run my Java code on Windows, Linux and other UNIXes without compatibility problems. Sadly, not Mac, so I can't really advise you there.
My advice, pick a smallish project - do it in both Python and Java - see how it runs on all the platforms you're interested in.
Python with PyQt or the eventually-to-be-equivalent-but-gratis PySide seems the way to go -- after all, few languages are easier to program in than Java (which you consider "almost too difficult to program in"), Python is one of those few, Qt arguably the best cross-platform GUI toolkit in any language, and PyQt (now, but GPL or for-$$$) or PySide (eventually, gratis even if you want to close-source your own code) are powerful interfaces between Python and Qt.
You can use any of languages targeting JVM, e.g. Jython (Python impl) and JRuby (Ruby impl).
You can try using Qt bindings for Python, Qt seems to support many of Mac OSX specifics.
Consider Tcl/Tk. I'm not sure how you define "one binary that is executeable [sic] by all major desktop platforms" but Tcl probably meets this as well as java, and likely better than any other scripting language.
Using the tcl packaging technology of starkits you can either a) create a single file that can be run on any platform that has an appropriate runtime engine (and they are available for all major and many minor platforms), or you can package that platform-specific runtime engine and and cross-platform starkit into a single file executable for each platform.
The starkit technology is something other languages should aspire to. What you get is a complete, fully functional virtual file system within a single file. This lets you easily package up sound files, dll/.so files (which must be copied to disk for obvious (?) reasons), images, data, etc along with your executable code.
Tk, the graphical library, is very mature and has really good support on all platforms. Some people think it looks dated but those impressions are usually based on information that is at least 5 years old. Modern Tk looks quite good. For some examples see the tkdocs website. I's not clear whether you're more concerned with eye candy or functionality, but if it's functionality you're interested in then Tk is something to seriously consider.
Most agree that Tcl is an aquired taste but those that use it professionally usually swear by it. I've been doing wxPython programming the last several months and would switch back to tcl/tk in a heartbeat if given the opportunity.
You could use Groovy to work around the Java complexities.
Still you'll need good foundations of Swing.
While the learning curve may be steep, the trade of of not having to completely re-write the whole application again for the next platform will be a good reward.
Bear in mind, that even though it is cross platform, you should consider different platforms still have different idioms ( e.g. Copy/Past in Windows is ctrl+v, ctrl+v while in Mac it is cmd+c, cmd+v )
I work on a program that has to run on Windows, Linux and OS X (and OS X is my development platform), and wxPython is what we use.
If I had a chance to start again, I'd probably go with PyQT (based on advice from friends), but wxPython will get the job done.
I think wxPython is pretty good, though I am not sure what you mean by "support on Mac OS X is fairly limited" but I have been porting a wxPython app (www.mockupscreens.com) to Mac and it wasn't that difficult with few tweaks e.g. some UI elements may not come up as you expected, as wxPython uses native UI elements, which can be an advanatage or disadvantage based on your requirements.
Other good option is PyQT which will give you consistent look on all platforms.
Java seems better for what you want.
Well what about the web application in Javascript?
How about SWT
Cross Platform
Native Look and feel
Huge community
Constantly maintained/upgraded ( IBM backed )
Atleast one mega successful cross platform project
I would suggest going the wxPython route, I know that wxWidgets (which is what wxPython is using) can be made to have great looking Mac apps (look at PgAdmin3 from postgresql). While PgAdmin3 is not done in python, it was done with wxWidgets and looks fine on a mac.
I use three cross-platform tools regularly: Realbasic from Realsoftware which is what Visual Basic v6 would have been if allowed to grow; Revolution from Runrev which is what Hypercard would have been if allowed to survive (and its neat using a scripting language whose syntax is basically English); and finally, Delphi Prism with Mono.
All are quite mature and yet expanding at a great rate. For instance, Revolution is just introducing a web-application feature to its language that is really easy to use.
Related
I need an advice for cross-platform engine/framework for desktop PC application development (Windows, MAC, Linux). I see 3 possibilities, Qt, Java and Adobe AIR.
It must be easy to install (run-time is a drawback, but C++ wrapper and/or installer can solve the issue I think).
It must be fast and have a rich GUI (not 3D game, but definitely some 2D graphics).
The development environment must be easy to establish and the UI development tool must have drag&drop functionality to define application layout.
Target application must have native look and feel. The professional paid support should be available.
All of these criteria are met by Qt, with the exception of "native look and feel". There is no such thing as a cross-platform framework with native feel, especially on OS X, where users are very demanding about the "feel" of applications. If you really want native look and feel, you are best served by writing a shared framework in C++ or C# and then providing native GUI on each platform (you can use MonoMac to provide a native Cocoa UI using C# instead of the native Objective-C, if that's your cup of tea).
That said, we've been very happy with Qt (and the Commercial support) for cross-platform development. Particularly the new OpenGL accelerated 2D Scene API makes animated UIs quite easy. QtCreator is a decent IDE with visual designer support.
Contrary to others, probably due to the fact that I worked on a real-time trading Swing application, I consider Java to be the best answer to your requirements (however, i consider this question as subjective, as previous answers already shows). Let me develop.
It must be easy to install (run-time is a drawback, but C++ wrapper and/or installer can solve the issue I think).
Using Java, you can rely upon Java Web Start, which is, as far as i know, the best solution for easy to use applications : you click a link on the browser, and the application is installed in start menu/desktop and started as soon as it is downloaded. Seems like Adobe AIR offers an equivalent feature, but to my mind Java Web Start integrates, due to the deepness of its ecosystem, far more powerfull distribution solutions (like, as an example, the easy ability to generate the .jnlp file on demand).
It must be fast and have a rich GUI (not 3D game, but definitely some 2D graphics).
Contrary to most popular belief, generating good graphics in Java is possible. Take as an example a look at excellent filthy rich clients companion site of the excellent book.
The development environment must be easy to establish and the UI development tool must have drag&drop functionality to define application layout.
Eclipse is a defacto industry standard for IDEs, and it integrate multiple DnD IDE builders. I would simply take as example the recently liberated Windows Builder Pro.
Target application must have native look and feel. The professional paid support should be available.
Well, Swing default look'n'feel is indeed a little different from system one. however, there are excellent third-party ones, listed here, as an example.
Finally, some examples :
the excellent Palantir Technologies blog list some outstanding Swing applications
Gephi is a rather complete and efficient high-volume graph viewer
My previous work (don't consider it as a masked ad, it's only a way to show some rather solid Swing).
I would not recommend Java for desktop development. I do not care what other say, Java is still slow compared to native languages like C++. I would go with Qt. The IDE has a GUI builder and can be integrated into Eclipse or Visual Studio.
Here's a helpful resource:
http://qt.nokia.com/products/
Have a look at Appcelerator Titanium: it basically wraps a web app in a browser. You can have anything you want in a GUI using wen tech, but it looks like an ap[p.
Strangely, nobody mentioned Real Studio (now Xojo) which does meet all your requirements:
It is easy to install and does not require a separate run-time
It compiles to native code so is reasonably fast
It has a good UI library that is native for each platform
The IDE is very nice with drag and drop UI designers
Target applications are fully native and use native controls
First of have to mention http://wxwidgets.org/ , one of the most popular X-platoform frameoworks. Depending on the complexity of your application and the requirements to the "nativeness", a cross-platform framework may work for you. The x-platform applications built with framework usually feel a bit "alien", especially on the Mac, but workable. A good example is http://taskcoach.org/.
If your users are tolerant to hearty download sizes, hefty memory requirements and a bit of non-native look-and-feel then plain Java, eclipse RCP or NetBeans platform can work for you. You may save quite a bit of development time going this route.
However I am not aware of cross-platform framework that satisfies all your requirements.
If you need to get to a production-level application, the strategy that I have seen worked best was to stay native but split the UI-dependent code into cross-platform (e.g. C++ business logic) and UI. This way, you will use native interface building tools (each platform has something good there). Depending on the complexity and "finish" requirements of your application you may actually save time going this route.
A great overview of the "Native X-Platform" process can be found in this answer by Chris Hanson.
I am interested in developing a cross-platform application (mostly for Windows and Mac, Linux not so much) that will need a somewhat, but not overly, complex GUI (displays of graphed data) and will also have to receive input from an external controller via USB. I am interested what languages or combinations of languages (or frameworks, or whatever) stack overflow readers would recommend and why. I am familiar with C#, Java, Python and Ruby and have dipped my toes in the functional language pool, but would be willing to learn something new if it made sense.
Tcl/Tk is worth considering. It's arguably as much or more cross-platform that just about any other language. If you're developing a product you wish to distribute, no language has anything close to what tcl/tk has with starkits, tclkits and starpacks (confusing terminology; google is your friend). Think single-file distribution that contains everything (dlls, images, sounds, code) in a virtual file system.
It doesn't have usb support per se, but a great strength of Tcl is that it's very, very easy to extend the language with code written in C. So, do the USB-specific code in C and then create the GUI in Tcl.
Some people don't like Tcl -- it's a slightly unusual language that you can nearly master in a single day, or you'll work with it for a year and still not quite grok it. That depends somewhat on how open minded you are.
Some people also say Tk is dated or ugly, but a) ugly is in the eye of the beholder and b) sometimes ugly doesn't matter. If you're doing an in-house app, does it really matter if the app looks 100% like a windows app, or is 90% good enough? Often, good enough is plenty good enough.
I would suggest Java plus JFreeChart for a good graphing toolkit.
You haven't mentioned what kind of USB device you're talking to, but I've had some success using a USB device with drivers that create a virtual COM port (which I then accessed via rxtx).
Googling around for Java USB libraries, I found jUSB (Windows + Linux) javax.usb (Linux + alpha Windows support). I suspect that supporting OSX will be difficult.
Edit: My bad, I meant objective-c, not c#. Some reason I got it into my head it was c# the iphone used. So the answers for c# were great, thanks, but theyre a bit irrelevant, sorry about that.
I've had a look but can't find anything that answers this, though a few have shortened the question by answering parts of it. Between a small group, we were planning on doing some work on iPhone and Android, the 2 seperate for the most part but helping each other out, and with some guys doing graphics work split between them.
But we were thinking about the possibilities of moving things between the two, not necessarily apps, maybe just useful classes or something. Looking at objective-c and Java, they seem to have about the same features that the biggest obstacle would be system interface stuff, so we were wondering whether, if we created an abstraction over these on each system so they could be given the same input (which unless I'm wrong wouldn't put too much strain on the system?), would there be any problems in writing something to convert between objective-c and Java, worse than the locations of methods in the sdks? Or are there key features or something in one language that the other doesn't have which we've missed that would mean the only way to do it would be rewriting from scratch.
I wouldn't waste time trying to find commonality between iOS and Android.
Cross-platform is almost always a waste of time and resources unless the cross-platform capability is central to the apps functioning. That is especially true for platforms such as iPhone and Android which have custom OS and work very tightly with the hardware.
Cross-platform development environments add rather than reduce complexity long term. Yeah, it sounds neat but usually you get 90% what you want easily and then you hit a roadblock that destroys all the savings you made and then starts putting you in the hole. There are simply to many compromises and square pegs jammed into round holes.
Unless your app could in theory work from a generic web page, cross-platform is not for you.
In the specific case of Objective-C and Java, although Java is descended from Objective-C they have no modern interoperability. You can't use code from one on the other.
You should spend the time to learn each platform's specific API. There are no shortcuts.
Tools like XMLVM, Codename One and iSpectrum tell us that you can actually cross-compile Java code (from an Android app or creating one from scratch) to Objective-C code that is running on an iPhone without having to install any virtual machine on the Apple side of things.
I suggest watching Developing iPhone Applications using Java
Unfortunately Apple's license
agreement for the iPhone SDK prohibits
the porting of the Java virtual
machine to the iPhone. In this
presentation we introduce an Open
Source Java-to-Objective-C
cross-compiler as well as a Java-based
implementation of the Cocoa library.
With the help of these tools, iPhone
applications can be written in pure
Java. Using the Java version of Cocoa,
it is possible to run a Java-based
iPhone application as a Java
desktop/applet application that can be
cross-compiled to run natively on the
iPhone. The talk will discuss the
challenges of the Java-to-Objective-C
cross-compiler as well as the
Java-based version of Cocoa. Details
are available at http://www.xmlvm.org/
and for more insight a more recent talk about Cross-Compiling Android applications to the iPhone from Frebruary 2010 is available here, which is documented at http://www.xmlvm.org/android/ :
Android is an Open Source platform for mobile devices. Initiated by Google, Android has received much attention. Android applications are developed using Java, although a special compiler converts class files to a proprietary, register-based virtual machine that is used on Android devices to execute applications. Android defines its own API for writing mobile applications. With the help of XMLVM it is possible to cross-compile Java-based Android applications to native iPhone applications.
The Android application is written in
Java and makes use of an Android
specific API. XMLVM offers a
compatibility library, written in
Java, that offers the same API as
Android, but only makes use of the
Java-based API for Cocoa Touch. During
the cross-compilation process, both
the application and the Android
compatibility library are
cross-compiled from Java to
Objective-C and linked with the Cocoa
Touch compatibility library to yield a
native iPhone application.
From the 2008 talk about building Java applications for the iPhone http://www.xmlvm.org/iphone/ :
Apple's iPhone has generated huge
interest amongst users and developers
alike. Like MacOS X, the iPhone
development environment is based on
Objective-C as the development
language and Cocoa for the GUI
library. The iPhone SDK license
agreement does not permit the
development of a virtual machine.
Using XMLVM, we circumvent this
problem by cross-compiling Java to the
iPhone. Just like a Java application
can be cross-compiled to AJAX, XMLVM
can be used to cross-compile a Java
application to Objective-C. The
cross-compilation is also accomplished
by mimicking a stack-based machine in
Objective-C.
If you focus on abstracting away things like system interactions, and stick to the common subset of the languages, you can probably build classes that would require little or no modification to move from one language to the other.
C# does have a better implementation of generics than Java, in that C#'s generics retain strong typing at run-time.
C# also has LINQ, which as far as I know has no equivalent (yet) in Java. LINQ provides a SQL-like query capability, built into the language and fully supported by the .NET frameowrk, that lets you query object collections, and does so in a very functional-language style. LINQ can be extended by query providers to work with other data formats, such as XML and SQL, once the query provider provides an object model that translates to the other format. LINQ also makes parallelization very easy for multi-core work. It's a huge extension to language capability.
This topic is often filled with the dogma of technology jihadis, so I shall try and steer clear of that in my answer.
In my experience, I would largely agree with people saying that trying to share code between the two platforms would be difficult. However, there are some important exceptions:
I would consider cross-platform development where your business logic:
is non-trivial;
should be standardized across platforms; and
has well defined interactions with the outside world (e.g. network stack or UI).
(bonus) is written already.
Apple is the rate determining step here, given the now infamous 3.3.1 restrictions on source code languages. You can write code in Javascript according to the bundled Webkit, C, C++ and Objective C.
If you don't want to install extra languages on a 'droid, you can use the Java that compiles down to dalvik code, the Javascript as per the slightly different build of webkit or something from the NDK. Then you'll be looking at C/C++. You could cross-compile Objective-C, but I haven't had any experience of that.
The clean separation of business logic from UI and networking is important, as you'll be looking to write adapters for the networking layer, something else for the UI.
I would not attempt to write cross platform UI code in C/C++, and would either write something that used HTML/CSS/JS, or more likely write something completely custom to take advantage of the different UI metaphors on each platforms - e.g. there is no analogue to the notification bar on the iPhone. Animation on the iPhone is orders of magnitude simpler to implement than on Android.
If you don't need the UI to be massively integrated with the OS, then a webview and some HTML5 may be sufficient. Titanium is a good option here, and my colleagues in the know tell me it is better (i.e. compiles, not interpreted) than PhoneGap. Again I don't know.
Going the other way in complexity, Open GLES is available on both platforms.
It should also be noted that SVG is not available on the current crop of Android OSes.
If you actually want to do cross phone development, as long as it is not something really computationally expensive, I would probably go with PhoneGap.
PhoneGap is an open source development framework for building cross-platform mobile apps. Build apps in HTML and JavaScript and still take advantage of core features in iPhone/iTouch, iPad, Google Android, Palm, Symbian and Blackberry SDKs.
As far as I can tell, it's pretty much the only cross platform toolkit that is allowed in the iPhone app store.
If you're dead set on native development, I think you'll find that unless you're making a game and targeting c, it will be a lot of work to port. The frameworks are very different and the way of building UI is very different. That said, to answer you're direct question of objective-c vs. java, it's not that bad. It is different enough, though, that an abstraction tool would not be that easy - not like Java vs C#. Objective-c does not have garbage collection (on the iPhone anyway), for example, and the syntax is very different. Objective-c is more loosely typed in the way that it does method calls (messages in objective-c). That said, they aren't wildly different in terms of programming paradigms. They are both object oriented imperative languages. They both have classes and methods, public and private. If you wanted to port the code by hand, it wouldn't be the end of the world, I just think you might wind up spending a lot more time trying to build an abstraction layer.
If you're thinking about doing Android development my best advice is to go for java. There is no benefit at all of writing a complete abstraction (assuming you can) layer to convert from C# to Java. As for the IPhone development dont doubt about using Objective-C for the same purpose.
You can't develop for the iPhone in the same language as for Android. For the iPhone, you can only program in Objective C, it's developed by Apple. You can't use it for android, and the only way to do iPhone development is with that language (it's in the user agreement).
As for C# vs. Java, the whole principle is different. Java is one language for every platform, .Net is one platform for every language. They are not compatible. You can use Java on Android, but I'm not sure if you can use C# (.Net) as well.
Anyway, you'll have to build two different apps for these two mobile operating systems.
I was looking for a Desktop Application Programming Language with one of the biggest constraint: - “I need to output as native executable”.
I explored multiple options:
Java is not a very good option for desktop programming, but still you can use it. But Java to Exe is a problem. Only GCJ and Excelsior-Jet provides this.
.Net platform does not support native compilation. Only very few expensive tools are available which can do the job.
Python is not an option for native compilation. Right?
VB6 is the option I am left with.
From the above list, if I am correct, VB6 is the only and probably the best option I have.
But VB6 itself has issues like:
It is no more under development since
There are questions on support of VB6 IDE with Vista
Thus my questions are:
From the list of programming language options, do you want to add any more?
If VB6 is good/best option, looking at its development status, would you suggest using VB6 in this era?
Delphi (and its underlying Pascal language) is still alive and well, with the 2010 edition recently released; if you have funding (a minimum of $899 for the cheapest edition, I believe). it may be worth your time to download a try a free-for-30-days (or something like that) version.
Out of curiosity, what are the driving factors behind the "native-binary-only" constraint?
As others have said, it's essentially impossible to prevent reverse engineering. (I realize the answer I linked to is in the context of .Net, but it applies to all programs.)
You added a comment saying it is because .NET and java can be decompiled that you don't want to use them. You could use an obfuscator which makes the output code harder to read.
Visual C++ is an option, though unfortunately the free version is a bit crippled from the point of view of building MFC-based applications.
You can also choose to use a different GUI framework than MFC, such as wxWidgets or Qt. With these frameworks a GCC compiler (such as MinGW) can be used. There are several free IDEs that are supposed to work with one or both of those frames works including Qt Creator or Code::Blocks.
I've heard good things about Delphi, but don't know anything else about it.
I was involved in a hunt for a similar language/platform for a client to replace their VB6 application. Although they eventually decided to webify everything and rewrite it all in Flex, they were briefly looking at RealBasic. VB6-esque syntax and it compiles to native binaries.
I can't speak for what it's like for day to day use; the trial looked ok. A bit of the RAD oh-that-didn't-take-long workflow that VB6 had and very little else has got anywhere near. Not unreasonably expensive for the Personal Edition.
Check out 'Power Basic' - It compiles 'true' small native EXEs and provides a fast VB like basic environment, and doesn't require a run-time environment. This makes it much harder to disassemble. It isn't VB, but its affordable and powerful.
VB is an interpreted language not native although I guess there are native compilers. Also it's runtime support is not guaranteed past windows 7. The IDE and runtime have a few issues in windows vista and 7 mainly related to UAC and network drives.
I would suggest delphi or some c variant if it must be native.
I remember Sun's slogan so vividly... "Write Once, Run Anywhere". The idea being that since programs are compiled into standard byte codes, any device with a Java Virtual Machine could run it. Over the years, Java seems to have made it onto many platforms/devices.
Is this the intention or was it ever the intention of .NET. If so, what kind of efforts are being put forth to make this a reality?
To correct some comments by others here, .Net was ALWAYS intended to be multi-platform. That is why Microsoft separated the namespaces into "System.*" (which were platform-neutral) and "Microsoft.*" (which were Windows specific).
There is Mono which runs on Linux, Solaris and OS X. In practice .Net is still pretty much a Windows-only platform. It's not really in Microsoft's interests to push it to be WORA, on the contrary. Appearing to be cross-platform however is. A lot of people have been really paranoid about Mono on Linux. MS's supposed strategy is to first let it grow to be an important part of the Linux application platform and then release the lawyers. I wouldn't bet my future on .Net's portability.
The answer is a very shaky Yes. The moment you include an external library, the answer changes to No.
For example, Microsoft has no 64-bit JET driver. JET is used by .NET to access MS Access databases.
Any applications compiled for the Any CPU target that use MS Access databases will fail on a 64-bit version of Windows.
(This is ignoring that said applications are not portable to Mono.)
Microsoft has never made those claims but they ARE making moves in the WORA arena. Silverlight 2.0 for example will use a subset of the .NET framework and be available on Windows, Linux (through the Moonlight project), MacOS, Windows Mobile, and Nokia handsets.
As others have mentioned, the Mono project has also brought the framework to multiple environments.
To put this in context, in many people's view Java never delivered on its "Write Once Run Anywhere" promise either.
At best what you got was "Write Once Debug Everywhere" or "Write Once Looks like crap Everywhere"
The successful CLR based applications have all been written using a graphical framework that is native to the target platform.
For example the following highly successful linux applications where written using c# bindings to GTK called GTK# and not using winforms like you would expect:
Banshee - music player like itunes
fspot - photo manager
TomBoy - notes program
GnomeDo - Quick launcher and dock
Equally successful windows .net applications are not written using GTK# (even though it is cross platform) they are written using winforms or WPF.
When google came to make Chrome they didn't try to use a cross platform GUI framework, instead they choose to use native GUI frameworks on each platform. Why? because that way the application, fits properly into it's environment, that way it looks, feels and acts like its native to the operating system its on.
Basically when you try to have write once run anywhere you have to make serious compromises and what you end up with is something that doesn't really work right anywhere.
The industry has largely given up on the lofty goal of write once run anywhere, as a nice idea which didn't work out in practice.
The best approach with mono/.net is to share your lower level binaries and to use a native gui framework on each target platform. GTK# on linux, winforms or WPF on windows, CocoaSharp on Mac. This way your application will look and feel like a native app.
With Mono we're getting pretty close, and with SilverLight we're allready there.
I don't think the official "intention" of .NET was WORA. I think that you could safely say that .NET was designed so that it would always run on future MS OS's. But there is nothing that precludes .NET from running on other platforms. Mono is an example of an implementation of the .NET runtime for an OS other than Windows.
Yes, this was a goal of .NET although I don't think it had the same emphasis as it did in Java. Currently, the only effor that I know of is the Mono project that is creating a version of the CLI which runs on Linux.
Interestingly enough, Silverlight actually has a slimmed down version of the CLR which can run on both Windows and Mac, which allows the same Silverlight app to run on both platforms unchanged.
It's theoretically possible, since the CLR (.Net's "virtual machine") complies with an open standard (the CLI). The question is what other implementations there are of that standard. Mono is another work in progress, but it's the only other one I know of.
I think that the idea with .NET is that it is a "Write Once, Run Anywhere (that Microsoft chooses)". However, the Mono project is slowly changing the situation.
It will never be supported on as many platforms as Java, IMHO.
The only effort is Mono, not sponsored by Microsoft.
Check here on SO and on the official site
In theory, yes. .Net Assemblies are bytecodes, which are converted to native code upon startup, using a JIT ("just-in-Time") compiler.
In practice, there aren't many platforms beyond Windows which have a .Net JIT compiler. There's one for Linux, called MONO.
Don't know about Mac, Sun etc...
Theoretically, the language is designed to be compiled into bytecode like Java which is interpreted by the Common Language Runtime, a mechanism that also allows several languages (not just C#) to work together and run on the .NET framework.
However, Microsoft has only developed the CLR for Windows. There are other non-MS alternatives being developed, the most prominent being Mono, a CLR implementation or a number of platforms (see the link).
So in theory yes, in practice - we'll see.
Yes and no. Parts of the .NET environment are standards and could be openly adopted.
For example, the runtime (CLR) has a portable version called Mono which is multi platform, open source and is used by (for example) Second Life.
The intention, or at least the pitch, was for this to be the case. The reality is that .NET can't really run on other platforms. The only major exception is Mono, which is an open source project. It's essentially a rewrite of the .NET runtime (the equivalent of the java virtual machine) that works on Linux, Solaris, Mac OS X, Windows, and Unix.
It's been fairly successful, but it's not officially supported.
If you're thinking of getting your monolithic Acme corp employer to adopt .Net and Linux, forget it. Realistically, with .NET, you're on Windows machines, period.
Yes, .NET has the Common Language Runtime (CLR) which is the .NET equivalent to the JVM. Microsoft does not support it on as many platforms as Java but with the help of the Mono project it is possible to achive cross platform applications with the usual caveats.
Bear in mind that .NET is more than just the CLR. It is a whole platform.
Since .NET is only available (officially) on Windows, then not, it isn't write one, run anywhere. However the Mono team are making a good go at helping spread .NET beyond Windows, but they are always way behind the official stuff.
I don't think that it was the original plan, for Microsoft, to create runtimes for every platform and device, but they encouraged this by using a documented (?) intermediate language.
Multiplatform was of course in the vision.. right now mono does a good job of implementing the runtime for other os.
Mono
Short answer -- no, Microsoft only supports MS operating systems (including Windows Mobile) for .NET.
Long answer -- there are public open-source projects to replicate the .NET framework for linux and other OSs, notably Rotor and Mono. They don't support everything, but you can deploy a lot of .NET code, including silverlight.
That depends on your definition of "Anywhere".
There are several flavors of Java virtual machine and of .Net framework.
And most of the time you can't just write code for a desktop vm/framework and expect it to run on a mobile phone one.
So. in a sense, even Java is not really pure "Write Once, Run Anywhere".
It is true, however, that Java's VM is currently running on several operating systems while .Net framework runs only on Windows devices.
There is one interesting initiative called "Mono" which offers .Net support on Linux, Solaris, Mac OS X, Windows, and Unix. Read here: Mono Site
dotNet can be, because of the CLR which is similar in function to the JVM.
But i dont believe MS had any intention of it being.
http://www.mono-project.com/Main_Page
might be useful, but its not a MS product.
Btw, much like how the wide spectrum of j2ee containers cloud the WORA concept for j2ee apps, ASP.NET apps running on anything besides IIS wouldnt really work the same across disparate platforms.
I don't think this was ever really a design goal of .NET - Microsoft has no particular interest in people writing software for non-Windows platforms ....
However, there is The Mono project (http://www.mono-project.com), which is "an open development initiative sponsored by Novell to develop an open source, UNIX version of the .NET development platform."
It was most assuredly meant to be WORA. It's just MS figured Anywhere and Everywhere would be Windows by now. Who knew Linux and the MacOS would still be around. But judging by all the Macs at the PDC, I guess they were either half right or half wrong!
If WORA was really an original goal, then I guess we'd see .NET implementations on all the major platforms by now, fully supported by Microsoft. I seem to recall that at the time Sun was shouting WORA from the rooftops, Microsoft's riposte was "Write Any (language) Run on One (platform)" (WARO:-). As somebody else mentioned, I think they've always been firm backers of WORASLAIW (Write Once Run Anywhere So Long As Its Windows)
As you point out, they seem to be changing tack a bit with Silverlight to try and get a piece of the Flash/Flex action now that the battlefield has shifted significantly away from the desktop and towards the browser.
But it IS multiplataform Win9x/WinNT/Mobile
Given responses from others I'm still unclear as to whether it was an actual intention of Microsoft to have .NET be a WORA initiative. The only way to really know I guess is to have somebody from the Microsoft .NET team chime in on this.
Since we cannot definitively know the original WORA intentions of .NET we can point to efforts that are attempting to make this a reality (as previous answers have talked about).
[Mono](http://en.wikipedia.org/wiki/Mono_(software))
This effort is an initiative happening outside of Microsoft.
Mono is a project led by Novell (formerly by Ximian) to create an Ecma standard compliant .NET compatible set of tools, including among others a C# compiler and a Common Language Runtime. Mono can be run on Linux, BSD, UNIX, Mac OS X, Solaris and Windows operating systems.
Silverlight
This effort is being heavily pursued by Microsoft. Silverlight 2.0 implements a version of the framework that is the same as .NET 3.0 and seems to be an attempt to successfully deliver the framework to multiple platforms through the browser.
It is compatible with multiple web browser products used on Microsoft Windows and Mac OS X operating systems. Mobile devices, starting with Windows Mobile 6 and Symbian (Series 60) phones, will also be supported.
While it does not specifically address bring functionality to GNU/Linux there is apparently a third-party free software implementation named [Moonlight](http://en.wikipedia.org/wiki/Moonlight_(runtime)).
This seems to be what we currently know, but as stated earlier, it would be very helpful if somebody from the .NET team could pitch in on this one to properly clarify if WORA was in fact an original initiative.
If Microsoft were serious about dotnet on other non windows platforms they would have released the class libraries for reuse by others ajoiding the need to rewrite the same libs again. Sun on the other hand has done this meaning less barriers are present ifnone wishesto port to another platform. Natually with java one still needs to write a vm and do the native stuff but it helps avoid a headache that is reimplementing the entire class library. The standardization of the language wS a marketing ploy to grab jon technical folk. A language without libs is worthless. Try doing your next project withnknly the prjkitive types ... That's right write your own string class etc and tell me how helpful a standardiSe language is without any libs available...
I think the idea was to create inter-operability between the different programming languages, not WORA.
.Net Core makes .Net "almost" Write Once Run Anywhere.
But there are subtle differences -
.Net Core is not really .Net
With .Net Core, you write once but build multiple times, once for each specific target OS. Whereas in Java binaries are built once and can be run on any supported OS.
dotnet build --runtime ubuntu.18.04-x64