In Java, do ReentrantLock.lock() and ReetrantLock.unlock() use the same locking mechanism as synchronized()?
My guess is "No," but I'm hoping to be wrong.
Example:
Imagine that Thread 1 and Thread 2 both have access to:
ReentrantLock lock = new ReentrantLock();
Thread 1 runs:
synchronized (lock) {
// blah
}
Thread 2 runs:
lock.lock();
try {
// blah
}
finally {
lock.unlock();
}
Assume Thread 1 reaches its part first, then Thread 2 before Thread 1 is finished: will Thread 2 wait for Thread 1 to leave the synchronized() block, or will it go ahead and run?
No, Thread 2 can lock() even when Thread 1 is synchronized on the same lock. This is what the documentation has to say:
Note that Lock instances are just
normal objects and can themselves be
used as the target in a synchronized
statement. Acquiring the monitor lock
of a Lock instance has no specified
relationship with invoking any of the
lock() methods of that instance. It
is recommended that to avoid confusion
you never use Lock instances in this
way, except within their own
implementation.
The two mechanisms are different. Implementation/performance wise:
the synchronized mechanism uses a locking mechanism that is "built into" the JVM; the underlying mechanism is subject to the particular JVM implementation, but typically uses a combination of a raw compare-and-set operation (CAS) instruction for cases where the lock isn't contended plus underlying locking mechanisms provided by the OS;
the lock classes such as ReentrantLock are basically coded in pure Java (via a library introduced in Java 5 which exposes CAS instructions and thread descheduling to Java) and so is somewhat more standardised across OS's and more controllable (see below).
Under some circumstances, the explicit locks can perform better. If you look at this comparison of locking mechanisms I performed under Java 5, you'll see that in that particular test (multiple threads accessing an array), explicit lock classes configured in "unfair" mode (the yellow and cyan triangles) allow more throughput than plain synchronized (the purple arrows).
(I should also say that the performance of synchronized has been improved in more recent versions of Hotspot; there may not be much in it on the latest versions or indeed under other circumstances-- this is obviously one test in one environment.)
Functionality-wise:
the synchronized mechanism provides minimal functionality (you can lock and unlock, locking is an all-or-nothing operation, you're more subject to the algorithm the OS writers decided on), though with the advantage of built-in syntax and some monitoring built into the JVM;
the explicit lock classes provide more control, notably you can specify a "fair" lock, lock with a timeout, override if you need to alter the lock's behiour...
Why did you make the balance static in Account class?
Remove static and it should work.
Also, have a question about your thread usage. In your TestMain you create new threads and assign runnables like WithdrawRequests & DepositRequests. But again you create new threads inside the constructors of those runnables. This will cause the run method to be executed twice!
Related
java.util.concurrent API provides a class called as Lock, which would basically serialize the control in order to access the critical resource. It gives method such as park() and unpark().
We can do similar things if we can use synchronized keyword and using wait() and notify() notifyAll() methods.
I am wondering which one of these is better in practice and why?
If you're simply locking an object, I'd prefer to use synchronized
Example:
Lock.acquire();
doSomethingNifty(); // Throws a NPE!
Lock.release(); // Oh noes, we never release the lock!
You have to explicitly do try{} finally{} everywhere.
Whereas with synchronized, it's super clear and impossible to get wrong:
synchronized(myObject) {
doSomethingNifty();
}
That said, Locks may be more useful for more complicated things where you can't acquire and release in such a clean manner. I would honestly prefer to avoid using bare Locks in the first place, and just go with a more sophisticated concurrency control such as a CyclicBarrier or a LinkedBlockingQueue, if they meet your needs.
I've never had a reason to use wait() or notify() but there may be some good ones.
I am wondering which one of these is better in practice and why?
I've found that Lock and Condition (and other new concurrent classes) are just more tools for the toolbox. I could do most everything I needed with my old claw hammer (the synchronized keyword), but it was awkward to use in some situations. Several of those awkward situations became much simpler once I added more tools to my toolbox: a rubber mallet, a ball-peen hammer, a prybar, and some nail punches. However, my old claw hammer still sees its share of use.
I don't think one is really "better" than the other, but rather each is a better fit for different problems. In a nutshell, the simple model and scope-oriented nature of synchronized helps protect me from bugs in my code, but those same advantages are sometimes hindrances in more complex scenarios. Its these more complex scenarios that the concurrent package was created to help address. But using this higher level constructs requires more explicit and careful management in the code.
===
I think the JavaDoc does a good job of describing the distinction between Lock and synchronized (the emphasis is mine):
Lock implementations provide more extensive locking operations than can be obtained using synchronized methods and statements. They allow more flexible structuring, may have quite different properties, and may support multiple associated Condition objects.
...
The use of synchronized methods or statements provides access to the implicit monitor lock associated with every object, but forces all lock acquisition and release to occur in a block-structured way: when multiple locks are acquired they must be released in the opposite order, and all locks must be released in the same lexical scope in which they were acquired.
While the scoping mechanism for synchronized methods and statements makes it much easier to program with monitor locks, and helps avoid many common programming errors involving locks, there are occasions where you need to work with locks in a more flexible way. For example, **some algorithms* for traversing concurrently accessed data structures require the use of "hand-over-hand" or "chain locking": you acquire the lock of node A, then node B, then release A and acquire C, then release B and acquire D and so on. Implementations of the Lock interface enable the use of such techniques by allowing a lock to be acquired and released in different scopes, and allowing multiple locks to be acquired and released in any order.
With this increased flexibility comes additional responsibility. The absence of block-structured locking removes the automatic release of locks that occurs with synchronized methods and statements. In most cases, the following idiom should be used:
...
When locking and unlocking occur in different scopes, care must be taken to ensure that all code that is executed while the lock is held is protected by try-finally or try-catch to ensure that the lock is released when necessary.
Lock implementations provide additional functionality over the use of synchronized methods and statements by providing a non-blocking attempt to acquire a lock (tryLock()), an attempt to acquire the lock that can be interrupted (lockInterruptibly(), and an attempt to acquire the lock that can timeout (tryLock(long, TimeUnit)).
...
You can achieve everything the utilities in java.util.concurrent do with the low-level primitives like synchronized, volatile, or wait / notify
However, concurrency is tricky, and most people get at least some parts of it wrong, making their code either incorrect or inefficient (or both).
The concurrent API provides a higher-level approach, which is easier (and as such safer) to use. In a nutshell, you should not need to use synchronized, volatile, wait, notify directly anymore.
The Lock class itself is on the lower-level side of this toolbox, you may not even need to use that directly either (you can use Queues and Semaphore and stuff, etc, most of the time).
There are 4 main factors into why you would want to use synchronized or java.util.concurrent.Lock.
Note: Synchronized locking is what I mean when I say intrinsic locking.
When Java 5 came out with
ReentrantLocks, they proved to have
quite a noticeble throughput
difference then intrinsic locking.
If youre looking for faster locking
mechanism and are running 1.5
consider j.u.c.ReentrantLock. Java
6's intrinsic locking is now
comparable.
j.u.c.Lock has different mechanisms
for locking. Lock interruptable -
attempt to lock until the locking
thread is interrupted; timed lock -
attempt to lock for a certain amount
of time and give up if you do not
succeed; tryLock - attempt to lock,
if some other thread is holding the
lock give up. This all is included
aside from the simple lock.
Intrinsic locking only offers simple
locking
Style. If both 1 and 2 do not fall
into categories of what you are
concerned with most people,
including myself, would find the
intrinsic locking semenatics easier
to read and less verbose then
j.u.c.Lock locking.
Multiple Conditions. An object you
lock on can only be notified and
waited for a single case. Lock's
newCondition method allows for a
single Lock to have mutliple reasons
to await or signal. I have yet to
actually need this functionality in
practice, but is a nice feature for
those who need it.
I would like to add some more things on top of Bert F answer.
Locks support various methods for finer grained lock control, which are more expressive than implicit monitors (synchronized locks)
A Lock provides exclusive access to a shared resource: only one thread at a time can acquire the lock and all access to the shared resource requires that the lock be acquired first. However, some locks may allow concurrent access to a shared resource, such as the read lock of a ReadWriteLock.
Advantages of Lock over Synchronization from documentation page
The use of synchronized methods or statements provides access to the implicit monitor lock associated with every object, but forces all lock acquisition and release to occur in a block-structured way
Lock implementations provide additional functionality over the use of synchronized methods and statements by providing a non-blocking attempt to acquire a lock (tryLock()), an attempt to acquire the lock that can be interrupted (lockInterruptibly(), and an attempt to acquire the lock that can timeout (tryLock(long, TimeUnit)).
A Lock class can also provide behavior and semantics that is quite different from that of the implicit monitor lock, such as guaranteed ordering, non-reentrant usage, or deadlock detection
ReentrantLock: In simple terms as per my understanding, ReentrantLock allows an object to re-enter from one critical section to other critical section . Since you already have lock to enter one critical section, you can other critical section on same object by using current lock.
ReentrantLock key features as per this article
Ability to lock interruptibly.
Ability to timeout while waiting for lock.
Power to create fair lock.
API to get list of waiting thread for lock.
Flexibility to try for lock without blocking.
You can use ReentrantReadWriteLock.ReadLock, ReentrantReadWriteLock.WriteLock to further acquire control on granular locking on read and write operations.
Apart from these three ReentrantLocks, java 8 provides one more Lock
StampedLock:
Java 8 ships with a new kind of lock called StampedLock which also support read and write locks just like in the example above. In contrast to ReadWriteLock the locking methods of a StampedLock return a stamp represented by a long value.
You can use these stamps to either release a lock or to check if the lock is still valid. Additionally stamped locks support another lock mode called optimistic locking.
Have a look at this article on usage of different type of ReentrantLock and StampedLock locks.
The main difference is fairness, in other words are requests handled FIFO or can there be barging? Method level synchronization ensures fair or FIFO allocation of the lock. Using
synchronized(foo) {
}
or
lock.acquire(); .....lock.release();
does not assure fairness.
If you have lots of contention for the lock you can easily encounter barging where newer requests get the lock and older requests get stuck. I've seen cases where 200 threads arrive in short order for a lock and the 2nd one to arrive got processed last. This is ok for some applications but for others it's deadly.
See Brian Goetz's "Java Concurrency In Practice" book, section 13.3 for a full discussion of this topic.
Major difference between lock and synchronized:
with locks, you can release and acquire the locks in any order.
with synchronized, you can release the locks only in the order it was acquired.
Brian Goetz's "Java Concurrency In Practice" book, section 13.3:
"...Like the default ReentrantLock, intrinsic locking offers no deterministic fairness guarantees, but the
statistical fairness guarantees of most locking implementations are good enough for almost all situations..."
Lock makes programmers' life easier. Here are a few situations that can be achieved easily with lock.
Lock in one method, and release the lock in another method.
If You have two threads working on two different pieces of code, however, in the first thread has a pre-requisite on a certain piece of code in the second thread (while some other threads also working on the same piece of code in the second thread simultaneously). A shared lock can solve this problem quite easily.
Implementing monitors. For example, a simple queue where the put and get methods are executed from many other threads. However, you do not want multiple put (or get) methods running simultaneously, neither the put and get method running simultaneously. A private lock makes your life a lot easier to achieve this.
While, the lock, and conditions build on the synchronized mechanism. Therefore, can certainly be able to achieve the same functionality that you can achieve using the lock. However, solving complex scenarios with synchronized may make your life difficult and can deviate you from solving the actual problem.
Lock and synchronize block both serves the same purpose but it depends on the usage. Consider the below part
void randomFunction(){
.
.
.
synchronize(this){
//do some functionality
}
.
.
.
synchronize(this)
{
// do some functionality
}
} // end of randomFunction
In the above case , if a thread enters the synchronize block, the other block is also locked. If there are multiple such synchronize block on the same object, all the blocks are locked. In such situations , java.util.concurrent.Lock can be used to prevent unwanted locking of blocks
Can someone explain the various differences between various synchronization methods in Java?
Syncornized blocks (like monitors?)
Locks - Java concurrent lock.lock()/lock.unlock()
Semaphores..?
Object.wait() & Object.notify() (like Mutex?)
Other classes
So really I wanted to know what are the different Java sync options commonly used and how they map to "traditional"/theoretical Mutexs, Semaphores, Locks, and Monitors.
Cheers!
I'll give a brief clarification of each:
synchronized blocks are your average critical section. Not much control is given. Only one thread may acquire the lock at one time and it will automatically release it when the synchronized scope ends.
locks are a more flexible version of the synchronized block. Depending on the implementation they may be reentrant or may support operations like tryLock which only attempts to take the lock if it's free, otherwise returns immediately. Locks need to be unlocked explicitly.
a semaphore is basically a lock but with the added feature that several threads may enter the critical section at one time. It operates on the more general notion of "permits", where a semaphore may have several permits available that threads want to acquire. A thread may take one or more permits and may restore one or more permits. It allows to think about synchronization more in terms of "available resources" than in terms of "code that needs to be protected".
wait / notify is roughly equivalent to the concept of condition variables. Similarly, they must be protected by a synchronized block and only work correctly if they are called when a lock is held on the object being used as a monitor.
Java has native support of threading and synchronization. The native (or low-level) way to synchronize threads is using synchronized blocks and methods ( == critical section), wait() and notify().
This technique allows you to do everything you want but unfortunately the way is sometimes pretty verbose.
Doug Lea developed the concurrency package initially under Apache project. Then this package was adopted by Sun Microsystems. This package provides more convenient API.
Take a look on this article for more details: http://docs.oracle.com/javase/tutorial/essential/concurrency/
I have a set of questions regarding Java multithreading issues. Please provide me with as much help as you can.
0) Assume we have 2 banking accounts and we need to transfer money between them in a thread-safe way.
i.e.
accountA.money += transferSum;
accountB.money -= transferSum;
Two requirements exist:
no one should be able to see the intermediate results of the operation (i.e. one acount sum is increased, but others is not yet decreased)
reading access should not be blocked during the operation (i.e. old values of account sums should be shown during the operation goes on)
Can you suggest some ideas on this?
1) Assume 2 threads modify some class field via synchronized method or utilizing an explicit lock. Regardless of synchronization, there are no guarantee that this field will be visible to threads, that read it via NOT synchronized method. - is it correct?
2) How long a thread that is awoken by notify method can wait for a lock? Assume we have a code like this:
synchronized(lock) {
lock.notifyall();
//do some very-very long activity
lock.wait() //or the end of synchronized block
}
Can we state that at least one thread will succeed and grab the lock? Can a signal be lost due to some timeout?
3) A quotation from Java Concurrency Book:
"Single-threaded executors also provide sufficient internal synchronization to guarantee that any memory writes made by tasks are visible to subsequent tasks; this means that objects can be safely confined to the "task thread" even though that thread may be replaced with another from time to time."
Does this mean that the only thread-safety issue that remains for a code being executed in single-threaded executor is data race and we can abandon the volatile variables and overlook all visibility issues? It looks like a universal way to solve a great part of concurrency issues.
4) All standard getters and setters are atomic. They need not to be synchronized if the field is marked as volatile. - is it correct?
5) The initiation of static fields and static blocks is accomplished by one thread and thus need not to be synchronized. - is it correct?
6) Why a thread needs to notify others if it leaves the lock with wait() method, but does not need to do this if it leaves the lock by exiting the synchronized block?
0: You can't.
Assuring an atomic update is easy: you synchronize on whatever object holds the bank accounts. But then you either block all readers (because they synchronize as well), or you can't guarantee what the reader will see.
BUT, in a large-scale system such as a banking system, locking on frequently-accessed objects is a bad idea, as it introduces waits into the system. In the specific case of changing two values, this might not be an issue: it will happen so fast that most accesses will be uncontended.
There are certainly ways to avoid such race conditions. Databases do a pretty good job for ba nk accounts (although ultimately they rely on contended access to the end of a transaction).
1) To the best of my knowledge, there are no guarantees other than those established by synchronized or volatile. If one thread makes a synchronized access and one thread does not, the unsynchronized access does not have a memory barrier. (if I'm wrong, I'm sure that I'll be corrected or at least downvoted)
2) To quote that JavaDoc: "The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object." If you decide to throw a sleep into that synchronized block, you'll be unhappy.
3) I'd have to read that quote several times to be sure, but I believe that "single-threaded executor" is the key phrase. If the executor is running only a single thread, then there is a strict happens-before relationship for all operations on that thread. It does not mean that other threads, running in other executors, can ignore synchronization.
4) No. long and double are not atomic (see the JVM spec). Use an AtomicXXX object if you want unsynchronized access to member variables.
5) No. I couldn't find an exact reference in the JVM spec, but section 2.17.5 implies that multiple threads may initialize classes.
6) Because all threads wait until one thread does a notify. If you're in a synchronized block, and leave it with a wait and no notify, every thread will be waiting for a notification that will never happen.
0) Is a difficult problem because you don't want intermediate results to be visible or to lock readers during the operation. To be honest I'm not sure it's possible at all, in order to ensure no thread sees intermediate results you need to block readers while doing both writes.
If you dont want intermediate results visible then you have to lock both back accounts before doing your writing. The best way to do this is to make sure you get and release the locks in the same order each time (otherwise you get a deadlock). E.G. get the lock on the lower account number first and then the greater.
1) Correct, all access must be via a lock/synchronized or use volatile.
2) Forever
3) Using a Single Threaded Executor means that as long as all access is doen by tasks run by that executor you dont need to worry about thread safety/visibilty.
4) Not sure what you mean by standard getters and setters but writes to most variable types (except double and long) are atomic and so don't need sync, just volatile for visibility. Try using the Atomic variants instead.
5) No, it is possible for two threads to try an init some static code, making naive implementations of Singleton unsafe.
6) Sync and Wait/Notify are two different but related mechanisms. Without wait/notify you'd have to spin lock (i.e. keep getting a lock and polling )on a object to get updates
5) The initiation of static fields and static blocks is accomplished by one thread and thus need not to be synchronized. - is it correct?
VM executes static initialization in a synchronized(clazz) block.
static class Foo {
static {
assert Thread.holdsLock(Foo.class); // true
synchronized(Foo.class){ // redundant, already under the lock
....
0) The only way I can see to do this to to store accountA and accountB in an object stored in an AtomicReference. You then make a copy of the object, modify it, and update the reference if it is still the same as the original reference.
AtomicReference<Accounts> accountRef;
Accounts origRef;
Accounts newRef;
do {
origRef = accountRef.get();
// make a deep copy of origRef
newRef.accountA.money += transferSum;
newRef.accountB.money -= transferSum;
} while(accountRef.compareAndSet(origRef, newRef);
I have a java threads related question.
To take a very simple example, lets say I have 2 threads.
Thread A running StockReader Class instance
Thread B running StockAvgDataCollector Class instance
In Thread B, StockAvgDataCollector collects some market Data continuously, does some heavy averaging/manipulation and updates a member variable spAvgData
In Thread A StockReader has access to StockAvgDataCollector instance and its member spAvgData using getspAvgData() method.
So Thread A does READ operation only and Thread B does READ/WRITE operations.
Questions
Now, do I need synchronization or atomic functionality or locking or any concurrency related stuff in this scenario? It doesnt matter if Thread A reads an older value.
Since Thread A is only going READ and not update anything and only Thread B does any WRITE operations, will there be any deadlock scenarios?
I've pasted a paragraph below from the following link. From that paragraph, it seems like I do need to worry about some sort of locking/synchronizing.
http://java.sun.com/developer/technicalArticles/J2SE/concurrency/
Reader/Writer Locks
When using a thread to read data from an object, you do not necessarily need to prevent another thread from reading data at the same time. So long as the threads are only reading and not changing data, there is no reason why they cannot read in parallel. The J2SE 5.0 java.util.concurrent.locks package provides classes that implement this type of locking. The ReadWriteLock interface maintains a pair of associated locks, one for read-only and one for writing. The readLock() may be held simultaneously by multiple reader threads, so long as there are no writers. The writeLock() is exclusive. While in theory, it is clear that the use of reader/writer locks to increase concurrency leads to performance improvements over using a mutual exclusion lock. However, this performance improvement will only be fully realized on a multi-processor and the frequency that the data is read compared to being modified as well as the duration of the read and write operations.
Which concurrent utility would be less expensive and suitable in my example?
java.util.concurrent.atomic ?
java.util.concurrent.locks ?
java.util.concurrent.ConcurrentLinkedQueue ? - In this case StockAvgDataCollector will add and StockReader will remove. No getspAvgData() method will be exposed.
Thanks
Amit
Well, the whole ReadWriteLock thing really makes sense when you have many readers and at least one writer... So you guarantee liveliness (you won't be blocking any reader threads if no one other thread is writing). However, you have only two threads.
If you don't mind thread B reading an old (but not corrupted) value of spAvgData, then I would go for an AtomicDouble (or AtomicReference, depending on what spAvgData's datatype).
So the code would look like this
public class A extends Thread {
// spAvgData
private final AtomicDouble spAvgData = new AtomicDouble(someDefaultValue);
public void run() {
while (compute) {
// do intensive work
// ...
// done with work, update spAvgData
spAvgData.set(resultOfComputation);
}
}
public double getSpAvgData() {
return spAvgData.get();
}
}
// --------------
public class B {
public void someMethod() {
A a = new A();
// after A being created, spAvgData contains a valid value (at least the default)
a.start();
while(read) {
// loll around
a.getSpAvgData();
}
}
}
Yes, synchronization is important and you need to consider two parameters: visibility of the spAvgData variable and atomicity of its update. In order to guarantee visibility of the spAvgData variable in thread B by thread A, the variable can be declared volatile or as an AtomicReference. Also you need to guard that the action of the update is atomic in case there are more invariants involved or the update action is a compound action, using synchronization and locking. If only thread B is updating that variable then you don't need synchronization and visibility should be enough for thread A to read the most up-to-date value of the variable.
If you don't mind that Thread A can read complete nonsense (including partially updated data) then no, you don't need any synchronisation. However, I suspect that you should mind.
If you just use a single mutex, or ReentrantReadWriteLock and don't suspend or sleep without timeout while holding locks then there will be no deadlock. If you do perform unsafe thread operations, or try to roll your own synchronisation solution, then you will need to worry about it.
If you use a blocking queue then you will also need a constantly-running ingestion loop in StockReader. ReadWriteLock is still of benefit on a single core processor - the issues are the same whether the threads are physically running at the same time, or just interleaved by context switches.
If you don't use at least some form of synchronisation (e.g. a volatile) then your reader may never see any change at all.
java.util.concurrent API provides a class called as Lock, which would basically serialize the control in order to access the critical resource. It gives method such as park() and unpark().
We can do similar things if we can use synchronized keyword and using wait() and notify() notifyAll() methods.
I am wondering which one of these is better in practice and why?
If you're simply locking an object, I'd prefer to use synchronized
Example:
Lock.acquire();
doSomethingNifty(); // Throws a NPE!
Lock.release(); // Oh noes, we never release the lock!
You have to explicitly do try{} finally{} everywhere.
Whereas with synchronized, it's super clear and impossible to get wrong:
synchronized(myObject) {
doSomethingNifty();
}
That said, Locks may be more useful for more complicated things where you can't acquire and release in such a clean manner. I would honestly prefer to avoid using bare Locks in the first place, and just go with a more sophisticated concurrency control such as a CyclicBarrier or a LinkedBlockingQueue, if they meet your needs.
I've never had a reason to use wait() or notify() but there may be some good ones.
I am wondering which one of these is better in practice and why?
I've found that Lock and Condition (and other new concurrent classes) are just more tools for the toolbox. I could do most everything I needed with my old claw hammer (the synchronized keyword), but it was awkward to use in some situations. Several of those awkward situations became much simpler once I added more tools to my toolbox: a rubber mallet, a ball-peen hammer, a prybar, and some nail punches. However, my old claw hammer still sees its share of use.
I don't think one is really "better" than the other, but rather each is a better fit for different problems. In a nutshell, the simple model and scope-oriented nature of synchronized helps protect me from bugs in my code, but those same advantages are sometimes hindrances in more complex scenarios. Its these more complex scenarios that the concurrent package was created to help address. But using this higher level constructs requires more explicit and careful management in the code.
===
I think the JavaDoc does a good job of describing the distinction between Lock and synchronized (the emphasis is mine):
Lock implementations provide more extensive locking operations than can be obtained using synchronized methods and statements. They allow more flexible structuring, may have quite different properties, and may support multiple associated Condition objects.
...
The use of synchronized methods or statements provides access to the implicit monitor lock associated with every object, but forces all lock acquisition and release to occur in a block-structured way: when multiple locks are acquired they must be released in the opposite order, and all locks must be released in the same lexical scope in which they were acquired.
While the scoping mechanism for synchronized methods and statements makes it much easier to program with monitor locks, and helps avoid many common programming errors involving locks, there are occasions where you need to work with locks in a more flexible way. For example, **some algorithms* for traversing concurrently accessed data structures require the use of "hand-over-hand" or "chain locking": you acquire the lock of node A, then node B, then release A and acquire C, then release B and acquire D and so on. Implementations of the Lock interface enable the use of such techniques by allowing a lock to be acquired and released in different scopes, and allowing multiple locks to be acquired and released in any order.
With this increased flexibility comes additional responsibility. The absence of block-structured locking removes the automatic release of locks that occurs with synchronized methods and statements. In most cases, the following idiom should be used:
...
When locking and unlocking occur in different scopes, care must be taken to ensure that all code that is executed while the lock is held is protected by try-finally or try-catch to ensure that the lock is released when necessary.
Lock implementations provide additional functionality over the use of synchronized methods and statements by providing a non-blocking attempt to acquire a lock (tryLock()), an attempt to acquire the lock that can be interrupted (lockInterruptibly(), and an attempt to acquire the lock that can timeout (tryLock(long, TimeUnit)).
...
You can achieve everything the utilities in java.util.concurrent do with the low-level primitives like synchronized, volatile, or wait / notify
However, concurrency is tricky, and most people get at least some parts of it wrong, making their code either incorrect or inefficient (or both).
The concurrent API provides a higher-level approach, which is easier (and as such safer) to use. In a nutshell, you should not need to use synchronized, volatile, wait, notify directly anymore.
The Lock class itself is on the lower-level side of this toolbox, you may not even need to use that directly either (you can use Queues and Semaphore and stuff, etc, most of the time).
There are 4 main factors into why you would want to use synchronized or java.util.concurrent.Lock.
Note: Synchronized locking is what I mean when I say intrinsic locking.
When Java 5 came out with
ReentrantLocks, they proved to have
quite a noticeble throughput
difference then intrinsic locking.
If youre looking for faster locking
mechanism and are running 1.5
consider j.u.c.ReentrantLock. Java
6's intrinsic locking is now
comparable.
j.u.c.Lock has different mechanisms
for locking. Lock interruptable -
attempt to lock until the locking
thread is interrupted; timed lock -
attempt to lock for a certain amount
of time and give up if you do not
succeed; tryLock - attempt to lock,
if some other thread is holding the
lock give up. This all is included
aside from the simple lock.
Intrinsic locking only offers simple
locking
Style. If both 1 and 2 do not fall
into categories of what you are
concerned with most people,
including myself, would find the
intrinsic locking semenatics easier
to read and less verbose then
j.u.c.Lock locking.
Multiple Conditions. An object you
lock on can only be notified and
waited for a single case. Lock's
newCondition method allows for a
single Lock to have mutliple reasons
to await or signal. I have yet to
actually need this functionality in
practice, but is a nice feature for
those who need it.
I would like to add some more things on top of Bert F answer.
Locks support various methods for finer grained lock control, which are more expressive than implicit monitors (synchronized locks)
A Lock provides exclusive access to a shared resource: only one thread at a time can acquire the lock and all access to the shared resource requires that the lock be acquired first. However, some locks may allow concurrent access to a shared resource, such as the read lock of a ReadWriteLock.
Advantages of Lock over Synchronization from documentation page
The use of synchronized methods or statements provides access to the implicit monitor lock associated with every object, but forces all lock acquisition and release to occur in a block-structured way
Lock implementations provide additional functionality over the use of synchronized methods and statements by providing a non-blocking attempt to acquire a lock (tryLock()), an attempt to acquire the lock that can be interrupted (lockInterruptibly(), and an attempt to acquire the lock that can timeout (tryLock(long, TimeUnit)).
A Lock class can also provide behavior and semantics that is quite different from that of the implicit monitor lock, such as guaranteed ordering, non-reentrant usage, or deadlock detection
ReentrantLock: In simple terms as per my understanding, ReentrantLock allows an object to re-enter from one critical section to other critical section . Since you already have lock to enter one critical section, you can other critical section on same object by using current lock.
ReentrantLock key features as per this article
Ability to lock interruptibly.
Ability to timeout while waiting for lock.
Power to create fair lock.
API to get list of waiting thread for lock.
Flexibility to try for lock without blocking.
You can use ReentrantReadWriteLock.ReadLock, ReentrantReadWriteLock.WriteLock to further acquire control on granular locking on read and write operations.
Apart from these three ReentrantLocks, java 8 provides one more Lock
StampedLock:
Java 8 ships with a new kind of lock called StampedLock which also support read and write locks just like in the example above. In contrast to ReadWriteLock the locking methods of a StampedLock return a stamp represented by a long value.
You can use these stamps to either release a lock or to check if the lock is still valid. Additionally stamped locks support another lock mode called optimistic locking.
Have a look at this article on usage of different type of ReentrantLock and StampedLock locks.
The main difference is fairness, in other words are requests handled FIFO or can there be barging? Method level synchronization ensures fair or FIFO allocation of the lock. Using
synchronized(foo) {
}
or
lock.acquire(); .....lock.release();
does not assure fairness.
If you have lots of contention for the lock you can easily encounter barging where newer requests get the lock and older requests get stuck. I've seen cases where 200 threads arrive in short order for a lock and the 2nd one to arrive got processed last. This is ok for some applications but for others it's deadly.
See Brian Goetz's "Java Concurrency In Practice" book, section 13.3 for a full discussion of this topic.
Major difference between lock and synchronized:
with locks, you can release and acquire the locks in any order.
with synchronized, you can release the locks only in the order it was acquired.
Brian Goetz's "Java Concurrency In Practice" book, section 13.3:
"...Like the default ReentrantLock, intrinsic locking offers no deterministic fairness guarantees, but the
statistical fairness guarantees of most locking implementations are good enough for almost all situations..."
Lock makes programmers' life easier. Here are a few situations that can be achieved easily with lock.
Lock in one method, and release the lock in another method.
If You have two threads working on two different pieces of code, however, in the first thread has a pre-requisite on a certain piece of code in the second thread (while some other threads also working on the same piece of code in the second thread simultaneously). A shared lock can solve this problem quite easily.
Implementing monitors. For example, a simple queue where the put and get methods are executed from many other threads. However, you do not want multiple put (or get) methods running simultaneously, neither the put and get method running simultaneously. A private lock makes your life a lot easier to achieve this.
While, the lock, and conditions build on the synchronized mechanism. Therefore, can certainly be able to achieve the same functionality that you can achieve using the lock. However, solving complex scenarios with synchronized may make your life difficult and can deviate you from solving the actual problem.
Lock and synchronize block both serves the same purpose but it depends on the usage. Consider the below part
void randomFunction(){
.
.
.
synchronize(this){
//do some functionality
}
.
.
.
synchronize(this)
{
// do some functionality
}
} // end of randomFunction
In the above case , if a thread enters the synchronize block, the other block is also locked. If there are multiple such synchronize block on the same object, all the blocks are locked. In such situations , java.util.concurrent.Lock can be used to prevent unwanted locking of blocks