I have a big issue with my java client.
Server: perl, with IO::Socket;
$n is the socket
sub listen{
while(1){
my $n = $_[0]->accept();
my $thread;
my $thread2;
$thread = threads->create('talk', $n);
$thread2 = threads->create('recu', $n);
}
When a client send a message to the server
sub talk{
my $n = $_[0];
while(<$n>){
print $n $_;
}
In 'talk' the server send the client message back to the client
Client: Java, in a Thread
I send a byte array ->
static DataOutputStream os;
...
public static void handleMsg(byte [] b){
try {
os.write(b);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
->
<pre><code>
byte[] buff = new byte[]{10,4};
ThreadListen.handleMsg(buff);
</code></pre>
I receive in the run() method only the first byte in the array (10)
<pre><code>
public void run(){
DataInputStream in = null;
try{
in = new DataInputStream(s.getInputStream());
} catch (IOException e) {
System.out.println("in or out failed");
System.exit(-1);
}
while(true){
try{
byte[] buff = new byte[6];
int b = in.read(buff, 0, buff.length);
}catch (IOException e) {
System.out.println("Read failed");
System.exit(-1);
}
}
}
If I try to send
byte[] buff = new byte[]{50,4};
ThreadListen.handleMsg(buff);
I receive nothing!!!
Did i missed something, I assume that if I send
byte[] buff = new byte[]{50,4};
I should receive 50,4 :)
Thanks,
Your Perl code is doing <$n> so it's fetching data line-by-line. since 10 is the line-feed character, receiving a {10,4} sequence means it gets an empty line (which it prints back) and then a character 4. Even if it receives that (some debug messages in the Perl code would help), the print back to the socket may not complete if the socket is block-buffered (likely the default) without flushing the socket filehandle.
You may want to use read explicitly (instead of readline implicitly, which as the name suggests reads up to the end of the line, or EOF) to read from the socket.
Related
I'm trying to write a program which acts as a server that will read bytes from a client that is written in PHP - sends request via socket (which i cannot recode due to policy) Here is the server code:
The server runs in: Red Hat Enterprise Linux Server release 6.2 (Santiago)
public void run() {
try {
serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(0);
while(!isInterrupted) {
try {
Socket server = serverSocket.accept();
LOG.info("Request received from : " + server.getRemoteSocketAddress());
DataInputStream in = new DataInputStream(server.getInputStream());
// DataInputStream in = new DataInputStream(
// new BufferedInputStream(server.getInputStream(), 10000));
byte[] bytes = new byte[10000];
int byteDupLength = in.read(t_bytes);
// in.readFully(bytes); // I tried this but to no avail
// int byteDupLength = bytes.length;
LOG.info(byteDupLength);
byte[] byteDup = new byte[byteDupLength];
System.arraycopy(bytes, 4, byteDup, 0, byteDupLength);
// FOR INFORMATION ONLY
/*for (byte b : byteDup){
LOG.info(b);
}*/
ByteBuffer buffer = ByteBuffer.wrap(byteDup);
LOG.info(buffer);
forwardRequest(byteDup);
server.close();
}
catch(SocketTimeoutException s) {
LOG.error("Socket timed out!", s);
break;
}
catch(IOException e)
{
LOG.error("IOException:", e);
break;
}
}
}
catch (IOException ex) {
LOG.error("Server socket is null", ex);
}
LOG.fatal("ReceiverEngine interrupted!");
}
I encountered a problem when the client sends request consisting of 4948 bytes. The only bytes the server can read is 2090.
Another thing that seems a mystery to me is that, when I run the server via Netbeans in my local (which is a Windows 7 Pro), it works as expected. I dont know what is wrong. Please help.. :)
Thanks!
TCP is a byte stream protocol.
The read() method isn't guaranteed to fill the buffer.
Therefore if you don't receive the expected number of bytes in a single read, you have to loop until you do receive them.
readFully() would have worked if the buffer size agreed with the size of what was sent. In your case you specified a buffer of 10,000 bytes, which weren't sent, so it would have blocked waiting for the other 10000-4948 bytes.
I'm writing a simple server in Java, and I'm able to retrieve incoming data from the client on the server side, but not on the client side due to a 2000ms timeout. Anyone know why this times out?
This is the server's code:
private static void listen() throws IOException {
while(true) {
Socket clientSocket = serverSocket.accept();
StringBuilder bufferedStringInput = new StringBuilder();
CharBuffer cbuf = CharBuffer.allocate(4096);
try {
InputStream is = clientSocket.getInputStream();
BufferedReader br = new BufferedReader(new InputStreamReader(is, "UTF8"));
int noCharsLeft = 0;
while ((noCharsLeft = br.read(cbuf)) != -1) {
char[] arr = new char[noCharsLeft];
cbuf.rewind();
cbuf.get(arr);
bufferedStringInput.append(arr);
cbuf.clear();
}
System.out.println(bufferedStringInput.toString());
} catch (IOException e) {
System.out.println("Error received client data: " + e.getMessage());
}
String message = "Hello client";
try {
PrintWriter out = new PrintWriter(clientSocket.getOutputStream());
out.print(message);
} catch (IOException e) {
System.out.println("Error getting output stream from client: " + e.getMessage());
}
clientSocket.close();
}
}
You're reading the input until end of stream, which only happens when the peer closes the connection, then you're trying to write to it, so of course you get a broken pipe. Doesn't make sense. You should just read the input until you have one entire request, whatever that means in your protocol.
There are other problems lurking here:
If the client code uses readLine(), you're not sending a line terminator: use println(), not print(), and close the PrintWriter, not just the client socket.
cbuf.rewind()/get()/clear() should be cbuf.flip()/get()/compact().
But it would make more sense to read directly into a char[] cbuf = new char[8192]; array, then bufferedStringInput.append(cbuf, 0, noCharsLeft), and forget about the CharBuffer altogether. Too much data copying at present.
noCharsLeft is a poor name for that variable. It is a read count.
I am currently not receiving the last object from my object stream until another set of data is sent from the server. The objects sent have either a 1,2 or 3 int to state whether they are the first middle or last packets. I have sent these objects to an array and analysed this in the debugger, it shows that the last packet does not come through until the first one is sent again.
This is the server code:
public void telleveryone(Object message){
Iterator it = clientOutputStream.iterator();
while(it.hasNext()){
try{
ObjectOutputStream everyone = (ObjectOutputStream)it.next();
everyone.writeObject(message);
everyone.flush();
}catch(Exception ex){
ex.printStackTrace();
}
}
}
This is the receiving code on the client:
public void run() {
try{
sock = new Socket("10.42.34.46", 1337);
InputStream is = sock.getInputStream();
ois = new ObjectInputStream(new BufferedInputStream(is));
OutputStream os = sock.getOutputStream();
oops = new ObjectOutputStream(os);
while(true){
serverDraw = (com.DrawTastic.Drawring) ois.readObject();
test.add(serverDraw);
}
}catch(IOException ex){
ex.printStackTrace();
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
You need to flush the header:
callers may wish to flush the stream immediately to ensure that
constructors for receiving ObjectInputStreams will not block when
reading the header
oops = new ObjectOutputStream(os);
oops.flush();
I didn't read over the code thoroughly, but I've run into this problem with Python. I noticed a lot of my commands to the server were not executing until my program pinged the server again. My solution was to ensure there was a newline at the end of each command to the server, or you could flush the buffer.
yes i did look at the tutorials on sun and they didn`t help in my case, only transferred the first command.
I`ve got a method
public void openConnection() throws IOException{
serverSocket = new ServerSocket(5346);
Socket simSocket = serverSocket.accept();
is = simSocket.getInputStream();
os = simSocket.getOutputStream();
writer = new PrintWriter(os);
isReader = new InputStreamReader(is);
reader = new BufferedReader(isReader);
System.out.println("Connection succesfull.");
}
and
public void sendTo(int command) {
try {
writer.println(command);
writer.flush();
} catch(Exception e) {
System.out.println("Error sending command to the robot");
System.out.println(e.toString());
}
}
in the sending side, and
public static void setUpConnection() {
try {
socket = new Socket(InetAddress.getLocalHost(), 5346);
is = new InputStreamReader(
socket.getInputStream());
reader = new BufferedReader(is);
writer = new PrintWriter(socket.getOutputStream());
System.out.println("Simulator: connection succesful");
} catch (IOException e) {
e.printStackTrace();
}
}
and
while (true) {
intCommand = reader.read();
ett = reader.readLine(); // does nothing, but without this line it doesn't work
command = (char) intCommand;
in the receiving side. It works perfectly sending a char or an ascii number of a char. What i need is to change this code to send integers or simply array of bytes instead of a char. if i simply leave just InputStream and OutputStream it does receive the first command and thats it, while these methods continuously receives what is sent through sendTo. Even in sockets documentation they only have exmample with sending chars only.
Just code your server to store the received value as an int instead of a char.
My JAVA application sends a command to server (command=filename.ini). When the server receives this command it sends filename.ini contents through Socket.
The first problem I had was receiving only partial contents of the file. That happened when in the code I used while(in.available()!=0){//write bytes} because in.available() does not know how big/long the content of the file is. If I use while((numBytesRead = dis.read(buffer)) != -1){//write bytes} the loop will never terminate since the Socket connection remains always open. My question is how else can I terminate the loop once every byte has been received? Please help me I have tried everything. I understand where the mistake is but I don't know how to fix it.
The following is the part of the code I have at the moment:
public class TCPClient {
protected Socket s = null;
public DataInputStream in = null;
public TCPClient(InetAddress ipa, int port) {
Socket s1 = null;
try { //Open the socket.
s1 = new Socket(ipa.getHostAddress(), port);
} catch (IOException ex) {
System.out.println("Error opening socket!");
return;
}
s = s1;
try { //Create an input stream.
in = new DataInputStream(new BufferedInputStream(s.getInputStream()));
} catch (Exception ex) {
System.out.println("Error creating input stream!");
}
}
public synchronized byte[] receive() {
byte[] buffer = new byte[0];
ByteArrayOutputStream getBytes = new ByteArrayOutputStream();
try {
while (in.available() == 0) {
} //Wait for data.
} catch (IOException ex) {
}
try {
int numBytesRead;
buffer = new byte[1024];
while ((numBytesRead = dis.read(buffer, 0, 1024)) != -1) { //LOOP NEVER ENDS HERE BECAUSE CONNECTION IS ALWAYS OPEN
getBytes.write(buffer, 0, numBytesRead);
}
} catch (IOException ex) {
}
return (getBytes.toByteArray());
}
}
You need to define a micro protocol to say the receiver how long is the file, or just close the connection on the server after finishing sending the file. First method is preferred, since it is a little bit more robust. On the client you should have a timeout too in order to avoid to wait forever in case of network problems.
Clarification for micro protocol: before sending the file itself send a 32 (or 64 if needed) bit integer containing the file length. The client should read that integer and then start retrieving the file.