I have 2 classes, and each one of them has a launcher for a form that utilizes them:
DateTester uses DateTest class and is launched by dateLauncher
CylinderTest uses Cylinder class and is launched by cylLauncher
each launcher is simply comprised of
Cylinder program = new Cylinder();
respectively. They both launched fine by themselves. What I would like to do is create a launcher window (just a pane with two buttons) that will launch either program when their buttons is clicked. I just moved everything into the same package (although im thinking that I shouldnt have done that now), and now neither will launch from their respective launcher. I was trying to launch them with something like:
public void actionPerformed(ActionEvent ev)
{
if(ev.getSource() == btnCylinder)
{
Cylinder prgCylinder = new Cylinder();
}
else if (ev.getSource() == btnDate)
{
DateTester prgDate = new DateTester();
}
else{}
}
but it doesnt do anything. I also tried threading them, and that didnt work either. Any suggestions? Or is this actually a lot more complicated than it seems?
turns out it was just the action listener not added for the buttons. paulo answered this in a comment, but i need to close this as answered. thanks paulo.
Related
To be honest I am not entirely sure what is wrong. This is the short version of a ton of other basic robot command movements under the if and if else.
Whenever I run the program the mouse should move to the designated position and click. However when I run the program it does not move to the position I indicated, instead it moves to a different position each time I run it(I do not have any listeners designated to change the position so the position shouldn't be changing). I do not know if it is something with the code I have written itself or possibly my imports? The program was running correctly until recently in which I added the else at the end to end the program, I have run it without the else and still come up with the same issue. Any help would be much appreciated.
package creator;
import java.awt.*;
import java.awt.event.*;
import java.io.IOException;
import javax.swing.*;
public class RobotDemo extends JFrame implements ActionListener
{
private static final long serialVersionUID = 1L;
public static void main(String[] args) throws AWTException, IOException
{
double value = (-0.66721);
{
if (value < -0.3)
{
Robot robotdelta = new Robot();
//Enters Chrome from java
robotdelta.delay(5000);
robotdelta.mouseMove(587, 1045);
robotdelta.delay(1000);
robotdelta.mousePress(InputEvent.BUTTON1_MASK);
robotdelta.delay(1000);
robotdelta.mouseRelease(InputEvent.BUTTON1_MASK);
robotdelta.delay(1000);
//Enters online platfrom
robotdelta.mouseMove(770, 21);
robotdelta.delay(1000);
robotdelta.mousePress(InputEvent.BUTTON1_MASK);
robotdelta.delay(1000);
robotdelta.mouseRelease(InputEvent.BUTTON1_MASK);
robotdelta.delay(1000);
}
//secondary situation
else if (value > 0.3)
{
Robot robotdelta = new Robot();
//Enters Chrome from java
robotdelta.delay(1000);
robotdelta.mouseMove(587, 1045);
robotdelta.delay(100);
robotdelta.mousePress(InputEvent.BUTTON1_MASK);
robotdelta.delay(100);
robotdelta.mouseRelease(InputEvent.BUTTON1_MASK);
robotdelta.delay(100);
//Enters online platfrom
robotdelta.mouseMove(770, 21);
robotdelta.delay(100);
robotdelta.mousePress(InputEvent.BUTTON1_MASK);
robotdelta.delay(100);
robotdelta.mouseRelease(InputEvent.BUTTON1_MASK);
robotdelta.delay(1000);
}
else
{
system.exit(0);
}
}
}
public void actionPerformed(ActionEvent e) {
}
}
As a disclaimer, I was playing around with this class for a while, and the most important thing I learned was this was a tool meant for very rudimentary testing, and really no large scale crucial operation should ever hinge on this class working exactly as expected.
To answer your question, there is really no way to get exactly where you tell mouseMove() to go (at least not when I was working with it). However, what seemed to get it pretty close was to call mouseMove() multiple times to the same place (Yes, this is very hacky and not desirable). For example, is I wanted to move the mouse to (300,600) on screen, I found that if you do:
mouseMove(300,600);
mouseMove(300,600);
mouseMove(300,600);
// ... can put more if you want
for some strange reason it gets much closer to where you want to go than if you just call mouseMove() one time. I have no idea why this might be the case, but hopefully this helps. Not to mention, it is also a good idea to put ample delays in between calling the robot to do different actions, and to ensure that waitForIdle() is invoked.
I’ve trimmed down the code to only the relevant parts and posted it below. The code works fine. The video plays when you run it but it doesn’t have a seekbar.
public class Screen {
//JFrmae
private JFrame frame;
// Panel which I add the canvas to
private JPanel pVid = new JPanel();
// Canvas
Canvas canvas = new Canvas();
// Embedded Media Player
EmbeddedMediaPlayer emp;
/**
* Create the application.
*/
public Screen() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
//Frame
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
//Adding the panel to the frame
frame.getContentPane().add(pVid);
//Adding the canvas to the panel
pVid.add(canvas);
//Setting canvas size
canvas.setSize(715, 402);
//Loading the VLC native library
NativeLibrary.addSearchPath(RuntimeUtil.getLibVlcLibraryName(), "lib");
Native.loadLibrary(RuntimeUtil.getLibVlcLibraryName(), LibVlc.class);
//Initializing the media player
MediaPlayerFactory mpf = new MediaPlayerFactory();
//Misc
emp = mpf.newEmbeddedMediaPlayer(new Win32FullScreenStrategy(frame));
emp.setVideoSurface(mpf.newVideoSurface(canvas));
//Video file name and playing
String file = "video.mp4";
emp.prepareMedia(file);
emp.play();
//pack method
frame.pack();
}
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Screen window = new Screen();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
}
I’ve looked for an answer online for the last 4 days. Finally I decided to ask here. The official website for vlcj has pictures of a vlcj player they’ve made. There is a seekbar in those pictures. Link to the webpage which has the pics: http://capricasoftware.co.uk/#/projects/vlcj
They have a number of useful tutorials there but they don’t have any instructions for adding the seekbar.
Then I tried downloading their vlcj-player project from their GitHub page. It showed an error because it couldn’t resolve the “com.google.common.collect.ImmutableList” which is supposed to be imported. (At the moment I’m reading about ImmutableList and stuff and see if there’s a way to fix it.) Since I couldn’t figure that out yet, I looked for a class named seekbar or the like in their project. I couldn’t find any.
I also searched elsewhere online for the answer but I just couldn’t find it. I’d really appreciate any help. Thank you.
Edit:
(This edit is in response to the suggestion given to me by #caprica. Read their comment to this question and my reply to that in the comment to understand what I'm talking about here in this edit. I think it'll be useful for others in the future.)
All right, there must have been some problem with my Eclipse or computer. (I’ll type out how I fixed it at the end of this comment.) It’s working now. I’ll type out what I did step by step so that may be it’ll be useful to others in the future to download and install the project.
Download the project.
Import it as a Maven project. (Import > Maven > Existing Maven Project)
Now in Eclipse right click the imported project and select Run As > Maven Install
And that’s it. Now you can just run the project normally. If you don’t know how to run the project, do it like this. Right click the project and select Run As > Java Application and then Select VlcjPlayer – uk.co.caprica.vlcplayer.
Alternatively you can open the class where the main method is and run it. VlcjPlayer class is where the main method is located. The class is in the package uk.co.caprica.vlcplayer.
The problem I faced was that somehow all the necessary files didn’t get downloaded when I ran it as Maven Install. But it worked fine in another computer. Since I knew where the files are downloaded to, I just copied the folder from that PC and put it in the same place in my PC. The folder name is ‘repository’. It’s location is C:\Users\User Name\ .m2. Perhaps Eclipse in this PC has some problem. I’ll reinstall it later to avoid problems in the future.
And this may be useful, the VLC that’s installed in this PC is 64 bit. Not sure if that makes a difference but mentioning it just in case.
Now that the app is working fine I will see the code and see how the seekbar is made. Thanks a lot #caprica for telling me that I should import it as a Maven project. :)
The Basic Controls tutorial shows the essential approach: Add a panel of buttons to the frame and give each button an ActionListener that invokes the relevant media player command. As an example, this notional Rewind button would "skip backwards 10 seconds (-10,000 milliseconds)."
JPanel controlsPane = new JPanel();
JButton rewindButton = new JButton("Rewind");
rewindButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
mediaPlayerComponent.getMediaPlayer().skip(-10000);
}
});
controlsPane.add(rewindButton);
frame.add(controlsPane, BorderLayout.SOUTH);
The software design is up to you, but you should at least be aware of
JToolBar, seen here and here.
Action, seen here and cited here.
Timer, seen here as a way to repeat an Action.
All right, guys. I’ve figured out how to do it. I’m not sure how it was done in the official Vlcj project but I’ve figured out my own simple way by learning from the official project.
It just takes a few lines of code. It’s very simple.
These are the steps you have to follow:
Create a JSlider.
To the JSlider, add a mouseMotionListener (‘mouseDragged’ to be exact).
Inside that put in the code which would update the video position based on
the change in the JSlider.
Create a Timer.
Put the code inside it to set the value of the JSlider based on the position
of the video.
And that’s it!
This is the code. It comes inside the initialize() method which you can see in the code I’ve given in the question. (And of course you'll also have to create the JSlider and add it to the panel. I haven't shown the code since it's simple.)
js.addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
if (js.getValue() / 100 < 1) {
emp.setPosition((float) js.getValue() / 100);
}
}
});
Timer timer = new Timer(100, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
js.setValue(Math.round(emp.getPosition() * 100));
}
});
timer.start();
Some explanation.
The value you get when you use emp.getPosition always seems to be in decimals. It’s something like 0.1334344 at the start of the video and it’s something like 0.998988 at the end. But the value of JSlider is in int. From 0 to 100. So in the mouseMotionListener added to the JSlider I’ve converted the int value of the JSlider to float by dividing it by 100.
And in the action listener inside the timer I’ve multiplied the value of the video position by 100 and then rounded it off to make it an int value. So that value can be set in the JSlider to make it move in sync with the video.
I’m sure the code is rudimentary and there could be some best practices which I may not have followed. Sorry about that but I’m just getting into java by learning the stuff which I find interesting. Those who are good at java and have used such code in an actual project can comment below with how it can be improved.
I am trying to set the default close operation in NetBeans 8.0.2 (in Ubuntu 14.04 on an older Asus gaming laptop.) My program is very large but uses no JFrame or java.swing components.
I merely need to save some values when the "x" in the lower right corner is clicked (this is one usual way to stop execution of a java program in NetBeans.)
I found suggestions that involved swing & JFrame, but it wasn't clear just where to insert the code:
DefaultApplicationView view = new DefaultApplicationView(this);
javax.swing.JFrame frame = view.getFrame();
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.addWindowListener(new WindowAdapter(){
public void WindowClosing(WindowEvent e){
System.out.println("CLOSING");
}
}
show(view);
I also found a set of instructions that I think I would prefer to use, but the post is old enough that my NetBeans doesn't have the tabs/menu-items referred to:
Set Window to Design Mode by clicking the 'Design' Tab
In the Navigator: Right click the 'JFrame' -> 'Properties'
In the Properties Tab: Set 'defaultCloseOperation' (top of the list) to 'DO_NOTHING'
Select 'Events' Tab
Scroll down to 'windowClosing'
Click on the "..." button on the right of the event to bring up the custom editor
Click 'Add...' and name the handler (i.e. custom function that you want to have execute on click of the 'X', or window close event).
Click 'Ok'
Netbeans now automatically creates the function and takes to you the function body in the source view
Now simply add what you want to do here: eg. dispose(), or system.exit or pintln(), or whatever your heart desires, as long as its JAVA and makes sense to the app.
Then there are a few other possibly relevant posts, but they all explicitly involve JFrame and/or swing. (Am I ignorant of some fact such as "All NetBeans java applications use JFrame", or some such?)
A pared down example of code for what I'm trying to do would be:
public class MyApp{
public static void main(String[] args){
loadMyVariables();
// do some work that changes variables' values
// during this work user clicks the 'x' box to halt execution
// I need then automatically to save the variables' new values
}
// needs to be called by the OS or GUI when execution is halted by user
public static void saveMyVariables{
// here the usual printStream stuff saves some values to a file
System.exit(0);
}
public static void loadMyVariables{
// here the usual Scanner stuff reads some values from a file
}
}
(I need help setting the tags for this, so I'm doing as instructed and asking the community.)
THANKS
I am trying to create a simple menu for a small project using a JSpinner and JOptionPane. I created my desired output, but when I interact with the window or even hover over the buttons in the box, it creates visual artifacts over and over again (see images below):
JOptionPane before mouse hover
JOptionPane after mouse hover
I did some researching and thought it might be due to JOptionPane not being thread safe, but could not get anything to work.
Overall, my specific question is how do I prevent Java from repainting these visual artifacts over my JOptionPane window?
For reference, please see the method I am using to show this menu:
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.SpinnerNumberModel;
import javax.swing.JSpinner;
public class Battleship
{
public static void main(String[] args)
{
SpinnerNumberModel battleshipRange = new SpinnerNumberModel(1, 1, 5, 1);
JSpinner rangeSpinner = new JSpinner(battleshipRange);
JOptionPane.showMessageDialog(null, rangeSpinner, "Battleship Number", JOptionPane.QUESTION_MESSAGE);
}
}
I am running this code on BlueJ and am using Windows 10 Pro.
Thank you in advance and apologies if this is a beginner question. I am still fairly new to programming.
EDIT: Updated code to give complete source of problem, but it disappeared. I will keep an eye on it to see where the source of the error first occurred.
After completing my project, I finally found why visual artifacts would pop up in all buttons/radio buttons/etc. in my game.
In the GridWorld source code, under the "GridPanel.java" script, the original programmers created a method called "setToolTipsEnabled(boolean flag)". Its function is to pop up a message box next to the cursor when it is hovering over the grid when the game stops running.
When extending GridWorld to create my project, the method reaches past the grid structure and attempts to create a tool tip underneath anything the cursor hovers over. Thus, creating visual artifacts on buttons/radio buttons/etc.
To fix this, I made sure this method was always set to false as I did not need tool tips for my game anyway. This method was implemented in the "GridPanel.java" and "GUIController.java" scripts (in the GridWorld code). I changed following methods to fix this problem:
GridPanel.java
/**
* Construct a new GridPanel object with no grid. The view will be
* empty.
*/
public GridPanel(DisplayMap map, ResourceBundle res)
{
displayMap = map;
resources = res;
// Phillip Sturtevant: Commented out to prevent visual artifacts
//setToolTipsEnabled(true);
}
GUIController.java
/**
* Stops any existing timer currently carrying out steps.
* Phillip Sturtevant Note: keep tool tips hidden to prevent visual artifacts
*/
public void stop()
{
display.setToolTipsEnabled(false); // hide tool tips while stopped
timer.stop();
running = false;
}
Alternatively, the method calls could be omitted entirely, but I commented them out in case I needed them in the future.
For reference, the method below sets the tool tips visibility in GridWorld (located in "GridPanel.java"):
/**
* Enables/disables showing of tooltip giving information about the
* occupant beneath the mouse.
* #param flag true/false to enable/disable tool tips
*/
public void setToolTipsEnabled(boolean flag)
{
if ("hide".equals(System.getProperty("gridworld.gui.tooltips")))
flag = false;
if (flag)
ToolTipManager.sharedInstance().registerComponent(this);
else
ToolTipManager.sharedInstance().unregisterComponent(this);
toolTipsEnabled = flag;
}
I am trying to create a console that would work as a shell for a custom programming language. It would be very similar to the pydev interactive console.
Currently, my RCP uses the basic TextConsole and is connected to the shell via pipes so it just displays whatever the shell displays and if the user enters anything in the RCP console, the same is written in the shell.
I want to be able to do a bit more such as move the caret position, add events for up and down arrow keys etc. I believe to do that I need to add a StyledText widget to the console which is done via the ConsoleViewer.
So my question is, that is there any way for me to either override the TextConsole's ConsoleViewer or if I were to extend TextConsole and create my own, then how do I link it with the launch configuration (the one that connects the shell via pipes)?
Also, to get the current default console I use DebugUITools.getConsole(process).
I'm sorry if I haven't put all the information needed; it is a bit difficult to explain. I am happy to add more information.
An idea...
From what I understand I can create a TextConsolePage from the TextConsole using createPage(ConsoleView). Once I have the page I can set the viewer via setViewer(viewer). Here I thought if I create my own viewer (which will have the appropriate stylewidget) then that could be a lead. The only problem is that the viewer needs a Composite and I can't seem to figure out where to get that from.
Why don't you just follow what PyDev does (if you're able to cope with the EPL license)?
The relevant code may be found at:
https://github.com/aptana/Pydev/tree/ad4fd3512c899b73264e4ee981be0c4b69ed5b27/plugins/org.python.pydev/src_dltk_console
https://github.com/aptana/Pydev/tree/ad4fd3512c899b73264e4ee981be0c4b69ed5b27/plugins/org.python.pydev.debug/src_console
So I thought I would answer this myself as I was finally able to accomplish the console. It still is a working prototype but I guess as you keep adding things, you can clean up the code more and more. For my current purposes this is how it worked.
If you want the short version, then I basically mimicked the ProcessConsole provided by Eclipse as that is what I needed: a console in which I can connect a process but since the ProcessConsole is internal, I like to avoid extending those classes.
Following is an outline of the classes I used to achieve interaction with my console. I am not going to give the pretext as to where MyConsole was created. Basically, instead of using DebugUITools.getConsole(myProcess), I used my own myProcess.getConsole() method. MyProcess extends RuntimeProcess.
class MyConsole extends IOConsole {
private IOConsoleInputStream fInput;
private IOConsoleOutputStream fOutput;
private IStreamsProxy fStreamsProxy;
private ConsoleHistory history;
//This is to remember the caret position after the prompt
private int caretAtPrompt;
/* in the console so when you need to replace the command on up and down
* arrow keys you have the position.
* I just did a caretAtPrompt += String.Length wherever string was
* appended to the console. Mainly in the streamlistener and
* InputJob unless you specifically output something to the output
* stream.
*/
//In the constructor you assign all the above fields. Below are some
//to point out.
//fInput = getInputStream();
// fStreamsProxy = process.getStreamsProxy();
// fOutput = newOutputStream();
//We must override the following method to get access to the caret
#Override
public IPageBookViewPage createPage(IConsoleView view) {
return new MyConsolePage(this, view);
}
//After this I followed the ProcessConsole and added the
//InputJob and StreamListener
//defined in there.
}
class MyConsolePage extends TextConsolePage {
//Not much in this class, just override the createViewer
// to return MyConsoleViewer
}
class MyConsoleViewer extends TextConsoleViewer {
//This is the most important class and most of the work is done here
//Again I basically copied everything from IOConsoleViewer and then
//updated whatever I needed
//I added a VerifyKeyListener for the up and down arrow
//keys for the console history
MyConsoleViewer (Composite parent, MyConsole console) {
//I have omitted a lot of code as it was too much to put up,
//just highlighted a few
getTextWidget().addVerifyKeyListener(new MyKeyChecker());
}
class MyKeyChecker implements VerifyKeyListener {...}
}
This is the code for ProcessConsole.
This is the code for IOConsoleViewer.
The ConsoleHistory class I created just had a doubly linked string list to save all the commands the user entered. Quite a simple class to create.
Once you look at the Eclipse classes (ProcessConsole and IOConsoleViewer) it is actually all quite self explanatory. I haven't put in much code here because there is quite a bit. But hopefully this gives some direction as I was completely lost when I started.
I am happy to answer questions though and add more specific code if anyone asks.