Hey guys I've been following the sudoku tutorial in hello android 3 and I'm wanting to extend on it by making a leaderboard where you can save high scores with a timer, so the quicker you do a puzzle the higer up on the board you are but I don't have a clue where to start, any suggestions or tutorial help would be great.
You might want to check out the Skiller SDK. I am using it for the game I am working on right now.
It's built with game devs in mind - and things like leaderboard and other goodies are just part of the SDK.
When you download the SDK you also get sample code for a working game - if you like learning by example.
Related
Here is a gyazo because I don't know what's going on.
Basically it won't show up on the iphone, I'm currently watching a tutorial on YT and it worked for him. Any help appreciated!
One more thing is that the Hello world that's supposed to appear when you start the application won't show up either. Is there a setting or something?
I don't know if this is the right place to ask, but i looked for a new 2D game engine and decided that i want to use Mini2Dx. It is a 2D Java Game Engine which has some already prebuilt features like UI-Elements, Particles, etc. The engine itself is based on LIBGDX.
Even though i really want to use it, I can't find any tutorials. Except for a spanish tutorial, that I don't understand.
Tutorial: https://www.youtube.com/watch?v=gkDpfBCo_XI&list=PLTd5ehIj0goOYxN4HotZAY4uphbgFTQ_c
Thank you!
Sadly mini2Dx is not in trends so don't have video tutorial in English.
But you can use documentation on his github wiki also you can check this game for reference that is sample game of mini2Dx.
There is also active community on his reddit page, that may help you in your development.
Can someone explain to me how implementing ads works in libGDX, Android and iPhone?
Regarding a libGdx game: If I want to release my game for both Android and iPhone, can I use the same ad services or for each their own?
Since I don't have any knowledge about how ads work, how can one try and make a living from ads, where I need to register in order to create an account that'll manage my earnings and so on... can someone go through the trouble of explaining everything to me?
P.S I don't have any delusions of FB's success, only looks to learn.
I myself use AdMob.
Here is how it works in a nutshell
And here is the implementation
I am develooping a game in libgdx with box2d.
I spent hours of searching for a tutorial or somthing that explain how to create water in libgdx with box2d. I can't find how to do this. If somone have an idea it will very help me.
How to create water in libgdx with box2d?
I am really need your help.
Install this libgdx/box2d android app, run it and then choose "Buoyancy" to see if that is what you are looking for. It is open source and the link for its github is in the app's description.
If you prefer, here is directly to their Buoyancy test class:
https://github.com/Leakedbits/Codelabs/blob/master/codelabs/src/com/leakedbits/codelabs/box2d/BuoyancySample.java
You may want to try Google's liquidfun Liquidfun integration with libgdx.
liquidfun is an extension to box2D. So it has additional functionality to create particle groups that behaves like liquids.
I successfully tried this libgdx liquidfun extension in a sample libgdx project.
I'm working with LWJGL for the first time, and Im enjoying it. I'm having a slight problem finding tutorials about things like making main menu, or saving/loading game state/information. Are there any decent tutorials available for this kind of thing? Any help is appreciated.
Well depending on what you're doing. A good idea for saving and loading is to use an XML file for each save. You could store any map data, or character data inside that file, then read all of that information when loading.
There are actually some pretty good tutorial series on YouTube:
TheCodingUniverse - http://www.youtube.com/playlist?list=PL19F2453814E0E315 (33 Videos so far)
There are also a lot more random tutorials on youtube if you just search for LWJGL tutorials.
Also if you plan on making 2D games, I would check out Slick2D. It's basically a 2D engine built off of LWJGL, it can be very helpful in rendering graphics, and stuff of that nature. Keep in mind it's only for 2D though, if you want something like that for 3D, I would check out JMonkey
The forum Java-Gaming can also be a useful place, these are some of the resources I used when first learning stuff with LWJGL. In my opinion I think going with a library like Slick or JMonkey is the way to do things, because they've done the stuff that is needed for every game, and leave you to make your game.