Can someone explain to me how implementing ads works in libGDX, Android and iPhone?
Regarding a libGdx game: If I want to release my game for both Android and iPhone, can I use the same ad services or for each their own?
Since I don't have any knowledge about how ads work, how can one try and make a living from ads, where I need to register in order to create an account that'll manage my earnings and so on... can someone go through the trouble of explaining everything to me?
P.S I don't have any delusions of FB's success, only looks to learn.
I myself use AdMob.
Here is how it works in a nutshell
And here is the implementation
Related
I am a beginner Android developer and I am working on my first Android game
We all had the experience of Android games. When we enter the game, game ask us to connect via Gmail to it can save the progress of the game for us.
Now what should I do if I want to add something like this to my game?
You have to use google play services for this purpose. As there are many scenarios for login in and saving data from your game, it would be better you go through the following documents for sign-in and saving game data.
As you didn't mention that what you using to develop your game, the installation instructions can't be given specifically. For Android Native, you have to add a dependency on your build.gradle. For game engines, you may have to use packages/libraries developed for that purpose.
Im planning to develop an android app which allows the user to add different items to a List. My goal is to display every new added item immediately to an User with the Same app on a different device.
Im looking for a good approach without using any server to store the data. Now i know there are syncadaper but im not quite sure how to apply this concept to my use case. Basically a solution similar to a chat peogram is what a have in mind.
I already did my research but couldnt find a good fitting answer.
So i would appreciate any Suggestions.
Thanks in advance
I'm trying to create a TBS game with an isometric view for android. I began with Android Studio and I've already designed core parts of the UI including login, registration, authentication, and menus. I'm now trying to create the actual game and I've discovered that in order to make a 3d game, the only reasonably efficient path is to create the game from an engine like Unity3d. Is this true? How can I keep the progress I've already made while doing this? For example, is there a way I can launch and instance of the Unity game and pass the variables needed, while the rest of the app is made using Android Studio? Unity uses C# and I'd prefer Java, is there a way around this? The authentication and user information currently uses Firebase, if I need to rebuild this app in Unity, how can I use Firebase? Thanks for the help.
Check out this: https://www.assetstore.unity3d.com/en/#!/content/58337
That is the firebase API that you can use within Unity,
I do also believe that Unity has some features available for UI so you should be able to build it completely within Unity. Also, you can write the scripts in C#, JavaScript but I don't believe Unity supports Java for scripting out of the box.
Edit
I also just realized, C# is pretty similar to Java, you should really like it.
Hi I am designing an Android App using Android Studio for my class and one of the requirement is that the app should link two users together as "partners" so that they can receive notifications or messages from each other. I already have google sign in available but I don't know how to link two users together. Can someone point me in the right direction to get started? Thank you.
You're looking to create an app that can connect users wirelessly and then do whatever tasks you wish to do. Now I'm not going to give you the code or anything like that, but I'm going to point you in the right direction as you asked.
The Android Developers site is a good place to start: Building Apps with Connectivity
The first two categories are closely related to your type of question, and will give you the stepping stone you need to start developing an app that fits your purpose.
Anytime you have an actual issue with coding it, StackOverflow will have countless solutions I'm sure.
Ive got my whole game together, using libgdx, working in android studio, and now I'm in the process of putting ads into it. I've done the tutorial here but it doesnt work when youre using libgdx(I cant just follow the steps).
OK, so I managed to get a banner ad to display.
What I did was follow this spanish tutorial, with its accompanying video, but wherever you recognise pieces from the official tutorial i linked in my original question, use the official snippets. basically the part from the spanish/video tutorial that is needed is putting the game into a FragmentActiviy and making a layout file.