I am new to Java, and was reading synchronized blocks stuff. I got confused in one of the statement, that during the static class the synchronization uses class instance and normal class uses current object for locking.
Now when both the classes are same, the only difference is that one class is static and other one is normal. Does this make any changes to the interpretation.
Then again my next question will be that in how many ways we can achieve synchronization.
Thanks
It's not about classes — it's about methods.
synchronized methods are synchronized on the instance; static ones have no instance, so the synchronization is performed on the corresponding Class instance.
You confuse the notions of Class, static, instance and how the synchronized block works.
A class is like a blueprint and an instance of that class is like a house build from the blueprint. You can have many houses that are built from the same blueprint just as you can have many instances of a class. A class can have instance methods (non-static, normal if you wish) and static methods. Just like a house (the implementation of a blueprint) can have a light switch function (method) which only makes sence when an actual house exist, in the same way non-static (instance) methods are usable only when you make an instance of a class. On the other hand, imagine that the house blueprints has a button which, upon pressing will calculate the area of the house. That's a function that can work directly on the blueprint but can just as well be used on a house, just like static methods can be used with a (non-instanciated) class but make sense to use in an instance of the class as well.
Synchronized methods when used aquire a lock on the thing that uses them. If you have a static method (either in a non-instantiated class or from an instance of the class) it will aquire the lock on the class, since the static methods is pertinent to the class (not the instance). if you call a dynamic method (which you can only do from an instance of the class) it will aquire a lock on the instance, not on the class.
It is actually static methods vs non-static methods.
Static methods can be called without an object (i.e: no this), so they use the class' object's lock.
Non-static methods use the object's (this) lock.
When the static methods are synchronized, the locking is done on the "class" instance itself. That means, if you have a static synchronized method is executed, none of the other static synchronized method can be executed.
When a method is declared synchronized, that means that only one call can be performed to that method at a time. When a class have more than one synchronized, that creates a synchronized API, this means that can happen only one call to all of this methods at a time.
A static method isn't an instance methods, it means that you don't call it from an object instance, but from the class it self.
When in a concurrent ambient, when there are various objects calling methods from a specific object instance this methods need to be synchronized, in order to ensure that only one occurs at a time.
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Non-static variable cannot be referenced from a static context
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The very common beginner mistake is when you try to use a class property "statically" without making an instance of that class. It leaves you with the mentioned error message:
You can either make the non static method static or make an instance of that class to use its properties.
What the reason behind this? Am not concern with the solution, rather the reason.
private java.util.List<String> someMethod(){
/* Some Code */
return someList;
}
public static void main(String[] strArgs){
// The following statement causes the error.
java.util.List<String> someList = someMethod();
}
You can't call something that doesn't exist. Since you haven't created an object, the non-static method doesn't exist yet. A static method (by definition) always exists.
The method you are trying to call is an instance-level method; you do not have an instance.
static methods belong to the class, non-static methods belong to instances of the class.
The essence of object oriented programming is encapsulating logic together with the data it operates on.
Instance methods are the logic, instance fields are the data. Together, they form an object.
public class Foo
{
private String foo;
public Foo(String foo){ this.foo = foo; }
public getFoo(){ return this.foo; }
public static void main(String[] args){
System.out.println( getFoo() );
}
}
What could possibly be the result of running the above program?
Without an object, there is no instance data, and while the instance methods exist as part of the class definition, they need an object instance to provide data for them.
In theory, an instance method that does not access any instance data could work in a static context, but then there isn't really any reason for it to be an instance method. It's a language design decision to allow it anyway rather than making up an extra rule to forbid it.
I just realized, I think people shouldn't be exposed to the concept of "static" very early.
Static methods should probably be the exception rather than the norm. Especially early on anyways if you want to learn OOP. (Why start with an exception to the rule?) That's very counter-pedagogical of Java, that the "first" thing you should learn is the public static void main thing. (Few real Java applications have their own main methods anyways.)
I think it is worth pointing out that by the rules of the Java language the Java compiler inserts the equivalent of "this." when it notices that you're accessing instance methods or instance fields without an explicit instance. Of course, the compiler knows that it can only do this from within an instance method, which has a "this" variable, as static methods don't.
Which means that when you're in an instance method the following are equivalent:
instanceMethod();
this.instanceMethod();
and these are also equivalent:
... = instanceField;
... = this.instanceField;
The compiler is effectively inserting the "this." when you don't supply a specific instance.
This (pun intended) bit of "magic help" by the compiler can confuse novices: it means that instance calls and static calls sometimes appear to have the same syntax while in reality are calls of different types and underlying mechanisms.
The instance method call is sometimes referred to as a method invocation or dispatch because of the behaviors of virtual methods supporting polymorphism; dispatching behavior happens regardless of whether you wrote an explicit object instance to use or the compiler inserted a "this.".
The static method call mechanism is simpler, like a function call in a non-OOP language.
Personally, I think the error message is misleading, it could read "non-static method cannot be referenced from a static context without specifying an explicit object instance".
What the compiler is complaining about is that it cannot simply insert the standard "this." as it does within instance methods, because this code is within a static method; however, maybe the author merely forgot to supply the instance of interest for this invocation — say, an instance possibly supplied to the static method as parameter, or created within this static method.
In short, you most certainly can call instance methods from within a static method, you just need to have and specify an explicit instance object for the invocation.
The answers so far describe why, but here is a something else you might want to consider:
You can can call a method from an instantiable class by appending a method call to its constructor,
Object instance = new Constuctor().methodCall();
or
primitive name = new Constuctor().methodCall();
This is useful it you only wish to use a method of an instantiable class once within a single scope. If you are calling multiple methods from an instantiable class within a single scope, definitely create a referable instance.
If we try to access an instance method from a static context , the compiler has no way to guess which instance method ( variable for which object ), you are referring to. Though, you can always access it using an object reference.
A static method relates an action to a type of object, whereas the non static method relates an action to an instance of that type of object. Typically it is a method that does something with relation to the instance.
Ex:
class Car might have a wash method, which would indicate washing a particular car, whereas a static method would apply to the type car.
if a method is not static, that "tells" the compiler that the method requires access to instance-level data in the class, (like a non-static field). This data would not be available unless an instance of the class has been created. So the compiler throws an error if you try to call the method from a static method.. If in fact the method does NOT reference any non-static member of the class, make the method static.
In Resharper, for example, just creating a non-static method that does NOT reference any static member of the class generates a warning message "This method can be made static"
The compiler actually adds an argument to non-static methods. It adds a this pointer/reference. This is also the reason why a static method can not use this, because there is no object.
So you are asking for a very core reason?
Well, since you are developing in Java, the compiler generates an object code that the Java Virtual Machine can interpret. The JVM anyway is a binary program that run in machine language (probably the JVM’s version specific for your operating system and hardware was previously compiled by another programming language like C in order to get a machine code that can run in your processor). At the end, any code is translated to machine code. So, create an object (an instance of a class) is equivalent to reserve a memory space (memory registers that will be processor registers when the CPU scheduler of the operating system put your program at the top of the queue in order to execute it) to have a data storage place that can be able to read and write data. If you don’t have an instance of a class (which happens on a static context), then you don’t have that memory space to read or write the data. In fact, like other people had said, the data don’t exist (because from the begin you never had written neither had reserved the memory space to store it).
Sorry for my english! I'm latin!
The simple reason behind this is that Static data members of parent class
can be accessed (only if they are not overridden) but for instance(non-static)
data members or methods we need their reference and so they can only be
called through an object.
A non-static method is dependent on the object. It is recognized by the program once the object is created.
Static methods can be called even before the creation of an object. Static methods are great for doing comparisons or operations that aren't dependent on the actual objects you plan to work with.
I am wondering when to use static methods? Say if I have a class with a few getters and setters, a method or two, and I want those methods only to be invokable on an instance object of the class. Does this mean I should use a static method?
Example:
Obj x = new Obj();
x.someMethod();
...or:
Obj.someMethod(); // Is this the static way?
I'm rather confused!
One rule-of-thumb: ask yourself "Does it make sense to call this method, even if no object has been constructed yet?" If so, it should definitely be static.
So in a class Car you might have a method:
double convertMpgToKpl(double mpg)
...which would be static, because one might want to know what 35mpg converts to, even if nobody has ever built a Car. But this method (which sets the efficiency of one particular Car):
void setMileage(double mpg)
...can't be static since it's inconceivable to call the method before any Car has been constructed.
(By the way, the converse isn't always true: you might sometimes have a method which involves two Car objects, and still want it to be static. E.g.:
Car theMoreEfficientOf(Car c1, Car c2)
Although this could be converted to a non-static version, some would argue that since there isn't a "privileged" choice of which Car is more important, you shouldn't force a caller to choose one Car as the object you'll invoke the method on. This situation accounts for a fairly small fraction of all static methods, though.
Define static methods in the following scenarios only:
If you are writing utility classes and they are not supposed to be changed.
If the method is not using any instance variable.
If any operation is not dependent on instance creation.
If there is some code that can easily be shared by all the instance methods, extract that code into a static method.
If you are sure that the definition of the method will never be changed or overridden. As static methods can not be overridden.
There are some valid reasons to use static methods:
Performance: if you want some code to be run, and don't want to instantiate an extra object to do so, shove it into a static method. The JVM also can optimize static methods a lot (I think I've once read James Gosling declaring that you don't need custom instructions in the JVM, since static methods will be just as fast, but couldn't find the source - thus it could be completely false). Yes, it is micro-optimization, and probably unneeded. And we programmers never do unneeded things just because they are cool, right?
Practicality: instead of calling new Util().method(arg), call Util.method(arg), or method(arg) with static imports. Easier, shorter.
Adding methods: you really wanted the class String to have a removeSpecialChars() instance method, but it's not there (and it shouldn't, since your project's special characters may be different from the other project's), and you can't add it (since Java is somewhat sane), so you create an utility class, and call removeSpecialChars(s) instead of s.removeSpecialChars(). Sweet.
Purity: taking some precautions, your static method will be a pure function, that is, the only thing it depends on is its parameters. Data in, data out. This is easier to read and debug, since you don't have inheritance quirks to worry about. You can do it with instance methods too, but the compiler will help you a little more with static methods (by not allowing references to instance attributes, overriding methods, etc.).
You'll also have to create a static method if you want to make a singleton, but... don't. I mean, think twice.
Now, more importantly, why you wouldn't want to create a static method? Basically, polymorphism goes out of the window. You'll not be able to override the method, nor declare it in an interface (pre-Java 8). It takes a lot of flexibility out from your design. Also, if you need state, you'll end up with lots of concurrency bugs and/or bottlenecks if you are not careful.
After reading Misko's articles I believe that static methods are bad from a testing point of view. You should have factories instead(maybe using a dependency injection tool like Guice).
how do I ensure that I only have one of something
only have one of something
The problem of “how do I ensure that I
only have one of something” is nicely
sidestepped. You instantiate only a
single ApplicationFactory in your
main, and as a result, you only
instantiate a single instance of all
of your singletons.
The basic issue with static methods is they are procedural code
The basic issue with static methods is
they are procedural code. I have no
idea how to unit-test procedural code.
Unit-testing assumes that I can
instantiate a piece of my application
in isolation. During the instantiation
I wire the dependencies with
mocks/friendlies which replace the
real dependencies. With procedural
programing there is nothing to "wire"
since there are no objects, the code
and data are separate.
A static method is one type of method which doesn't need any object to be initialized for it to be called. Have you noticed static is used in the main function in Java? Program execution begins from there without an object being created.
Consider the following example:
class Languages
{
public static void main(String[] args)
{
display();
}
static void display()
{
System.out.println("Java is my favorite programming language.");
}
}
Static methods in java belong to the class (not an instance of it). They use no instance variables and will usually take input from the parameters, perform actions on it, then return some result. Instances methods are associated with objects and, as the name implies, can use instance variables.
No, static methods aren't associated with an instance; they belong to the class. Static methods are your second example; instance methods are the first.
If you apply static keyword with any method, it is known as static method.
A static method belongs to the class rather than object of a class.
A static method invoked without the need for creating an instance of a class.
static method can access static data member and can change the value of it.
A static method can be accessed just using the name of a class dot static name . . . example : Student9.change();
If you want to use non-static fields of a class, you must use a non-static method.
//Program of changing the common property of all objects(static field).
class Student9{
int rollno;
String name;
static String college = "ITS";
static void change(){
college = "BBDIT";
}
Student9(int r, String n){
rollno = r;
name = n;
}
void display (){System.out.println(rollno+" "+name+" "+college);}
public static void main(String args[]){
Student9.change();
Student9 s1 = new Student9 (111,"Indian");
Student9 s2 = new Student9 (222,"American");
Student9 s3 = new Student9 (333,"China");
s1.display();
s2.display();
s3.display();
} }
O/P: 111 Indian BBDIT
222 American BBDIT
333 China BBDIT
Static methods are not associated with an instance, so they can not access any non-static fields in the class.
You would use a static method if the method does not use any fields (or only static fields) of a class.
If any non-static fields of a class are used you must use a non-static method.
Static methods should be called on the Class, Instance methods should be called on the Instances of the Class. But what does that mean in reality? Here is a useful example:
A car class might have an instance method called Accelerate(). You can only Accelerate a car, if the car actually exists (has been constructed) and therefore this would be an instance method.
A car class might also have a count method called GetCarCount(). This would return the total number of cars created (or constructed). If no cars have been constructed, this method would return 0, but it should still be able to be called, and therefore it would have to be a static method.
Use a static method when you want to be able to access the method without an instance of the class.
Actually, we use static properties and methods in a class, when we want to use some part of our program should exists there until our program is running. And we know that, to manipulate static properties, we need static methods as they are not a part of instance variable. And without static methods, to manipulate static properties is time consuming.
Static:
Obj.someMethod
Use static when you want to provide class level access to a method, i.e. where the method should be callable without an instance of the class.
Static methods don't need to be invoked on the object and that is when you use it. Example: your Main() is a static and you don't create an object to call it.
Static methods and variables are controlled version of 'Global' functions and variables in Java. In which methods can be accessed as classname.methodName() or classInstanceName.methodName(), i.e. static methods and variables can be accessed using class name as well as instances of the class.
Class can't be declared as static(because it makes no sense. if a class is declared public, it can be accessed from anywhere), inner classes can be declared static.
Static methods can be used if
One does not want to perform an action on an instance (utility methods)
As mentioned in few of above answers in this post, converting miles to kilometers, or calculating temperature from Fahrenheit to Celsius and vice-versa. With these examples using static method, it does not need to instantiate whole new object in heap memory. Consider below
1. new ABCClass(double farenheit).convertFarenheitToCelcium()
2. ABCClass.convertFarenheitToCelcium(double farenheit)
the former creates a new class footprint for every method invoke, Performance, Practical. Examples are Math and Apache-Commons library StringUtils class below:
Math.random()
Math.sqrt(double)
Math.min(int, int)
StringUtils.isEmpty(String)
StringUtils.isBlank(String)
One wants to use as a simple function. Inputs are explictly passed, and getting the result data as return value. Inheritence, object instanciation does not come into picture. Concise, Readable.
NOTE:
Few folks argue against testability of static methods, but static methods can be tested too! With jMockit, one can mock static methods. Testability. Example below:
new MockUp<ClassName>() {
#Mock
public int doSomething(Input input1, Input input2){
return returnValue;
}
};
I found a nice description, when to use static methods:
There is no hard and fast, well written rules, to decide when to make a method static or not, But there are few observations based upon experience, which not only help to make a method static but also teaches when to use static method in Java. You should consider making a method static in Java :
If a method doesn't modify state of object, or not using any instance variables.
You want to call method without creating instance of that class.
A method is good candidate of being static, if it only work on arguments provided to it e.g. public int factorial(int number){}, this method only operate on number provided as argument.
Utility methods are also good candidate of being static e.g. StringUtils.isEmpty(String text), this a utility method to check if a String is empty or not.
If function of method will remain static across class hierarchy e.g. equals() method is not a good candidate of making static because every Class can redefine equality.
Source is here
Static methods are the methods in Java that can be called without creating an object of class. It is belong to the class.
We use static method when we no need to be invoked method using instance.
A static method has two main purposes:
For utility or helper methods that don't require any object state.
Since there is no need to access instance variables, having static
methods eliminates the need for the caller to instantiate the object
just to call the method.
For the state that is shared by all
instances of the class, like a counter. All instance must share the
same state. Methods that merely use that state should be static as
well.
You should use static methods whenever,
The code in the method is not dependent on instance creation and is
not using any instance variable.
A particular piece of code is to be shared by all the instance methods.
The definition of the method should not be changed or overridden.
you are writing utility classes that should not be changed.
https://www.tutorialspoint.com/When-to-use-static-methods-in-Java
In eclipse you can enable a warning which helps you detect potential static methods. (Above the highlighted line is another one I forgot to highlight)
I am wondering when to use static methods?
A common use for static methods is to access static fields.
But you can have static methods, without referencing static variables. Helper methods without referring static variable can be found in some java classes like java.lang.Math
public static int min(int a, int b) {
return (a <= b) ? a : b;
}
The other use case, I can think of these methods combined with synchronized method is implementation of class level locking in multi threaded environment.
Say if I have a class with a few getters and setters, a method or two, and I want those methods only to be invokable on an instance object of the class. Does this mean I should use a static method?
If you need to access method on an instance object of the class, your method should should be non static.
Oracle documentation page provides more details.
Not all combinations of instance and class variables and methods are allowed:
Instance methods can access instance variables and instance methods directly.
Instance methods can access class variables and class methods directly.
Class methods can access class variables and class methods directly.
Class methods cannot access instance variables or instance methods directly—they must use an object reference. Also, class methods cannot use the this keyword as there is no instance for this to refer to.
Whenever you do not want to create an object to call a method in your code just declare that method as static. Since the static method does not need an instance to be called with but the catch here is not all static methods are called by JVM automatically. This privilege is enjoyed only by the main() "public static void main[String... args]" method in java because at Runtime this is the method Signature public "static" void main[] sought by JVM as an entry point to start execution of the code.
Example:
public class Demo
{
public static void main(String... args)
{
Demo d = new Demo();
System.out.println("This static method is executed by JVM");
//Now to call the static method Displ() you can use the below methods:
Displ(); //By method name itself
Demo.Displ(); //By using class name//Recommended
d.Displ(); //By using instance //Not recommended
}
public static void Displ()
{
System.out.println("This static method needs to be called explicitly");
}
}
Output:-
This static method is executed by JVM
This static method needs to be called explicitly
This static method needs to be called explicitly
This static method needs to be called explicitly
The only reasonable place to use static methods are probably Math functions, and of course main() must be static, and maybe small factory-methods. But logic should not be kept in static methods.
While reading about synchronization, I read static synchronized method locked on class object and synchronized method locks on current instance of an object.
I have confusion what is class object and instance of an object? Don't object and instance are same things?
For every class loaded into JVM , an instance of class Class will be created.
for ex:
Student student = new Student()
when above line of code executed class (Student) get loaded into JVM first bcz JVM needs template to create object .And based on template JVM creates instance of Student in heap .Along with Student instance JVM creates instance of class Class in heap.This class instance all the information about STudent like number of constructors,methods,variables etc we use for reflection.
Now all the instances (object) created will have a lock associated with then which comes into picture when executing synchronized methods or blocks (which can be static or instance) . if you are executing any static methods in synchronized context then lock of Class class (of STudent) will be acquired until its completion .
The operative word there is class. Every class has an instance of java.lang.Class that represents it in the current classloader.
Consider this simple example:
public class MyClass {
public synchronized void instanceMethod() {
// This method will synchronize on the instance of MyClass that called it
}
public static synchronized void staticMethod() {
// This method will synchronize on MyClass.class
}
}
I think whatever you are reading this from could have worded this in a better way.
The difference between synchronised instance methods and synchronised static methods is that the latter "locks" the class while the former locks the instance of that class on which the synchronised method is called. See this answer for more info.
Assuming the author knows what he/she is talking about, the word "class object" creates confusion, because classes themselves are not objects. Is he/she talking about instances of Class<T>? Probably not. The author should have just said "class".
As to what's the difference between "object" and "instance" outside of the context of synchronisation, they mean really the same thing - those things that you create by calling constructors (and string literals).
Personally, I think that the word "object" has a higher level abstraction. When I am talking at a low level of abstraction (talking about individual lines of code e.g. "I created an instance of Foo here by writing new Foo()"), I would use "instance". When I am talking about things on a higher level (like how the whole system works), I tend to use "object". But this might be just me. Other people might use them interchangeably.
I have one question in my mind. I have read that static synchronized method locks in the class object
and synchronized method locks the current instance of an object. So what's the meaning of locked
on class object?
Can anyone please help me on this topic?
In general, synchronized methods are used to protect access to resources that are accessed concurrently. When a resource that is being accessed concurrently belongs to each instance of your class, you use a synchronized instance method; when the resource belongs to all instances (i.e. when it is in a static variable) then you use a synchronized static method to access it.
For example, you could make a static factory method that keeps a "registry" of all objects that it has produced. A natural place for such registry would be a static collection. If your factory is used from multiple threads, you need to make the factory method synchronized (or have a synchronized block inside the method) to protect access to the shared static collection.
Note that using synchronized without a specific lock object is generally not the safest choice when you are building a library to be used in code written by others. This is because malicious code could synchronize on your object or a class to block your own methods from executing. To protect your code against this, create a private "lock" object, instance or static, and synchronize on that object instead.
At run time every loaded class has an instance of a Class object. That is the object that is used as the shared lock object by static synchronized methods. (Any synchronized method or block has to lock on some shared object.)
You can also synchronize on this object manually if wanted (whether in a static method or not). These three methods behave the same, allowing only one thread at a time into the inner block:
class Foo {
static synchronized void methodA() {
// ...
}
static void methodB() {
synchronized (Foo.class) {
// ...
}
}
static void methodC() {
Object lock = Foo.class;
synchronized (lock) {
// ...
}
}
}
The intended purpose of static synchronized methods is when you want to allow only one thread at a time to use some mutable state stored in static variables of a class.
Nowadays, Java has more powerful concurrency features, in java.util.concurrent and its subpackages, but the core Java 1.0 constructs such as synchronized methods are still valid and usable.
In simple words a static synchronized method will lock the class instead of the object, and it will lock the class because the keyword static means: "class instead of instance".
The keyword synchronized means that only one thread can access the method at a time.
And static synchronized mean:
Only one thread can access the class at one time.
Suppose there are multiple static synchronized methods (m1, m2, m3, m4) in a class, and suppose one thread is accessing m1, then no other thread at the same time can access any other static synchronized methods.
static methods can be synchronized. But you have one lock per class. when the java class is loaded coresponding java.lang.class class object is there. That object's lock is needed for.static synchronized methods.
So when you have a static field which should be restricted to be accessed by multiple threads at once you can set those fields private and create public static synchronized setters or getters to access those fields.
Java VM contains a single class object per class. Each class may have some shared variables called static variables. If the critical section of the code plays with these variables in a concurrent environment, then we need to make that particular section as synchronized. When there is more than one static synchronized method only one of them will be executed at a time without preemption. That's what lock on class object does.
I would like to known if each instance of a class has its own copy of the methods in that class?
Lets say, I have following class MyClass:
public MyClass {
private String s1;
private String s2;
private String method1(String s1){
...
}
private String method2(String s2){
...
}
}
So if two differents users make an instance of MyClass like:
MyClass instanceOfUser1 = new MyClass();
MyClass instanceOfUser2 = new MyClass();
Does know each user have in his thread a copy of the methods of MyClass? If yes, the instance variables are then thread-safe, as long as only the instance methods manipulate them, right?
I am asking this question because I often read that instance variables are not thread-safe. And I can not see why it should be like that, when each user gets an instance by calling the new operator?
Each object gets its own copy of the class's instance variables - it's static variables that are shared between all instances of a class. The reason that instance variables are not necessarily thread-safe is that they might be simultaneously modified by multiple threads calling unsynchronized instance methods.
class Example {
private int instanceVariable = 0;
public void increment() {
instanceVariable++;
}
}
Now if two different threads call increment at the same then you've got a data race - instanceVariable might increment by 1 or 2 at the end of the two methods returning. You could eliminate this data race by adding the synchronized keyword to increment, or using an AtomicInteger instead of an int, etc, but the point is that just because each object gets its own copy of the class's instance variables does not necessarily mean that the variables are accessed in a thread-safe manner - this depends on the class's methods. (The exception is final immutable variables, which can't be accessed in a thread-unsafe manner, short of something goofy like a serialization hack.)
Issues with multi-threading arise primarily with static variables and instances of a class being accessed at the same time.
You shouldn't worry about methods in the class but more about the fields (meaning scoped at the class level). If multiple references to an instance of a class exist, different execution paths may attempt to access the instance at the same time, causing unintended consequences such as race conditions.
A class is basically a blueprint for making an instance of an object. When the object is instantiated it receives a spot in memory that is accessed by a reference. If more than one thread has a handle to this reference it can cause occurrences where the instance is accessed simultaneously, this will cause fields to be manipulated by both threads.
'Instance Variables are not thread safe' - this statement depends on the context.
It is true, if for example you are talking about Servlets. It is because, Servlets create only one instance and multiple threads access it. So in that case Instance Variables are not thread safe.
In the above simplified case, if you are creating new instance for each thread, then your instance variables are thread safe.
Hope this answers your question
A method is nothing but a set of instructions. Whichever thread calls the method, get a copy of those instructions. After that the execution begins. The method may use local variables which are method and thread-scoped, or it may use shared resources, like static resources, shared objects or other resources, which are visible across threads.
Each instance has its own set of instance variables. How would you detect whether every instance had a distinct "copy" of the methods? Wouldn't the difference be visible only by examining the state of the instance variables?
In fact, no, there is only one copy of the method, meaning the set of instructions executed when the method is invoked. But, when executing, an instance method can refer to the instance on which it's being invoked with the reserved identifier this. The this identifier refers to the current instance. If you don't qualify an instance variable (or method) with something else, this is implied.
For example,
final class Example {
private boolean flag;
public void setFlag(boolean value) {
this.flag = value;
}
public void setAnotherFlag(Example friend) {
friend.flag = this.flag;
}
}
There's only one copy of the bytes that make up the VM instructions for the setFlag() and setAnotherFlag() methods. But when they are invoked, this is set to the instance upon which the invocation occurred. Because this is implied for an unqualified variable, you could delete all the references to this in the example, and it would still function exactly the same.
However, if a variable is qualified, like friend.flag above, the variables of another instance can be referenced. This is how you can get into trouble in a multi-threaded program. But, as long as an object doesn't "escape" from one thread to be visible to others, there's nothing to worry about.
There are many situations in which an instance may be accessible from multiple classes. For example, if your instance is a static variable in another class, then all threads would share that instance, and you can get into big trouble that way. That's just the first way that pops into my mind...