Object and instance are same things? - java

While reading about synchronization, I read static synchronized method locked on class object and synchronized method locks on current instance of an object.
I have confusion what is class object and instance of an object? Don't object and instance are same things?

For every class loaded into JVM , an instance of class Class will be created.
for ex:
Student student = new Student()
when above line of code executed class (Student) get loaded into JVM first bcz JVM needs template to create object .And based on template JVM creates instance of Student in heap .Along with Student instance JVM creates instance of class Class in heap.This class instance all the information about STudent like number of constructors,methods,variables etc we use for reflection.
Now all the instances (object) created will have a lock associated with then which comes into picture when executing synchronized methods or blocks (which can be static or instance) . if you are executing any static methods in synchronized context then lock of Class class (of STudent) will be acquired until its completion .

The operative word there is class. Every class has an instance of java.lang.Class that represents it in the current classloader.
Consider this simple example:
public class MyClass {
public synchronized void instanceMethod() {
// This method will synchronize on the instance of MyClass that called it
}
public static synchronized void staticMethod() {
// This method will synchronize on MyClass.class
}
}

I think whatever you are reading this from could have worded this in a better way.
The difference between synchronised instance methods and synchronised static methods is that the latter "locks" the class while the former locks the instance of that class on which the synchronised method is called. See this answer for more info.
Assuming the author knows what he/she is talking about, the word "class object" creates confusion, because classes themselves are not objects. Is he/she talking about instances of Class<T>? Probably not. The author should have just said "class".
As to what's the difference between "object" and "instance" outside of the context of synchronisation, they mean really the same thing - those things that you create by calling constructors (and string literals).
Personally, I think that the word "object" has a higher level abstraction. When I am talking at a low level of abstraction (talking about individual lines of code e.g. "I created an instance of Foo here by writing new Foo()"), I would use "instance". When I am talking about things on a higher level (like how the whole system works), I tend to use "object". But this might be just me. Other people might use them interchangeably.

Related

Interface with static and non-static method in java [duplicate]

This question already has answers here:
Non-static variable cannot be referenced from a static context
(15 answers)
Closed 8 years ago.
The community reviewed whether to reopen this question last year and left it closed:
Original close reason(s) were not resolved
The very common beginner mistake is when you try to use a class property "statically" without making an instance of that class. It leaves you with the mentioned error message:
You can either make the non static method static or make an instance of that class to use its properties.
What the reason behind this? Am not concern with the solution, rather the reason.
private java.util.List<String> someMethod(){
/* Some Code */
return someList;
}
public static void main(String[] strArgs){
// The following statement causes the error.
java.util.List<String> someList = someMethod();
}
You can't call something that doesn't exist. Since you haven't created an object, the non-static method doesn't exist yet. A static method (by definition) always exists.
The method you are trying to call is an instance-level method; you do not have an instance.
static methods belong to the class, non-static methods belong to instances of the class.
The essence of object oriented programming is encapsulating logic together with the data it operates on.
Instance methods are the logic, instance fields are the data. Together, they form an object.
public class Foo
{
private String foo;
public Foo(String foo){ this.foo = foo; }
public getFoo(){ return this.foo; }
public static void main(String[] args){
System.out.println( getFoo() );
}
}
What could possibly be the result of running the above program?
Without an object, there is no instance data, and while the instance methods exist as part of the class definition, they need an object instance to provide data for them.
In theory, an instance method that does not access any instance data could work in a static context, but then there isn't really any reason for it to be an instance method. It's a language design decision to allow it anyway rather than making up an extra rule to forbid it.
I just realized, I think people shouldn't be exposed to the concept of "static" very early.
Static methods should probably be the exception rather than the norm. Especially early on anyways if you want to learn OOP. (Why start with an exception to the rule?) That's very counter-pedagogical of Java, that the "first" thing you should learn is the public static void main thing. (Few real Java applications have their own main methods anyways.)
I think it is worth pointing out that by the rules of the Java language the Java compiler inserts the equivalent of "this." when it notices that you're accessing instance methods or instance fields without an explicit instance. Of course, the compiler knows that it can only do this from within an instance method, which has a "this" variable, as static methods don't.
Which means that when you're in an instance method the following are equivalent:
instanceMethod();
this.instanceMethod();
and these are also equivalent:
... = instanceField;
... = this.instanceField;
The compiler is effectively inserting the "this." when you don't supply a specific instance.
This (pun intended) bit of "magic help" by the compiler can confuse novices: it means that instance calls and static calls sometimes appear to have the same syntax while in reality are calls of different types and underlying mechanisms.
The instance method call is sometimes referred to as a method invocation or dispatch because of the behaviors of virtual methods supporting polymorphism; dispatching behavior happens regardless of whether you wrote an explicit object instance to use or the compiler inserted a "this.".
The static method call mechanism is simpler, like a function call in a non-OOP language.
Personally, I think the error message is misleading, it could read "non-static method cannot be referenced from a static context without specifying an explicit object instance".
What the compiler is complaining about is that it cannot simply insert the standard "this." as it does within instance methods, because this code is within a static method; however, maybe the author merely forgot to supply the instance of interest for this invocation — say, an instance possibly supplied to the static method as parameter, or created within this static method.
In short, you most certainly can call instance methods from within a static method, you just need to have and specify an explicit instance object for the invocation.
The answers so far describe why, but here is a something else you might want to consider:
You can can call a method from an instantiable class by appending a method call to its constructor,
Object instance = new Constuctor().methodCall();
or
primitive name = new Constuctor().methodCall();
This is useful it you only wish to use a method of an instantiable class once within a single scope. If you are calling multiple methods from an instantiable class within a single scope, definitely create a referable instance.
If we try to access an instance method from a static context , the compiler has no way to guess which instance method ( variable for which object ), you are referring to. Though, you can always access it using an object reference.
A static method relates an action to a type of object, whereas the non static method relates an action to an instance of that type of object. Typically it is a method that does something with relation to the instance.
Ex:
class Car might have a wash method, which would indicate washing a particular car, whereas a static method would apply to the type car.
if a method is not static, that "tells" the compiler that the method requires access to instance-level data in the class, (like a non-static field). This data would not be available unless an instance of the class has been created. So the compiler throws an error if you try to call the method from a static method.. If in fact the method does NOT reference any non-static member of the class, make the method static.
In Resharper, for example, just creating a non-static method that does NOT reference any static member of the class generates a warning message "This method can be made static"
The compiler actually adds an argument to non-static methods. It adds a this pointer/reference. This is also the reason why a static method can not use this, because there is no object.
So you are asking for a very core reason?
Well, since you are developing in Java, the compiler generates an object code that the Java Virtual Machine can interpret. The JVM anyway is a binary program that run in machine language (probably the JVM’s version specific for your operating system and hardware was previously compiled by another programming language like C in order to get a machine code that can run in your processor). At the end, any code is translated to machine code. So, create an object (an instance of a class) is equivalent to reserve a memory space (memory registers that will be processor registers when the CPU scheduler of the operating system put your program at the top of the queue in order to execute it) to have a data storage place that can be able to read and write data. If you don’t have an instance of a class (which happens on a static context), then you don’t have that memory space to read or write the data. In fact, like other people had said, the data don’t exist (because from the begin you never had written neither had reserved the memory space to store it).
Sorry for my english! I'm latin!
The simple reason behind this is that Static data members of parent class
can be accessed (only if they are not overridden) but for instance(non-static)
data members or methods we need their reference and so they can only be
called through an object.
A non-static method is dependent on the object. It is recognized by the program once the object is created.
Static methods can be called even before the creation of an object. Static methods are great for doing comparisons or operations that aren't dependent on the actual objects you plan to work with.

Instance methods and thread-safety of instance variables

I would like to known if each instance of a class has its own copy of the methods in that class?
Lets say, I have following class MyClass:
public MyClass {
private String s1;
private String s2;
private String method1(String s1){
...
}
private String method2(String s2){
...
}
}
So if two differents users make an instance of MyClass like:
MyClass instanceOfUser1 = new MyClass();
MyClass instanceOfUser2 = new MyClass();
Does know each user have in his thread a copy of the methods of MyClass? If yes, the instance variables are then thread-safe, as long as only the instance methods manipulate them, right?
I am asking this question because I often read that instance variables are not thread-safe. And I can not see why it should be like that, when each user gets an instance by calling the new operator?
Each object gets its own copy of the class's instance variables - it's static variables that are shared between all instances of a class. The reason that instance variables are not necessarily thread-safe is that they might be simultaneously modified by multiple threads calling unsynchronized instance methods.
class Example {
private int instanceVariable = 0;
public void increment() {
instanceVariable++;
}
}
Now if two different threads call increment at the same then you've got a data race - instanceVariable might increment by 1 or 2 at the end of the two methods returning. You could eliminate this data race by adding the synchronized keyword to increment, or using an AtomicInteger instead of an int, etc, but the point is that just because each object gets its own copy of the class's instance variables does not necessarily mean that the variables are accessed in a thread-safe manner - this depends on the class's methods. (The exception is final immutable variables, which can't be accessed in a thread-unsafe manner, short of something goofy like a serialization hack.)
Issues with multi-threading arise primarily with static variables and instances of a class being accessed at the same time.
You shouldn't worry about methods in the class but more about the fields (meaning scoped at the class level). If multiple references to an instance of a class exist, different execution paths may attempt to access the instance at the same time, causing unintended consequences such as race conditions.
A class is basically a blueprint for making an instance of an object. When the object is instantiated it receives a spot in memory that is accessed by a reference. If more than one thread has a handle to this reference it can cause occurrences where the instance is accessed simultaneously, this will cause fields to be manipulated by both threads.
'Instance Variables are not thread safe' - this statement depends on the context.
It is true, if for example you are talking about Servlets. It is because, Servlets create only one instance and multiple threads access it. So in that case Instance Variables are not thread safe.
In the above simplified case, if you are creating new instance for each thread, then your instance variables are thread safe.
Hope this answers your question
A method is nothing but a set of instructions. Whichever thread calls the method, get a copy of those instructions. After that the execution begins. The method may use local variables which are method and thread-scoped, or it may use shared resources, like static resources, shared objects or other resources, which are visible across threads.
Each instance has its own set of instance variables. How would you detect whether every instance had a distinct "copy" of the methods? Wouldn't the difference be visible only by examining the state of the instance variables?
In fact, no, there is only one copy of the method, meaning the set of instructions executed when the method is invoked. But, when executing, an instance method can refer to the instance on which it's being invoked with the reserved identifier this. The this identifier refers to the current instance. If you don't qualify an instance variable (or method) with something else, this is implied.
For example,
final class Example {
private boolean flag;
public void setFlag(boolean value) {
this.flag = value;
}
public void setAnotherFlag(Example friend) {
friend.flag = this.flag;
}
}
There's only one copy of the bytes that make up the VM instructions for the setFlag() and setAnotherFlag() methods. But when they are invoked, this is set to the instance upon which the invocation occurred. Because this is implied for an unqualified variable, you could delete all the references to this in the example, and it would still function exactly the same.
However, if a variable is qualified, like friend.flag above, the variables of another instance can be referenced. This is how you can get into trouble in a multi-threaded program. But, as long as an object doesn't "escape" from one thread to be visible to others, there's nothing to worry about.
There are many situations in which an instance may be accessible from multiple classes. For example, if your instance is a static variable in another class, then all threads would share that instance, and you can get into big trouble that way. That's just the first way that pops into my mind...

non-static variable .. cannot be referenced from a static context [duplicate]

This question already has answers here:
Non-static variable cannot be referenced from a static context
(15 answers)
Closed 8 years ago.
The community reviewed whether to reopen this question last year and left it closed:
Original close reason(s) were not resolved
The very common beginner mistake is when you try to use a class property "statically" without making an instance of that class. It leaves you with the mentioned error message:
You can either make the non static method static or make an instance of that class to use its properties.
What the reason behind this? Am not concern with the solution, rather the reason.
private java.util.List<String> someMethod(){
/* Some Code */
return someList;
}
public static void main(String[] strArgs){
// The following statement causes the error.
java.util.List<String> someList = someMethod();
}
You can't call something that doesn't exist. Since you haven't created an object, the non-static method doesn't exist yet. A static method (by definition) always exists.
The method you are trying to call is an instance-level method; you do not have an instance.
static methods belong to the class, non-static methods belong to instances of the class.
The essence of object oriented programming is encapsulating logic together with the data it operates on.
Instance methods are the logic, instance fields are the data. Together, they form an object.
public class Foo
{
private String foo;
public Foo(String foo){ this.foo = foo; }
public getFoo(){ return this.foo; }
public static void main(String[] args){
System.out.println( getFoo() );
}
}
What could possibly be the result of running the above program?
Without an object, there is no instance data, and while the instance methods exist as part of the class definition, they need an object instance to provide data for them.
In theory, an instance method that does not access any instance data could work in a static context, but then there isn't really any reason for it to be an instance method. It's a language design decision to allow it anyway rather than making up an extra rule to forbid it.
I just realized, I think people shouldn't be exposed to the concept of "static" very early.
Static methods should probably be the exception rather than the norm. Especially early on anyways if you want to learn OOP. (Why start with an exception to the rule?) That's very counter-pedagogical of Java, that the "first" thing you should learn is the public static void main thing. (Few real Java applications have their own main methods anyways.)
I think it is worth pointing out that by the rules of the Java language the Java compiler inserts the equivalent of "this." when it notices that you're accessing instance methods or instance fields without an explicit instance. Of course, the compiler knows that it can only do this from within an instance method, which has a "this" variable, as static methods don't.
Which means that when you're in an instance method the following are equivalent:
instanceMethod();
this.instanceMethod();
and these are also equivalent:
... = instanceField;
... = this.instanceField;
The compiler is effectively inserting the "this." when you don't supply a specific instance.
This (pun intended) bit of "magic help" by the compiler can confuse novices: it means that instance calls and static calls sometimes appear to have the same syntax while in reality are calls of different types and underlying mechanisms.
The instance method call is sometimes referred to as a method invocation or dispatch because of the behaviors of virtual methods supporting polymorphism; dispatching behavior happens regardless of whether you wrote an explicit object instance to use or the compiler inserted a "this.".
The static method call mechanism is simpler, like a function call in a non-OOP language.
Personally, I think the error message is misleading, it could read "non-static method cannot be referenced from a static context without specifying an explicit object instance".
What the compiler is complaining about is that it cannot simply insert the standard "this." as it does within instance methods, because this code is within a static method; however, maybe the author merely forgot to supply the instance of interest for this invocation — say, an instance possibly supplied to the static method as parameter, or created within this static method.
In short, you most certainly can call instance methods from within a static method, you just need to have and specify an explicit instance object for the invocation.
The answers so far describe why, but here is a something else you might want to consider:
You can can call a method from an instantiable class by appending a method call to its constructor,
Object instance = new Constuctor().methodCall();
or
primitive name = new Constuctor().methodCall();
This is useful it you only wish to use a method of an instantiable class once within a single scope. If you are calling multiple methods from an instantiable class within a single scope, definitely create a referable instance.
If we try to access an instance method from a static context , the compiler has no way to guess which instance method ( variable for which object ), you are referring to. Though, you can always access it using an object reference.
A static method relates an action to a type of object, whereas the non static method relates an action to an instance of that type of object. Typically it is a method that does something with relation to the instance.
Ex:
class Car might have a wash method, which would indicate washing a particular car, whereas a static method would apply to the type car.
if a method is not static, that "tells" the compiler that the method requires access to instance-level data in the class, (like a non-static field). This data would not be available unless an instance of the class has been created. So the compiler throws an error if you try to call the method from a static method.. If in fact the method does NOT reference any non-static member of the class, make the method static.
In Resharper, for example, just creating a non-static method that does NOT reference any static member of the class generates a warning message "This method can be made static"
The compiler actually adds an argument to non-static methods. It adds a this pointer/reference. This is also the reason why a static method can not use this, because there is no object.
So you are asking for a very core reason?
Well, since you are developing in Java, the compiler generates an object code that the Java Virtual Machine can interpret. The JVM anyway is a binary program that run in machine language (probably the JVM’s version specific for your operating system and hardware was previously compiled by another programming language like C in order to get a machine code that can run in your processor). At the end, any code is translated to machine code. So, create an object (an instance of a class) is equivalent to reserve a memory space (memory registers that will be processor registers when the CPU scheduler of the operating system put your program at the top of the queue in order to execute it) to have a data storage place that can be able to read and write data. If you don’t have an instance of a class (which happens on a static context), then you don’t have that memory space to read or write the data. In fact, like other people had said, the data don’t exist (because from the begin you never had written neither had reserved the memory space to store it).
Sorry for my english! I'm latin!
The simple reason behind this is that Static data members of parent class
can be accessed (only if they are not overridden) but for instance(non-static)
data members or methods we need their reference and so they can only be
called through an object.
A non-static method is dependent on the object. It is recognized by the program once the object is created.
Static methods can be called even before the creation of an object. Static methods are great for doing comparisons or operations that aren't dependent on the actual objects you plan to work with.

singleton-early initialization ,static field initialization and class loading

Conside this code:
class MyClass {
private static MyClass myobj = new MyClass();
private MyClass() {
}
public static MyClass getMyobj() {
return myobj;
}
}
1)IN above code when will myobj get initialiazed-when Myclass gets loaded OR when getMyobj() will be called first time as MyClass.getMyobj();?
2) Suppose we call twice as:
MyClass.getMyobj();
MyClass.getMyobj();
will it create new MyClass() object on second call?
When your class will be loaded
No , it won't create another object, it will use the already existing one
1)IN above code when will myobj get initialiazed
When the class is first loaded.
2) Suppose we call twice as:...will it create new MyClass() object on second call?
No mainly because myobj is static so getMyobj() will always return the same instance, the one created at load time.
When MyClass gets loaded.
Even if you call it ten times, only one instance exists for MyClass.
As has been pointed out the object will be created when the class is initialised, and because the method simply returns it, no other such instances will be created in the example code.
However, if you want to do such a thing you could also create an enum with a single instance:
public enum MyClass {
myobj;
}
Then code which needs to work with myobj can simply access the MyClass.myobj field while the code itself retains singleton behaviour. Of course a similar effect may be accomplished with a public static final field.
The enum has the benefit that the compiler knows you do not want to accidentally create arbitrary objects. It has the downside that if you want lazy initialisation instead you would need to introduce an additional delegate for the lazily loaded part.
As soon as MyClass is loaded, it will get initialized.But it will initialize only one time.
It is not correct to say that a class gets initialised as soon as it is loaded. A class will only be initialised once a running program creates an instance of that class (by calling its constructor with the new keyword) or once any of the static methods or fields belonging to the class are used.
See the Java Language Specification section 12.4.1 for the JVM rules on initialisation.
I should point out that I only know this thanks to the excellent book by Joshua Bloch, "Effective Java, Second Edition". Item 71 offers advice about lazy initialization and the "lazy initialization holder class idiom".
So, in answer to your question, MyClass.myobj will only be initialised when a running program (such as your main() method) actually makes a call to MyClass.getMyobj() and not a moment before then.
And because static fields are only initialised once per class, the next time MyClass.getMyobj() is called, it will simply return the existing value for MyClass.myobj, so you will get two references to exactly the same MyClass object.

difference between static class and normal class

I am new to Java, and was reading synchronized blocks stuff. I got confused in one of the statement, that during the static class the synchronization uses class instance and normal class uses current object for locking.
Now when both the classes are same, the only difference is that one class is static and other one is normal. Does this make any changes to the interpretation.
Then again my next question will be that in how many ways we can achieve synchronization.
Thanks
It's not about classes — it's about methods.
synchronized methods are synchronized on the instance; static ones have no instance, so the synchronization is performed on the corresponding Class instance.
You confuse the notions of Class, static, instance and how the synchronized block works.
A class is like a blueprint and an instance of that class is like a house build from the blueprint. You can have many houses that are built from the same blueprint just as you can have many instances of a class. A class can have instance methods (non-static, normal if you wish) and static methods. Just like a house (the implementation of a blueprint) can have a light switch function (method) which only makes sence when an actual house exist, in the same way non-static (instance) methods are usable only when you make an instance of a class. On the other hand, imagine that the house blueprints has a button which, upon pressing will calculate the area of the house. That's a function that can work directly on the blueprint but can just as well be used on a house, just like static methods can be used with a (non-instanciated) class but make sense to use in an instance of the class as well.
Synchronized methods when used aquire a lock on the thing that uses them. If you have a static method (either in a non-instantiated class or from an instance of the class) it will aquire the lock on the class, since the static methods is pertinent to the class (not the instance). if you call a dynamic method (which you can only do from an instance of the class) it will aquire a lock on the instance, not on the class.
It is actually static methods vs non-static methods.
Static methods can be called without an object (i.e: no this), so they use the class' object's lock.
Non-static methods use the object's (this) lock.
When the static methods are synchronized, the locking is done on the "class" instance itself. That means, if you have a static synchronized method is executed, none of the other static synchronized method can be executed.
When a method is declared synchronized, that means that only one call can be performed to that method at a time. When a class have more than one synchronized, that creates a synchronized API, this means that can happen only one call to all of this methods at a time.
A static method isn't an instance methods, it means that you don't call it from an object instance, but from the class it self.
When in a concurrent ambient, when there are various objects calling methods from a specific object instance this methods need to be synchronized, in order to ensure that only one occurs at a time.

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