I'm going to develop an Eclipse plugin for my work and I'm wondering if it is possible to create a view with a 3D canvas made through a 3D library like Java3D or JMonkeyEngine.
If it's possible can you please point me to a tutorial from which I can start (I'm not asking for a complete solution, just some ideas on how to procede)?
Thanks!
you can try gef3d
Related
does anyone knows whether I can use JGraph in an eclipse plugin to draw some graphs? I read about that JGraph is for Swing and Eclipse plugins are in SWT, is there a problem?
Cheers,
Simon
It is possible to use Swing components in an SWT application.
If JGraph works perfectly remains to be tested though, I couldn't find any positive results on google.
Here is an article from Eclipse on how to use Swing components.
Good luck.
I can`t find a good tutorial on the web, about rendering a 3d cube in the Lightweight Java Game Library! I have been learning LWJGL for some time now. I know how to draw 2d objects. Could Somebody Help me?
Here is a lesson of a tutorial for "normal" OpenGL but in the bottom of the site you can find code for the tutorial lesson in plenty of different languages and libraries, including Java with LWJGL.
To get the java code out of this jar you can open it with e.g. 7-zip and find the .java file in the folder named Lesson05.
I have looked near and far for a solution to this problem. There seems to be ways to do this using a older version of Blender. I do not want to use an earlier version of Blender, I want to use 2.62.0 and above.
Basically I want to use Blender to create objects to use in my Android applications. I will be using openGL ES in Java. The easier to implement this the better, I am not trying to re-invent the wheel here.
Blend2Java does not work for Blender 2.5+
Java.net seems to be down for maintenance so I cannot find any Java3D resources that will assist
Other 3D Graphics software is just not up to par with Blender and I feel that other software will encounter similar issues
I have also tried min3D and that did not work for me either
An asset pipeline might be nice but at this point I will load image by image if I have to
Could someone please give me some options that will work with blender 2.62 or a run down of the steps that need to be taken to accomplish this. I have decent experience with Java but it is getting to the point where I can no longer keep my sanity.
Last but not least ...
Thank you all here on Stack Overflow and I hope for some good posts as future reference
Are you just looking for an obj loader for android? There are several mentioned here:
Android OpenGL .OBJ file loader
do you guys know some java framework that can actually do the same stuff as this?
http://cs.joensuu.fi/jeliot/files/jeliotSimple.html
You can use TimingFramework http://java.net/projects/timingframework if you use Swing/Java2D. The Controls are done in swing and the theater-panel is done in java2D (paintComponent-Methode). See http://docs.oracle.com/javase/tutorial/2d/index.html for more Infos. If you start a new project use JavaFX.
Ok, so a late response, but just in case anyone comes searching. I would definitely recommend the netbeans visual library.
Can someone recommend me a package similar to JCollada for 3d rendering that is based on JOGL or point me to a place where I can obtain JCollada? The original site for JCollada has a SVN link that is no longer working (empty svn repositry).
I think jMonkeyEngine 3 is the right library for you. jME3 can use either LWJGL or JOGL for rendering.
Here's the link:
http://code.google.com/p/jmonkeyengine/
Have fun!
Depending on what you want to do, you can try Jzy3d which provides lot of easy to use 3d primitives and tools.
Cheers,
Martin
http://code.google.com/p/jzy3d