How to render a 3d cube in LWJGL? - java

I can`t find a good tutorial on the web, about rendering a 3d cube in the Lightweight Java Game Library! I have been learning LWJGL for some time now. I know how to draw 2d objects. Could Somebody Help me?

Here is a lesson of a tutorial for "normal" OpenGL but in the bottom of the site you can find code for the tutorial lesson in plenty of different languages and libraries, including Java with LWJGL.
To get the java code out of this jar you can open it with e.g. 7-zip and find the .java file in the folder named Lesson05.

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GLInfo & AWTWindowProgram imports with OpenGL

I've been set a graphics project as part of a Computer Graphics module, to familiarise myself with the basics of Open GL I've been following some of the tutorials from this website https://sites.google.com/site/justinscsstuff/
At the moment I'm working through a tutorial about rendering methods (https://sites.google.com/site/justinscsstuff/rendering-methods/triangle-scene). In the extended block of sample code for the class 'TriangleScene' there are two imports that I'm a little confused about:
1) support.GLInfo
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Eclipse doesn't recognise these automatically - do I need to download further sets of class libraries, as I had to for OpenGL?
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use .obj file from blender 2.62+, in java with Eclipse for Android openGL ES

I have looked near and far for a solution to this problem. There seems to be ways to do this using a older version of Blender. I do not want to use an earlier version of Blender, I want to use 2.62.0 and above.
Basically I want to use Blender to create objects to use in my Android applications. I will be using openGL ES in Java. The easier to implement this the better, I am not trying to re-invent the wheel here.
Blend2Java does not work for Blender 2.5+
Java.net seems to be down for maintenance so I cannot find any Java3D resources that will assist
Other 3D Graphics software is just not up to par with Blender and I feel that other software will encounter similar issues
I have also tried min3D and that did not work for me either
An asset pipeline might be nice but at this point I will load image by image if I have to
Could someone please give me some options that will work with blender 2.62 or a run down of the steps that need to be taken to accomplish this. I have decent experience with Java but it is getting to the point where I can no longer keep my sanity.
Last but not least ...
Thank you all here on Stack Overflow and I hope for some good posts as future reference
Are you just looking for an obj loader for android? There are several mentioned here:
Android OpenGL .OBJ file loader

What libraries are available to help create 2D Java games for phones?

I want to begin developing 2D Java games for phones (on J2ME) therefore I'd like to know if any libraries or "engines" exist to help out in the various graphical tasks:
Drawing text with pixel fonts?
Drawing bitmaps for sprites with multiple frames like animated GIFs?
Drawing graphics with code, lines, beziers, flood-filling and gradient fills?
Ordering / layering of sprites?
Or maybe a great book exists, that gives you enough code samples to get off the ground quickly?
MIDP (JSR-118) includes the basics (most of the things you listed above) mainly in the javax.microedition.lcdui and javax.microedition.lcdui.game namespaces.
I didn't use it myself, but heard some good reference on here.
And here is even a list of libraries, you might need.
There was a book released quite a few years ago called Developing Games in Java by David Brackeen.
That covers the basics of 2d and 3d development in pure Java as well as how to handle time jumps and update the physical properties of your game characters. It is a good introduction to the topic.

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