Swing: Graphing availability over time - java

I'm not a UI person, so I'm hoping to get some suggestions for how to draw this in Swing. I want to end up with something like the figure below.
It's showing availability over time (time axis not shown in image, but it'd be at the bottom or top). The vertical bar represents the current time. I looked at libraries like JFreeChart, but I don't see anything that can easily be turned into this, or did I miss something? It's easy enough to draw something like this manually by overriding paint() in a JPanel or something, but I don't want to have to manually handle the collapsing/expanding logic over elements on the left. My next thought was maybe a JTree with custom cells where I could draw the availability bars. This way I won't have to deal with the collapse/expand logic.
Any suggestions? Is there a charting/graphing library I could use? Should I do it from scratch? Extend some existing Swing component?
Thanks

JFreeChart can do everything except the outline, for which I'd use outline and a suitable table cell renderer.

The term you are looking for is a "Gantt chart". JFreeChart does have a chart for that, but it's not interactive. There are some free Java library (e-gantt is one), but not in combination with a tree table (as far as I know).
So if that is required, you could build something of a tree table as suggested in the other answers or go with a commercial library (JGantt, Jide Gantt (disclaimer I worked on that one ;))

Related

Java JFreeChart: customize tooltip screen position

I implemented my own JFreeChart XYToolTipGenerator and, as the chart it is used on is almost full screen, sometimes the tooltip position (on screen) hides the point it is related to (e.g. in the bottom right corner, since it seems that tooltip is configured to be positioned South-East of the mouse / data point). This is a problem because the user needs to be able to click on the chart's data points (as it generates a specific action).
Is there a way to either define dynamically the position of the tooltip (e.g. for data points bottom right I would ask the tooltip to be shown North-West) or, alternatively, to define a systematic position (e.g. North-West instead of South-East as it is by default)?
This problem has given me headaches for the last few days - any help or hint is more than welcome.
Many thanks!
Thomas
Here's the answer I posted on the JFreeChart forum:
JFreeChart is using the standard Swing tool tip mechanism. In the ChartPanel class, the getToolTipText(mouseEvent) method is overridden to return the appropriate text for the tooltip, and that's it.
Swing also gives you the option to override the getToolTipLocation(mouseEvent) method, and that's probably what you need here.

How should I proceed to do a interactive program with drag feature and graph arrows

I'm doing a college project which I must finish in 3 months. And I have 8 hours a week to spend in that project.
The project consists in doing a graphical interface that shows many rectangles next to each other which should be movable. It should be very similar to the tabs in the chrome browser, where you can drag them to which ever position you want.
In addition to that there should be arrows connecting one rectangle to the other. And these arrows should still connect the same rectangles even when I change the order of the rectangles. The image below illustrates what I'm saying.
The image shows before and after one of the rectangles being dragged.
Since Java is my first language, I would like to use it.
My question is: What framework, APIs should I use to do this project. What will be the easiest and fastest way to do it? Should I use Swing? or JavaFX? or GWT? or other alternative?
Is there an API for handling arrows connecting objects? Maybe one used for representing graphs may be ok.
Edit: I don't know anything about Swing and neither about JavaFX. So which one would be more worthwhile learning given that I don’t have too much time this semester because I’m very busy?
This shouldn't be too hard to write from scratch.
Use this site : http://www.codeproject.com/Articles/116088/Draggable-Components-in-Java-Swing for the drag-able components
Draw arrows with some kind of parameterization (math formula) for half of an oval. Pass the draw path into a java.awt.Graphics2D pen object.
You might want to check Java Universal Network/Graph Framework.
It has some extensive support for making editable graphs while maintaining relationship among nodes and edges.
What you can do is change the icon of node to a squared rectagnle, while add logic to plot them in a straight axis so that it would look the way you want, plus it would be editable while linked arrows will remain where they should be.
But incase you don't have experience with Swing, better start learning the basis of SWING first, as JUNG framework pretty much requires some good basic knowledge of swing itself.

Suggestion for implementing a drawing program - UML designer

This program will have an infinite canvas (ie as long as the user scrolls, it becomes bigger) with a tiled background image, and you can drag and drop blocks and draw arrows between blocks. Obviously I won't use a layout manager for placing blocks and lines, since they will be absolutely positioned (any link on this, possibily with a snapping feature?). The problem arises with blocks and lines. Basically I'll have two options:
Using a simple layout for each building block. This is the simplest and clearest approach, but does it scale well when you have hundreds of objects? This may not be uncommon, just imagine a database with 50 tables and dozens of relationships
Drawing everything with primitives (rectangles, bitmaps, etc). This seems too complicated (especially things like text padding and alignment) but may be more scalable if you have a large number of objects. Also there won't be any event handler
Please give me some hints based on your experience. I have never drawn with Java before - well I did something rather basic with PHP and on Android. Here is a simple preview
DISCLAIMER
You are not forced to answer this. I am looking for someone who did something like this before, what's the use of writing I can check an open source project? Do you know how difficult it is to understand someone else's code? I'm talking about implementations details here... Moreover, there is no guarantee that he's right. This project is just for study and will be funny, I don't want to sell it or anything and I don't need your authorization to start it.
Measuring and drawing text isn't such a pain, since java has built in classes for doing that. you may want to take a look at the 2D Text Tutorial for more information. In fact, I did some text drawing computations with a different graphics engine which is much more primitive, and in the end it was rather easy (at least for the single-line drawing, for going multiline see the previous link).
For the infinite canvas problem, that's also something I always wanted to be able to do. A quick search here at stackoverflow gives this which sounds nice, althought I'm not sure I like it. What you can do, is use the way GIMP has a scroll area that can extend as you move - catch the click of the middle mouse button for marking the initial intention to move the viewport. Then, when the mouse is dragged (while the button is clicked) move the viewport of the jscrollpane by the offset between the initial click and the current position. If we moved outside the bounds of the canvas, then you should simply enlarge the canvas.
In case you are still afraid of some of the manual drawing, you can actually have a JPanel as your canvas, with a fixed layout. Then you can override it's paint method for drawing the connectors, while having child components (such as buttongs and text areas) for other interaction (and each component may override it's own paint method in case it wants to have a custom-painted rect).
In my last drawing test in java, I made an application for drawing bezier curves (which are basically curves made of several control points). It was a JPanel with overidden paint method that drew the curve itself, and buttons with custom painting placed on the location of the control points. Clicking on the control point actually was clicking on a button, so it was easy to detect the matching control point (since each button had one control point associated with it). This is bad in terms of efficiency (manual hit detection may be faster) but it was easy in terms of programming.
Anyway, This idea can be extended by having one child JPanel for each class rectangle - this will provide easy click detection and custom painting, while the parent will draw the connectors.
So in short - go for nested JPanels with custom drawing, so that you can also place "on-canvas" widgets (and use real swing widgets such as text labels to do some ready drawing) while also having custom drawing (by overriding the paint method of the panels). Note that the con of this method is that some swing look-and-feel's may interfere with your drawing, so may need to mess a bit with that (as far as I remember, the metal and nimbus look-and-feel's were ok, and they are both cross-platform).

Advice needed: A programmatic way for creating vector graphics with heavy usage of text

I need a way for render a tree-like structures, similar to flowcharts.
Surprisingly, I can't find(or I'm doing wrong) a suitable tool.
First, I looked at SVG. But I couldn't find a way to draw a bounding box around the text
without using ECMAScript: I tried to do a simple thing drawing two text surrounded by boxes and linked by a line, centered by sides(some thing like O-O, where O is a box with text).And when you use ECMAScript, you heavily limit the tools that can be used for SVG rendering(for example you can't convert corrently such SVG to png or pdf with ImageMagick).
Second, I tried Asymptote, but it is quite heavy when you start manipulating with text(you need an LaTeX system installed and configured).
I look for a tool in which you can:
Programmatically access to font properties: baseline, ascent, descent, height
Computing height/width of a string(or the bounding box)
basic vector graphics functionality like drawing lines, shapes etc.
I don't think that's a hard stuff. For example, all such functionality exists for example in Java2D. Sure, I can use it as last resort and get raster graphics, but may be there is something handy to use?
Have you looked at GraphViz (http://www.graphviz.org/)? It does not really match your requirements since you give up some control and instead let the tool do the layout and rendering based on a declarative a description of a graph or tree, but I have found it to be the easiest way to generate tree-like output.
Not sure if it should be free?
Here's a commercial solution with an extensive API
http://www-01.ibm.com/software/integration/visualization/java/

Zoom in Java Swing application

I am looking for ways to zoom in a Java Swing application. That means that I would like to resize all components in a given JPanel by a given factor as if I would take an screenshot of the UI and just applied an "Image scale" operation. The font size as well as the size of checkboxes, textboxes, cursors etc. has to be adjusted.
It is possible to scale a component by applying transforms to a graphics object:
protected Graphics getComponentGraphics(Graphics g) {
Graphics2D g2d=(Graphics2D)g;
g2d.scale(2, 2);
return super.getComponentGraphics(g2d);
}
That works as long as you don't care about self-updating components. If you have a textbox in your application this approach ceases to work since the textbox updates itself every second to show the (blinking) cursor. And since it doesn't use the modified graphics object this time the component appears at the old location. Is there a possibility to change a components graphics object permanently? There is also a problem with the mouse click event handlers.
The other possibility would be to resize all child components of the JPanel (setPreferredSize) to a new size. That doesn't work for checkboxes since the displayed picture of the checkbox doesn't change its size.
I also thought of programming my own layout manager but I don't think that this will work since layout managers only change the position (and size) of objects but are not able to zoom into checkboxes (see previous paragraph). Or am I wrong with this hypothesis?
Do you have any ideas how one could achieve a zoomable Swing GUI without programming custom components? I looked for rotatable user interfaces because the problem seems familiar but I also didn't find any satisfying solution to this problem.
Thanks for your help,
Chris
You could give a try to the JXLayer library.
There are several tools in it, which could help you to make a zoom. Check the examples shown here. I would recommend you to read more about the TransformUI, from this library. From the example, it seems like it could help solving your problem.
Scaling the view is easy enough; transforming mouse coordinates is only slightly more difficult. Here's an elementary example. I'd keep JComponents out, although it might make sense to develop an analogous ScaledComponent that knows about the geometry. That's where #Gnoupi's suggestion of using a library comes in.
hey you can try this if you want to zoom a image like any other image viewer the use a JPanel draw an image using drawImage() method now create a button and when you click the button increase the size of the panel on the frame it appears as if the image is being viewed in Zoom
You might find Piccolo2D.java API useful: http://code.google.com/p/piccolo2d/
It is very simple.
It touts in particular its smooth zooming. You essentially make a "canvas" that can contain various elements, and can then zoom by just holding right-click and panning the mouse back and forth.
I worked on a team that used it to create this: http://sourceforge.net/apps/mediawiki/guitar/index.php?title=WebGuitar#EFG.2FGUI_Visualizer
The nodes you see there are clickable links themselves.
Since Java 9, there are VM arguments (actually meant to be used for high dpi scaling) that can render a application with a higher scaling factor:
java -Dsun.java2d.uiScale=2.0 -jar MyApplication.jar
Or:
java -Dsun.java2d.win.uiScaleX=2.0 -Dsun.java2d.win.uiScaleY=2.0 -jar MyApplication.jar

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