In my java code I did something like that:
int sleep = 0;
sleep(sleep);
sleep++;
It was pointed out by my bos that it is not good. That it won't work in php correctly.
Is there any issue / danger using above code in java?
There's no danger, since methods will never be referred to without the parentheses for arguments, so the names will never clash.
However it's generally clearer and more intuitive if method names are verbs and variable names are nouns, for example:
int sleepMillis = 0;
sleep(sleepMillis);
sleepMillis++;
There isn't a syntax reason why you can't do it, but as a general development principle, it's generally clearer if you don't use the same names, for clarity.
I've never tried that before but I assume it would work correctly since Java should be able to distinguish the different between a variable and a method. It should work but code like that is confusing. Don't make give variables names that match a method you'll be using.
It's confusing, to say the least. Not really a problem, since the compiler will point to you if you try to use the method where a variable is expected (or vice versa), thanks to the fact that Java is statically typed.
The same code would be much more problematic in a dynamically typed language with first-order functions, where in fact a variable can point to a function or a value with no way to distinguish between them until runtime.
Related
Edit: I have rewritten the question to hopefully make it more understandable.
I do not want to overload!
If you have the following code:
ImmutableObject mutableReference = new ImuttableObject();
mutableReference = mutableReference.doStuff(args);
Can a compile time or pre-compile time process replace defined text formats? For example:
DEFINE X.=Y AS X = X.Y
could replace
mutableReference .= doStuff(args) with mutableReference = mutableReference.doStuff(args);
So some process knows that the code before ".=" is X and after is Y. Similar to syntactic sugar, before compiling or during, just replace X.=Y with X = X.Y.
Below is the old version of the question.
I have the following "form" of code for lack of a better word.
turnStates = turnStates.add(currentState); // log end of turn state.
//turnStates.=add(currentState);
//turnStates=.add(currentState);
Where turnStates can be a reference to any immutable object.
I would like it to look like the code commented out or similar.
Much like integers that have ++ and += I'd like a way to write my own for my immutables.
I think I recall some pre-processor stuff from C++ that I think could replace predefined text for code snippets. I was wondering if there was a way in java to define a process for replacing my desired code for the working code at compile time.
I'm sure you could make the IDE do it, but then you can't share the code with others not running a pre-configured IDE.
Edit:
turnStates is immutable and returns a different object on a call to add. It is test code and I have my reasons why a list, or as it is at the moment acting more like a stack, is immutable. Irrelevant for the question as I could simply replace it with
player = player.doSomething(args) where doSomething(args) returns a Player instance. Player is just a small part of the model and is costless to be immutable.
I know Overloads and syntax can't be changed in Java. As I tried to portray originally, sorry if it didn't come across this way is:
I was hoping that I wasn't aware of a syntax to do with maybe the # sign that could replace text before compiling. So for example:
DEFINE X.=Y AS X = X.Y where X = turnStates and Y = add() in my example.
But as the answer I upvoted said. I'll check out Scala as the answer seems to be no.
No. Java explicitly does not support operator overloading for user defined data types. However, scala is a JVM hosted language and does.
Unlike C++,Java doesn't support operator overloading.But Scala or Groovy does.
Scala can be integrated into Java but the operator overloading integration part is still not directly supported by Java as you will not be able to use the operator itself but something like #eq(...) for the "=" operator.
Check this link out for a little more detail if you want to know about Scala integration into java
Bottom line:
operator overloading is not supported by Java
And if your project requires a lot of vector addition, substraction,etc. i.e. lot of custom operators then a good suggestion would be using C# as your choice of language which is a Java like language
I'm not that experienced with programming, so sorry if this doesn't make any sense. Anyways: Is there a Datatype for datatypes?
This sounds really weird, so here's an example how one could use it:
DataType dt = new DataType("int");
dt i = 3;
double d = 5;
int castedD = (dt) d;
etc.
Eventhough I'm pretty sure the compiler(or interpreter?) makes this kind of syntax impossible, it is quite an interesting idea in my opinion.
Does a similar thing already exist? Sorry again if this doesn't make any sense, I was just wondering if this is stupid or a good idea. :)
Nothing like that is possible in Java. You cannot use a value as a type in Java source code:
The Java language specification states that type names and variable names are taken from different namespaces. So your example code actually tells the compiler look for a class whose name is dt.
If this sort of thing was allowed, Java would no longer be a statically typed programming language.
Now you can do this kind of thing in Java using reflection, but the code is nowhere like as elegant as your (phantasy) code. It is an order of magnitude (or more) slower than conventional Java code, and much more fragile because the compiler can offer you little in the way of error checking.
I can't think of any mainstream programming language (static or dynamically types) that allows variables to be used as types like that. Please comment if you know of one ....
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
When is a Java method name too long?
I know this is probably is a question of personal opinion, but I want to know what's standard practice and what would be frowned upon.
One of my profs in university always seems to make his variable and method names as short as possible (getAmt() instead of getAmount) for instance.
I have no objection to this, but personally, I prefer to have mine a little longer if it adds descriptiveness so the person reading it won't have to check or refer to documentation.
For instance, we made a method that given a list of players, returns the player who scored the most goals. I made the method getPlayerWithMostGoals(), is this wrong? I toiled over choosing a way to make it shorter for awhile, but then I thought "why?". It gets the point across clearly and Eclipse makes it easy to autocomplete it when I type.
I'm just wondering if the short variable names are a piece of the past due to needing everything to be as small as possible to be efficient. Is this still a requirement?
Nothing inherently wrong, it's better to make it descriptive than cryptic. However, it's often code-smell for a method that is trying to do too much or could be refactored
Bad: getActInfPstWeek
OK: getAccountInformationForPastWeek()
Better getAccountInformation(DateRange range)
I prefer to have long variable/method names that describe what's going on. In your case, I think getPlayerWithMostGoals() is appropriate. It bothers me when I see a short variable name like "amt" and I have to transpose that in my head (into "amount").
Something like getAmt() is looks like C++ code style... In java usually are used more descriptive names.
Your professor made a good understandable method. But it's very popular word. It's not a general case. Use your "longWordStyle" style it's more java.
As per standards, longer descriptive names are advised to make it more readable and maintainable on longer term. If you use very short naming e.g. a variable as a, you will forget yourself, what that variable is meant for after sometime. This becomes more problematic in bigger programs. Though I don't see an issue in using getAmt() in place of getAmount(), but definitely getPlayerWithMostGoals() is preferable over something like getPlayer().
Long names, short names, it all depends. There are a lot of approaches and discussions but in fact a method's name should reflect its intention. This helps you to further understand the code. Take this example.
public void print(String s)
Nifty name, short, concise... isn't it? Well, actually no if there's no documentation to tell you what do you mean by "Printing". I say System.our.println is a way of printing a string but you can define printing as saving the string in a file or showing it in a dialog.
public void printInConsole(String s)
Now there are no misunderstandings. Most people can tell you that you can read the method's JavaDoc to understand it but... are you going to read a full paragraph to decide if the method you're going to use does what you need?.
IMO, methods should describe at least an action and an entity (if they're related to one). "Long" is also a perception... but really long names make the code hard to structure. It's a matter of getting the proper balance.
As a rule of thumb, I'd void abreviations and use JavaDoc to further describe a method's intention. Descriptive names can be long but the reward is both readability and a self-explainatory code.
The error I get from the compiler is "The left hand side of an assignment must be a variable". My use case is deep copying, but is not really relevant.
In C++, one can assign to *this.
The question is not how to circumvent assignment to this. It's very simple, but rather what rationale is there behind the decision not to make this a variable.
Are the reasons technical or conceptual?
My guess so far - the possibility of rebuilding an Object in a random method is error-prone (conceptual), but technically possible.
Please restrain from variations of "because java specs say so". I would like to know the reason for the decision.
In C++, one can assign to *this
Yes, but you can't do this = something in C++, which I actually believe is a closer match for what you're asking about on the Java side here.
[...] what rationale is there behind the decision not to make this a variable.
I would say clarity / readability.
this was chosen to be a reserved word, probably since it's not passed as an explicit argument to a method. Using it as an ordinary parameter and being able to reassign a new value to it, would mess up readability severely.
In fact, many people argue that you shouldn't change argument-variables at all, for this very reason.
Are the reasons technical or conceptual?
Mostly conceptual I would presume. A few technical quirks would arise though. If you could reassign a value to this, you could completely hide instance variables behind local variables for example.
My guess so far - the possibility of rebuilding an Object in a random method is error-prone (conceptual), but technically possible.
I'm not sure I understand this statement fully, but yes, error prone is probably the primary reason behind the decision to make it a keyword and not a variable.
because this is final,
this is keyword, not a variable. and you can't assign something to keyword. now for a min consider if it were a reference variable in design spec..and see the example below
and it holds implicit reference to the object calling method. and it is used for reference purpose only, now consider you assign something to this so won't it break everything ?
Example
consider the following code from String class (Note: below code contains compilation error it is just to demonstrate OP the situation)
public CharSequence subSequence(int beginIndex, int endIndex) {
//if you assign something here
this = "XYZ" ;
// you can imagine the zoombie situation here
return this.substring(beginIndex, endIndex);
}
Are the reasons technical or conceptual?
IMO, conceptual.
The this keyword is a short hand for "the reference to the object whose method you are currently executing". You can't change what that object is. It simply makes no sense in the Java execution model.
Since it makes no sense for this to change, there is no sense in making it a variable.
(Note that in C++ you are assigning to *this, not this. And in Java there is no * operator and no real equivalent to it.)
If you take the view that you could change the target object for a method in mid flight, then here are some counter questions.
What is the use of doing this? What problems would this (hypothetical) linguistic feature help you solve ... that can't be solved in a more easy-to-understand way?
How would you deal with mutexes? For instance, what would happen if you assign to this in the middle of a synchronized method ... and does the proposed semantic make sense? (The problem is that you either end up executing in synchronized method on an object that you don't have a lock on ... or you have to unlock the old this and lock the new this with the complications that that entails. And besides, how does this make sense in terms of what mutexes are designed to achieve?)
How would you make sense of something like this:
class Animal {
foo(Animal other) {
this = other;
// At this point we could be executing the overridden
// Animal version of the foo method ... on a Llama.
}
}
class Llama {
foo(Animal other) {
}
}
Sure you can ascribe a semantic to this but:
you've broken encapsulation of the subclass in a way that is hard to understand, and
you've not actually achieved anything particularly useful.
If you try seriously to answer these questions, I expect you'll come to the conclusion that it would have been a bad idea to implement this. (But if you do have satisfactory answers, I'd encourage you to write them up and post them as your own Answer to your Question!)
But in reality, I doubt that the Java designers even gave this idea more than a moment's consideration. (And rightly so, IMO)
The *this = ... form of C++ is really just a shorthand for a sequence of assignments of the the attributes of the current object. We can already do that in Java ... with a sequence of normal assignments. There is certainly no need for new syntax to support this. (How often does a class reinitialize itself from the state of another class?)
I note that you commented thus:
I wonder what the semantics of this = xy; should be. What do you think it should do? – JimmyB Nov 2 '11 at 12:18
Provided xy is of the right type, the reference of this would be set to xy, making the "original" object gc-eligible - kostja Nov 2 '11 at 12:24
That won't work.
The value of this is (effectively) passed by value to the method when the method is invoked. The callee doesn't know where the this reference came from.
Even if it did, that's only one place where the reference is held. Unless null is assigned in all places, the object cannot be eligible of garbage collection.
Ignoring the fact that this is technically impossible, I do not think that your idea would be useful OR conducive to writing readable / maintainable code. Consider this:
public class MyClass {
public void kill(MyClass other) {
this = other;
}
}
MyClass mine = new MyClass();
....
mine.kill(new MyClass());
// 'mine' is now null!
Why would you want to do that? Supposing that the method name was something innocuous rather than kill, would you expect the method to be able to zap the value of mine?
I don't. In fact, I think that this would be a misfeature: useless and dangerous.
Even without these nasty "make it unreachable" semantics, I don't actually see any good use-cases for modifying this.
this isn't even a variable. It's a keyword, as defined in the Java Language Specification:
When used as a primary expression, the keyword this denotes a value that is a reference to the object for which the instance method was invoked (§15.12), or to the object being constructed
So, it's not possible as it's not possible to assign a value to while.
The this in Java is a part of the language, a key word, not a simple variable. It was made for accessing an object from one of its methods, not another object. Assigning another object to it would cause a mess. If you want to save another objects reference in your object, just create a new variable.
The reason is just conceptual. this was made for accessing an Object itself, for example to return it in a method. Like I said, it would cause a mess if you would assign another reference to it. Tell me a reason why altering this would make sense.
Assigning to (*this) in C++ performs a copy operation -- treating the object as a value-type.
Java does not use the concept of a value-type for classes. Object assignment is always by-reference.
To copy an object as if it were a value-type: How do I copy an object in Java?
The terminology used for Java is confusing though: Is Java “pass-by-reference” or “pass-by-value”
Answer: Java passes references by value. (from here)
In other words, because Java never treats non-primitives as value-types, every class-type variable is a reference (effectively a pointer).
So when I say, "object assignment is always by-reference", it might be more technically accurate to phrase that as "object assignment is always by the value of the reference".
The practical implication of the distinction drawn by Java always being pass-by-value is embodied in the question "How do I make my swap function in java?", and its answer: You can't. Languages such as C and C++ are able to provide swap functions because they, unlike Java, allow you to assign from any variable by using a reference to that variable -- thus allowing you to change its value (if non-const) without changing the contents of the object that it previously referenced.
It could make your head spin to try to think this all the way through, but here goes nothing...
Java class-type variables are always "references" which are effectively pointers.
Java pointers are primitive types.
Java assignment is always by the value of the underlying primitive (the pointer in this case).
Java simply has no mechanism equivalent to C/C++ pass-by-reference that would allow you to indirectly modify a free-standing primitive type, which may be a "pointer" such as this.
Additionally, it is interesting to note that C++ actually has two different syntaxes for pass-by-reference. One is based on explicit pointers, and was inherited from the C language. The other is based on the C++ reference-type operator &. [There is also the C++ smart pointer form of reference management, but that is more akin to Java-like semantics -- where the references themselves are passed by value.]
Note: In the above discussion assign-by and pass-by are generally interchangeable terminology. Underlying any assignment, is a conceptual operator function that performs the assignment based on the right-hand-side object being passed in.
So coming back to the original question: If you could assign to this in Java, that would imply changing the value of the reference held by this. That is actually equivalent to assigning directly to this in C++, which is not legal in that language either.
In both Java and C++, this is effectively a pointer that cannot be modified. Java seems different because it uses the . operator to dereference the pointer -- which, if you're used to C++ syntax, gives you the impression that it isn't one.
You can, of course, write something in Java that is similar to a C++ copy constructor, but unlike with C++, there is no way of getting around the fact that the implementation will need to be supplied in terms of an explicit member-wise initialization. [In C++ you can avoid this, ultimately, only because the compiler will provide a member-wise implementation of the assignment operator for you.]
The Java limitation that you can't copy to this as a whole is sort-of artificial though. You can achieve exactly the same result by writing it out member-wise, but the language just doesn't have a natural way of specifying such an operation to be performed on a this -- the C++ syntax, (*this) doesn't have an analogue in Java.
And, in fact, there is no built-in operation in Java that reassigns the contents of any existing object -- even if it's not referred to as this. [Such an operation is probably more important for stack-based objects such as are common in C++.]
Regarding the use-case of performing a deep copy: It's complicated in Java.
For C++, a value-type-oriented language. The semantic intention of assignment is generally obvious. If I say a=b, I typically want a to become and independent clone of b, containing an equal value. C++ does this automatically for assignment, and there are plans to automate the process, also, for the comparison.
For Java, and other reference-oriented languages, copying an object, in a generic sense, has ambiguous meaning. Primitives aside, Java doesn't differentiate between value-types and reference-types, so copying an object has to consider every nested class-type member (including those of the parent) and decide, on a case-by-case basis, if that member object should be copied or just referenced. If left to default implementations, there is a very good chance that result would not be what you want.
Comparing objects for equality in Java suffers from the same ambiguities.
Based on all of this, the answer to the underlying question: why can't I copy an object by some simple, automatically generated, operation on this, is that fundamentally, Java doesn't have a clear notion of what it means to copy an object.
One last point, to answer the literal question:
What rationale is there behind the decision not to make this a variable?
It would simply be pointless to do so. The value of this is just a pointer that has been passed to a function, and if you were able to change the value of this, it could not directly affect whatever object, or reference, was used to invoke that method. After all, Java is pass-by-value.
Assigning to *this in C++ isn't equivalent to assigning this in Java. Assigning this is, and it isn't legal in either language.
One of my most common bugs is that I can never remember whether something is a method or a property, so I'm constantly adding or removing parentheses.
So I was wondering if there was good logic behind making the difference between calling on an object's properties and methods explicit.
Obviously, it allows you to have properties and methods that share the same name, but I don't think that comes up much.
The only big benefit I can come up with is readability. Sometimes you might want to know whether something is a method or a property while you're looking at code, but I'm having trouble coming up with specific examples when that would be really helpful. But I am a n00b, so I probably just haven't encountered such a situation yet. I'd appreciate examples of such a situation.
Also, are there other languages where the difference isn't explicit?
Anyways, if you could answer, it will help me be less annoyed every time I make this mistake ^-^.
UPDATE:
Thanks everyone for the awesome answers so far! I only have about a week's worth of js, and 1 day of python, so I had no idea you could reference functions without calling them. That's awesome. I have a little more experience with java, so that's where I was mostly coming from... can anyone come up with an equally compelling argument for that to be the case in java, where you can't reference functions? Aside from it being a very explicit language, with all the benefits that entails :).
All modern languages require this because referencing a function and calling a function are separate actions.
For example,
def func():
print "hello"
return 10
a = func
a()
Clearly, a = func and a = func() have very different meanings.
Ruby--the most likely language you're thinking of in contrast--doesn't require the parentheses; it can do this because it doesn't support taking references to functions.
In languages like Python and JavaScript, functions are first–class objects. This means that you can pass functions around, just like you can pass around any other value. The parentheses after the function name (the () in myfunc()) actually constitute an operator, just like + or *. Instead of meaning "add this number to another number" (in the case of +), () means "execute the preceding function". This is necessary because it is possible to use a function without executing it. For example, you may wish to compare it to another function using ==, or you may wish to pass it into another function, such as in this JavaScript example:
function alertSomething(message) {
alert(message);
}
function myOtherFunction(someFunction, someArg) {
someFunction(someArg);
}
// here we are using the alertSomething function without calling it directly
myOtherFunction(alertSomething, "Hello, araneae!");
In short: it is important to be able to refer to a function without calling it — this is why the distinction is necessary.
At least in JS, its because you can pass functions around.
var func = new Function();
you can then so something like
var f = func
f()
so 'f' and 'func' are references to the function, and f() or func() is the invocation of the function.
which is not the same as
var val = f();
which assigns the result of the invocation to a var.
For Java, you cannot pass functions around, at least like you can in JS, so there is no reason the language needs to require a () to invoke a method. But it is what it is.
I can't speak at all for python.
But the main point is different languages might have reasons why syntax may be necessary, and sometimes syntax is just syntax.
I think you answered it yourself:
One of my most common bugs is that I can never remember whether something is a method or a property, so I'm constantly adding or removing parentheses.
Consider the following:
if (colorOfTheSky == 'blue')
vs:
if (colorOfTheSky() == 'blue')
We can tell just by looking that the first checks for a variable called colorOfTheSky, and we want to know if its value is blue. In the second, we know that colorOfTheSky() calls a function (method) and we want to know if its return value is blue.
If we didn't have this distinction it would be extremely ambiguous in situations like this.
To answer your last question, I don't know of any languages that don't have this distinction.
Also, you probably have a design problem if you can't tell the difference between your methods and your properties; as another answer points out, methods and properties have different roles to play. Furthermore it is good practice for your method names to be actions, e.g. getPageTitle, getUserId, etc., and for your properties to be nouns, e.g., pageTitle, userId. These should be easily decipherable in your code for both you and anyone who comes along later and reads your code.
If you're having troubles, distinguishing between your properties and methods, you're probably not naming them very well.
In general, your methods should have a verb in them: i.e. write, print, echo, open, close, get, set, and property names should be nouns or adjectives: name, color, filled, loaded.
It's very important to use meaningful method and property names, without it, you'll find that you'll have difficulty reading your own code.
In Java, I can think of two reasons why the () is required:
1) Java had a specific design goal to have a "C/C++ like" syntax, to make it easy for C and C++ programmers to learn the language. Both C and C++ require the parentheses.
2) The Java syntax specifically requires the parentheses to disambiguate a reference to an attribute or local from a call to a method. This is because method names and attribute / local names are declared in different namespaces. So the following is legal Java:
public class SomeClass {
private int name;
private int name() { ... }
...
int norm = name; // this one
}
If the () was not required for a method call, the compiler would not be able to tell if the labeled statement ("this one") was assigning the value of the name attribute or the result of calling the name() method.
The difference isn't always explicit in VBA. This is a call to a Sub (i.e. a method with no return value) which takes no parameters (all examples are from Excel):
Worksheets("Sheet1").UsedRange.Columns.AutoFit
whereas this is accessing an attribute then passing it as a parameter:
MsgBox Application.Creator
As in the previous example, parentheses are also optional around parameters if there is no need to deal with the return value:
Application.Goto Worksheets("Sheet2").Range("A1")
but are needed if the return value is used:
iRows = Len("hello world")
Because referencing and calling a method are two different things. Consider X.method being the method of class X and x being an instance of X, so x.method == 'blue' would'nt ever be able to be true because methods are not strings.
You can try this: print a method of an object:
>>> class X(object):
... def a(self):
... print 'a'
...
>>> x=X()
>>> print x.a
<bound method X.a of <__main__.X object at 0x0235A910>>
Typically properties are accessors, and methods perform some sort of action. Going on this assumption, it's cheap to use a property, expensive to use a method.
Foo.Bar, for example, would indicate to me that it would return a value, like a string, without lots of overhead.
Foo.Bar() (or more likely, Foo.GetBar()), on the other hand, implies needing to retrieve the value for "Bar", perhaps from a database.
Properties and methods have different purposes and different implications, so they should be differentiated in code as well.
By the way, in all languages I know of the difference in syntax is explicit, but behind the scenes properties are often treated as simply special method calls.