Showerthought: Datatype for dataype? - java

I'm not that experienced with programming, so sorry if this doesn't make any sense. Anyways: Is there a Datatype for datatypes?
This sounds really weird, so here's an example how one could use it:
DataType dt = new DataType("int");
dt i = 3;
double d = 5;
int castedD = (dt) d;
etc.
Eventhough I'm pretty sure the compiler(or interpreter?) makes this kind of syntax impossible, it is quite an interesting idea in my opinion.
Does a similar thing already exist? Sorry again if this doesn't make any sense, I was just wondering if this is stupid or a good idea. :)

Nothing like that is possible in Java. You cannot use a value as a type in Java source code:
The Java language specification states that type names and variable names are taken from different namespaces. So your example code actually tells the compiler look for a class whose name is dt.
If this sort of thing was allowed, Java would no longer be a statically typed programming language.
Now you can do this kind of thing in Java using reflection, but the code is nowhere like as elegant as your (phantasy) code. It is an order of magnitude (or more) slower than conventional Java code, and much more fragile because the compiler can offer you little in the way of error checking.
I can't think of any mainstream programming language (static or dynamically types) that allows variables to be used as types like that. Please comment if you know of one ....

Related

Is there a way in Java to Create or emulate your own syntax similar to "+="? Not Overloading

Edit: I have rewritten the question to hopefully make it more understandable.
I do not want to overload!
If you have the following code:
ImmutableObject mutableReference = new ImuttableObject();
mutableReference = mutableReference.doStuff(args);
Can a compile time or pre-compile time process replace defined text formats? For example:
DEFINE X.=Y AS X = X.Y
could replace
mutableReference .= doStuff(args) with mutableReference = mutableReference.doStuff(args);
So some process knows that the code before ".=" is X and after is Y. Similar to syntactic sugar, before compiling or during, just replace X.=Y with X = X.Y.
Below is the old version of the question.
I have the following "form" of code for lack of a better word.
turnStates = turnStates.add(currentState); // log end of turn state.
//turnStates.=add(currentState);
//turnStates=.add(currentState);
Where turnStates can be a reference to any immutable object.
I would like it to look like the code commented out or similar.
Much like integers that have ++ and += I'd like a way to write my own for my immutables.
I think I recall some pre-processor stuff from C++ that I think could replace predefined text for code snippets. I was wondering if there was a way in java to define a process for replacing my desired code for the working code at compile time.
I'm sure you could make the IDE do it, but then you can't share the code with others not running a pre-configured IDE.
Edit:
turnStates is immutable and returns a different object on a call to add. It is test code and I have my reasons why a list, or as it is at the moment acting more like a stack, is immutable. Irrelevant for the question as I could simply replace it with
player = player.doSomething(args) where doSomething(args) returns a Player instance. Player is just a small part of the model and is costless to be immutable.
I know Overloads and syntax can't be changed in Java. As I tried to portray originally, sorry if it didn't come across this way is:
I was hoping that I wasn't aware of a syntax to do with maybe the # sign that could replace text before compiling. So for example:
DEFINE X.=Y AS X = X.Y where X = turnStates and Y = add() in my example.
But as the answer I upvoted said. I'll check out Scala as the answer seems to be no.
No. Java explicitly does not support operator overloading for user defined data types. However, scala is a JVM hosted language and does.
Unlike C++,Java doesn't support operator overloading.But Scala or Groovy does.
Scala can be integrated into Java but the operator overloading integration part is still not directly supported by Java as you will not be able to use the operator itself but something like #eq(...) for the "=" operator.
Check this link out for a little more detail if you want to know about Scala integration into java
Bottom line:
operator overloading​ is not supported by Java
And if your project requires a lot of vector addition, substraction,etc. i.e. lot of custom operators then a good suggestion would be using C# as your choice of language which is a Java like language

Can I (safely) give a variable the same like method name?

In my java code I did something like that:
int sleep = 0;
sleep(sleep);
sleep++;
It was pointed out by my bos that it is not good. That it won't work in php correctly.
Is there any issue / danger using above code in java?
There's no danger, since methods will never be referred to without the parentheses for arguments, so the names will never clash.
However it's generally clearer and more intuitive if method names are verbs and variable names are nouns, for example:
int sleepMillis = 0;
sleep(sleepMillis);
sleepMillis++;
There isn't a syntax reason why you can't do it, but as a general development principle, it's generally clearer if you don't use the same names, for clarity.
I've never tried that before but I assume it would work correctly since Java should be able to distinguish the different between a variable and a method. It should work but code like that is confusing. Don't make give variables names that match a method you'll be using.
It's confusing, to say the least. Not really a problem, since the compiler will point to you if you try to use the method where a variable is expected (or vice versa), thanks to the fact that Java is statically typed.
The same code would be much more problematic in a dynamically typed language with first-order functions, where in fact a variable can point to a function or a value with no way to distinguish between them until runtime.

Java for Clojure users

I've been using Lisp on and off, and I'm catching up with clojure.
The good thing about clojure is that I can use all the java functions naturally, and the bad thing about clojure is also that I have to know java function naturally.
For example, I had to spend some time (googling) to find square function in Java (Math/sqrt in clojure notation).
Could you recommend me some good information resource for Java functions (libraries) for clojure users that are not so familiar with Java?
It can be anything - good books, webpages, forums or whatever.
I had similar problems when I first started using Clojure. I had done some Java development years ago, but was still pretty unfamiliar with the libraries out there.
Intro
I find the easiest way to use Java is to not really use it. I think a book would be a little bit much to just get started using Java from Clojure. There isn't that much you really need to know, unless you really start getting down into the JVM/Java libraries. Let me explain.
Spend more time learning how to use Clojure inside and out, and become familiar with Clojure-Contrib. For instance, sqrt is in generic.math-functions in clojure.contrib.
Many of the things you'll need are in fact already in Clojure–but still plenty are not.
Become familiar with calling conventions and syntactic sugar in Clojure for using Java. e.g. Math/sqrt, as per your example, is calling the static method (which just a function, basically) sqrt from the class Math.
Anyway, here's a guide that should help you get started if you find yourself really needing to use Java. I'm going to assume you've done some imperative OO programming, but not much else. And even if you haven't, you should be okay.
Isaac's Clojurist's Guide to Java
Classes
A class is a bundle of methods (functions which act on the class) that
can also be a data type: e.g. to create a new class of the type Double : (Double. 1.2) which initializes the class Double (the period is the syntactic sugar for calling the class constructor methods, which initialize the class with the values you provide) with the value 1.2.
Now, look at the Double class in the Java 6 API:
Double
public Double(double value)
Constructs a newly allocated Double object that represents the
primitive double argument.
Parameters:
value - the value to be represented by the Double.
So you can see what happened there. You "built" a new Double with value 1.2, which is a double. A little confusing there, but really a Double is a class that represents a Double and can do things relating to doubles.
Static Methods
For instance, to parse a Double value out of a string, we can use the static method (meaning we don't need a particular instance of Double, we can just call it like we called sqrt) parseDouble(String s):
(Double/parseDouble "1.2") => 1.2
Not to tricky there.
Nonstatic Methods
Say we want to use a Java class that we initialized to something. Not too difficult:
(-> (String. "Hey there") ;; make a new String object
(.toUpperCase)) ;; pass it to .toUpperCase (look up -> to see what it does)
;; toUpperCase is a non-static method
=> "HEY THERE"
So now we've used a method which is not static, and which requires a real, live String object to deal with. Let's look at how the docs say it works:
toUpperCase
public String toUpperCase()
Converts all of the characters in this String to upper case using
the rules of the default locale. This method is equivalent to
toUpperCase(Locale.getDefault()).
Returns:
the String, converted to uppercase.
So here we have a method which returns a string (as shown by the "String" after the public in the definition, and takes no parameters. But wait! It does take a parameter. In Python, it'd be the implicit parameter self: this is called this in Java.
We could also use the method like this: (.toUpper (String. "Hey there")) and get the same result.
More on Methods
Since you deal with mutable data and classes in Java, you need to be able to apply functions to Classes (instances of Classes, really) and not expect a return value.
For instance, say we're dealing with a JFrame from the javax.swing library. We might need to do a number of things to it, not with it (you generally operate with values, not on them in functional languages). We can, like this:
(doto (JFrame. "My Frame!");; clever name
(.setContentPane ... here we'd add a JPanel or something to the JFrame)
(.pack) ;; this simply arranges the stuff in the frame–don't worry about it
(.setVisibleTrue)) ;; this makes the Frame visible
doto just passes its first argument to all the other functions you supply it, and passes it as the first argument to them. So here we're just doing a lot of things to the JFrame that don't return anything in particular. All these methods are listed as methods of the JFrame in the documentation (or its superclasses… don't worry about those yet).
Wrapping up
This should prepare you for now exploring the JavaDocs yourself. Here you'll find everything that is available to you in a standard Java 1.6 install. There will be new concepts, but a quick Google search should answer most of your questions, and you can always come back here with specific ones.
Be sure to look into the other important Clojure functions like proxy and reify as well as extend-type and its friends. I don't often use them, but when I need to, they can be invaluable. I still am understanding them myself, in fact.
There's a ton out there, but it's mostly a problem of volume rather than complexity. It's not a bad problem to have.
Additional reading:
Static or Nonstatic? ;; a guide to statis vs. nonstatic methods
The Java Class Library ;; an overview of what's out there, with a nice picture
The JavaDocs ;; linked above
Clojure Java Interop Docs ;; from the Clojure website
Best Java Books ;; as per clartaq's answer
Really, any good Java book can get you started. See for example the answer to the question about the
best Java book people have read so far. There are lots of good sources there.
Once you have a little Java under you belt, using it is all just a matter of simple Clojure syntax.
Mastering the content of the voluminous Java libraries is a much bigger task than figuring out how to use them in Clojure.
My first question would be: what do you exactly need? There are many Java libraries out there. Or do you just need the standard libraries? In that case the answer given by dbyrne should be enough.
Keep in mind that in general you are better of using the Clojure data structures like sequences instead of the Java equivalents.
Start with the Sun (now Oracle) Java Tutorials: http://download.oracle.com/javase/tutorial/index.html
Then dive into the Java 6 API docs:
http://download-llnw.oracle.com/javase/6/docs/
Then ask questions on #clojure IRC or the mailing list, and read blogs.
For a deep dive into Java the language, I recommend Bruce Eckel's free Thinking in Java:
http://www.mindview.net/Books/TIJ/
I think the plain old Java 6
API Specification should be pretty much all you need.

Java enumerations vs. static constants

I'm looking at some Java code that are maintained by other parts of the company, incidentally some former C and C++ devs. One thing that is ubiquitous is the use of static integer constants, such as
class Engine {
private static int ENGINE_IDLE = 0;
private static int ENGINE_COLLECTING = 1;
...
}
Besides a lacking 'final' qualifier, I'm a bit bothered by this kind of code. What I would have liked to see, being trained primarily in Java from school, would be something more like
class Engine {
private enum State { Idle, Collecting };
...
}
However, the arguments fail me. Why, if at all, is the latter better than the former?
Why, if at all, is the latter better
than the former?
It is much better because it gives you type safety and is self-documenting. With integer constants, you have to look at the API doc to find out what values are valid, and nothing prevents you from using invalid values (or, perhaps worse, integer constants that are completely unrelated). With Enums, the method signature tells you directly what values are valid (IDE autocompletion will work) and it's impossible to use an invalid value.
The "integer constant enums" pattern is unfortunately very common, even in the Java Standard API (and widely copied from there) because Java did not have Enums prior to Java 5.
An excerpt from the official docs, http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html:
This pattern has many problems, such as:
Not typesafe - Since a season is just an int you can pass in any other int value where a season is required, or add two seasons together (which makes no sense).
No namespace - You must prefix constants of an int enum with a string (in this case SEASON_) to avoid collisions with other int enum types.
Brittleness - Because int enums are compile-time constants, they are compiled into clients that use them. If a new constant is added between two existing constants or the order is changed, clients must be recompiled. If they are not, they will still run, but their behavior will be undefined.
Printed values are uninformative - Because they are just ints, if you print one out all you get is a number, which tells you nothing about what it represents, or even what type it is.
And this just about covers it. A one word argument would be that enums are just more readable and informative.
One more thing is that enums, like classes. can have fields and methods. This gives you the option to encompass some additional information about each type of state in the enum itself.
Because enums provide type safety. In the first case, you can pass any integer and if you use enum you are restricted to Idle and Collecting.
FYI : http://www.javapractices.com/topic/TopicAction.do?Id=1.
By using an int to refer to a constant, you're not forcing someone to actually use that constant. So, for example, you might have a method which takes an engine state, to which someone might happy invoke with:
engine.updateState(1);
Using an enum forces the user to stick with the explanatory label, so it is more legible.
There is one situation when static constance is preferred (rather that the code is legacy with tonne of dependency) and that is when the member of that value are not/may later not be finite.
Imagine if you may later add new state like Collected. The only way to do it with enum is to edit the original code which can be problem if the modification is done when there are already a lot of code manipulating it. Other than this, I personally see no reason why enum is not used.
Just my thought.
Readabiliy - When you use enums and do State.Idle, the reader immediately knows that you are talking about an idle state. Compare this with 4 or 5.
Type Safety - When use enum, even by mistake the user cannot pass a wrong value, as compiler will force him to use one of the pre-declared values in the enum. In case of simple integers, he could even pass -3274.
Maintainability - If you wanted to add a new state Waiting, then it would be very easy to add new state by adding a constant Waiting in your enum State without casuing any confusion.
The reasons from the spec, which Lajcik quotes, are explained in more detail in Josh Bloch's Effective Java, Item 30. If you have access to that book, I'd recommend perusing it. Java Enums are full-fledged classes which is why you get compile-time type safety. You can also give them behavior, giving you better encapsulation.
The former is common in code that started pre-1.5. Actually, another common idiom was to define your constants in an interface, because they didn't have any code.
Enums also give you a great deal of flexibility. Since Enums are essentially classes, you can augment them with useful methods (such as providing an internationalized resource string corresponding to a certain value in the enumeration, converting back and forth between instances of the enum type and other representations that may be required, etc.)

Is Java fully object-oriented? [duplicate]

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Java has primitive data types which doesn't derive from object like in Ruby. So can we consider Java as a 100% object oriented language? Another question: Why doesn't Java design primitive data types the object way?
When Java first appeared (versions 1.x) the JVM was really, really slow.
Not implementing primitives as first-class objects was a compromise they had taken for speed purposes, although I think in the long run it was a really bad decision.
"Object oriented" also means lots of things for lots of people.
You can have class-based OO (C++, Java, C#), or you can have prototype-based OO (Javascript, Lua).
100% object oriented doesn't mean much, really. Ruby also has problems that you'll encounter from time to time.
What bothers me about Java is that it doesn't provide the means to abstract ideas efficiently, to extend the language where it has problems. And whenever this issue was raised (see Guy Steele's "Growing a Language") the "oh noes, but what about Joe Sixpack?" argument is given. Even if you design a language that prevents shooting yourself in the foot, there's a difference between accidental complexity and real complexity (see No Silver Bullet) and mediocre developers will always find creative ways to shoot themselves.
For example Perl 5 is not object-oriented, but it is extensible enough that it allows Moose, an object system that allows very advanced techniques for dealing with the complexity of OO. And syntactic sugar is no problem.
No, because it has data types that are not objects (such as int and byte). I believe Smalltalk is truly object-oriented but I have only a little experience with that language (about two months worth some five years ago).
I've also heard claims from the Ruby crowd but I have zero experience with that language.
This is, of course, using the definition of "truly OO" meaning it only has objects and no other types. Others may not agree with this definition.
It appears, after a little research into Python (I had no idea about the name/object distinction despite having coded in it for a year or so - more fool me, I guess), that it may indeed be truly OO.
The following code works fine:
#!/usr/bin/python
i = 7
print id(i)
print type(i)
print i.__str__()
outputting:
6701648
<type 'int'>
7
so even the base integers are objects here.
To get to true 100% OO think Smalltalk for instance, where everything is an object, including the compiler itself, and even if statements: ifTrue: is a message sent to a Boolean with a block of code parameter.
The problem is that object-oriented is not really well defined and can mean a lot of things. This article explains the problem in more detail:
http://www.paulgraham.com/reesoo.html
Also, Alan Kay (the inventor of Smalltalk and author(?) of the term "object-oriented") famously said that he hadn't C++ in mind when thought about OOP. So I think this could apply to Java as well.
The language being fully OO (whatever that means) is desirable, because it means better orthogonality, which is a good thing. But given that Java is not very orthogonal anyway in other respects, the small bit of its OO incompleteness probably doesn't matter in practice.
Java is not 100% OO.
Java may going towards 99% OO (think of auto-boxing, Scala).
I would say Java is now 87% OO.
Why java doesn't design primitive data
types as object way ?
Back in the 90's there were Performance reasons and at the same time Java stays backward compatible. So they cannot take them out.
No, Java is not, since it has primitive data types, which are different from objects (they don't have methods, instance variables, etc.). Ruby, on the other hand, is completely OOP. Everything is an object. I can do this:
1.class
And it will return the class of 1 (Fixnum, which is basically a number). You can't do this in Java.
Java, for the reason you mentioned, having primitives, doesn't make it a purely object-oriented programming language. However, the enforcement of having every program be a class makes it very oriented toward object-oriented programming.
Ruby, as you mentioned, and happened to be the first language that came to my mind as well, is a language that does not have primitives, and all values are objects. This certainly does make it more object-oriented than Java. On the other hand, to my knowledge, there is no requirement that a piece of code must be associated with a class, as is the case with Java.
That said, Java does have objects that wrap around the primitives such as Integer, Boolean, Character and such. The reason for having primitives is probably the reason given in Peter's answer -- back when Java was introduced in the mid-90's, memory on systems were mostly in the double-digit megabytes, so having each and every value be an object was large overhead.
(Large, of course is relative. I can't remember the exact numbers, but an object overhead was around 50-100 bytes of memory. Definitely more than the minimum of several bytes required for primitive values)
Today, with many desktops with multiple gigabytes of memory, the overhead of objects are less of an issue.
"Why java doesn't design primitive data types as object way ?"
At Sun developer days, quite a few years ago I remember James Gosling answering this. He said that they'd liked to have totally abstracted away from primitives - to leave only standard objects, but then ran out of time and decided to ship with what they had. Very sad.
So can we consider java as 100% object
oriented language?
No.
Another question : Why java doesn't
design primitive data types as object
way?
Mainly for performance reasons, possibly also to be more familiar to people coming from C++.
One reason Java can't obviously do away with non-object primitives (int, etc.) is that it does not support native data members. Imagine:
class int extends object
{
// need some data member here. but what type?
public native int();
public native int plus(int x);
// several more non-mutating methods
};
On second thoughts, we know Java maintains internal data per object (locks, etc.). Maybe we could define class int with no data members, but with native methods that manipulate this internal data.
Remaining issues: Constants -- but these can be dealt with similarly to strings. Operators are just syntactical sugar and + and would be mapped do the plus method at compile time, although we need to be careful that int.plus(float) returns float as does float.plus(int), and so on.
Ultimately I think the justification for primitives is efficiency: the static analysis needed to determine that an int object can be treated purely as JVM integer value may have been considered too big a problem when the language was designed.
I'd say that full-OO languages are those which have their elements (classes, methods) accessible as objects to work with.
From this POV, Java is not fully OOP language, and JavaScript is (no matter it has primitives).
According to Concepts in Programming Languages book, there is something called Ingalls test, proposed by Dan Ingalls a leader of the Smalltalk group. That is:
Can you define a new kind of integer,
put your new integers into rectangles
(which are already part of the window
system), ask the system to blacken a
rectangle, and have everything work?
And again according to the book Smalltalk passes this test but C++ and Java do not. Unfortunately book is not available online but here are some supporting slides (slide 33 answers your question).
No. Javascript, for example, is.
What would those Integer and Long and Boolean classes be written in?
How would you write an ArrayList or HashMap without primitive arrays?
This is one of those questions that really only matters in an academic sense. Ruby is optimized to treat ints, longs, etc. as primitives whenever possible. Java just made this explicit. If Java had primitives be objects, there would be IntPrimitive, LongPrimitive, etc (by whatever name) classes. which would most likely be final without special methods (e.g. no IntPrimitive.factorial). Which would mean for most purposes they would be primitives.
Java clearly is not 100% OO. You can easily program it in a procedural style. Most people do. It's true that the libraries and containers tend not to be as forgiving of this paradigm.
Java is not fully object oriented. I would consider Smalltalk and Eiffel the most popular fully object oriented languages.

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