Bring out inputstream from inputstream - java

i need to bring out inputstream from inputstream , for example inputstream A is 1024 byte and i need to bring out inputstream B from A of Hundred and fiftieth byte to end , from certain offset to certain end . i search in google and stackoverflow ...Is there any solution available in java ??

You can use the method "skip" to skip the first 150 bytes.
Here is an example:
byte[] buf = {1,2,3,4,5,6,7,8,9};
InputStream is1 = new ByteArrayInputStream(buf);
long skip = is1.skip(5);
System.out.println(is1.read());

If you know that you have a FileInputStream, you can use FileChannel.position() to set where in the file that stream will read from.
FileInputStream in = new FileInputStream("whatever");
FileChannel channel = in.getChannel();
channel.position(10);
This will not work with other types of streams.

Related

Read a socket direclty from InputStream or from BufferedReader?

My goal is to read the n number of bytes from a Socket.
Is it better to directly read from the InputStream, or wrap it into a BufferedReader?
Throughout the net you find both approaches, but none states which to use when.
Socket socket;
is = socket.getInputStream();
BufferedReader br = new BufferedReader(new InputStreamReader(is));
char[] buffer = new char[CONTENT_LENGTH];
//what is better?
is.read(buffer);
br.read(buffer);
Since your goal is to "read the n number of bytes" there is little point creating a character Reader from your input as this might mean the nth byte is part way into a character - and assuming that the stream is character based.
Since JDK11 there is handy call for reading n bytes:
byte[] input = is.readNBytes(n);
If n is small and you repeat the above often, consider reading the stream using one of bis = new BufferedInputStream(is), in.transferTo(out) or len = read(byteArray) which may be more effective for longer streams.

What can be replaced by fileInputStream.available()?

When learning Java IO, I found that fileInputStream has an availabl() method, which can be equal to the file size when reading local files. So if you can directly know the size of the file, then in the case of the need to read the entire file, it is necessary to use BufferedInputStream to decorate it?
like this:
FileInputStream fileInputStream=new FileInputStream("F:\\test.txt");
byte[] data=new byte[fileInputStream.available()];
if (fileInputStream.read(data)!=-1) {
System.out.println(new String(data));
}
or
BufferedReader bufferedReader=new BufferedReader(new
FileReader("F:\\test.txt"));
StringBuilder stringBuilder=new StringBuilder();
for (String line;(line=bufferedReader.readLine())!=null;){
stringBuilder.append(line);
}
System.out.println(stringBuilder.toString());
or
BufferedInputStream bufferedInputStream=new BufferedInputStream(new FileInputStream("F:\\test.txt"));
byte[] data=new byte[bufferedInputStream.available()];
if (bufferedInputStream.read(data)!=-1) {
System.out.println(new String(data));
}
What are the pros and cons of these methods? Which one is better?
thx.
You are wrong about the meaning of available(). It returns the possible number of bytes you can read without blocking. From documentation:
Note that while some implementations of InputStream will return the total number of bytes in the stream, many will not. It is never correct to use the return value of this method to allocate a buffer intended to hold all data in this stream.
So, if you want convert stream to byte array you should use corresponding libraries, such as IOUtils:
byte[] out = IOUtils.toByteArray(stream);

BufferedInputStream read vs IOUtils toByteArray

I recently tried reading data from inputStream.
int length = getHeader("Content-Length");
byte[] buffer = new byte [length];
BufferedInputStream stream = new BufferedInputStream (servletRequest.getInputStream());
stream.read(buffer);
It was truncating my data somehow. When I tried following
buffer = IOUtils.toByteArray(servletRequest.getInputStream());
It worked perfectly.
Can anybody give me insights on what could be the issue ?
#Gaurav_Joshi
The BufferedInputStream constructor that takes one argument InputStream uses DEFAULT_BUFFER_SIZE, which could be less than the actual size of your input stream.
public BufferedInputStream(InputStream in) {
this(in, DEFAULT_BUFFER_SIZE);
}

Using InputStream and InputStreamReader at the same time in java

I made an InputStream Object from a file and a InputStreamReader from that.
InputStream ips = new FileInputStream("c:\\data\\input.txt");
InputStreamReader isr = new InputStreamReader(ips);
I will basically read data in the form of bytes to a buffer but when there comes a time when i should read in chars I will 'switch mode' and read with InputStreamReader
byte[] bbuffer = new byte[20];
char[] cbuffer = new char[20];
while(ips.read(buffer, 0, 20)!=-1){
doSomethingWithbBuffer(bbuffer);
// check every 20th byte and if it is 0 start reading as char
if(bbuffer[20] == 0){
while(isr.read(cbuffer, 0, 20)!=-1){
doSomethingWithcBuffer(cbuffer);
// check every 20th char if its # return to reading as byte
if(cbuffer[20] == '#'){
break;
}
}
}
}
is this a safe way to read files that have mixed char and byte data?
no, this is not safe. the InputStreamReader may read "too much" data from the underlying stream (it uses internal buffers) and corrupt your attempt to read from the underlying byte stream. You can use something like DataInputStream if you want to mix reading characters and bytes.
Alternately, just read the data as bytes and use the correct character encoding to convert those bytes to characters/Strings.

Sending big file using FileInputStream/ObjectOutputStream

I need help on my homework, any help will be much appreciated. I can send small files without a problem. But when i try to send let’s say a 1GB file byte array sends OutOfMemoryError so i need a better solution to send file from server to client. How can i improve this code and send big files, please help me.
Server Code:
FileInputStream fis = new FileInputStream(file);
byte[] fileByte = new byte[fis.available()]; //This causes the problem.
bytesRead = fis.read(fileByte);
oos = new ObjectOutputStream(sock.getOutputStream());
oos.writeObject(fileByte);
Client Code:
ois = new ObjectInputStream(sock.getInputStream());
byte[] file = (byte[]) ois.readObject();
fos = new FileOutputStream(file);
fos.write(file);
Don't read the whole file into memory, use a small buffer and write while you are reading the file:
BufferedOutputStream bos = new BufferedOutputStream(sock.getOutputStream())
File file = new File("asd");
FileInputStream fis = new FileInputStream(file);
BufferedInputStream bis = new BufferedInputStream(fis);
byte[] buffer = new byte[1024*1024*10];
int n = -1;
while((n = bis.read(buffer))!=-1) {
bos.write(buffer,0,n):
}
Use Buffered* to optimize the writing and reading from Streams
Just split the array to smaller chunks so that you don't need to allocate any big array.
For example you could split the array into 16Kb chunks, eg new byte[16384] and send them one by one. On the receiving side you would have to wait until a chunk can be fully read and then store them somewhere and start with next chunk.
But if you are not able to allocate a whole array of the size you need on server side you won't be able to store all the data that you are going to receive anyway.
You could also compress the data before sending it to save bandwidth (and time), take a look at ZipOutputStream and ZipInputStream.
Here's how I solved it:
Client Code:
bis=new BufferedInputStream(sock.getInputStream());
fos = new FileOutputStream(file);
int n;
byte[] buffer = new byte[8192];
while ((n = bis.read(buffer)) > 0){
fos.write(buffer, 0, n);}
Server Code:
bos= new BufferedOutputStream(sock.getOutputStream());
FileInputStream fis = new FileInputStream(file);
BufferedInputStream bis = new BufferedInputStream(fis);
int n=-1;
byte[] buffer = new byte[8192];
while((n = bis.read(buffer))>-1)
bos.write(buffer,0,n);
Depending on whether or not you have to write the code yourself, there are existing libraries which solve this problem, e.g. rmiio. If you are not using RMI, just plain java serialization, you can use the DirectRemoteInputStream, which is kind of like a Serializable InputStream. (this library also has support for things like auto-magically compressing the data).
Actually, if you are only sending file data, you would be better off ditching the Object streams and use DataInput/DataOutput streams. first write an integer indicating the file length, then copy the bytes directly to the stream. on the receiving side, read the integer file length, then read exactly that many bytes.
when you copy the data between streams, use a small, fixed size byte[] to move chunks of data between the input and output streams in a loop. there are numerous examples of how to do this correctly available online (e.g. #ErikFWinter's answer).

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