Infinite loop in a JPanel - java

I want to program a simple Snake.
Therefore I have programmed a custom JPanel, which can hold a Scene.
A Scene just draws something, and you can thread it with the public void run() method, so it implements Runnable.
Now, when I initialise the Scene, I create a Thread of the instance.
if (this.getThread() == null) {
Thread sceneThread = new Thread(this);
this.setThread(sceneThread);
this.getThread().run();
} else {
System.err.println("Scene is already running");
}
And the scene finally begins to be executed in a separate thread:
// Run thread
public void run () {
try {
while (true) {
this.update();
this.getGamePanel().sceneShouldRepaint();
Thread.sleep(this.getFps());
}
}
catch (Exception e) {
System.err.println(e);
}
}
Somehow this is blocking the windows thread.
It does not appear anymore.
Can anyone tell me why?

You are not starting the thread but directly invoke its run method, thus you are blocking the event thread itself in an endless loop - try starting it by calling start() instead.
Plus be sure to read about multithreading in Swing applications as pointed out by Qwerky.

Related

Continue executing a thread while another thread is running in java

tl, dr;
I have a GUI thread that creates an object of another class (the seconds class has implemented Runnable, but here we don't execute the run() method, instead, we call a normal method) and calls a method. In that method, the first thread (current thread) is called again (to show sth on the LCD), then sends some data to the Internet, and waits 3 seconds for the server response. The problem is that the information is printed after 3 seconds. I know about the stack and program counter, but I wonder if there is another option that I can do my job.
I have the main method, which runs 3 threads (for short, I just write the requisite code. Tell me to add more, if needed):
public static void main(String[] args) throws UnknownHostException, InterruptedException {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
GUI.getInstance().setVisible(true); //GUI is singleton, using swing and JFrame
} catch (Exception e) {
e.printStackTrace();
}
}
});
MQTTConnection.getInstance().tryToConnect(); //It's the connection class, which has a thread (the thread is handled by a library that keeps the connection alive. I have no threads there) and is a singleton too.
Thread t1 = new Thread(new SendDataThread()); //A thread which sends some data every 20 seconds.
t1.start();
}
And in SendDataThread, I have a function that creates some random data and sends them (using the MQTTConnection class).
This is the SendDataThread:
public class SendDataThread implements Runnable {
public void sendLog() {
boolean serverOnline = false;
StringBuilder data = new StringBuilder();
data.append(createData());
GUI.getInstance().printNeutral(data.toString()); //Prints BLACK on a `JTextPane`
if(MQTTConnection.getInstance().publishLog(MQTTConnection.getInstance().MQTT_PUBLISH_ESP_SEND_LOG, data.toString())) //This line has a 3 second timeout. If the server doesn't respond, it will return false. I've added the 3 seconds timeout too. Please continue reading.
serverOnline = true;
if(serverOnline)
GUI.getInstance().printOK("Server Submitted"); //Prints in GREEN
else
GUI.getInstance().printProblem("Check your connection!"); //Prints in RED
GUI.getInstance().printNeutral("-------------------------------------------------");
}
#Override
public void run() {
while(true) {
sendLog();
try {
Thread.sleep(20000); //sleeps 20 about seconds
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
//.....
}
And this is the 3 seconds timeout method, in MQTTConnection:
boolean publishLog(String topic, String data){
mqtt_responds = false;
publish(topic, data);
System.out.println("MQTT is connected");
long lastTime = System.currentTimeMillis();
while(System.currentTimeMillis() - lastTime < callback_timeout) {
if(mqtt_responds){
mqtt_responds = false;
System.out.println("Server submitted");
return true;
}
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("Timeout");
return false;
}
Till now, everything work right. The problem starts where I have a button in the GUI class, which the user can manually send random logs:
JButton sendLogBtn = new JButton("Send Log");
sendLogBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
SendDataThread sdt = new SendDataThread();
sdt.sendLog();
}
});
sendLogBtn.setBounds(10, 331, 89, 23);
panel.add(sendLogBtn);
This button creates an object of SendDataThread and calls the sendLog() method. The issue happens here: after sendLog() is called, sendLog(), calls this GUI thread again:
--> GUI.getInstance().printNeutral(data.toString()); //Prints BLACK on a `JTextPane`
But the log is printed after 3 seconds (After the sendLog() method has finished working, the timeout!)
How can I fix this?
In the button's actionPerformed you are calling sendLog. sendLog does exactly what you said, ie reports some logs and waits about 3 seconds (assuming callback_timeout is about equal to 3000).
To fix this, you need to make sure that the 3sec blocking is not on the EDT and also to make sure that the logs are instead posted on the EDT.
As a quick workaround you can do:
sendLogBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
new Thread(() -> new SendDataThread().sendLog()).start();
}
});
and then, as always, post your logs in the EDT like for example:
SwingUtilities.invokeLater(() -> GUI.getInstance().printNeutral(...));
AND
SwingUtilities.invokeLater(() -> GUI.getInstance().printProblem(...));
AND
SwingUtilities.invokeLater(() -> GUI.getInstance().printOk(...));
As for the question in your comment, I don't really understand what you are asking, but I should say that (as far as I know) the EDT is a Thread where all the Swing code is (and should be) posted on for execution. This way the Swing code does not have to be synchronized, because all GUI related stuff is executed sequentially (on the EDT). AWT for example was not intended to be single threaded as far as I know. Swing is however single threaded.

Thread Runnable - stop and resume

Hello i'm new in Android(Java), and i have a problem with the use of thread
I define e new Thread timed (every 5 seconds) inside a class of my android Project.
The "mContinueThread" variable is used to cicle every 5 seconds
r = new Runnable() {
public void run() {
while (mContinueThread) {
try {
Thread.sleep(MILLISEC_BEFORE_RELOAD);
mHandler.sendEmptyMessage(GET_TRACKING);
}
catch (Exception e)
{
}
}
}
};
t = new Thread(r);
In the CLass there is a method StartTrack() that starts with Thread
public void StartTrack()
{
mContinueThread=true;
if (!mThreadIsStarted)
{
mThreadIsStarted=true;
t.start();
}
else
{
}
}
and there is also a method Logout that stop the thread, using the "mContinueThread" variable:
public void LogOut()
{
//STOP THREAD
mContinueThread=false;
....
}
If in the class Logout() method is executed the thread is stopped, but if the StartTrack() method is called again I don't know how to restart the execution of the thread.
Can you Help Me?
You can use AsyncTask in Android. This will get rid of the burden of managing the threads manually. Please visit http://developer.android.com/reference/android/os/AsyncTask.html
You cannot re-start a thread. Once thread is finished execution it will reach the DEAD state. And whatever is DEAD cannot be brought back to life again, neither in real world nor in JAVA world.
You have no way to restart a thread as long as it exited. You can just start a new start.
I solved so:
In my class I just define the Runnable object, but not the new Thread.
In the StartTrack method(), if the thread has not yet been instantiated, I create and start
public void StartTrack()
{
mContinueThread=true;
if (!mThreadIsStarted)
{
mThreadIsStarted=true;
t = new Thread(r);
t.start();
}
}
In the "LogOut()" method, if Thread is started, I Stop It, and I set It to Null.
In this way, at the next call of "StartTrack()" method, I can recreate it again
public void LogOut()
{
mContinueThread=false;
if (mThreadIsStarted)
{
//THREAD STOP
mContinueThread=false;
mThreadIsStarted=false;
//THREAD TO NULL
t=null;
}
...
}
I suggest it's better to use something like Timer instead of thread.
http://developer.android.com/reference/java/util/Timer.html
Then you can do cancel() if you want to stop execution of your task
and resume it by scheduling new one.

How do i stop a thread in java [duplicate]

This question already has answers here:
How to stop a java thread gracefully?
(6 answers)
Closed 9 years ago.
I create a thread in Java inside a button to print a simple message but I cannot stop it.
Thread a = new Thread();
a.start();
while(true){
try{
Thread.sleep(2000);
System.out.println("code");
}catch(Exception e){
}
}
when I click on it, itvstarts to print the code, but it seems to be blocked (the button). I would like to know. how can I stop the thread? And if I stop it, would be the button available again?.
I´m using netbeans 7.3, thanks.
while(true){
}
starts an infinite loop due to which all the other operations are blocked.
Remove that
Use interrupt(). Then handle the InterruptedException
The thread you are starting is not doing anything. It starts when you call a.start() and instantly terminates, because there is no code for this thread to run. Following this, the same thread that started the new one, and that is processing the click event, enters an infinite loop, so your user interface is completely blocked.
You need to give some code for the new thread to execute. To do so, you either pass the thread a Runnable or you override the thread's run() method. For example, to give it a Runnable containing the loop that prints every 2 seconds, you could do:
final Thread a = new Thread(new Runnable() {
#Override public void run() {
while (true) {
try {
Thread.sleep(2000);
System.out.println("code");
} catch (InterruptedException e) {
break;
}
}
}
};
a.start();
After that, if you ever want to stop that thread, you'd need to save a reference to the thread a in a field or something, and then call a.interrupt(). This will cause sleep to throw an InterruptedException, which will be caught and will execute break, which terminates the infinite loop and allows the thread to reach the end of the run method, which terminates the thread.
For example:
private Thread a = null;
... click handler on start button ... {
if (a == null) {
a = new Thread(new Runnable() {
#Override public void run() {
while (true) {
try {
Thread.sleep(2000);
System.out.println("code");
} catch (InterruptedException e) {
break;
}
}
}
};
a.start();
}
}
... click handler on "stop" button ... {
if (a != null) {
a.interrupt();
a = null;
}
}
You do not stop a thread in Java, you send an interrupt() signal.
The Thread may, or may no catch the signal. If it is waiting, or sleeping or joining (wait(), sleep() or join()) has been called on it), an InterruptedException will be raised.
The Thread (in its while loop) can test whether it has been interrupted by calling the isInterrupted() method and then decide to commit suicide (e.g. exit the loop).

Returning/Stopping the execution of a function on a keypress in Java

I have a certain function in my program that I want to stop on the press of a key. I have a native keyboard hook set up for that purpose. Right now, I call System.exit(0) when that key is detected. However, I don't want to exit the program, just stop that operation and return to where it was called. An example is given below.
public class Main {
public static void main(String[] args) {
System.out.println("Calling function that can be stopped with CTRL+C");
foo(); // Should return when CTRL+C is pressed
System.out.println("Function has returned");
}
}
I've tried putting the call to foo() in a thread so I could call Thread.interrupt() but I want the function call to be blocking, not non-blocking. Also there are blocking IO calls in foo() so I'd rather not deal with interrupts unless it's necessary, because I'd have to deal with ClosedByInterruptException exceptions and that has caused problems before.
Also the body of foo() is very long and has many function calls inside it, so writing if (stop == true) return; in the function is not an option.
Is there a better way to do this than making a blocking thread? If so, how? If not, how would I make a blocking thread?
How about this?
// Create and start the thread
MyThread thread = new MyThread();
thread.start();
while (true) {
// Do work
// Pause the thread
synchronized (thread) {
thread.pleaseWait = true;
}
// Do work
// Resume the thread
synchronized (thread) {
thread.pleaseWait = false;
thread.notify();
}
// Do work
}
class MyThread extends Thread {
boolean pleaseWait = false;
// This method is called when the thread runs
public void run() {
while (true) {
// Do work
// Check if should wait
synchronized (this) {
while (pleaseWait) {
try {
wait();
} catch (Exception e) {
}
}
}
// Do work
}
}
}
(taken from http://www.exampledepot.com/egs/java.lang/PauseThread.html not my own work)

Waiting for a Runnable to complete before running another Runnable

I have an Android app with a main tab activity, and several activities within the individual tabs. In my main activity's onCreate(), I have a runnable that creates a list, and in the individual activities, I make use of this list.
In the individual activities's onCreate(), I also have Runnables that operate on the list. However, I need these Runnables to only run when the main tab activity's Runnable completes creating the list, otherwise I'd get a null list. I'm trying to find an elegant way of doing this. Right now, in my main activity's Runnable, I'm setting a global boolean variable isDone, and in my individual activity's Runnable, I'm waiting for isDone to be set via a while loop. This works, but probably isn't the best way of doing so.
Any thoughts?
Thanks.
Edit:
I'm trying the following code out, but I'm getting runtime errors:
In my MainActivity's Runnable:
mainRunnable = new Runnable() {
public void run() {
try {
generateList();
synchronized(this) {
listDone = true;
notifyAll();
}
} catch (Exception e) {
Log.e("BACKGROUND_PROC", e.getMessage());
}
}
};
Thread thread = new Thread(null, mainRunnable, "Background");
thread.start();
In my OtherActivity's Runnable:
otherRunnable = new Runnable() {
public void run() {
synchronized(MainActivity.mainRunnable) {
if (!MainActivity.getListDone()) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
}
};
Thread thread = new Thread(null, otherRunnable, "Background");
thread.start();
The mainRunnable seems to run completely, but the otherRunnable seems to cause the app to crash. I get the following error message:
01-10 15:41:25.543: E/WindowManager(7074): Activity com.myapp.MainActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView#40539850 that was originally added here
01-10 15:41:25.543: E/WindowManager(7074): android.view.WindowLeaked: Activity com.myapp.MainActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView#40539850 that was originally added here
You can use the wait and notify methods.
To do this, there needs to be some globally accessible object whose lock isn't used by anything else in the program at this point in time. I'm assuming that the list-creating Runnable itself can play this role.
So you could add something like this to the list-creating Runnable class:
private boolean listsDone = false;
boolean getListsDone() {
return listsDone;
}
And something like this to its run() method, immediately after it's done creating the lists:
synchronized (this) {
listsDone = true;
notifyAll();
}
And something like this to the other Runnables' run() methods, at the point where they need to wait:
synchronized (listCreatingRunnableObject) {
if (!listCreatingRunnableObject.getListsDone()) {
try {
listCreatingRunnableObject.wait();
} catch (InterruptedException e) {
// handle it somehow
}
}
}
Update: To clarify, both synchronized blocks need to be synchronized over the same object, and you have to call wait() and notifyAll() on that object. If the object is the Runnable, then it can be implicit for the first one (as in the above code), but if it's the activity, you need to explicitly use the activity object in both cases.
You can use a Queue like this:
public class RunQueue implemements Runnable
{
private List<Runnable> list = new ArrayList<Runnable>();
public void queue(Runnable task)
{
list.add(task);
}
public void run()
{
while(list.size() > 0)
{
Runnable task = list.get(0);
list.remove(0);
task.run();
}
}
}
This allows you to use one thread rather than multiple threads. And you can maintain all your existing "Runnable" objects while simultaneously cleaning up any code they have for waits and joins.
Set up a CountDownLatch with a value of 1 in the main thread, then have the dependent threads wait on it. When the main thread is done, you Count Down the latch to 0 and the waiters will start right up.
An active wait using a while loop is not a good idea at all. The simplest thing would be for the first Runnable to just fire up the rest of them as its last step. If that can't be made to work for some reason, take a look at posting a message to a Handler.
Is there a reason you are using Runnables and not Threads? If you use Threads, you can use the various thread communication primitives which exist for this exact reason (wait() and join() in particular).
I have created a helper method that contains all the boilerplate code for posting a runnable and waiting until it finishes running.
The logic is similar to what #Taymon describes, but the implementation is more general.
Check it out:
https://gist.github.com/Petrakeas/ce745536d8cbae0f0761
Maybe you can refer to Looper in Android. Simply, a thead keep running task from queue in a while loop.

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