Waiting for a Runnable to complete before running another Runnable - java

I have an Android app with a main tab activity, and several activities within the individual tabs. In my main activity's onCreate(), I have a runnable that creates a list, and in the individual activities, I make use of this list.
In the individual activities's onCreate(), I also have Runnables that operate on the list. However, I need these Runnables to only run when the main tab activity's Runnable completes creating the list, otherwise I'd get a null list. I'm trying to find an elegant way of doing this. Right now, in my main activity's Runnable, I'm setting a global boolean variable isDone, and in my individual activity's Runnable, I'm waiting for isDone to be set via a while loop. This works, but probably isn't the best way of doing so.
Any thoughts?
Thanks.
Edit:
I'm trying the following code out, but I'm getting runtime errors:
In my MainActivity's Runnable:
mainRunnable = new Runnable() {
public void run() {
try {
generateList();
synchronized(this) {
listDone = true;
notifyAll();
}
} catch (Exception e) {
Log.e("BACKGROUND_PROC", e.getMessage());
}
}
};
Thread thread = new Thread(null, mainRunnable, "Background");
thread.start();
In my OtherActivity's Runnable:
otherRunnable = new Runnable() {
public void run() {
synchronized(MainActivity.mainRunnable) {
if (!MainActivity.getListDone()) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
}
};
Thread thread = new Thread(null, otherRunnable, "Background");
thread.start();
The mainRunnable seems to run completely, but the otherRunnable seems to cause the app to crash. I get the following error message:
01-10 15:41:25.543: E/WindowManager(7074): Activity com.myapp.MainActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView#40539850 that was originally added here
01-10 15:41:25.543: E/WindowManager(7074): android.view.WindowLeaked: Activity com.myapp.MainActivity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView#40539850 that was originally added here

You can use the wait and notify methods.
To do this, there needs to be some globally accessible object whose lock isn't used by anything else in the program at this point in time. I'm assuming that the list-creating Runnable itself can play this role.
So you could add something like this to the list-creating Runnable class:
private boolean listsDone = false;
boolean getListsDone() {
return listsDone;
}
And something like this to its run() method, immediately after it's done creating the lists:
synchronized (this) {
listsDone = true;
notifyAll();
}
And something like this to the other Runnables' run() methods, at the point where they need to wait:
synchronized (listCreatingRunnableObject) {
if (!listCreatingRunnableObject.getListsDone()) {
try {
listCreatingRunnableObject.wait();
} catch (InterruptedException e) {
// handle it somehow
}
}
}
Update: To clarify, both synchronized blocks need to be synchronized over the same object, and you have to call wait() and notifyAll() on that object. If the object is the Runnable, then it can be implicit for the first one (as in the above code), but if it's the activity, you need to explicitly use the activity object in both cases.

You can use a Queue like this:
public class RunQueue implemements Runnable
{
private List<Runnable> list = new ArrayList<Runnable>();
public void queue(Runnable task)
{
list.add(task);
}
public void run()
{
while(list.size() > 0)
{
Runnable task = list.get(0);
list.remove(0);
task.run();
}
}
}
This allows you to use one thread rather than multiple threads. And you can maintain all your existing "Runnable" objects while simultaneously cleaning up any code they have for waits and joins.

Set up a CountDownLatch with a value of 1 in the main thread, then have the dependent threads wait on it. When the main thread is done, you Count Down the latch to 0 and the waiters will start right up.

An active wait using a while loop is not a good idea at all. The simplest thing would be for the first Runnable to just fire up the rest of them as its last step. If that can't be made to work for some reason, take a look at posting a message to a Handler.

Is there a reason you are using Runnables and not Threads? If you use Threads, you can use the various thread communication primitives which exist for this exact reason (wait() and join() in particular).

I have created a helper method that contains all the boilerplate code for posting a runnable and waiting until it finishes running.
The logic is similar to what #Taymon describes, but the implementation is more general.
Check it out:
https://gist.github.com/Petrakeas/ce745536d8cbae0f0761

Maybe you can refer to Looper in Android. Simply, a thead keep running task from queue in a while loop.

Related

Best practice for Threads manipullation and Thread destroy?

I am using Threads (still..) for many stuff right now. I found many methods of thread that I would most likely use marked as deprecated.
Is there any chance to pause/resume thread with some triggers? Most people say to use wait.. but if I don't know the time ? I have some events that can happen after 5 minutes or after 2 hours...
Also .. another thing.
If I have a Thread .. it has an run() method. Now the Thread is started , run does what it has to do and then the Thread dies. Like forever ? The stuff from run() method is done so the Thread is ready to be taken out by garbage collector or is it just in some phase of disabled but still existing ?
Now you have a run method like that :
public void run(){
while(running){
//do stuff...
}
}
If I switch the running to false, run method loops and stops because there is nothing more to do . Does this thread also die ? Can I for example say after some time I want to rerun this thread, so I just set the running to true again and call the run method, or do I have to recreate the Thread once again ?
A Thread can only "live" once. When you create a Thread, you specify a Runnable instance as a target (if you don't, the thread targets itself—it implements Runnable and its default run() method does nothing). In either case, when the thread completes the run() method of its target Runnable, the thread dies.
In the example posed in the question, setting running to true after the run() method has returned will do nothing; the Thread can't be restarted after dying.
If you want to pause a thread, and reuse it later, there are a number of mechanisms. The most primitive is wait() and notify(). Rather than waiting for a specified period of time, you wait until a condition changes, like this:
abstract class Pausable implements Runnable {
private final Object lock = new Object();
private boolean pause = false;
abstract void doSomething();
#Override
public void run() {
while (cantering()) doSomething();
}
private boolean cantering() {
synchronized (lock) {
while (pause) {
try { lock.wait(); }
catch (InterruptedException ex) {
Thread.currentThread().interrupt();
return false;
}
}
}
return true;
}
final void whoa() {
synchronized(lock) {
pause = true;
}
}
final void giddyup() {
synchronized(lock) {
pause = false;
lock.notify();
}
}
}
That's a lot of code, and it's fragile. I've been writing Java for 20 years and I'm not sure I got it right. That's why you should use the right tool from java.util.concurrency. For example, if you are waking up the thread to process a message, use a BlockingQueue, and let the consuming thread wait for messages to arrive on the queue. If you have tasks you want to perform asynchronously in response to some event, create an ExecutorService and submit the tasks. Even if you do want to use something like wait()/notify(), the concurrency package's Condition class gives you a lot more control over locking than intrinsic locks offer.
Can I [...] and call the run method?
If you have a Thread t = ...;, and you write a call to t.run(), you probably are making a mistake.
A Thread is not a thread. A thread is a path of execution through your code. A Thread is an object with methods that can be used to create a new thread and manage its life-cycle.
You create the new thread by calling t.start().
Remember this mantra:
The start() method is the method that the library provides for your code to call when you want to start a new thread.
The run() method is the method that your code provides for the library to call in the new thread.

Running Threads and Controlling Them

I need help figuring out how to code this problem I am running into.
I'm creating an elevator simulator. I want to run each Elevator object in separate individual threads. I want to control them with my ElevatorController object. I am imagining the Elevator threads sitting in IDLE and then switching to UP or DOWN when the ElevatorController tells it to.
I have created the Elevators and put them into an ArrayList that is stored in the Building object.
What do I do next? My objective is to make elevator1 go to Floor 11. While elevator1 is moving I need to tell elevator2 to go to Floor 14. As elevator2 is moving to Floor 14, I need to tell it to go to Floor 13 first.
I'm unsure how I am supposed to create these threads and still have a reference to the elevator objects in these threads, so I can tell them the new destination.
I'm new to multithreading.
Define each thread as a field in your building so you can access it later. I would do something like:
public class ElevatorThread extends Thread {
public void run() {
while(!this.interrupted()) {
synchronized(this) {
try {
this.wait();
} catch (InterruptedException e) {
return;
}
}
elevatorThreadRunnable.run();
}
}
Runnable elevatorThreadRunnable;
public void setRunnable(Runnable runnable) {
elevatorThreadRunnable = runnable;
synchronized (this) {
this.notify();
}
}
}
If we define the ElevatorThreads as an array it gets even easier. We can simply:
building.elevatorThreads[0].setRunnable(new Runnable() {
public void run() {
...
}
});
Where:
//I belong in the Building constructor!
Thread[] elevatorThreads = {
new ElevatorThread(),
new ElevatorThread(),
new ElevatorThread()
//number of elevators in building
/*
this could be simplified to a method that takes the number of threads as an int
and returns an inflated array, but that is outside the context of this answer
*/
};
If we do this, our Runnable is ran in the elevator thread of your choosing. The thread will also idle like you requested, until a new Runnable is set.
To kill a thread, we call ElevatorThread.interrupt();, this will cause the thread to stop wait()ing if it is, and then break out of our execution loop; killing the thread.

How to use Runnable.wait() in AsyncTask? Why does the AsyncTask NOT wait...?

I am using AsyncTask to run a background operation. Of course switching to another thread while already working in a background thread does not make a lot of sense in general, except the other thread is the UI thread. This what I would like to to: While the task is running I need to "access" the UI, e.g. to show a dialog to ask the user how to proceed.
run the background task
stop the task at some point to get user feedback
switch to the UI thread to show dialog and ask for input
switch back to background task and continue work
How can this be done? I thought I could use Runnable with myActivity.runOnUiThread(runnable) but this does not work:
private void copyFiles() {
CopyTask copyTask = new CopyTask(this);
copyTask.execute();
}
// CustomAsyncTask is a AsyncTask subclass that takes a reference to the current
// activity as parameter
private class CopyTask extends CustomAsyncTask<Void, Void, Void> {
private doCopy;
#Override
protected Boolean doInBackground(Void... params) {
// Custom code, e.g. copy files from A to B and check for conflict
for (File file : allFiles) {
doCopy = true;
if (isConflict(file)) {
// Stop current thread and ask for user feedback on UI Thread
Runnable uiRunnable = new Runnable() {
public void run() {
// Pos 1. --> Execute custom code, e.g. use AlertDialog to ask user if file should be replaced...
doCopy = false;
synchronized (this) {
this.notify();
}
}
});
synchronized(uiRunnable) {
// Execute code on UI thread
activity.runOnUiThread(uiRunnable);
// Wait until runnable finished
try {
uiRunnable.wait();
}
catch (InterruptedException e ) {
e.printStackTrace();
}
}
}
// Pos 2. --> Continue work
if (doCopy)
copyFromAToB(File);
}
return null;
}
}
Within doInBackground() (--> in a background thread) the AsyncTask calls activity.runOnUiThread(uiRunnable). Next uiRunnable.wait() is called. Regarding to the docu wait() should do the following:
Causes the calling thread to wait until another thread calls the
notify() or notifyAll() method of this object.
Thus the background thread should wait to continue its work until this.notify() (== uiRunnable.notifiy()) is called on another thread (= the UI thread), shouldn't it?
Well, id does not wait! After calling uiRunnable.wait() the background thread immediately continues by jumping to if (doCopy).... It seems that the background thread and the main thread are executed in parallel (not surprising since this is what thread do...) and thus its a race condition whether doCopy = false on the UI thread or if (doCopy) on the background thread is reached first.
How is this possible? Why doesn't wait() works as described? Or am I getting something wrong?
Thank you very much!
EDIT:
To avoid missunderstandings: Of course I know the lifecycle methodes of AsyncTask but as far as I understand them, they are not what I am looking for (see my reply to the comment blow).
Interrupting the AsyncTask as soon as a UI interaction is necessary, query the UI and start a new AsyncTask would be possible of course. However this would result in code which is very hard to read/understand/maintain.
As I understand the docu of wait() everything should work fine here. Primary question is not how to do UI interaction during the lifecycle of an AsyncTask but why wait()does not work as expected.
The Basics
When you start an AsyncTask first the onPreExecute() method runs on the UI thread. You can override this method to make changes to the UI prior to the doInBackground() method running.
After the doInBackground() method finishes, the onPostExecute() method runs on the UI thread, so you can use this to make changes to the UI from here. If you need to make regular changes to the UI Thread during the doInBackground() method you override the onProgressUpdate() method which runs on the UI Thread, and then call it from within doInBackground(), which will allow you to periodically update the UI.
You could use something like the following;
private class DoStuffTask extends AsyncTask {
#Override
protected void doInBackground(Object... args) {
// Do stuff
onProgressUpdate(x);
// Do more stuff
}
#Override
protected void onProgressUpdate(Object... args) {
// Update your UI here
}
}
Now if this doesn't quite do it and you want the AsyncTask to wait for input during the doInBackground() method it is probably worth considering using multiple AsyncTasks instead. You can then finish each AsyncTask, ask for input, and then start a new AsyncTask to continue working.
Given that AlertDialog instances are asynchronous, this is probably the preferred solution because you can start the next AsyncTask from the AlertDialog itself.
Using wait() in an AsyncTask
If you would prefer to use a single AsyncTask you can use wait from within your AsyncTask to prevent execution continuing until some condition is met. Instead of using a new Runnable we are just using two threads in this instance, the thread running doInBackground() and the main thread, and we are synchronizing on the AsycTask itself.
Example below;
public class TestTask extends AsyncTask{
private boolean notified;
private Promptable p;
public interface Promptable { public abstract void prompt(); }
public TestTask(Promptable p){
this.p = p;
}
#Override
protected Object doInBackground(Object... arg0) {
Log.d("First", "First");
onProgressUpdate(null);
synchronized(this){
while(!notified){
try{
this.wait();
}
catch(InterruptedException e){ }
}
}
Log.d("Second", "Second");
return null;
}
#Override
protected void onProgressUpdate(Object... args){
synchronized(this){
notified = true;
p.prompt();
this.notify();
}
}
}
In the example above, assume that your Activity is parsed into the AsyncTask's constructor, and that it implements an interface we create called Promptable. You'll notice that even though we're calling wait() we are putting it in a while loop. If we didn't do this, and somehow notify() got called before wait() then your thread would lock up indefinitely. Also, you can't depend on the fact that your thread will wait forever, so the while loop ensures that it doesn't continue until notify is called.
I hope this helps.

Calling wait() after posting a runnable to UI thread until completion

I'm actually in need of waiting for the ui thread to execute a runnable before my application thread can continue. Is the wait()/notify() way a proper way to do it or is there something better for this? What I'm actually doing looks like this:
public void showVideoView() {
try {
final AtomicBoolean done = new AtomicBoolean(false);
final Runnable task = new Runnable() {
#Override
public void run() {
synchronized(this) {
mStartupCurtain.setVisibility(View.GONE);
mVideoView.setVisibility(View.VISIBLE);
mWebView.loadUrl("about:blank");
mWebView.setVisibility(View.GONE);
done.set(true);
notify();
}
}
};
mUiHandler.post(task);
synchronized(task) {
while(!done.get()) {
task.wait();
}
Log.d(TAG, "showVideoView done!");
}
} catch (InterruptedException e) {
Log.e(TAG, "Thread got interrupted while waiting for posted runnable to finish its task");
}
}
Also when I do this I have to be sure that the thread is not the one of the UI, which happens when I start calling methods from a listener method coming from an interface like MediaPlayer.OnCompletionListener.
What do you think?
Looks fine to me.
The "done" variable could be a regular Boolean instead of AtomicBoolean since you definitively get/set it's value within the lock. I like that you check the value of "done" prior to calling wait - since it is quite possible the task will have been completed before you ever enter the lock in the worker thread. If you had not done that, the wait() call would go indefinitely since the notify() had already happened.
There is one edge case to consider that may or may not be applicable to your design. What happens if the UI thread is attempting to exit (i.e. app exit) when the worker thread is still stuck waiting for the task to complete? Another variation is when the worker thread is waiting on the task to complete, but the UI thread is waiting on the worker thread to exit. The latter could be solved with another Boolean variable by which the UI thread signals the worker thread to exit. These issues may or may not be relevant - depending on how the UI is managing the thread to begin with.
Use AsyncTask!
AsyncTask enables proper and easy use of the UI thread. This class
allows to perform background operations and publish results on the UI
thread without having to manipulate threads and/or handlers.
http://developer.android.com/reference/android/os/AsyncTask.html
Function:
public static void postOnUI(Runnable runnable,boolean wait) {
if (Looper.getMainLooper().getThread() == Thread.currentThread()) {
// Is on UI thread.
runnable.run();
return;
}
Handler uiHandler = new Handler(Looper.getMainLooper());
AtomicBoolean done = new AtomicBoolean(false);
uiHandler.post(() -> {
runnable.run();
done.set(true);
});
if (wait) {
while (!done.get()) {
try {
Thread.sleep(20);
} catch (InterruptedException e) {
}
}
}
}
Usage Example:
Utils.postOnUI(headerView::updateUI,true);

Thread Runnable - stop and resume

Hello i'm new in Android(Java), and i have a problem with the use of thread
I define e new Thread timed (every 5 seconds) inside a class of my android Project.
The "mContinueThread" variable is used to cicle every 5 seconds
r = new Runnable() {
public void run() {
while (mContinueThread) {
try {
Thread.sleep(MILLISEC_BEFORE_RELOAD);
mHandler.sendEmptyMessage(GET_TRACKING);
}
catch (Exception e)
{
}
}
}
};
t = new Thread(r);
In the CLass there is a method StartTrack() that starts with Thread
public void StartTrack()
{
mContinueThread=true;
if (!mThreadIsStarted)
{
mThreadIsStarted=true;
t.start();
}
else
{
}
}
and there is also a method Logout that stop the thread, using the "mContinueThread" variable:
public void LogOut()
{
//STOP THREAD
mContinueThread=false;
....
}
If in the class Logout() method is executed the thread is stopped, but if the StartTrack() method is called again I don't know how to restart the execution of the thread.
Can you Help Me?
You can use AsyncTask in Android. This will get rid of the burden of managing the threads manually. Please visit http://developer.android.com/reference/android/os/AsyncTask.html
You cannot re-start a thread. Once thread is finished execution it will reach the DEAD state. And whatever is DEAD cannot be brought back to life again, neither in real world nor in JAVA world.
You have no way to restart a thread as long as it exited. You can just start a new start.
I solved so:
In my class I just define the Runnable object, but not the new Thread.
In the StartTrack method(), if the thread has not yet been instantiated, I create and start
public void StartTrack()
{
mContinueThread=true;
if (!mThreadIsStarted)
{
mThreadIsStarted=true;
t = new Thread(r);
t.start();
}
}
In the "LogOut()" method, if Thread is started, I Stop It, and I set It to Null.
In this way, at the next call of "StartTrack()" method, I can recreate it again
public void LogOut()
{
mContinueThread=false;
if (mThreadIsStarted)
{
//THREAD STOP
mContinueThread=false;
mThreadIsStarted=false;
//THREAD TO NULL
t=null;
}
...
}
I suggest it's better to use something like Timer instead of thread.
http://developer.android.com/reference/java/util/Timer.html
Then you can do cancel() if you want to stop execution of your task
and resume it by scheduling new one.

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