Java How to add String below an image and resizing it? - java

I am trying to add a title string below a png image. The problem is that there is no space for the text and I have to add some white space. Im not sure how to do this. This is what I have done so far:
BufferedImage image = ImageIO.read(new File("output.png"));
Graphics g = image.getGraphics();
g.setFont(g.getFont().deriveFont(30f));
g.setColor(Color.BLACK);
g.drawString("Hello World!", 100, 350);
g.dispose();
ImageIO.write(image, "png", new File("test.png"));

Why not simply add the spacing you need to the new BufferedImages height?
Here is an example I made:
The real magic happens here:
private BufferedImage drawTextOnImage(String text, BufferedImage image, int space) {
BufferedImage bi = new BufferedImage(image.getWidth(), image.getHeight() + space, BufferedImage.TRANSLUCENT);
Graphics2D g2d = (Graphics2D) bi.createGraphics();
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON));
g2d.drawImage(image, 0, 0, null);
g2d.setColor(Color.BLACK);
g2d.setFont(new Font("Calibri", Font.BOLD, 20));
FontMetrics fm = g2d.getFontMetrics();
int textWidth = fm.stringWidth(text);
//center text at bottom of image in the new space
g2d.drawString(text, (bi.getWidth() / 2) - textWidth / 2, bi.getHeight());
g2d.dispose();
return bi;
}
The above method will allow you to pass in text, a reference to the image and the amount of spacing you want to add. It will than draw the string to the image within the specified space.
The image is resized before passing it to the above method (drawTextOnImage(..)) via:
public static BufferedImage resize(BufferedImage image, int width, int height) {
BufferedImage bi = new BufferedImage(width, height, BufferedImage.TRANSLUCENT);
Graphics2D g2d = (Graphics2D) bi.createGraphics();
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY));
g2d.drawImage(image, 0, 0, width, height, null);
g2d.dispose();
return bi;
}
Test.java:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Test {
public Test() {
createAndShowGui();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Test();
}
});
}
private void createAndShowGui() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
BufferedImage bi = null;
try {
bi = ImageIO.read(new URL("http://cs.anu.edu.au/student/comp6700/icons/DukeWithHelmet.png"));
} catch (IOException ex) {
ex.printStackTrace();
}
BufferedImage resizedImage = resize(bi, 200, 200);
final BufferedImage textRenderedImage = drawTextOnImage("Hello", resizedImage, 15);
JPanel p = new JPanel() {
#Override
protected void paintComponent(Graphics grphcs) {
super.paintComponent(grphcs);
Graphics2D g2d = (Graphics2D) grphcs;
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2d.drawImage(textRenderedImage, 0, 0, null);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(textRenderedImage.getWidth(), textRenderedImage.getHeight());
}
};
frame.add(p);
frame.pack();
frame.setVisible(true);
}
private BufferedImage drawTextOnImage(String text, BufferedImage image, int space) {
BufferedImage bi = new BufferedImage(image.getWidth(), image.getHeight() + space, BufferedImage.TRANSLUCENT);
Graphics2D g2d = (Graphics2D) bi.createGraphics();
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON));
g2d.drawImage(image, 0, 0, null);
g2d.setColor(Color.BLACK);
g2d.setFont(new Font("Calibri", Font.BOLD, 20));
FontMetrics fm = g2d.getFontMetrics();
int textWidth = fm.stringWidth(text);
//center text at bottom of image in the new space
g2d.drawString(text, (bi.getWidth() / 2) - textWidth / 2, bi.getHeight());
g2d.dispose();
return bi;
}
public static BufferedImage resize(BufferedImage image, int width, int height) {
BufferedImage bi = new BufferedImage(width, height, BufferedImage.TRANSLUCENT);
Graphics2D g2d = (Graphics2D) bi.createGraphics();
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2d.addRenderingHints(new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY));
g2d.drawImage(image, 0, 0, width, height, null);
g2d.dispose();
return bi;
}
}

To add white space to the bottom of a BufferedImage, you have to create a new BufferedImage and copy the image.
The 30 on the 3rd line is 30 pixels of white space. Substitute any number you wish to get the amount of white space you want.
BufferedImage image = ImageIO.read(new File("output.png"));
BufferedImage newImage = new BufferedImage(image.getWidth(),
image.getHeight() + 30, BufferedImage.TYPE_INT_ARGB);
Graphics g1 = image.getGraphics();
Graphics g2 = newImage.getGraphics();
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, newImage.getWidth(), newImage.getHeight());
g2.drawImage(image, 0, 0, image.getWidth(), image.getHeight(), null);

Related

java - image is getting jagged when painting on Graphics2D

I am trying to paint a simple image on a Graphics2D. However, when I rotate the image, it shows some edges, and ignores rendering hints.
what is the solution for it? for 45 deg, etc it works fine. but for others, it messes up!
Thanks
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
public class Canvas {
public static void main(String args[]) {
try {
BufferedImage file = ImageIO.read(new URL("https://live.staticflickr.com/8710/28233783223_2387e00f93_b.jpg"));
BufferedImage bi = new BufferedImage(1000, 500, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = (Graphics2D) bi.getGraphics();
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR));
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, 1000, 500);
AffineTransform ax = new AffineTransform();
ax.translate(200, 200);
ax.rotate(Math.PI * (-318) / 180, 500, 250);
g2.drawImage(file, ax, null);
g2.dispose();
ImageIO.write(bi, "png", new File("text.png"));
} catch (Exception ex) {
// error
}
}
}
It appears that image painting isn't subject to anti-aliasing. Drawing rectangles is however. By using a TexturePaint with file as the underlying image, we can simply paint a rectangle the size of the image. The resulting image won't have any jagged edges.
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
class Canvas {
public static void main(String args[]) {
try {
BufferedImage file = ImageIO.read(new URL("https://live.staticflickr.com/8710/28233783223_2387e00f93_b.jpg"));
BufferedImage bi = new BufferedImage(1000, 500, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = (Graphics2D) bi.getGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, 1000, 500);
AffineTransform ax = new AffineTransform();
ax.translate(200, 200);
ax.rotate(Math.PI * (-318) / 180, 500, 250);
// g2.drawImage(file, ax, null);
g2.setPaint(new TexturePaint(file, new Rectangle(0,0, file.getWidth(), file.getHeight())));
g2.transform(ax);
g2.fillRect(0,0 , 1000, 500);
g2.dispose();
ImageIO.write(bi, "png", new File("text.png"));
} catch (Exception ex) {
// error
}
}
}

Java Graphics2D drawImage() and clip(): how to apply antialiasing?

The BufferedImage drawn by the drawImage and clip method of Java Graphics2D have jagged edges, how to apply antialiasing?
The code:
BufferedImage img = ImageIO.read(new File("D:\\Pictures\\U\\U\\3306231465660486.jpg"));
JFrame frame = new JFrame();
frame.add(new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30), getWidth() / 2.0, getHeight() / 2.0);
g2d.drawImage(img, 0, 0, this);
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
One solution is to blur the border of the image once you load it. You should also use the RenderingHints.KEY_RENDERING with RenderingHints.VALUE_RENDER_QUALITY.
This is the final result:
The full code is available below. Note that is uses a blur method described by Marco13 in this answer: https://stackoverflow.com/a/22744303/4289700.
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MultipleGradientPaint;
import java.awt.RadialGradientPaint;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Main {
private static BufferedImage blurImageBorder(BufferedImage input, double border) {
int w = input.getWidth();
int h = input.getHeight();
BufferedImage output = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = output.createGraphics();
g.drawImage(input, 0, 0, null);
g.setComposite(AlphaComposite.DstOut);
Color c0 = new Color(0x000000FF);
// Left
g.setPaint(new GradientPaint(new Point2D.Double(0, border), c0, new Point2D.Double(border, border), c0));
g.fill(new Rectangle2D.Double(0, border, border, h- border - border));
// Right
g.setPaint(new GradientPaint(new Point2D.Double(w - border, border), c0, new Point2D.Double(w, border), c0));
g.fill(new Rectangle2D.Double(w- border, border, border, h- border - border));
// Top
g.setPaint(new GradientPaint(new Point2D.Double(border, 0), c0, new Point2D.Double(border, border), c0));
g.fill(new Rectangle2D.Double(border, 0, w - border - border, border));
// Bottom
g.setPaint(new GradientPaint(new Point2D.Double(border, h - border), c0, new Point2D.Double(border, h), c0));
g.fill(new Rectangle2D.Double(border, h - border, w - border - border, border));
final float[] floatArray = new float[]{ 0, 1 };
final Color[] colorArray = new Color[]{ c0, c0 };
// Top Left
g.setPaint(new RadialGradientPaint(new Rectangle2D.Double(0, 0, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(0, 0, border, border));
// Top Right
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(w - border - border, 0, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(w - border, 0, border, border));
// Bottom Left
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(0, h - border - border, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(0, h - border, border, border));
// Bottom Right
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(w - border - border, h - border - border, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(w - border, h - border, border, border));
g.dispose();
return output;
}
public static void main(String[] args) throws IOException {
BufferedImage raw = ImageIO.read(new File("/path/to/picture.jpg"));
BufferedImage img = blurImageBorder(raw, 1);
JFrame frame = new JFrame();
frame.add(new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30), getWidth() / 2.0, getHeight() / 2.0);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.drawImage(img, 0, 0, this);
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
For the image, it is sufficient to paint the image into another image that is 2 pixels larger, and then draw the resulting image with bilinear interpolation. So you can just pass your image through a method like this one:
private static BufferedImage addBorder(BufferedImage image)
{
BufferedImage result = new BufferedImage(
image.getWidth() + 2, image.getHeight() + 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = result.createGraphics();
g.drawImage(image, 1, 1, null);
g.dispose();
return result;
}
The result will be this:
Here is the MCVE, including the line that sets the ..._INTERPOLATION_BILINEAR rendering hint:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ImageBorderAntialiasing
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(() -> createAndShowGui());
}
private static void createAndShowGui()
{
//BufferedImage img = loadUnchecked("7bI1Y.jpg");
BufferedImage img = addBorder(loadUnchecked("7bI1Y.jpg"));
JFrame frame = new JFrame();
frame.add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(
RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
g2d.drawImage(img, 0, 0, this);
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static BufferedImage addBorder(BufferedImage image)
{
BufferedImage result = new BufferedImage(
image.getWidth() + 2, image.getHeight() + 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = result.createGraphics();
g.drawImage(image, 1, 1, null);
g.dispose();
return result;
}
private static BufferedImage loadUnchecked(String fileName)
{
try
{
return ImageIO.read(new File(fileName));
}
catch (IOException e)
{
e.printStackTrace();
return null;
}
}
}
After this was answered, the question was updated to also ask about the clip method
Antialiasing the result of a clip operation may be more difficult. The clip operation is very hard "by nature" (and I assume that it eventually will be handled by something like a Stencil Buffer in hardware).
One approach to solve this could be do do the clipping manually. So instead of doing
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
you could do something like
Shape clip = new Rectangle(-110, 110, 80, 110);
Shape rectangleA = new Rectangle(-100, 100, 100, 100);
g2d.fill(clip(clip, rectangleA));
where the clip method is implemented to to manually compute the intersection of the shapes.
Note: Computing the intersection of two shapes can be rather expensive. If this becomes an issue, one might have to revise the approach. But on another note: I've heavily been doing Swing programming for ~20 years now, and cannot remember to ever have used the Graphics2D#clip method at all....
The difference between using Graphics2D#clip and the manual clipping is shown here:
and a closeup:
And there is the code:
(It does no longer contain the image part, because the problems are fairly unrelated...)
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.Area;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ClippedDrawingAntialiasing
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(() -> createAndShowGui());
}
private static void createAndShowGui()
{
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new GridLayout(1,2));
frame.getContentPane().add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
g2d.setColor(Color.BLUE);
g2d.fill(new Rectangle(-60, 120, 60, 170));
}
});
frame.getContentPane().add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
Clipper clipper =
new Clipper(new Rectangle(-110, 110, 80, 110));
g2d.fill(clipper.clip(new Rectangle(-100, 100, 100, 100)));
g2d.setColor(Color.BLUE);
g2d.fill(clipper.clip(new Rectangle(-60, 120, 60, 170)));
}
});
frame.setSize(1200, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static class Clipper
{
private final Shape shape;
Clipper(Shape shape)
{
this.shape = shape;
}
Shape clip(Shape other)
{
Area a = new Area(shape);
a.intersect(new Area(other));
return a;
}
}
}

Graphics.drawImage() not drawing image

Image img = null;
try {
img = ImageIO.read(new File("pig.png"));
} catch (IOException e){
}
Graphics g = img.getGraphics();
g.drawImage(img, 0, 0, null);
I'm using this tutorial:
https://docs.oracle.com/javase/tutorial/2d/images/
The program runs, but the image doesn't show up.
You have to use GUI component
You can simply use Swing,
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Toolkit;
import javax.swing.JComponent;
import javax.swing.JFrame;
class DemoPaint extends JComponent {
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Image picture = Toolkit.getDefaultToolkit().getImage("yourFile.gif");
g2.drawImage(picture, 10, 10, this);
g2.finalize();
}
}
public class DrawImageGraphics {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 300, 300);
window.getContentPane().add(new DemoPaint());
window.setVisible(true);
}
}
I hope this will help.
Once you loaded picture into Image object, create a buffered image with transparency
BufferedImage bimage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Draw the image on to the buffered image
Graphics2D bGr = bimage.createGraphics();
bGr.drawImage(img, 0, 0, null);
bGr.dispose();

Border with rounded corners

Here i have small piece of code for getting rectangular box using AWT.But i want that border should be rounded corner.Can you please suggest me?
int width = 150;
int height = 50;
BufferedImage bufferedImage = new BufferedImage(width, height,
BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = bufferedImage.createGraphics();
Font font = new Font("Georgia", Font.BOLD, 18);
g2d.setFont(font);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
rh.put(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHints(rh);
GradientPaint gp = new GradientPaint(0, 0,
Color.decode("#24777D"), 0, height / 2, Color.decode("#008080"), true);
g2d.setPaint(gp);
g2d.fillRect(0, 0, width, height);
g2d.setColor(new Color(255, 255, 255));
g2d.dispose();
Use drawRoundRect() method of Graphics2D class to paint border in addition to fillRoundRect() method.Follow API documentation.Here is a sample code for a try.
JFrame f = new JFrame();
f.setLayout(null);
f.setDefaultCloseOperation(3);
f.setSize(500, 500);
f.setLocationRelativeTo(null);
JPanel p = new JPanel() {
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int width = getWidth();
int height = getHeight();
Graphics2D graphics = (Graphics2D) g;
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
//Draws the rounded opaque panel with borders.
graphics.setColor(getBackground());
//paint background
graphics.fillRoundRect(0, 0, width, height, 17, 17);
graphics.setColor(getForeground());
//paint border
graphics.drawRoundRect(0, 0, width, height, 17, 17);
}
};
p.setBounds(20,20,150,50);
p.setOpaque(false);
f.getContentPane().setBackground(Color.BLUE);
f.add(p);
f.setVisible(true);

How to make the background gradient of a JPanel

I want to know how to make background gradient which is in another JPanel. Many articles found in internet,but all of them had demostrated how to overide the paintComponent() of the JPanel not how to do for a jPanel which is inside it.
I use Netbeans IDE. I created a new JPanel class and could overide its paintComponent(). I have another jpanel on it (dragged & dropped on to the parent JPanel). I want to make its background gradient.
Here is how I tried for parent. It worked. How can I overide this for child jpanel ?
public void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
Color color1 = getBackground();
Color color2 = color1.darker();
int w = getWidth();
int h = getHeight();
GradientPaint gp = new GradientPaint(
0, 0, color1,
0, h, color2);
g2d.setPaint(gp);
g2d.fillRect(0, 0, w, h);
}
If you are careful to invoke super.paintComponent(g), you can add the gradient directly to the panel as shown below.
For usability, I would resist the temptation to try making the individual components transparent. Note also that opacity is controlled by the Look & Feel.
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
/**
* #see http://stackoverflow.com/q/12220853/230513
*/
public class GradientPanel extends JPanel {
private static final int N = 32;
public GradientPanel() {
this.setBorder(BorderFactory.createEmptyBorder(N, N, N, N));
this.add(new JLabel("Test:", JLabel.CENTER));
this.add(new JTextField("This is a test."));
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
Color color1 = getBackground();
Color color2 = color1.darker();
int w = getWidth();
int h = getHeight();
GradientPaint gp = new GradientPaint(
0, 0, color1, 0, h, color2);
g2d.setPaint(gp);
g2d.fillRect(0, 0, w, h);
}
private void display() {
JFrame f = new JFrame("GradientPanel");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new GradientPanel().display();
}
});
}
}
I think this is what you were trying to do
jPanel1 = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
int w = getWidth();
int h = getHeight();
Color color1 = new Color(81,80,106);
Color color2 = new Color(165,164,241);
GradientPaint gp = new GradientPaint(0, 0, color1, 0, h, color2);
g2d.setPaint(gp);
g2d.fillRect(0, 0, w, h);
}
};

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