Graphics.drawImage() not drawing image - java

Image img = null;
try {
img = ImageIO.read(new File("pig.png"));
} catch (IOException e){
}
Graphics g = img.getGraphics();
g.drawImage(img, 0, 0, null);
I'm using this tutorial:
https://docs.oracle.com/javase/tutorial/2d/images/
The program runs, but the image doesn't show up.

You have to use GUI component
You can simply use Swing,
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Toolkit;
import javax.swing.JComponent;
import javax.swing.JFrame;
class DemoPaint extends JComponent {
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Image picture = Toolkit.getDefaultToolkit().getImage("yourFile.gif");
g2.drawImage(picture, 10, 10, this);
g2.finalize();
}
}
public class DrawImageGraphics {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 300, 300);
window.getContentPane().add(new DemoPaint());
window.setVisible(true);
}
}
I hope this will help.

Once you loaded picture into Image object, create a buffered image with transparency
BufferedImage bimage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Draw the image on to the buffered image
Graphics2D bGr = bimage.createGraphics();
bGr.drawImage(img, 0, 0, null);
bGr.dispose();

Related

how to rotate a circle around it's axis i9n java2D

So i just learnt about affine transformation in java 2D and how each transformation behaves.So what i tried as a side project was to create a circle rotating around it's axis program,i tried translating first to the (0,0) then rotating by a degree then translating back to initial position,did that through 360 iterations with 1 degree increment but the circle still rotates out of that center points(although it goes back to its original point at last iteration).
here's what have done so far:
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
//The lines should have a thickness of 3.0 instead of 1.0.
BasicStroke bs = new BasicStroke(3.0f);
g2d.setStroke(bs);
//The GeneralPath to decribe the car.
//GeneralPath gp = new GeneralPath();
//Start at the lower front of the car.
g2d.setPaint(new Color(110, 100, 0));
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//Draw the car.
//g2d.fillOval(215, 135, 50, 50);
Shape s = new Ellipse2D.Double(160,160,40,40);
sustain(1000);
for(int i=0;i<360;i++) {
AffineTransform rotation = new AffineTransform();
rotation.setToRotation(Math.PI/180+i);
AffineTransform translate = new AffineTransform();
translate.setToTranslation(-160, -160);
AffineTransform translate2 = new AffineTransform();
translate2.setToTranslation(160, 160);
rotation.concatenate(translate);
translate2.concatenate(rotation);
clearWindow(g2d);
g2d.setPaint(new Color(110, 100, 0));
g2d.fill(translate2.createTransformedShape(s));
}
I've spent some time re-reading your question and looking over you code and I'm still unclear on
What it is you want to do and
What your problem is
But when has that ever stopped me from having a play 😉
Okay, so this has two circles (same shape) circling around a central point (translated) point.
Something to keep in mind is, transforms are accumulative, so you can see, between the second and third circle, I reset the transform (dispose of the graphics and take another snapshot) so my poor challenged brain doesn't get completely screwed up
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
public TestPane() {
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2d.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape s = new Ellipse2D.Double(0, 0, 40, 40);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.setPaint(Color.RED);
g2d.draw(s);
g2d.transform(AffineTransform.getTranslateInstance(-30, -30));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 50, 50));
g2d.setPaint(new Color(110, 100, 0));
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
g2d.dispose();
g2d = (Graphics2D) g.create();
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getTranslateInstance(-20, -20));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle / 2), 40, 40));
g2d.setPaint(Color.BLUE);
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
}
}
}
I need it to rotate around its axis(have a circular motion in respect to its own center with out changing positions)
Okay, still not clear. If you want to rotate the object around it's centre point, but have it moving at the same time, then the order in which you apply your transformations is important.
For example, I'd translate it's position first, then rotate it, as it's easier to rotate about it's centre point without needing to calculate additional offsets
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
private Path2D path;
public TestPane() {
path = new Path2D.Double();
path.moveTo(20, 20);
path.lineTo(0, 20);
path.append(new Ellipse2D.Double(0, 0, 40, 40), false);
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 20, 20));
g2d.setPaint(Color.RED);
g2d.draw(path);
g2d.dispose();
}
}
}
And as an addition, you could also have a look at How to rotate an object around another moving object in java?

java - image is getting jagged when painting on Graphics2D

I am trying to paint a simple image on a Graphics2D. However, when I rotate the image, it shows some edges, and ignores rendering hints.
what is the solution for it? for 45 deg, etc it works fine. but for others, it messes up!
Thanks
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
public class Canvas {
public static void main(String args[]) {
try {
BufferedImage file = ImageIO.read(new URL("https://live.staticflickr.com/8710/28233783223_2387e00f93_b.jpg"));
BufferedImage bi = new BufferedImage(1000, 500, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = (Graphics2D) bi.getGraphics();
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR));
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, 1000, 500);
AffineTransform ax = new AffineTransform();
ax.translate(200, 200);
ax.rotate(Math.PI * (-318) / 180, 500, 250);
g2.drawImage(file, ax, null);
g2.dispose();
ImageIO.write(bi, "png", new File("text.png"));
} catch (Exception ex) {
// error
}
}
}
It appears that image painting isn't subject to anti-aliasing. Drawing rectangles is however. By using a TexturePaint with file as the underlying image, we can simply paint a rectangle the size of the image. The resulting image won't have any jagged edges.
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
class Canvas {
public static void main(String args[]) {
try {
BufferedImage file = ImageIO.read(new URL("https://live.staticflickr.com/8710/28233783223_2387e00f93_b.jpg"));
BufferedImage bi = new BufferedImage(1000, 500, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = (Graphics2D) bi.getGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, 1000, 500);
AffineTransform ax = new AffineTransform();
ax.translate(200, 200);
ax.rotate(Math.PI * (-318) / 180, 500, 250);
// g2.drawImage(file, ax, null);
g2.setPaint(new TexturePaint(file, new Rectangle(0,0, file.getWidth(), file.getHeight())));
g2.transform(ax);
g2.fillRect(0,0 , 1000, 500);
g2.dispose();
ImageIO.write(bi, "png", new File("text.png"));
} catch (Exception ex) {
// error
}
}
}

Java Swing BufferedImage poor quality

I'm trying to create a drawing on BufferedImage and then copy in onto JPanel.
When I draw directly on JPanel quality of the picture is v.good but when using intermediate BufferedImage quality / resolution is visibly reduced.
I've checked that with zoom option from OSX's Accessibility panel.
I'm developing on MacBook Pro Retina.
Is there some sort of automated scaling happening?
What am I doing wrong with BufferedImage?
Here's the code demonstrating the problem
package com.sample.gui;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class QualityProblem {
private static final double DOT_SIZE = 4;
public static void main(String[] args) {
JFrame frame = new JFrame("ChartPanel demo");
frame.setBackground(Color.WHITE);
// JPanel draw = new DrawingOK();
JPanel draw = new DrawingUgly();
draw.setBackground(Color.BLACK);
frame.getContentPane().add(draw, BorderLayout.CENTER);
frame.setSize(new Dimension(1200, 900));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
private static class DrawingOK extends JPanel {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2draw = (Graphics2D) g.create();
try {
g2draw.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2draw.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2draw.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
Ellipse2D.Double e = new Ellipse2D.Double(50, 50, DOT_SIZE, DOT_SIZE);
g2draw.setColor(Color.YELLOW);
g2draw.fill(e);
} finally {
g2draw.dispose();
}
}
}
private static class DrawingUgly extends JPanel {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension size = getParent().getSize();
BufferedImage image = new BufferedImage(size.width, size.height, BufferedImage.TYPE_INT_RGB);
Graphics2D ig = image.createGraphics();
ig.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
ig.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
ig.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
Graphics2D g2draw = (Graphics2D) g.create();
try {
Ellipse2D.Double e = new Ellipse2D.Double(50, 50, DOT_SIZE, DOT_SIZE);
ig.setColor(Color.YELLOW);
ig.fill(e);
g2draw.drawImage(image, 0, 0, null);
} finally {
ig.dispose();
g2draw.dispose();
}
}
}
}
Edited:
Added images with 4 pixel dot and 50D both zoomed in.
Ugly one comes from BufferedImage copied onto screen's Graphics
I fixed up your drawing code.
Here's the ugly GUI.
I moved the sizing of the panel to the panel constructor. Setting the frame size includes the borders. Setting the panel size gives you the drawing area you want.
I moved the black background painting to the paintComponent method. You might as well do all the painting in one place.
I cleaned up your drawing code. You don't need to make a copy of the paintComponent graphics instance to get Graphics2D.
I made the circle bigger so you could see the sharpness. I moved the origin to the center of the circle, and turned the DOT_SIZE into a radius.
Here's the code.
package com.ggl.testing;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class QualityProblem implements Runnable {
private static final double DOT_SIZE = 50D;
public static void main(String[] args) {
SwingUtilities.invokeLater(new QualityProblem());
}
#Override
public void run() {
JFrame frame = new JFrame("ChartPanel demo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBackground(Color.WHITE);
// JPanel draw = new DrawingOK();
JPanel draw = new DrawingUgly();
frame.getContentPane().add(draw, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private class DrawingOK extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingOK() {
this.setPreferredSize(new Dimension(600, 400));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2draw = (Graphics2D) g;
g2draw.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2draw.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2draw.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE);
g2draw.setColor(Color.BLACK);
g2draw.fillRect(0, 0, getWidth(), getHeight());
Ellipse2D.Double e = new Ellipse2D.Double(300D - DOT_SIZE,
200D - DOT_SIZE, DOT_SIZE + DOT_SIZE, DOT_SIZE + DOT_SIZE);
g2draw.setColor(Color.YELLOW);
g2draw.fill(e);
}
}
private class DrawingUgly extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingUgly() {
this.setPreferredSize(new Dimension(600, 400));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
BufferedImage image = new BufferedImage(getWidth(), getHeight(),
BufferedImage.TYPE_INT_RGB);
Graphics2D ig = image.createGraphics();
ig.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
ig.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
ig.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE);
ig.setColor(Color.BLACK);
ig.fillRect(0, 0, getWidth(), getHeight());
Ellipse2D.Double e = new Ellipse2D.Double(300D - DOT_SIZE,
200D - DOT_SIZE, DOT_SIZE + DOT_SIZE, DOT_SIZE + DOT_SIZE);
ig.setColor(Color.YELLOW);
ig.fill(e);
ig.dispose();
g.drawImage(image, 0, 0, this);
}
}
}
This is simply because in one case, you're drawing on a hardware-supported surface that says it's 640x480 but rendering is done at 2x (or whatever scaling factor of your display) resolution. In the case of BufferedImage you're drawing onto a literal 640x480 pixel buffer. Obviously, that will look worse.
I think that the image and panel are using different rendering hints on OS X for hints you've not explicitly set. Copy/paste the textual output of this code back into the question.
import java.awt.*;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class QualityProblem {
private static final double DOT_SIZE = 40;
public static void main(String[] args) {
JFrame frame = new JFrame("ChartPanel demo");
frame.setLayout(new GridLayout(0, 1));
frame.getContentPane().add(new DrawingUgly());
frame.getContentPane().add(new DrawingOK());
frame.setSize(new Dimension(400, 300));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
private static class DrawingOK extends JPanel {
private static final long serialVersionUID = 1L;
DrawingOK() {
setBackground(Color.GREEN);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2draw = (Graphics2D) g.create();
System.out.println("Panel Rendering Hints:");
printRenderingHints(g2draw);
try {
g2draw.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2draw.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2draw.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
Ellipse2D.Double e = new Ellipse2D.Double(50, 50, DOT_SIZE, DOT_SIZE);
g2draw.setColor(Color.YELLOW);
g2draw.fill(e);
} finally {
g2draw.dispose();
}
}
}
private static class DrawingUgly extends JPanel {
private static final long serialVersionUID = 1L;
DrawingUgly() {
setBackground(Color.RED);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension size = getParent().getSize();
BufferedImage image = new BufferedImage(size.width, size.height, BufferedImage.TYPE_INT_ARGB);
Graphics2D ig = image.createGraphics();
System.out.println("Image Rendering Hints:");
printRenderingHints(ig);
ig.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
ig.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
ig.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
Graphics2D g2draw = (Graphics2D) g.create();
try {
Ellipse2D.Double e = new Ellipse2D.Double(50, 50, DOT_SIZE, DOT_SIZE);
ig.setColor(Color.YELLOW);
ig.fill(e);
g2draw.drawImage(image, 0, 0, null);
} finally {
ig.dispose();
g2draw.dispose();
}
}
}
private static void printRenderingHints(Graphics2D g) {
RenderingHints renderingHints = g.getRenderingHints();
RenderingHints.Key[] renderHintsKeys = {
RenderingHints.KEY_ALPHA_INTERPOLATION,
RenderingHints.KEY_ANTIALIASING,
RenderingHints.KEY_COLOR_RENDERING,
RenderingHints.KEY_DITHERING,
RenderingHints.KEY_FRACTIONALMETRICS,
RenderingHints.KEY_INTERPOLATION,
RenderingHints.KEY_RENDERING,
RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.KEY_TEXT_LCD_CONTRAST
};
for (RenderingHints.Key key : renderHintsKeys) {
Object o = renderingHints.get(key);
String value = o==null ? "null" : o.toString();
System.out.println(key + " \t" + value);
}
}
}
Note that on Windows it produces an identical list of values.
HaraldK in one comments below question gave really good advice. BufferedImage size needs to be multiplied by 2, Graphics2D for that image must be set with scale 2 and target Graphics2D (of the screen device) needs to be scaled with 0.5.
With those settings both circles look exactly the same when zoomed in.
Bellow complete, modified DrawingUgly class.
private static class DrawingUgly extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingUgly() {
this.setPreferredSize(new Dimension(600, 25));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2draw = (Graphics2D) g.create();
double scale = 2;
BufferedImage image = new BufferedImage((int) (getWidth() * scale), (int) (getHeight() * scale), BufferedImage.TYPE_INT_RGB);
Graphics2D ig = image.createGraphics();
ig.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
ig.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
ig.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
ig.scale(scale, scale);
ig.setColor(Color.BLACK);
ig.fillRect(0, 0, getWidth(), getHeight());
Ellipse2D.Double e = new Ellipse2D.Double(10, 10, DOT_SIZE, DOT_SIZE);
ig.setColor(Color.YELLOW);
ig.fill(e);
ig.dispose();
g2draw.scale(1.0d / scale, 1.0d / scale);
g2draw.drawImage(image, 0, 0, this);
}
}

Messed up BufferedImage fonts on OS X

For some reason, a string drawn to a BufferedImage appears differently to one drawn straight to a JComponent.
Here's an example. The top string is drawn directly, while the bottom is drawn using a buffer.
What is going on here?
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.Map;
public class Main {
static class Canvas extends JComponent
{
#Override
public void paintComponent(Graphics g)
{
g.setColor(Color.WHITE);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
g.setColor(Color.BLACK);
g.drawString("OMFG look at this 'S'", 10, 20);
BufferedImage bi = new BufferedImage(150,50,BufferedImage.TYPE_INT_RGB);
Graphics2D imageG = bi.createGraphics();
imageG.setColor(Color.WHITE);
imageG.fillRect(0, 0, 150, 50);
imageG.setColor(Color.BLACK);
imageG.setFont(g.getFont());
imageG.drawString("OMFG look at this 'S'", 10, 10);
g.drawImage(bi, 0, 30, this);
}
}
public static void main(String[] args) {
JFrame jf = new JFrame();
jf.setMinimumSize(new Dimension(150, 80));
jf.add(new Canvas());
jf.setVisible(true);
}
}

Stretch a JLabel text

Is there a way to make a JLabel's text stretch to 100% height? I need the text to update when the component's size changes as well.
I saw some solution that could work; It involved calculating and setting the font size so it appears the right height. I would have also have to add listeners for when the height changed to make it respond and I do not know exactly where I should do that.
I am hoping for a better solution with layout managers, but couldn't find anything.
Any ideas?
In the approach shown below, the desired text is imaged using TextLayout using a suitably large Font size and scaled to fill the component. There's a related example here.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JLabel;
/** #see https://stackoverflow.com/questions/8281886 */
public class LayoutTest extends JLabel {
private static final int SIZE = 256;
private BufferedImage image;
private LayoutTest(String string) {
super(string);
image = createImage(super.getText());
}
#Override
public void setText(String text) {
super.setText(text);
image = createImage(super.getText());
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(image.getWidth() / 2, image.getHeight() / 2);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
}
private BufferedImage createImage(String label) {
Font font = new Font(Font.SERIF, Font.PLAIN, SIZE);
FontRenderContext frc = new FontRenderContext(null, true, true);
TextLayout layout = new TextLayout(label, font, frc);
Rectangle r = layout.getPixelBounds(null, 0, 0);
System.out.println(r);
BufferedImage bi = new BufferedImage(
r.width + 1, r.height + 1, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = (Graphics2D) bi.getGraphics();
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(getBackground());
g2d.fillRect(0, 0, bi.getWidth(), bi.getHeight());
g2d.setColor(getForeground());
layout.draw(g2d, 0, -r.y);
g2d.dispose();
return bi;
}
private static void display() {
JFrame f = new JFrame("LayoutTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new LayoutTest("Sample"));
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
display();
}
});
}
}

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