Each thread should run for particular duration of time - java

I am working on a project in which I will be spawning multiple threads from a multithreaded code.
Suppose I am spawning 10 threads, then I need to make sure each thread should be running for particular duration of time.
For example, if I want each thread should run for 30 minutes, then in the config.properties file, I will be having TOTAL_RUNNING_TIME=30
So I came up with the below design to make sure each thread is running for 30 minutes.
private static long durationOfRun;
private static long sleepTime;
public static void main(String[] args) {
// create thread pool with given size
ExecutorService service = Executors.newFixedThreadPool(threads);
try {
readPropertyFile();
for (int i = 0; i < threads; i++) {
service.submit(new ReadTask(durationOfRun, sleepTime));
}
}
}
private static void readPropertyFile() throws IOException {
prop.load(Read.class.getClassLoader().getResourceAsStream("config.properties"));
threads = Integer.parseInt(prop.getProperty("NUMBER_OF_THREADS"));
durationOfRun = Long.parseLong(prop.getProperty("TOTAL_RUNNING_TIME"));
sleepTime = Long.parseLong(prop.getProperty("SLEEP_TIME"));
}
Below is my ReadTask class.
class ReadTask implements Runnable {
private long durationOfRun;
private long sleepTime;
public ReadTask(long durationOfRun, long sleepTime) {
this.durationOfRun = durationOfRun;
this.sleepTime = sleepTime;
}
#Override
public void run() {
long startTime = System.currentTimeMillis();
long endTime = startTime + (durationOfRun*60*1000);
//Each thread is running less than endTime
while(System.currentTimeMillis() <= endTime) {
//Do whatever you want to do
}
Thread.sleep(sleepTime);
}
}
If you take a look into my run method, I have a while loop which will check the time. So this approach of making each thread run for particular duration of time is correct or not? Or is there any better way also? Please ignore my ignorance if there are any other better approach or this will also serve the purpose?
Let me know if there are any thread safety issues here as well?
What I am looking for is each thread should run for 30 minutes and if the time for that thread has finished, then complete the task on which it is running currently and do not take anything else after that, just like we have shutdown for ExecutorService. If there is any better approach or better design than this. Please provide me some example so that I can learn that stuff just from my knowledge point of view. Thanks for the help.
UPDATE:-
If you take a look into my while loop in the run method, inside that while loop I will be trying to make a Select call to the database. So what I am looking is something like this- As soon as the time for that thread is finished, it will not make any other select call to the database and finished whatever it was doing previously. Just like shutdown works for ExecutorService.
And I don't want this scenario- as soon as the time for that thread is finished, it will timeout the thread as it might be possible, that particular thread was doing select to database in that period?

One of the concerns I have with this design, is what if the amount of work being done within the while-loop takes more to them the time our?
For example
while(System.currentTimeMillis() <= endTime) {
calaculateTheMeaningOfLife();
}
What happens now? What's stopping the thread, or encouraging it to check the timeout? The samething will occur if you have a blocking operation, such as a File or socket read/write
You could try to interrupt the thread, but there is no guareentee that this will help

You can set the time limit to the the executor. You need to cast the executor returned by Executors and set the time limit:
ThreadPoolExecutor service = (ThreadPoolExecutor) Executors.newFixedThreadPool(4);
service.setKeepAliveTime(1800, TimeUnit.SECONDS);
Taken from "Java Concurrency in Practice" by Brian Goetz.

Related

Execution of Tasks in ExecutorService without Thread pauses

I have a thread pool with 8 threads
private static final ExecutorService SERVICE = Executors.newFixedThreadPool(8);
My mechanism emulating the work of 100 user (100 Tasks):
List<Callable<Boolean>> callableTasks = new ArrayList<>();
for (int i = 0; i < 100; i++) { // Number of users == 100
callableTasks.add(new Task(client));
}
SERVICE.invokeAll(callableTasks);
SERVICE.shutdown();
The user performs the Task of generating a document.
Get UUID of Task;
Get Task status every 10 seconds;
If Task is ready get document.
public class Task implements Callable<Boolean> {
private final ReportClient client;
public Task(ReportClient client) {
this.client = client;
}
#Override
public Boolean call() {
final var uuid = client.createDocument(documentId);
GetStatusResponse status = null;
do {
try {
Thread.sleep(10000); // This stop current thread, but not a Task!!!!
} catch (InterruptedException e) {
return Boolean.FALSE;
}
status = client.getStatus(uuid);
} while (Status.PENDING.equals(status.status()));
final var document = client.getReport(uuid);
return Boolean.TRUE;
}
}
I want to give the idle time (10 seconds) to another task. But when the command Thread.sleep(10000); is called, the current thread suspends its execution. First 8 Tasks are suspended and 92 Tasks are pending 10 seconds. How can I do 100 Tasks in progress at the same time?
The Answer by Yevgeniy looks correct, regarding Java today. You want to have your cake and eat it too, in that you want a thread to sleep before repeating a task but you also want that thread to do other work. That is not possible today, but may be in the future.
Project Loom
In current Java, a Java thread is mapped directly to a host OS thread. In all common OSes such as macOS, BSD, Linux, Windows, and such, when code executing in a host thread blocks (stops to wait for sleep, or storage I/O, or network I/O, etc.) the thread too blocks. The blocked thread suspends, and the host OS generally runs another thread on that otherwise unused core. But the crucial point is that the suspended thread performs no further work until your blocking call to sleep returns.
This picture may change in the not-so-distant future. Project Loom seeks to add virtual threads to the concurrency facilities in Java.
In this new technology, many Java virtual threads are mapped to each host OS thread. Juggling the many Java virtual threads is managed by the JVM rather than by the OS. When the JVM detects a virtual thread’s executing code is blocking, that virtual thread is "parked", set aside by the JVM, with another virtual thread swapped out for execution on that "real" host OS thread. When the other thread returns from its blocking call, it can be reassigned to a "real" host OS thread for further execution. Under Project Loom, the host OS threads are kept busy, never idled while any pending virtual thread has work to do.
This swapping between virtual threads is highly efficient, so that thousands, even millions, of threads can be running at a time on conventional computer hardware.
Using virtual threads, your code will indeed work as you had hoped: A blocking call in Java will not block the host OS thread. But virtual threads are experimental, still in development, scheduled as a preview feature in Java 19. Early-access builds of Java 19 with Loom technology included are available now for you to try. But for production deployment today, you'll need to follow the advice in the Answer by Yevgeniy.
Take my coverage here with a grain of salt, as I am not an expert on concurrency. You can hear it from the actual experts, in the articles, interviews, and presentations by members of the Project Loom team including Ron Pressler and Alan Bateman.
EDIT: I just posted this answer and realized that you seem to be using that code to emulate real user interactions with some system. I would strongly recommend just using a load testing utility for that, rather than trying to come up with your own. However, in that case just using a CachedThreadPool might do the trick, although probably not a very robust or scalable solution.
Thread.sleep() behavior here is working as intended: it suspends the thread to let the CPU execute other threads.
Note that in this state a thread can be interrupted for a number of reasons unrelated to your code, and in that case your Task returns false: I'm assuming you actually have some retry logic down the line.
So you want two mutually exclusive things: on the one hand, if the document isn't ready, the thread should be free to do something else, but should somehow return and check that document's status again in 10 seconds.
That means you have to choose:
You definitely need that once-every-10-seconds check for each document - in that case, maybe use a cachedThreadPool and have it generate as many threads as necessary, just keep in mind that you'll carry the overhead for numerous threads doing virtually nothing.
Or, you can first initiate that asynchronous document creation process and then only check for status in your callables, retrying as needed.
Something like:
public class Task implements Callable<Boolean> {
private final ReportClient client;
private final UUID uuid;
// all args constructor omitted for brevity
#Override
public Boolean call() {
GetStatusResponse status = client.getStatus(uuid);
if (Status.PENDING.equals(status.status())) {
final var document = client.getReport(uuid);
return Boolean.TRUE;
} else {
return Boolean.FALSE; //retry next time
}
}
}
List<Callable<Boolean>> callableTasks = new ArrayList<>();
for (int i = 0; i < 100; i++) {
var uuid = client.createDocument(documentId); //not sure where documentId comes from here in your code
callableTasks.add(new Task(client, uuid));
}
List<Future<Boolean>> results = SERVICE.invokeAll(callableTasks);
// retry logic until all results come back as `true` here
This assumes that createDocument is relatively efficient, but that stage can be parallelized just as well, you just need to use a separate list of Runnable tasks and invoke them using the executor service.
Note that we also assume that the document's status will indeed eventually change to something other than PENDING, and that might very well not be the case. You might want to have a timeout for retries.
In your case, it seems like you need to check if a certain condition is met every x seconds. In fact, from your code the document generation seems asynchronous and what the Task keeps doing after that is just is waiting for the document generation to happen.
You could launch every document generation from your Thread-Main and use a ScheduledThreadPoolExecutor to verify every x seconds whether the document generation has been completed. At that point, you retrieve the result and cancel the corresponding Task's scheduling.
Basically, one ConcurrentHashMap is shared among the thread-main and the Tasks you've scheduled (mapRes), while the other, mapTask, is just used locally within the thread-main to keep track of the ScheduledFuture returned by every Task.
public class Main {
public static void main(String[] args) {
ScheduledThreadPoolExecutor pool = (ScheduledThreadPoolExecutor) Executors.newScheduledThreadPool(8);
//ConcurrentHashMap shared among the submitted tasks where each Task updates its corresponding outcome to true as soon as the document has been produced
ConcurrentHashMap<Integer, Boolean> mapRes = new ConcurrentHashMap<>();
for (int i = 0; i < 100; i++) {
mapRes.put(i, false);
}
String uuid;
ScheduledFuture<?> schedFut;
//HashMap containing the ScheduledFuture returned by scheduling each Task to cancel their repetition as soon as the document has been produced
Map<String, ScheduledFuture<?>> mapTask = new HashMap<>();
for (int i = 0; i < 100; i++) {
//Starting the document generation from the thread-main
uuid = client.createDocument(documentId);
//Scheduling each Task 10 seconds apart from one another and with an initial delay of i*10 to not start all of them at the same time
schedFut = pool.scheduleWithFixedDelay(new Task(client, uuid, mapRes), i * 10, 10000, TimeUnit.MILLISECONDS);
//Adding the ScheduledFuture to the map
mapTask.put(uuid, schedFut);
}
//Keep checking the outcome of each task until all of them have been canceled due to completion
while (!mapTasks.values().stream().allMatch(v -> v.isCancelled())) {
for (Integer key : mapTasks.keySet()) {
//Canceling the i-th task scheduling if:
// - Its result is positive (i.e. its verification is terminated)
// - The task hasn't been canceled already
if (mapRes.get(key) && !mapTasks.get(key).isCancelled()) {
schedFut = mapTasks.get(key);
schedFut.cancel(true);
}
}
//... eventually adding a sleep to check the completion every x seconds ...
}
pool.shutdown();
}
}
class Task implements Runnable {
private final ReportClient client;
private final String uuid;
private final ConcurrentHashMap mapRes;
public Task(ReportClient client, String uuid, ConcurrentHashMap mapRes) {
this.client = client;
this.uuid = uuid;
this.mapRes = mapRes;
}
#Override
public void run() {
//This is taken form your code and I'm assuming that if it's not pending then it's completed
if (!Status.PENDING.equals(client.getStatus(uuid).status())) {
mapRes.replace(uuid, true);
}
}
}
I've tested your case locally, by emulating a scenario where n Tasks wait for a folder with their same id to be created (or uuid in your case). I'll post it right here as a sample in case you'd like to try something simpler first.
public class Main {
public static void main(String[] args) {
ScheduledThreadPoolExecutor pool = (ScheduledThreadPoolExecutor) Executors.newScheduledThreadPool(2);
ConcurrentHashMap<Integer, Boolean> mapRes = new ConcurrentHashMap<>();
for (int i = 0; i < 16; i++) {
mapRes.put(i, false);
}
ScheduledFuture<?> schedFut;
Map<Integer, ScheduledFuture<?>> mapTasks = new HashMap<>();
for (int i = 0; i < 16; i++) {
schedFut = pool.scheduleWithFixedDelay(new MyTask(i, mapRes), i * 20, 3000, TimeUnit.MILLISECONDS);
mapTasks.put(i, schedFut);
}
while (!mapTasks.values().stream().allMatch(v -> v.isCancelled())) {
for (Integer key : mapTasks.keySet()) {
if (mapRes.get(key) && !mapTasks.get(key).isCancelled()) {
schedFut = mapTasks.get(key);
schedFut.cancel(true);
}
}
}
pool.shutdown();
}
}
class MyTask implements Runnable {
private int num;
private ConcurrentHashMap mapRes;
public MyTask(int num, ConcurrentHashMap mapRes) {
this.num = num;
this.mapRes = mapRes;
}
#Override
public void run() {
System.out.println("Task " + num + " is checking whether the folder exists: " + Files.exists(Path.of("./" + num)));
if (Files.exists(Path.of("./" + num))) {
mapRes.replace(num, true);
}
}
}

Creating 2 threads and each running different tasks

I want to create two threads in my application that'll run two methods. I'm using the builder design pattern where inside the build method I have something like this, request is the Object that is passed:
Rules rule;
Request build() {
Request request = new Request(this);
//I want one threat to call this method
Boolean isExceeding = this.rule.volumeExceeding(request);
//Another thread to call this method
Boolean isRepeating = this.rule.volumeRepeating(request);
//Some sort of timer that will wait until both values are received,
//If one value takes too long to be received kill the thread and continue with
//whatever value was received.
..Logic based on 2 booleans..
return request;
}
Here's how this class looks like:
public class Rules {
public Boolean volumeExceeding(Request request) {
...some...logic...
return true/false;
}
public Boolean volumeRepeating(Request request) {
...some...logic...
return true/false;
}
}
I have commented in the code what I'd like to happen. Basically, I'd like to create two threads that'll run their respective method. It'll wait until both are finished, however, if one takes too long (example: more than 10ms) then return the value that was completed. How do I create this? I'm trying to understand the multithreading tutorials, but the examples are so generic that it's hard to take what they did and apply it to something more complicated.
One way to do that is to use CompletableFutures:
import java.util.concurrent.CompletableFuture;
class Main {
private static final long timeout = 1_000; // 1 second
static Boolean volumeExceeding(Object request) {
System.out.println(Thread.currentThread().getName());
final long startpoint = System.currentTimeMillis();
// do stuff with request but we do dummy stuff
for (int i = 0; i < 1_000_000; i++) {
if (System.currentTimeMillis() - startpoint > timeout) {
return false;
}
Math.log(Math.sqrt(i));
}
return true;
}
static Boolean volumeRepeating(Object request) {
System.out.println(Thread.currentThread().getName());
final long startpoint = System.currentTimeMillis();
// do stuff with request but we do dummy stuff
for (int i = 0; i < 1_000_000_000; i++) {
if (System.currentTimeMillis() - startpoint > timeout) {
return false;
}
Math.log(Math.sqrt(i));
}
return true;
}
public static void main(String[] args) {
final Object request = new Object();
CompletableFuture<Boolean> isExceedingFuture = CompletableFuture.supplyAsync(
() -> Main.volumeExceeding(request));
CompletableFuture<Boolean> isRepeatingFuture = CompletableFuture.supplyAsync(
() -> Main.volumeRepeating(request));
Boolean isExceeding = isExceedingFuture.join();
Boolean isRepeating = isRepeatingFuture.join();
System.out.println(isExceeding);
System.out.println(isRepeating);
}
}
Notice that one task takes significantly longer than the other.
What's happening? You supply those tasks to the common pool by using CompletableFuture for execution. Both tasks are executed by two different threads. What you've asked for is that a task is stopped when it takes too long. Therefore you can simply remember the time when a task has started and periodically check it against a timeout. Important: Do this check when the task would return while leaving the data in a consistent state. Also note that you can place multiple checks of course.
Here's a nice guide about CompletableFuture: Guide To CompletableFuture
If I understand your question correctly, then you should do this with a ticketing system (also known as provider-consumer pattern or producer-consumer pattern), so your threads are reused (which is a significant performance boost, if those operations are time critical).
The general idea should be:
application initialization
Initialize 2 or more "consumer" threads, which can work tickets (also called jobs).
runtime
Feed the consumer threads tickets (or jobs) that will be waited on for (about) as long as you like. However depending on the JVM, the waiting period will most likely not be exactly n milliseconds, as most often schedulers are more 'lax' in regards to waiting periods for timeouts. e.g. Thread.sleep() will almost always be off by a bunch of milliseconds (always late, never early - to my knowledge).
If the thread does not return after a given waiting period, then that result must be neglected (according to your logic), and the ticket (and thus the thread) must be informed to abort that ticket. It is important that you not interrupt the thread, since that can lead to exceptions, or prevent locks from being unlocked.
Remember, that halting or stopping threads from the outside is almost always problematic with locks, so I would suggest, your jobs visit a possible exit point periodically, so if you stop caring about a result, they can be safely terminated.

Observer pattern with threads

I want to run several threads and join them at the end of my main method, so I can know when they have finished and process some info.
I don't want to put my threads in an array and do a join() one by one as join is a blocking method and I stay would waiting in the main thread for some threads still running, while other threads may have already finished, without having a possibility of knowing.
I have thought on the possibility of implementing an observer pattern for my threads: An interface with a update() method, an abstract class extending from thread (or implementing runnable) with set and get methods for the listeners and a class starting all my threads and waiting them to finish.
If my understanding is right, an observer would not block in a specific join() for a thread. Instead it will wait somehow until an update() method is called by a thread to perform an action. In this case, the update() should be called right after the thread finishes.
I'm clueless on how to implement this. I've tried with similar models, but I don't know how to use the observer/listener to wake/block my main thread. I've used this old post as a template: How to know if other threads have finished? but I can't find a way to wake my main method once a thread calls the update() method. There will be only one observer object instantiated for all threads.
Could you think of a way to use an observer pattern to wait for all threads to finish without blocking main with one by one join() calls? Any other suggestion to solve this problem would be greatly appreciated. Thanks in advance.
Java already has an API to do that: a CompletionService.
A service that decouples the production of new asynchronous tasks from the consumption of the results of completed tasks. Producers submit tasks for execution. Consumers take completed tasks and process their results in the order they complete.
I think you don't need an observer pattern. Thread waiting for any results will have to block, otherwise it will finish or loop in infinity. You can use some kind of BlockingQueue - producers will add result of computation to the blocking queue (then finish) and main thread will just receive these results blocking when there's not any result yet..
Good news for you, it's already implemented :) Great mechanism of CompletionService and Executors framework. Try this:
private static final int NTHREADS = 5;
private static final int NTASKS = 100;
private static final ExecutorService exec = Executors.newFixedThreadPool(NTHREADS);
public static void main(String[] args) throws InterruptedException {
final CompletionService<Long> ecs = new ExecutorCompletionService<Long>(exec);
for (final int i = 0; i < NTASKS ; ++i) {
Callable<Long> task = new Callable<Long>() {
#Override
public Long call() throws Exception {
return i;
}
};
ecs.submit(task);
}
for (int i = 0; i < NTASKS; ++i) {
try {
long l = ecs.take().get();
System.out.print(l);
} catch (ExecutionException e) {
e.getCause().printStackTrace();
}
}
exec.shutdownNow();
exec.awaitTermination(50, TimeUnit.MILLISECONDS);
}
Sounds to me like you are looking for something like the Counting Completion Service recently discussed by Dr. Heinz M. Kabutz.

Run sampling process for certain amount of time and return value in Java

I have a Java method that does sampling. That is, it does something like this:
TIME = 60 /* seconds */
startTime = now();
count = 0;
while (now() - startTime < TIME) {
sample = createRandomSample();
if (satisfiesSomeConditions(sample)) {
count++;
}
}
return count;
Now, usually, createRandomSample() and satisfiesSomeConditions(sample) run pretty fast (as in a second or less), so this code works well.
However, once in a while, one of these functions might take a long time to run. How can I control this sampling process to run not much longer than requested by TIME. I don't mind if it runs, say, 10% longer than TIME, but I don't want it running for some arbitrarily long amount of time over TIME.
An ExecutorService seems too harsh.
It's more like we want to run the sampling on a separate thread and then gently tell that thread to stop sampling and give whatever results it currently has.
You could use a FutureTask. Something like this:
FutureTask<Void> futureTask = new FutureTask<Void>(new Callable<Void>() {
#Override
public Void call() throws Exception {
doStuff();
return null;
}
});
futureTask.run();
futureTask.get(60, TimeUnit.SECONDS); //handle exceptions
The get() method terminates when the callable is done. If that happens before the timeout, everything is fine. If not, it throws a TimeoutException which you have to catch in this case.

How to make a Task complete with in 1 minute or discard it if it doesn't complete

I am working on a Java EE Based application, where I need to PDF reports using itext API.
Basically my requirement is that, if the report generation takes more than 1 minute then stop it.
So for this I am implementing this business requirement in this way
Thread t = new Thread(myPojoclass);
long startTime = System.currentTimeMillis();
long endTime = startTime + 60000;
t.start();
while (System.currentTimeMillis() < endTime)
{
}
t.interrupt(); // Tell the thread to stop
And inside my myPojoclass as mentioned above, this is a Thread which implements Runnable interface and inside its run method it is consisting of connecting to Database
and getting the results and giving it to an ArrayList
Please let me know if this is correct ??
there is a good solution here. Since your thread is connecting to a database I strongly recommend (if you haven't done it already) to catch the InterruptException exception and within its block close your connection and rollback if necessary.
you can use executor service
ScheduledExecutorService executor = Executors.newScheduledThreadPool(2);
final Future handler = executor.submit(new Callable(){ ... });
executor.schedule(new Runnable(){
public void run(){
handler.cancel();
}
}, 60000, TimeUnit.MILLISECONDS);
more details
ExecutorService that interrupts tasks after a timeout

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