Fullscreen Rotating Background Image - java

Developing an app for Android and I'm required to have a fullscreen image rotate (spin around infinitely, pivoted at the centre of the screen) in the background.
I have tried rotating the ImageView using RotateAnimation which works well, except the image is cropped to the size of the parent view.
I have also tried expanding the parent view to a set size (750dp) but it doesn't work well across all the different screen sizes.
Does anyone know of an easy way to implement this, which would involve scaling to uniformly fit the screen size?
Cheers,
Dylan
Screenshot of the image:

Related

Make an imageview blurred towards the vertical edges in Android

I would like to design a layout containing an imageview and a background view with two special effect. First is where the main imageview gets transformed with faded towards the vertical edges and second is a background imageview with a blurred effect like the image
The result that i am able to achieve
I saw this post for my first effect and currently using it, but it does not work when I change my phone into dark mode so I am not getting a perfect solution.
And the second special blur effect that i am able to achieve is far way different from what i want to achieve. The required blur effect has some hardness of the different shades of color and mine one is quite smooth. For my blur effect I am using the below code and I am using the library Fresco for my image.
ImageRequest request = ImageRequestBuilder.newBuilderWithSource(Uri.parse(imageUrl))
.setPostprocessor(new IterativeBoxBlurPostProcessor(60)).build();
PipelineDraweeController controller = (PipelineDraweeController) Fresco.newDraweeControllerBuilder()
.setImageRequest(request)
.setOldController(backgroundImage.getController())
.build();
backgroundImage.setController(controller);
Can anyone please suggest me any good solution or any good library for it or some code sample that can help me to achieve what I want.
The point to note here is the blurred background is an extension of the image itself. So if the left side of the screen has a purple hue the blurred region at the top left will be purple as well.
YOu can use a library like Blurry where it blurs the contents of the screen and then set that as a background. You can control the amount of blur you want.
Once you get the blurred image set it as the background of the container layout and set the picture in front
eg:
val bitmap = Blurry.with(this)
.radius(10) // make it more if you want the lue to be more
.sampling(8)
.capture(findViewById(R.id.right_bottom)).get() // get the view you want to blur
imageView.setImageDrawable(BitmapDrawable(resources, bitmap)) // set the value to the background

ImageView Scaling for No Apparent Reason

I'm using Android Studio, and have created an ImageView in activity_mail.xml. The layout width and height are set to "match_parent". The scaleType is set to "center" and the source image is 70x70 pixels. When I run the app in the emulator the Image appears on the screen larger than 70x70 pixels. I mean it takes up more than 70x70 pixels on the screen of the phone. I don't know why it's doing this. The app is exclusively in Landscape mode, that might be relevant. Forgive me if I have included extraneous details, I genuinely don't know what information would be relevant to include. I intend to make it so that the image takes up 70x70 pixels on the screen of the phone. What is causing the unintended result, and how could I fix it?
change ScaleType, maybe fit_center instead of just center + android:adjustViewBounds="true” will fit your purposes... another way is to create ImageView with wrap_content sizes placed in some container (e.g. RelativeLayout) with match_parent sizes
also check this visual guide for ScaleType
note that 70px image will be big on devices with HD resolution and significantly smaller on those with e.g. full HD. you should have few versions of your image in proper density buckets (mdpi, hdpi etc.) or just download proper size if your image comes frome some API, so then you can say that you have image with 70dp dimension, not 70px

Animating Crossfading between two images - Splash Screen

I am creating a splash screen for my app using multiple images. I have one main image that will be displayed as a Logo; behind the logo I intend to have two images - a green cloud, and a blue cloud, fading in and out a few times so it will create a kind of pulsing glow effect behind the logo. What is the best way to implement this type of effect? Basically the main image will stay static while the other two images switch back and forth from one to the other until the end of the splash intro. Thanks in advance for the help! BTW I am using Eclipse.
Have two images stacked - one way is in ht linear layout keep blue cloud as background and in the frame layout keep an ImageView. In the ImageView hold the green cloud. Now make the transparency of the image in the frame layout ("green cloud") fade in and fade out with its transparency. Call setAlpha in a loop -cycle the the argument to set Alpha - 0 is fully transparent wherein "blue cloud" is visible and 255 is fully opaque - "green cloud" is visible.

Splash screen which fills the whole samrtphone screen, but not crop

I want to have a splash screen, something like a full picture, which doesn't crop in heigth or width on different smartphone screens.
Now I achieved a splash screen with android:scaleType="fitXY", but now the image is cropped on top or bottom or if the devices screen size changes to another aspect ratio it is cropped on the left and right.
What do I have to do? I've already read the android developer article Supporting Multiple Screens, but I don't get it how to achieve this.
A simple picture in the middle of the screen is just simple to get, but a picture which fills the screen is hard to get. Can you help me pls?
you should use center_crop per this purpose. From the doc
Scale the image uniformly (maintain the image's aspect ratio) so that
both dimensions (width and height) of the image will be equal to or
larger than the corresponding dimension of the view (minus padding).
There is no way to create one single asset and expect it to do not be cropper and to do not create black areas when the application is deployed in different screen sizes.
The android platform is designed to work dynamically with multiple screen sizes that any manufacture can change at any time, including new resolutions that you haven't thought about it yet.
Android can specify minimums for screen hight/width categories in which your resources will fall, but those are generics.
In order to use them, you will have to specify qualifiers in your drawables and create a different splash screen for every qualifier, as for example if you use drawable-w420dp, all the resources there will be used when the screen has a minimum width of 420dp (notice that are not pixels)
So you have two options:
You can use one single splash image and design margins of that image flexible enough in order to cope with the image being cropped in certain cases. You can play with different scaleTypes in your ImageView and take as a reference this website http://etcodehome.blogspot.co.uk/2011/05/android-imageview-scaletype-samples.html even though as commented before, "center-crop" will be your best shot.
You can programatically use a specific image for a specific resolution.
2.1 Put in the assets directory, all the splash images that you want for all the specific resolutions or aspect ratios that you want to use
2.1 Get the screen size of the device with Get screen dimensions in pixels
2.2 Now you can load from the assets the image that you want dynamically
Use the below code
android:layout_width="match_parent"
android:layout_height="match_parent"
which will fill the entire screen.
Try Using Width and Height of image to "match_parent"

Android background image

I have a background image of size 720x1280 for larger screen phones like the LG Nitro P930. However, when I have an application that displays this image, it doesn't cover about half an inch at the bottom of the screen. The image looks fine on normal and small screen sizes, and I have included all of the support screens in my manifest file.
Is there something that I can do that will allow me to stretch the image to fit the screen, or am I doing something wrong?
add android:scaleType="fitXY" and fill_parent for height and width both in you layout xml
You don't have to use image view background should work fine, are you using a scroll view per chance somewhere?
I figured it out. It was actually a setting on the phone that optimizes the application.

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