draw control inside another using its graphics - java

I'm basically trying to draw a JComponent inside another by calling the second component's paint passing it the first component's Graphics.
I'm trying to create a GUI editor, (reinventing the wheel, I know, it's just a proof of concept)
So I have a class that extends JPanel where I want to draw components from a VectorControls.
So far I got this method in my extended JPanel:
#SuppressWarnings("serial")
public class Sketch extends JPanel {
private Vector<JComponent> controls = new Vector<JComponent>();
public Sketch() {
super();
this.setLayout(new BoxLayout(this,BoxLayout.Y_AXIS));
}
public void addControl(JComponent c) {
Dimension d = new Dimension(100,50);
c.setPreferredSize(d);
c.setMinimumSize(d);
c.setMaximumSize(d);
controls.add(c);
this.repaint();
this.revalidate();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
for(int i=controls.size()-1; i>=0; i--) {
JComponent c = controls.get(i);
c.paint(g);
}
}
}
I'm building/attaching the Sketch panel like this:
public GUIEditor() {
mainFrame = new JFrame("GUI EDITOR");
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Sketch mainPanel = new Sketch();
mainPanel.setPreferredSize(new Dimension(640,480));
GridBagLayout gbl = new GridBagLayout();
GridBagConstraints gbc = new GridBagConstraints();
mainFrame.setLayout(gbl);
JPanel toolsPanel = new JPanel();
toolsPanel.setPreferredSize(new Dimension(160,480));
toolsPanel.setLayout(new GridLayout(0,1));
for(Control c : toolBoxItems ) {
AbstractAction action = new ToolBoxButtonAction(mainPanel, c.type);
JButton b = new JButton(action);
b.setText(c.title);
toolsPanel.add(b);
}
gbc.gridx = 0;
gbc.gridy = 0;
gbl.setConstraints(mainPanel, gbc);
mainFrame.add(mainPanel);
gbc.gridx = 1;
gbc.gridy = 0;
gbl.setConstraints(toolsPanel, gbc);
mainFrame.add(toolsPanel);
mainFrame.pack();
mainFrame.setLocationRelativeTo(null);
mainFrame.setVisible(true);
}
Inside ToolBoxButtonAction, basically I'm doing this:
public void actionPerformed(ActionEvent e) {
try {
sketch.addControl(control.newInstance());
} catch (InstantiationException e1) {
e1.printStackTrace();
} catch (IllegalAccessException e1) {
e1.printStackTrace();
}
}
but I'm writing this because it doesn't work.
Any ideas on how to achieve this?

I'm basically trying to draw a JComponent inside another by calling the second component's paint passing it the first component's Graphics.
Components can only be painted when the component has non-zero size. Normally the size of a component is determined by the layout manager.
Your basic code looks reasonable, but unless you have code to size and locate the components you won't see anything. If you just set the size then all components will paint on top of one another.
Or the problem may be that your parent panel doesn't have a size so it is not even painted. The default FlowLayout uses the preferred size of the child components to determine the panels size. Since you don't add components directly to the panel there are no child components so the preferred size will be 0. When you reinvent the wheel you need to reinvent everything.
Without a SSCCE the context of how you use this code is unknown to all we can do is guess.
Edit:
Create a SSCCE when you have a problem and get it working with hard coded values before trying to get it to work dynamically. Something like:
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class Sketch extends JComponent
{
private Vector<JComponent> controls = new Vector<JComponent>();
public void addControl(JComponent c)
{
c.setSize(100, 50);
int location = controls.size() * 50;
c.setLocation(location, location);
controls.add(c);
repaint();
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
for(int i=controls.size()-1; i>=0; i--)
{
JComponent c = controls.get(i);
Point location = c.getLocation();
g.translate(location.x, location.y);
c.paint(g);
g.translate(-location.x, -location.y);
}
}
private static void createAndShowUI()
{
Sketch sketch = new Sketch();
sketch.addControl( new JButton("button") );
sketch.addControl( new JTextField(10) );
sketch.addControl( new JCheckBox("Checkbox") );
JFrame frame = new JFrame("Sketch");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add( sketch );
frame.setSize(400, 400);
frame.setLocationByPlatform( true );
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowUI();
}
});
}
}

Some time ago, I've written a framework for such tasks. Maybe you find it useful (the library is Open Source):
Tutorial:
http://softsmithy.sourceforge.net/lib/current/docs/tutorial/swing/customizer/index.html
Javadoc:
http://softsmithy.sourceforge.net/lib/current/docs/api/softsmithy-lib-swing-customizer/index.html
Info about the latest release:
http://puces-blog.blogspot.ch/2012/11/news-from-software-smithy-version-03.html

Related

Java Swing pack method not working as expected

I am trying to create a GUI using Java Swing, and am having a problem using the pack() method. As you can see, I create and add all of the elements to the frame in the createTitleText() method and the createBoxes() method. Only after those two methods are called do I call the pack() method, yet when I run the program, I get a small GUI with the close and minimize buttons. But if I expand it, it shows me the proper layout.
The only cause for such a problem that I have found online would be that I call pack() before adding all of my elements to the frame, but that is not the case. How can I fix this?
By the way, if it wasn't clear, I am trying to not use the setSize() method on the frame, and make it so that the frame's size fits the contents of the elements added to it.
import javax.swing.*;
import java.awt.*;
public class Frame extends JFrame {
private LetterBox[][] boxes;
public Frame() {
boxes = new LetterBox[6][5];
// frame styling
setTitle("My Frame");
getContentPane().setBackground(new Color(0x121213));
createTitleText();
createBoxes();
// boilerplate frame configuration
setLayout(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
pack();
}
public void createTitleText() {
JLabel label = new JLabel("Test");
label.setHorizontalTextPosition(JLabel.CENTER);
label.setVerticalTextPosition(JLabel.TOP);
label.setHorizontalAlignment(JLabel.CENTER);
label.setVerticalAlignment(JLabel.TOP);
label.setBounds(0, 0, 400, 100);
label.setForeground(Color.WHITE);
label.setFont(new Font("Arial", Font.BOLD, 36));
add(label);
}
public void createBoxes() {
for (int r = 0; r < 6; r++) {
for (int c = 0; c < 5; c++) {
LetterBox box = new LetterBox();
boxes[r][c] = box;
box.setLetter(r + " " + c);
add(box.getBox()); // box.getBox() returns a JLabel
}
}
}
public static void main(String[] args) {
new Frame();
}
}

How to center JPanel with dynamic size

I need to display chessboard. I have a BoardPanel class which extends JPanel and a GamePanel (also extending JPanel) class containing BoardPanel. GamePanel fills all the application frame.
I want BoardPanel to always be a square with size equal to the minimum of GamePanel's width and height (if GamePanel's width is greater than height there should be empty space on the left and right, if it's smaller there should be empty space on top and bottom). It's also important that BoardPanel should be displayed in the center of parent panel.
I wrote sth like this:
public GamePanel() {
setLayout(new BorderLayout(0, 0));
boardPanel = new BoardPanel(...);
this.add(boardPanel, BorderLayout.CENTER);
...
}
and in BoardPanel:
public void paintComponent(Graphics g) {
super.paintComponent(g);
int size = Math.min(this.getParent().getHeight(), this.getParent().getWidth());
this.setSize(size, size);
...
}
It resizes well, but chessboard is always displayed in top left corner of GamePanel (all the empty space is displayed on bot or right) and I don't know how to fix it.
Any help? Thanks in advance!
Center it using a GridBagLayout.
import java.awt.*;
import javax.swing.*;
public class CenteredPanel {
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
JPanel gui = new JPanel(new GridBagLayout());
JPanel square = new SquarePanel();
square.setBackground(Color.RED);
gui.add(square);
JFrame f = new JFrame("SquareBoard");
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.add(gui);
f.setMinimumSize(new Dimension(400,100));
f.pack();
f.setVisible(true);
}
};
SwingUtilities.invokeLater(r);
}
}
class SquarePanel extends JPanel {
#Override
public Dimension getPreferredSize() {
Container c = this.getParent();
int size = Math.min(c.getHeight(), c.getWidth());
Dimension d = new Dimension(size,size);
return d;
}
}
No need for new BorderLayout(0,0) simply use default constructor for BorderLayout
Dont call setSize() rather override getPreferredSize() of JPanel like so:
#Override
public void getPreferredSize() {
int size = Math.min(this.getParent().getHeight(), this.getParent().getWidth());
return new Dimension(size,size);
}
also its never good to do work in your paintComponent as this should be used exclusively for painting only.
If the above does not work I'd suggest a SSCCE to illustrate specific problems you might have

How do I make JScrollPane scroll to follow input focus?

I have a Swing app with a large panel which is wrapped in a JScrollPane. Users normally move between the panel's subcomponents by tabbing, so when they tab to something out view, I want the scroll pane to autoscroll so the component with input focus is always visible.
I've tried using KeyboardFocusManager to listen for input focus changes, and then calling scrollRectToVisible.
Here's an SSCCE displaying my current strategy (just copy/paste and run!):
import java.awt.KeyboardFocusManager;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
public class FollowFocus {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
final int ROWS = 100;
final JPanel content = new JPanel();
content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS));
content.add(new JLabel(
"Thanks for helping out. Use tab to move around."));
for (int i = 0; i < ROWS; i++) {
JTextField field = new JTextField("" + i);
field.setName("field#" + i);
content.add(field);
}
KeyboardFocusManager.getCurrentKeyboardFocusManager()
.addPropertyChangeListener("focusOwner",
new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (!(evt.getNewValue() instanceof JComponent)) {
return;
}
JComponent focused = (JComponent) evt.getNewValue();
if (content.isAncestorOf(focused)) {
System.out.println("Scrolling to " + focused.getName());
focused.scrollRectToVisible(focused.getBounds());
}
}
});
JFrame window = new JFrame("Follow focus");
window.setContentPane(new JScrollPane(content));
window.setSize(200, 200);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
});
}
}
If you run this example, you'll notice it doesn't work very well. It does get the focus change notifications, but the call to scrollRectToVisible doesn't appear to have any effect. In my app (which is too complex to show here), scrollRectToVisible works about half the time when I tab into something outside of the viewport.
Is there an established way to solve this problem? If it makes any difference, the Swing app is built on Netbeans RCP (and most of our customers run Windows).
My comment to the other answer:
scrollRectToVisible on the component itself is the whole point of that
method ;-) It's passed up the hierarchy until a parent doing the
scroll is found
... except when the component itself handles it - as JTextField does: it's implemented to scroll horizontally to make the caret visible. The way out is to call the method on the field's parent.
Edit
just for clarity, the replaced line is
content.scrollRectToVisible(focused.getBounds());
you have to take Rectangle from JPanel and JViewPort too, then compare, for example
notice (against down-voting) for final and nice output required some work for positions in the JViewPort
import java.awt.KeyboardFocusManager;
import java.awt.Rectangle;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
//http://stackoverflow.com/questions/8245328/how-do-i-make-jscrollpane-scroll-to-follow-input-focus
public class FollowFocus {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
final int ROWS = 100;
final JPanel content = new JPanel();
content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS));
content.add(new JLabel(
"Thanks for helping out. Use tab to move around."));
for (int i = 0; i < ROWS; i++) {
JTextField field = new JTextField("" + i);
field.setName("field#" + i);
content.add(field);
}
final JScrollPane scroll = new JScrollPane(content);
KeyboardFocusManager.getCurrentKeyboardFocusManager().
addPropertyChangeListener("focusOwner", new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (!(evt.getNewValue() instanceof JComponent)) {
return;
}
JViewport viewport = (JViewport) content.getParent();
JComponent focused = (JComponent) evt.getNewValue();
if (content.isAncestorOf(focused)) {
System.out.println("Scrolling to " + focused.getName());
Rectangle rect = focused.getBounds();
Rectangle r2 = viewport.getVisibleRect();
content.scrollRectToVisible(new Rectangle(rect.x, rect.y, (int) r2.getWidth(), (int) r2.getHeight()));
}
}
});
JFrame window = new JFrame("Follow focus");
window.setContentPane(new JScrollPane(content));
window.setSize(200, 200);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
});
}
}
Here my short summary.
Add this to your Tools class:
public static void addOnEnter(Component c, Consumer<FocusEvent> onEnter) {
FocusListener fl = new FocusListener() {
#Override
public void focusGained(FocusEvent e) {
onEnter.accept(e);
}
#Override
public void focusLost(FocusEvent e) { }
};
c.addFocusListener(fl);
}
public static void scrollToFocus(FocusEvent e) {
((JComponent) e.getComponent().getParent()).scrollRectToVisible(
e.getComponent().getBounds());
}
and use it like this:
Tools.addOnEnter(component, Tools::scrollToFocus);
component can be JTextField, JButton, ...
One major issue in your code is:
focused.scrollRectToVisible(focused.getBounds());
You are calling scrollRectToVisible on the component itself! Presumably a typo.
Make your JScrollPane a final variable and call
scrollPane.getViewport().scrollRectToVisible(focused.getBounds());
Here jtextbox is the component you want to focus and jscrollpane is your scrollpane:
jScrollpane.getVerticalScrollBar().setValue(jtextbox.getLocation().x);

Java: Image won't show until I resize the window

I am programming in java and I'm getting into GUIs and Graphics. In my program I paint an image onto a JPanel and add the JPanel to the main window. The Problem I'm having is when I run the program the image doesn't show until I manually resize the window. Here is the relevant code:
Where the image is drawn:
public class painting extends JPanel{
public void paintComponent(Graphics g){
super.paintComponent(g);
this.setBackground(Color.WHITE);
g.drawImage(Toolkit.getDefaultToolkit().getImage("image.png"), 0, 0, null);
}
}
Where JPanel is added to JFrame (c is GridBagConstraints):
public class GUI extends JFrame{
public GUI(){
painting Pnt = new painting();
c.gridx = 1; c.gridy = 0;
c.ipadx = 540; c.ipady = 395;
add(Pnt, c);
}
}
Where The Window is set up:
public class MainC{
public static void main (String args[]){
GUI gui = new GUI();
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.pack();
gui.setVisible(true);
gui.setTitle("Title");
}
}
Thanks,
Bennett
EDIT: I noiced that it sometimes displays the image correctly but then if I close the program and try again and it doesn't work until I resize it.
EDIT2: Here are the files GUI class, MainC class
Toolkit.getImage() works asynchronously. Either use ImageIO.read() or add a MediaTracker.
In GUI constructor you should call super() before anything else.
Also move:
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.pack();
gui.setVisible(true);
gui.setTitle("Title");
in GUI constructor.
Your problem must be somewhere else in your code. I copied and pasted your three classes into my IDE. The only thing I changed was in GUI.java I added setLayout(new GridBagLayout()); and GridBagConstraints c = new GridBagConstraints(); and I changed the location of the image to one of my own. The window works as expected with the image displayed right away.
I assume you have additional code not displayed here, such as the initialization of c that I added. Check your other code to make sure you are not redrawing over your image initially. Also, if you post the other code I could help you identify the problem
does
Toolkit.getDefaultToolkit().getImage("image.png")
brings you the picture?
I tried it with:
public class Gui extends JFrame{
public Gui() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLayout(new BorderLayout());
this.setBounds(100, 100, 300, 300);
JPanel pnl = new JPanel(){
public void paintComponent(Graphics g){
super.paintComponent(g);
this.setBackground(Color.WHITE);
try {
g.drawImage(new Robot().createScreenCapture(new Rectangle(90, 90)), 0, 0, null);
} catch (AWTException e) {
e.printStackTrace();
}
}
};
getContentPane().add(pnl, BorderLayout.CENTER);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new Gui().setVisible(true);
}
});
}
and it works.

Calling awt Frame methods from subclass

This question is about Frames, Java and Processing.
This questions sounds pretty convoluted but its really not. I'll try keep this to a simple minimum. I'm creating a small ball in a maze game to get my head around physics and rendering. It's been a good experience so far but I've hit a bit of a brick wall.
The general layout I decided on was to contain PApplets within a AWT Frame and have the Frame close. The reason for this is because I was told that you should only have on instance of a Papplet at a time.
PApplet is the Applet class in Processing, a rendering library.
I have 3 classes here including the main
public class Menu extends PApplet
{
//images and buttons
PImage background, playbtn1, playbtn2, hsbtn1, hsbtn2, abbtn1, abbtn2, exbtn1, exbtn2;
FBox pBtn, hBtn, eBtn;
FWorld menu;
//simple constructor
public Menu()
{
}
public void setup()
{
size(600, 400);
smooth();
Fisica.init(this);
menu = new FWorld();
//loading and placing images
background = loadImage("MenuAlt.jpg");
System.out.println(background);
playbtn1 = loadImage("play1.gif");
playbtn2 = loadImage("play2.gif");
hsbtn1 = loadImage("high1.gif");
hsbtn2 = loadImage("high2.gif");
exbtn1 = loadImage("exit1.gif");
exbtn2 = loadImage("exit2.gif");
//loading and placing buttons
pBtn = new FBox(120, 150);
pBtn.setPosition(135, 215);
pBtn.setDrawable(false);
hBtn = new FBox(120, 150);
hBtn.setPosition(295, 215);
hBtn.setDrawable(false);
eBtn = new FBox(120, 150);
eBtn.setPosition(455, 215);
eBtn.setDrawable(false);
//add item to world
menu.add(pBtn);
menu.add(hBtn);
menu.add(eBtn);
}
public void draw()
{
image(background, 0, 0);
image(playbtn1, 80, 140);
image(hsbtn1, 237, 135);
image(exbtn1, 400, 140);
mouseOver();
menu.draw();
}
//close this frame an open a new level, high score or exit
//depending on what the use clicks
public void mousePressed()
{
FBody pressed = menu.getBody(mouseX, mouseY);
if (pressed == pBtn)
{
System.out.println("play game");
this.getParent().getParent().getParent().getParent().setVisible(false);
ExampleFrame x = new ExampleFrame(new Level("level1.txt"));
x.setLocation(this.getParent().getParent().getParent().getParent().getLocation());
}
if (pressed == hBtn)
{
System.out.println("high scores");
this.getParent().getParent().getParent().getParent().setVisible(false);
/* these are just for finding the parent
System.out.println(this.getName());
System.out.println(this.getParent().getName());
System.out.println(this.getParent().getParent().getName());
System.out.println(this.getParent().getParent().getParent().getName());
System.out.println(this.getParent().getParent().getParent().getParent().getName());
*/
ExampleFrame x = new ExampleFrame(new HighScores()); //for testing, you can change this to new menu()
x.setLocation(this.getParent().getParent().getParent().getParent().getLocation());
}
if (pressed == eBtn)
{
System.out.println("exit");
System.exit(0);
}
}
the exampleFrame class
public class ExampleFrame extends JFrame
{
PApplet app;
public ExampleFrame(PApplet emApp)
{
super("Ball Maze Game");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocation(200, 200);
app = emApp;
setSize(615,438);
setVisible(true);
setLayout(new BorderLayout());
add(app, BorderLayout.CENTER);
app.init();
}
}
the main
public class Main
{
public static void main(String[] args)
{
ExampleFrame x = new ExampleFrame(new Menu());
}
}
What needs to happen when mousePressed == ebtn is all the stuff in the Frame will be removed and a Highscores Screen will be loaded. highscores is almost the same as menu. There is no need to post code as there is enough here.
The second class is the one which acts as a frame and holds the PApplet
Bottom line, has anyone have any idea how to call the Frame methods from the PApplet or another way to remove all PApplets contents and load another PApplet in?
What needs to happen when mousePressed == ebtn is all the stuff in the Frame will be removed and a Highscores Screen will be loaded
The demo. below of a nested CardLayout adds an ActionListener instead of a MouseListener. It reacts to both mouse and keyboard input.
There are a multitude of other ways to include more than one GUI element in the same screen space. Off the top of my head, JTabbedPane, JSplitPane, JDesktopPane/JInternalFrame, popping the high scores in a JDialog or JOptionPane..
Screenshots
CardLayoutDemo.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class CardLayoutDemo {
public static void main(String[] args) {
Runnable r = new Runnable () {
public void run() {
final JRadioButton game = new JRadioButton("Game", true);
JRadioButton highScores = new JRadioButton("High Scores");
ButtonGroup bg = new ButtonGroup();
bg.add( game );
bg.add( highScores );
JPanel buttons = new JPanel(new
FlowLayout(FlowLayout.CENTER, 5, 5));
buttons.add( game );
buttons.add( highScores );
JPanel gui = new JPanel(new BorderLayout(5,5));
gui.add(buttons, BorderLayout.SOUTH);
final CardLayout cl = new CardLayout();
final JPanel cards = new JPanel(cl);
gui.add(cards);
cards.add(new JLabel("Level 1"), "game");
cards.add(new JLabel("High Scores"), "scores");
ActionListener al = new ActionListener(){
public void actionPerformed(ActionEvent ae) {
if (game.isSelected()) {
cl.show(cards, "game");
} else {
cl.show(cards, "scores");
}
}
};
game.addActionListener(al);
highScores.addActionListener(al);
JOptionPane.showMessageDialog(null, gui);
}
};
SwingUtilities.invokeLater(r);
}
}
In order to answer How to call the Frame methods from the PApplet?, I have modified your code snippet to bare minimum. In this modified version when the user click mouse button a System.out is fired.
Now there are two ways in which you can access your Frame object. But before that let me state these two points:
When you create a PApplet like new ExampleFrame(new Menu()); and add it in your JFrame like this add(app, BorderLayout.CENTER); then a complex hierarchy of windows/panels are created.
Like this:
javax.swing.JPanel
javax.swing.JLayeredPane
javax.swing.JRootPane
test.ExampleFrame
PApplet provides a public field for setting and accessing your frame object. And amazingly it is called frame :). You can set it before calling app.init();
>>Code
** Checkout the comments in the code**
Modified ExampleFrame.java
import java.awt.BorderLayout;
import javax.swing.JFrame;
import processing.core.PApplet;
public class ExampleFrame extends JFrame
{
private static final long serialVersionUID = 4792534036194728580L;
PApplet app;
public ExampleFrame(PApplet emApp)
{
super("Ball Maze Game");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocation(200, 200);
app = emApp;
setSize(615,438);
setVisible(true);
setLayout(new BorderLayout());
add(app, BorderLayout.CENTER);
// Setting my frame object
app.frame = this;
app.init();
}
// Sample Method
public void sampleMethod(String msg)
{
System.out.println("I think '"+ msg +"' called me !!");
}
}
Modified Menu.java
import java.awt.Container;
import processing.core.PApplet;
import processing.core.PImage;
public class Menu extends PApplet
{
private static final long serialVersionUID = -6557167654705489372L;
PImage background;
static String tab = "";
//simple constructor
public Menu()
{
}
public void setup()
{
size(600, 400);
smooth();
background = loadImage("C:/temp/background.jpg");
}
public void draw()
{
image(background, 0, 0);
}
public void mousePressed()
{
Container p = getParent();
tab = "";
// FIRST WAY OF ACCESSING PARENT FRAME
while(p != null)
{
//printParentTree(p);
if(p instanceof ExampleFrame)
{
ExampleFrame myframe = (ExampleFrame)p;
myframe.sampleMethod("First Way");
break;
}
p = p.getParent();
}
// SECOND WAY OF ACCESSING PARENT FRAME
if(frame != null && (frame instanceof ExampleFrame))
{
ExampleFrame myframe = (ExampleFrame)p;
myframe.sampleMethod("Second Way");
}
}
void printParentTree(Container p)
{
System.out.println(tab+p.getClass().getName());
tab +='\t';
}
}
Checkout the public void mousePressed() method.
For completeness, I am also including Main.java.
public class Main {
public static void main(String[] args){
new ExampleFrame(new Menu());
}
}
Now to answer Remove all PApplets contents and load another PApplet in
Well I have not tested it. But you can add a JPanel to your JApplet and do all your drawing on that i.e creating child controls etc. When feel like redrawing then call JPanel.removeAll(). Which as per javadoc:
Removes all the components from this
container. This method also notifies
the layout manager to remove the
components from this container's
layout via the removeLayoutComponent
method.
After this call repaint on the JPanel. Try it out, it might work :).

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