How do I make JScrollPane scroll to follow input focus? - java

I have a Swing app with a large panel which is wrapped in a JScrollPane. Users normally move between the panel's subcomponents by tabbing, so when they tab to something out view, I want the scroll pane to autoscroll so the component with input focus is always visible.
I've tried using KeyboardFocusManager to listen for input focus changes, and then calling scrollRectToVisible.
Here's an SSCCE displaying my current strategy (just copy/paste and run!):
import java.awt.KeyboardFocusManager;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
public class FollowFocus {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
final int ROWS = 100;
final JPanel content = new JPanel();
content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS));
content.add(new JLabel(
"Thanks for helping out. Use tab to move around."));
for (int i = 0; i < ROWS; i++) {
JTextField field = new JTextField("" + i);
field.setName("field#" + i);
content.add(field);
}
KeyboardFocusManager.getCurrentKeyboardFocusManager()
.addPropertyChangeListener("focusOwner",
new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (!(evt.getNewValue() instanceof JComponent)) {
return;
}
JComponent focused = (JComponent) evt.getNewValue();
if (content.isAncestorOf(focused)) {
System.out.println("Scrolling to " + focused.getName());
focused.scrollRectToVisible(focused.getBounds());
}
}
});
JFrame window = new JFrame("Follow focus");
window.setContentPane(new JScrollPane(content));
window.setSize(200, 200);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
});
}
}
If you run this example, you'll notice it doesn't work very well. It does get the focus change notifications, but the call to scrollRectToVisible doesn't appear to have any effect. In my app (which is too complex to show here), scrollRectToVisible works about half the time when I tab into something outside of the viewport.
Is there an established way to solve this problem? If it makes any difference, the Swing app is built on Netbeans RCP (and most of our customers run Windows).

My comment to the other answer:
scrollRectToVisible on the component itself is the whole point of that
method ;-) It's passed up the hierarchy until a parent doing the
scroll is found
... except when the component itself handles it - as JTextField does: it's implemented to scroll horizontally to make the caret visible. The way out is to call the method on the field's parent.
Edit
just for clarity, the replaced line is
content.scrollRectToVisible(focused.getBounds());

you have to take Rectangle from JPanel and JViewPort too, then compare, for example
notice (against down-voting) for final and nice output required some work for positions in the JViewPort
import java.awt.KeyboardFocusManager;
import java.awt.Rectangle;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
//http://stackoverflow.com/questions/8245328/how-do-i-make-jscrollpane-scroll-to-follow-input-focus
public class FollowFocus {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
final int ROWS = 100;
final JPanel content = new JPanel();
content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS));
content.add(new JLabel(
"Thanks for helping out. Use tab to move around."));
for (int i = 0; i < ROWS; i++) {
JTextField field = new JTextField("" + i);
field.setName("field#" + i);
content.add(field);
}
final JScrollPane scroll = new JScrollPane(content);
KeyboardFocusManager.getCurrentKeyboardFocusManager().
addPropertyChangeListener("focusOwner", new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (!(evt.getNewValue() instanceof JComponent)) {
return;
}
JViewport viewport = (JViewport) content.getParent();
JComponent focused = (JComponent) evt.getNewValue();
if (content.isAncestorOf(focused)) {
System.out.println("Scrolling to " + focused.getName());
Rectangle rect = focused.getBounds();
Rectangle r2 = viewport.getVisibleRect();
content.scrollRectToVisible(new Rectangle(rect.x, rect.y, (int) r2.getWidth(), (int) r2.getHeight()));
}
}
});
JFrame window = new JFrame("Follow focus");
window.setContentPane(new JScrollPane(content));
window.setSize(200, 200);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
});
}
}

Here my short summary.
Add this to your Tools class:
public static void addOnEnter(Component c, Consumer<FocusEvent> onEnter) {
FocusListener fl = new FocusListener() {
#Override
public void focusGained(FocusEvent e) {
onEnter.accept(e);
}
#Override
public void focusLost(FocusEvent e) { }
};
c.addFocusListener(fl);
}
public static void scrollToFocus(FocusEvent e) {
((JComponent) e.getComponent().getParent()).scrollRectToVisible(
e.getComponent().getBounds());
}
and use it like this:
Tools.addOnEnter(component, Tools::scrollToFocus);
component can be JTextField, JButton, ...

One major issue in your code is:
focused.scrollRectToVisible(focused.getBounds());
You are calling scrollRectToVisible on the component itself! Presumably a typo.
Make your JScrollPane a final variable and call
scrollPane.getViewport().scrollRectToVisible(focused.getBounds());

Here jtextbox is the component you want to focus and jscrollpane is your scrollpane:
jScrollpane.getVerticalScrollBar().setValue(jtextbox.getLocation().x);

Related

How can I switch between jpanels?

I'm still very new to java programming, so please help me to correct any mistakes I might have overlooked or give tips on how to improve this program.
Okay, so a lot of problems have been solved, and now I have a CardLayout, but I still have questions about how I should make my pipes show inside it.
When I tried to add in my refresh rate timer and my speed timer, I have problems about how I need to declare and initialize boolean variables.
Also, when I compile and run this game, I get files such as Game$1.class. Is there a way for me to clean this up, and could someone explain why this happens? Do these have an affect on the finished product? (When the game is compiled and packaged into a JAR.)
I want to set playerIsReady to true when the play button is clicked. And from there, when the if statement is true, then switch to a panel that displays the pipes, and start moving the pipe across the screen. Preferably 3 instances of that pipe, each starting at different times, but whatever you can help with is fine.
Some of this code needs work, so I have commented some parts out and left notes.
My other questions about this game can be found here.
This is my current code
Game.java
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingUtilities;
public class Game {
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
final JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
/*if (playerIsReady) {
Timer speed = new Timer(10, new ActionListener() { //pipe speed
#Override
public void actionPerformed(ActionEvent e) {
pipes.move();
}
});
speed.start();
Timer refresh = new Timer(30, new ActionListener() { //refresh rate
#Override
public void actionPerformed(ActionEvent e) {
pipes.repaint();
}
});
refresh.start();
}*/
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
Pipes.java
// What import(s) do I need for ArrayList?
public class Pipes {
List<Pipe> pipes = new ArrayList<Pipe>();
public Pipes() {
pipes.add(new Pipe(50, 100));
pipes.add(new Pipe(150, 100));
pipes.add(new Pipe(250, 100));
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for ( Pipe pipe : pipes ){
pipe.drawPipe(g);
}
}
}
PipeObject.java
import java.awt.Graphics;
public class PipeObject {
//Declare and initialiaze variables
int x1 = 754; //xVal start
int x2 = 75; //pipe width
//total width is 83
int y1 = -1; //yVal start
int y2 = setHeightVal(); //pipe height
int gap = 130; //gap height
public void drawPipe(Graphics g) {
g.clearRect(0,0,750,500); //Clear screen
g.drawRect(x1,y1,x2,y2); //Draw part 1
g.drawRect(x1-3,y2-1,x2+6,25); //Draw part 2
g.drawRect(x1-3,y2+25+gap,x2+6,25); //Draw part 3
g.drawRect(x1,y2+25+gap+25,x2,500-y2-49-gap); //Draw part 4
}
public void move() {
x1--;
}
public int getMyX() { //To determine where the pipe is horizontally
return x1-3;
}
public int getMyY() { //To determine where the pipe is vertically
return y2+25;
}
public int setHeightVal() { //Get a random number and select a preset height
int num = (int)(9*Math.random() + 1);
int val = 0;
if (num == 9)
{
val = 295;
}
else if (num == 8)
{
val = 246;
}
else if (num == 7)
{
val = 216;
}
else if (num == 6)
{
val = 185;
}
else if (num == 5)
{
val = 156;
}
else if (num == 4)
{
val = 125;
}
else if (num == 3)
{
val = 96;
}
else if (num == 2)
{
val = 66;
}
else
{
val = 25;
}
return val;
}
}
The best way to approach this is using a CardLayout.
Notes
A button with an ActionListener is far better than a MouseListener over a rectangle.
The button will show focus when the mouse is pointed at it, or the component is tabbed to via the keyboard.
The button is keyboard accessible.
The button has facility to support multiple icons built in (e.g. for 'initial look', focused, pressed etc.)
White space in the GUI is provided around the menu panel and game by adding an EmptyBorder
The button is made larger by setting a margin.
Adjust margins, borders and preferred size according to need. These sizes were set by me so as not to make the screenshots too large.
See more tips in the code comments.
Code
Here is the MCTaRE (Minimal Complete Tested and Readable Example) that produced the above screenshots.
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class PipesGame {
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
class Pipes extends JPanel {
Pipes() {
setBackground(Color.BLACK);
setForeground(Color.WHITE);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("Pipes game appears here..", 170, 80);
}
#Override
public Dimension getPreferredSize() {
// adjust to need
return new Dimension(500,150);
}
}
"Is there a way for me to add my GameMenu jpanel to my jframe, and then replace it with the Pipes jpanel?"
As other have suggested, for this you want a CardLayout. It is very simple to you. Personally, I always wrap my CardLayout in a JPanel rather than the JFrame, just force of habit.
What you want to do is have a mainPanel that will have the CardLayout
CardLayout card = new CardLayout();
JPanel mainPanel = new JPanel();
Then you want to add your panels to the mainPanel. What the CardLyaout does is layer the panels, making just one visible at a time. The first one you add, will the in the foreground. Also when you add the panel, you'll also want to issue it a key it can be called from. The key, can be any String you like.
mainPanel.add(gameMenu, "menu");
mainPnael.add(pipes, "pipe");
Now gameMenu is the only panel shown. To show pipes, all you do is use this method
public void show(Container parent, String name) - Flips to the parent that was added to this layout with the specified name, using addLayoutComponent. If no such component exists, then nothing happens.
So you'd use, card.show(mainPanel, "pipes");
Whatever even you want to trigger the showing of pipes, just add that line in that event handler. You could add a button or something to the GameMenu that will allow movement to the Pipes panel.
This works with a mouse click on the menu. You can change it later, to a click on some button or whatever you want.
I added a MouseListener to the Game class. When the user presses the mouse on the menu JPanel, it adds the Pipes JPanel to JFrame and calls the pack method.
Game.java:
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Game {
GameMenu menu = new GameMenu();
Pipes game;
boolean start = false;
JFrame f;
Rectangle2D menuRect = new Rectangle2D.Double(20, 20, 60, 40);
public Game() {
f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(menu);
f.setTitle("Pipe Game");
f.setResizable(false);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
menu.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
Point click = new Point(e.getX(), e.getY());
System.out.println("Clicked on the Panel");
if(menuRect.contains(click))
{
System.out.println("Clicked inside the Rectangle.");
start = true;
menu.setVisible(false);
game = new Pipes();
f.add(game);
f.pack();
Timer timer = new Timer(10, new ActionListener() { //pipe speed
#Override
public void actionPerformed(ActionEvent e) {
game.move();
}
});
timer.start();
Timer refresh = new Timer(30, new ActionListener() { //refresh rate
#Override
public void actionPerformed(ActionEvent e) {
game.repaint();
}
});
refresh.start();
}
}
#Override
public void mouseReleased(MouseEvent e) {
}
});
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Game();
}
});
}
}

Implementing drag-and-drop from one JPanel to another

I'm new to drag-and-drop in Swing. I have a JPanel that draws an image with a caption superimposed on it. I want to implement drag and drop on this JPanel, but after going through some documentation and tutorials I didn't find any usable pointers on how it's done for this type of component. For starters, it doesn't have a setDragEnabled function.
Can I make a JPanel draggable? I want to use this DnD maneuver to pass a reference to a certain object from one panel to another.
May be this can help you.
Drag and Drop of complex custom objects in Java
You can implement drag-and-drop behavior on any JComponent. See the setTransferHandler method.
The setDragEnabled method is typically provided on components where a good default D&D behavior can be implemented in the JDK. In such cases you can just activate the default D&D by calling that method.
On a JPanel they (=the Swing developers) could probably not think of any decent default D&D behavior, so you will have to implement your own TransferHandler. I strongly suggest to read the Drag-and-drop tutorial before starting
I don't know how viable sounds but when I needed to drag and drop panels I did it this way:
Firstable I implemented action events for dragable panels and containers, it can be both
I used a static variables for selected parent, selected child and current panel
when the mouse is over a panel you set it as the current panel
when you click , mouse down, whatever, you check if currentpanel is the clicked one and set is as child panel
when the mouse is over a panel and child panel is not null, then it seems that you're dragging, current panel will turn into parent panel once you release the mouse
you have to add some validation.
If a panel is being dragged you can use your own implementation, it could be follow the mouse coords or just highlight it and highlight the parent, I used this last option to simulate the drag
ok I wrote this, is so buggy but this is the idea:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JTextField;
/**
*
* #author porfiriopartida
*/
public class DraggablePanel extends JDesktopPane implements ContainerPanel{
public ContainerPanel parent;
static DraggablePanel over;
static ContainerPanel overParent;
static DraggablePanel dragging;
static ContainerPanel draggingParent;
public DraggablePanel(){
this(null);
}
public DraggablePanel(ContainerPanel parent){
this.parent = parent;
setBorder(BorderFactory.createLineBorder(Color.black));
setBounds(0,0,100,100);
if(parent != null)
addMouseListener(new MouseAdapter(){
#Override
public void mouseEntered(MouseEvent me) {
DraggablePanel src = (DraggablePanel) me.getSource();
DraggablePanel.over = src;
DraggablePanel.overParent = DraggablePanel.over.parent;
}
#Override
public void mouseExited(MouseEvent me) {
}
#Override
public void mouseReleased(MouseEvent me) {
if(DraggablePanel.over != null && DraggablePanel.dragging != null && DraggablePanel.overParent != null){
Rectangle bounds = DraggablePanel.dragging.getBounds();
bounds.x = me.getX();
bounds.y = me.getY();
//Remove child from parent
DraggablePanel.dragging.parent.removePanel(DraggablePanel.dragging);
if(DraggablePanel.dragging.parent != DraggablePanel.overParent){
//add child to new parent
DraggablePanel.overParent.addPanel(DraggablePanel.dragging, bounds);
}
else{
//same parent selected
DraggablePanel.dragging.parent.addPanel(DraggablePanel.dragging, bounds);
};
DraggablePanel.dragging.parent = DraggablePanel.overParent;
}
//cleaning variables
DraggablePanel.dragging = null;
DraggablePanel.over = null;
DraggablePanel.draggingParent = null;
DraggablePanel.overParent = null;
}
#Override
public void mousePressed(MouseEvent me) {
DraggablePanel.dragging = (DraggablePanel) me.getSource();
DraggablePanel.draggingParent = DraggablePanel.dragging.parent;
}
});
addMouseListener(new MouseAdapter() {
#Override
public void mouseEntered(MouseEvent me) {
super.mouseEntered(me);
ContainerPanel src = (ContainerPanel) me.getSource();
DraggablePanel.overParent = src;
if (DraggablePanel.draggingParent == null || DraggablePanel.draggingParent == src) {
setBorder(BorderFactory.createLineBorder(Color.BLACK, 2));
} else {
setBorder(BorderFactory.createLineBorder(Color.blue, 2));
}
}
#Override
public void mouseExited(MouseEvent me) {
}
#Override
public void mouseReleased(MouseEvent me) {
}
});
}
#Override
public void addPanel(DraggablePanel panel) {
panel.parent = this;
add(panel);
repaint();
revalidate();
try {
getParent().repaint();
} catch (Exception e) {
}
}
#Override
public void addPanel(DraggablePanel panel, Rectangle bounds) {
setBounds(bounds);
addPanel(panel);
}
#Override
public void removePanel(DraggablePanel panel) {
remove(panel);
}
public static void main(String args[]){
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(1,1));
JTextField tf = new JTextField("textfield");
JButton btn = new JButton("Button");
DraggablePanel desktop = new DraggablePanel();
frame.add(desktop);
DraggablePanel p1 = new DraggablePanel(desktop);
p1.setLayout(new GridLayout(2,1));
p1.add(tf);
p1.setBounds(0,0,100,50);
tf.setBounds(5,5,80,30);
DraggablePanel p2 = new DraggablePanel(desktop);
p2.setLayout(new GridLayout(2,1));
p2.add(btn);
p2.setBounds(50,50,50,30);
btn.setBounds(5,5,30,20);
desktop.add(p1);
desktop.add(p2);
frame.setPreferredSize(new Dimension(600,400));
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

Listening/Handling JPanel events

Good evening ladies and gentlemen,
I have a problem with Java Swing that I cannot solve, maybe you can help me. Here it is:
I have one JFrame which uses BorderLayout, and many JPanels.
Every time I need to put up a new screen (i.e. from the Main Menu, when Search button is clicked, go to the Search Menu), I simply remove the component (JPanel) which is located in the center, and put the new screen (new JPanel) in the center instead.
This way, I don't call all my header and footer objects every time I want to put up a new screen.
Everything works fine with this system except this little problem: I want to trigger some methods everytime I put up a new JPanel or change back to an existing JPanel (generally speaking, everytime a JPanel appears).
In order to do that, I tried to implement ComponentListener's componentShown(ComponentEvent e) method, and added a ComponentListener to a JPanel which I put up in the center of my JFrame, and it did NOT work. After this, I did some research and found out that this componentShown (#ComponentListener) method only works when the visibilty of the JPanel is changed (from invisible to visible or the opposite). Unfortunately, I'm not changing the visibility of a JPanel, just replacing it with another one: removing the current one, and adding the new one. Below code illustrates how I replace the JPanels.
// Get the JPanel located in the center of our JFrame
JPanel currentView = (JPanel) myFrame.getContentPane().getComponent( 2 );
if ( currentView != null )
{
// Remove it from the JPanel
myFrame.getContentPane().remove( currentView );
}
// Add the new JPanel
myFrame.getContentPane().add( otherView, BorderLayout.CENTER );
// Pack the JFrame and show it
myFrame.pack();
So here is what I have. I would really appreciate it if you could help me out.
I think that this issue corresponding with HierarchyListener, for comparing
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ContainerListener extends JFrame {
private static final long serialVersionUID = 1L;
public ContainerListener() {
super("Test");
setContentPane(new TestPanel());
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] parameters) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
ContainerListener containerListener = new ContainerListener();
}
});
}
private class TestPanel extends JPanel {
private static final long serialVersionUID = 1L;
TestPanel() {
setLayout(new FlowLayout(FlowLayout.LEFT));
add(new JButton(new AbstractAction("Add label") {
private static final long serialVersionUID = 1L;
private int n = 0;
#Override
public void actionPerformed(ActionEvent event) {
TestPanel.this.add(new JLabel("Label " + ++n));
validate();
}
}));
addHierarchyListener(new HierarchyListener() {
#Override
public void hierarchyChanged(HierarchyEvent e) {
System.out.println("Components Change: " + e.getChanged());
if ((e.getChangeFlags() & HierarchyEvent.DISPLAYABILITY_CHANGED) != 0) {
if (e.getComponent().isDisplayable()) {
System.out.println("Components: " + e.getChanged());
} else {
System.out.println("Components: " + e.getChanged());
}
}
}
});
addContainerListener(new ContainerAdapter() {
#Override
public void componentAdded(ContainerEvent event) {
System.out.println("componentAdded : " + event.getChild() + "containerName" + " was added");
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
}
}
I highly recommend listening to the advice given by #Jeffrey, but if you do proceed with this design, then perhaps implementing the ContainerListener interface may prove useful.
When in doubt, consult the API.

Border of JPanel with mouseEvent handling

How to create a border of JPanel, which will be able to handle MouseEvents?
I tried to do something like that:
abstract public class MyBorder extends LineBorder implements MouseListener
But after implementing virtual methods I cannot assign mouseListener to my class. I guess, that I have to assign it into some JComponent.
So, how can I create some sort of border with mouseListener?
A MouseListener must be added to a Component, not a Border. So to use your class the code would need to be something like:
Border border = new MyBorder();
panel.setBorder( border );
panel.addMouseListener( border );
Here is an SSCCE that supports that borders get mouse events on the component to which they are applied.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;
class BorderListener {
private void initGui() {
final JPanel gui = new JPanel();
gui.setBackground(Color.green);
gui.setPreferredSize(new Dimension(300,50));
gui.setBorder(new LineBorder(Color.blue, 10));
gui.addMouseListener( new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent me) {
System.out.println(me.getPoint());
}
});
JOptionPane.showMessageDialog(null, gui);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
BorderListener bl = new BorderListener();
bl.initGui();
}
});
}
}
Typical Output
When clicking in the wide border assigned to this panel, you might see output along these lines.
java.awt.Point[x=8,y=3]
java.awt.Point[x=3,y=26]
java.awt.Point[x=1,y=43]
java.awt.Point[x=15,y=6]
java.awt.Point[x=101,y=5]
java.awt.Point[x=220,y=4]
java.awt.Point[x=287,y=5]
java.awt.Point[x=295,y=3]
Press any key to continue . . .
The border is 10px wide, so if (x||y < 10), it is within the line border.
Update
(Comment to camickr, which also applied to my answer)
Yes but then this mouseListener will be added for the whole JPanel. Not only for my Border. Am I wrong?
Just ignore the event if it happens in the non-border area of the panel.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;
class BorderListener {
private void initGui() {
final JPanel gui = new JPanel();
gui.setBackground(Color.yellow);
gui.setPreferredSize(new Dimension(300,50));
gui.setBorder(new LineBorder(Color.orange, 15));
gui.addMouseListener( new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent me) {
int w = gui.getWidth();
int h = gui.getHeight();
int x = me.getPoint().x;
int y = me.getPoint().y;
Insets ins = gui.getInsets();
boolean inBorder =
( x<ins.left ||
x>w-ins.right ||
y<ins.top ||
y>h-ins.bottom);
if (inBorder) {
System.out.println(me.getPoint());
} else {
System.out.println("Ignore!");
}
}
});
JOptionPane.showMessageDialog(null, gui);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
BorderListener bl = new BorderListener();
bl.initGui();
}
});
}
}
Output
java.awt.Point[x=168,y=7]
Ignore!
java.awt.Point[x=164,y=41]
java.awt.Point[x=297,y=39]
java.awt.Point[x=297,y=21]
Ignore!
Ignore!
java.awt.Point[x=2,y=21]
Press any key to continue . . .

java delete a component

Current I can add a bunch of customed component objects to the JPanel by pressing "add" JButton. I also got a "delete" JButton which I wish to do the opposite of "add".
My intention is that I can select a component with a mouse and click the delete button and pressto!, the component is gone.
I hook a MouseListener to the panel, and use MouseEvent, e.getComponent() to get w/e current component the mouse clicks on. So if it returns a custom component then a variable "private myComponent current" (already set to null) will point to that component. Then I can just click on "delete" button to remove it. An actionListener already added in "delete" button and in the body it calls this.remove(current) (if current is not null).
However, this doesn't work as I can't remove a component! Any pointer?
If there is an elegant way to managing add/remove components please suggest!
public class MainDisplayPanel extends JPanel implements ActionListener, MouseListener{
private JButton newClassButton;
private JButton deleteButton;
private Resizable current;
private Resizable resizer;
public MainDisplayPanel(LayoutManager layout) {
super(layout);
newClassButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
addResizer();
}
});
deleteButton = new JButton("Delete");
deleteButton.addActionListener(this);
this.addMouseListener(this);
this.add(newClassButton);
this.add(deleteButton);
}
public void addResizer() {
//JPanel panel = new JPanel();
//panel.setBackground(Color.white);
resizer = new Resizable( new ClassBox());
this.add(resizer);
this.revalidate();
this.repaint();
}
public void actionPerformed(ActionEvent e) {
if(current!=null)
{
this.remove(current);
this.revalidate();
this.repaint();
}
}
public void mouseClicked(MouseEvent e) {
System.out.println(e);
Component component = e.getComponent();
if(component instanceof Resizable)
current= (Resizable) e.getComponent();
}
public static void main(String[] args) {
JFrame jframe = new JFrame();
jframe.add(new MainDisplayPanel(null));
jframe.setSize(new Dimension(600,400));
jframe.setVisible(true);
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Doh!
Now, in the addResizer() method. Every time I press the add button to add a new Resizable object, what'd happen to the previously added objects? I'm certain that they become null because resizer variable no longer referring to it them??? Even if this is the case, they are still displayed on the panel...And if I pressed delete only the newly added Resizable object gets removed. So am I on the right track here?
Edit: to sum up my problem, I hooked the MouseListener to wrong object. It should be Resizable object instead of the panel. Therefore, variable current is always null.
Your problem is your MouseLisetener. You are listening to the MainDisplayPanel, and so when you click on the JPanel, the MouseEvent#getComponent method returned by, e, in your mousePressed method will return the MainDisplayPanel instance since that is what is being listened to, not the Resizable instance that is under the mouse.
Solutions include:
creating one MouseListener object and adding this same object to each Resizable as a MouseListener for the Resizable, or
using your current set up, but hold your Resizable's in an ArrayList and then iterating through the array list in the mousePressed method to see if any Resizable has been clicked by using the componentAt(...) method.
Note that I had to create my own SSCCE to solve this. Again in the future, please do us all a favor and do this for us as it really is in your and our best interest, and shows that you respect our time and our help.
Edit 1
My SSCCE:
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
#SuppressWarnings("serial")
public class MainDisplayPanel extends JPanel {
private static final int RESIZABLE_COUNT = 40;
private JButton deleteButton;
private Resizable current;
private Resizable resizer;
private List<Resizable> resizableList = new ArrayList<Resizable>();
public MainDisplayPanel(LayoutManager layout) {
super(layout);
deleteButton = new JButton("Delete");
deleteButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
deleteButtonActionPerformed(e);
}
});
this.addMouseListener(new MyMouseAdapter());
this.add(deleteButton);
for (int i = 0; i < RESIZABLE_COUNT; i++) {
addResizer();
}
}
private void deleteButtonActionPerformed(ActionEvent e) {
if (current != null) {
this.remove(current);
resizableList.remove(current);
current = null;
this.revalidate();
this.repaint();
}
}
public void addResizer() {
resizer = new Resizable();
this.add(resizer);
resizableList.add(resizer);
this.revalidate();
this.repaint();
}
private class MyMouseAdapter extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
current = null;
Component c = getComponentAt(e.getPoint());
for (Resizable resizable : resizableList) {
if (resizable == c) {
current = resizable;
resizable.setFill(true);
} else {
resizable.setFill(false);
}
}
}
}
public static void main(String[] args) {
JFrame jframe = new JFrame();
// !! jframe.add(new MainDisplayPanel(null));
jframe.add(new MainDisplayPanel(new FlowLayout()));
jframe.setSize(new Dimension(600, 400));
jframe.setVisible(true);
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
#SuppressWarnings("serial")
class Resizable extends JPanel {
private static final int RESIZE_WIDTH = 50;
private static final int RESIZE_HEIGHT = 40;
private static final int THICKNESS = 5;
private static final Color FILL_COLOR = Color.pink;
public Resizable() {
Random rand = new Random();
// different color border so we can see that it was the clicked one that was deleted.
Color color = new Color(
rand.nextInt(255),
rand.nextInt(255),
rand.nextInt(255));
setBorder(BorderFactory.createLineBorder(color, THICKNESS));
}
#Override // so we can see it
public Dimension getPreferredSize() {
return new Dimension(RESIZE_WIDTH, RESIZE_HEIGHT);
}
public void setFill(boolean fill) {
Color fillColor = fill ? FILL_COLOR : null;
setBackground(fillColor);
repaint();
}
}
it very crazy idea, but everything is possible, but
1) in case that you Layed JComponent by using some of LayoutManager you can remove JComponents from Container, and thenafter you must/have to call revalidate() + repaint(), but this actions has side effect -> ReLayout Container and then Container's contents could be look very ***
2) in case that you layed Container with AbsoluteLayout, that should be maybe nicest but question is what with emtpy space inside Container
there is very easy way how to do it, you need to add JPopupMenu to the Container,
on RightMouseClick you have to finding JComponent under the MouseCursor
then call Container#remove(myComponent), thenafter you have to call revalidate() + repaint() for refresh GUI
or is same for me
call myComponent.setVisible(false), no re-layout, no revalidate + repaint, JComponent waiting on same place for (eventually) reusing
excelent thread about how to LayoutManagers add/remove JComponents + revalidate + repaint
I believe the problem is you need to force Swing to layout the components again after removing one. After you remove(current), call revalidate().

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