Java Referencing Abstract Classes - java

I am trying to create a game in Java and within this game I am trying to implement a quest / mission system. I have come up with an idea to do this, but I am not sure how I would reference the quests or even if it would work at all. It works as such:
I have an abstract class which defines all of the variables and has a few simple methods. The file resembles this:
public abstract class Quest {
public String name = null;
public int id;
public abstract int getPrerequisite() {
return this.id-1;
}
}
I then have a few files that set values for these variables like the example below.
public class MyFirstQuest {
name = "A quest";
id = 0;
}
I'm not sure if it is possible but is there any way that I could reference the files like so:
Quest MFQ = new MyFirstQuest();
System.out.println(MFQ.name);
or
Quest[] quests = new Quest[10];
quest[0] = new MyFirstQuest();

just replace
public class MyFirstQuest {
name = "A quest";
id = 0;
}
by
public class MyFirstQuest extends Quest{
public MyFirstQuest(){
name = "A quest";
id = 0;
}
}
and there are some tips :
use private variables and use getters like this public String
getName(){return name;}
remove the abstract of the method getPrerequisite

Related

Java Single File for External Classes

I believe the Java way is to keep external classes in separate files. So I've ended up with a directory structure like the following
/main/main.java
/main/libs/class01.java
/main/libs/class02.java
/main/libs/class03.java
Which would be fine but some of the classes are really puny little things, for example if all the classes were just
package libs;
import java.util.*;
public class class01 {
public Integer idno;
public String name;
public class01() {}
idno = 1;
name = "First";
}
}
Then separate files seem like they could get a bit excessive. I'm wondering if there is a way to combine them into a single file similar to the way that you can do in .Net C# with namespaces like the following
using System;
using System.Data;
namespace allClasses {
public class class01 {
public Integer idno;
public String name;
public class01() {}
idno = 1;
name = "First";
}
}
public class class02 {
public Integer idno;
public String name;
public class02() {}
idno = 2;
name = "Second";
}
}
public class class03 {
public Integer idno;
public String name;
public class03() {}
idno = 2;
name = "Third";
}
}
}
Which I can use in my main as if they were all separate
using System;
using allClasses;
namespace main_module {
class main {
static void Main(string[] args) {
class01 newClass01 = new class01();
class02 newClass02 = new class02();
class03 newClass03 = new class03();
}
}
}
I'm sorry for comparing the two it's just that .Net C# is the best example I can show of what I am trying to achieve. I don't know a way of doing this yet in Java, some guidance would be very much appreciated
You can declare them as public static class within another public class.
E.g.
public class Util {
public static class A {}
public static class B {}
}
Then in your main class you can reference them as:
new Util.A();
This will help you combine source code into a single class, but as #oleg-cherednik mentioned, when compiled there will be several separate class files.

Proper Constructors to Run all Methods in Java

I have this class and need to know which constructor is needed to create an object that may immediately use all its methods without error
public class Robot {
private boolean fuelEmpty = true;
private int roboID;
private String greeting;
private String securityProtocol;
//insert robot constructor here
public void destroyAllHumans(){
while (fuelEmpty == false) {
//robot begins to destroy all humans
}
}
public int getRoboID(){
return roboID;
}
public void greet(){
System.out.println(greeting);
}
public void setSecurityProtocol(String proto){
securityProtocol = proto;
}
}
For example should look like this:
public Robot(int id, String greet) {
roboID = id;
greeting = greet;
}
or this:
public Robot(int id, String greet) {
roboID = id;
greeting = greet;
fuelEmpty = false;
}
or:
public Robot(boolean full, int id, String greet, String proto) {
roboID = id;
greeting = greet;
fuelEmpty = full;
securityProtocol = proto;
}
Which of these (or something else different) is needed so that all the other methods can run without an error?
You can overload the constructor as much as you need, the important thing is
the object gets properly instantiated after you create a new one...
a way can be:
public Robot() {
this(false, 0, "", "");
}
public Robot(int id) {
this(false, id, "", "");
}
public Robot(boolean fuelEmpty, int roboID, String greeting, String securityProtocol) {
this.fuelEmpty = fuelEmpty;
this.roboID = roboID;
this.greeting = greeting;
this.securityProtocol = securityProtocol;
}
so look how all other constructors will at the end call internally the
public Robot(boolean fuelEmpty, int roboID, String greeting, String securityProtocol)
that will give you the waranty that no matter which constructor is invoked, the Robot is fully created and can invoke all those methods without crashing
The solution works like this:
you look at each of your methods
you check which fields each method is using
you check more closely, if the method breaks when that field has its default value (like null for Objects, or false for booleans)
When you do that for all methods, you get a list of those fields that you need to initialize somehow. Then you could go forward and define a corresponding constructor.
But of course, that is the wrong approach.
The real answer goes like this: you don't put fields into a class because you can. You add them because they are required so that this class can implement the requirements (responsibilities) that you want it to implement. Meaning: you focus on the methods that your class should provide. Then you clarify which fields you need in order to implement these methods.
In other words: you have exactly those fields in your class that your class needs. If you have fields in there that go unused - then you get rid of them.

I am trying to implement OOP concepts with java

When i try to compile an aggregation program , i receive an error saying "class,interface,enum expected". Here is my code. please help me solve this issue.
class employee
{
private String name;
private String address;
private float salary;
public employee(String na, String add,float sal)
{
name = na;
address = add;
salary = sal;
}
public void showEmpDetails()
{
System.out.println("Name " + name);
System.out.println("Address " + address);
System.out.println("Salary " + salary );
System.out.println();
}
}
import java.util.vector;
class company
{
private String comname;
private vector vt;
public company(String na)
{
comname = na;
vt = new vector();
}
public void addEmployee(employee e)
{
vt.addElement(e);
}
public void showComDetails()
{
System.out.println("Company Name " + comname);
int x = vt.size();
int y = 0;
while(y<x)
{
object e = vt.elementAt(y);
e.showEmpDetails();
y++;
}
}
}
public class demo
{
public static void main(String[] args)
{
employee e1 = new employee("Ashan","Kandy",2000.0f);
employee e2 = new employee("Steve","California",2500.0f);
employee e3 = new employee("Elon","South Africa",2500.0f);
company c1 = new company("Apple");
c1.addEmployee(e1);
c1.addEmployee(e2);
c1.addEmployee(e3);
c1.showComDetails();
}
}
Note:- i receive only one error. and also can anybody tell me why can't i have more than one public class in java.
Well, your code has more than one error actually. The reason for your specific error is that import should be at beginning of the file, not in the middle.
And my understanding of why only one public class is allowed for each file is:
It makes things clearer.
By reading the class name and document to this class, you could quickly know what the whole file is used for. If we allow multiple public classes in one file, like C++, then we have to jump inside of the file to understand it.
Notice Java is a strong object-oriented language, i.e. everything in Java is Object. So when importing, you are importing a file. It would be more complicated if one file contains multiple public classes.
It simplify testing.
Each public class could have a main function. And you could run any main function of a file Demo.java simply by java Demo. This is really nice, so that you could write test code, or example of usage in main function to show other contributor how this class should be used.
There have to be other more in-depth reason for single public class in Java. But these are my perspective.

Using reflection to get a specific attribute from a extended instance

I would like to make a generic method to get a List from the parameter object.
The problem is because I have a declared object with a instance of the other class that extends the declared class.
I don't want to use the instanceof solution because the number of classes that extends LimitedValue can be big.
I thought to use reflection for a solution, but I don't know how to use that with an instance of object, in this part of the code:
Class cls = Class.forName(limitedValue.getClass().getName());
Object obj = cls.newInstance();
//This is wrong, I don't want a new instance.
Method[] methods = cls.getDeclaredMethods();
for(int x= 0; x < methods.length; x++) {
Method method = methods[x];
if ("java.util.List".equals(method.getReturnType().getName())) {
//How to get the value of this method from limitedValue instance ?
}
}
This is my full code:
public class CalculatorLimitedValue {
public static void main(String[] args) throws Exception {
StoreItem storeItem = new StoreItem(1L, "Name of StoreItem", 50L);
List listOfStoreItems = new ArrayList();
listOfStoreItems.add(storeItem);
LimitedValue limitedValue0 = new Store(listOfStoreItems);
List firstList = calculator(limitedValue0);
//do something with the list
SupermarketItem supermarketItem = new SupermarketItem(1L, "Name of SupermarketItem", 21L);
List listOfSupermarketItems = new ArrayList();
listOfSupermarketItems.add(supermarketItem);
LimitedValue limitedValue1 = new Supermarket(listOfSupermarketItems);
List secondList = calculator(limitedValue1);
//do something with the list
}
/** This is the method that I'd like to make generic to return a List */
private static List calculator(LimitedValue limitedValue) throws Exception{
Class cls = Class.forName(limitedValue.getClass().getName());
Object obj = cls.newInstance();
//This is wrong, I don't want a new instance.
Method[] methods = cls.getDeclaredMethods();
for(int x= 0; x < methods.length; x++) {
Method method = methods[x];
if ("java.util.List".equals(method.getReturnType().getName())) {
//How to get the value of this method from limitedValue instance ?
}
}
/* I don't want to use this one way, because my classes that extends LimitedValue
can be big. I would like to made a generic way to get de list of classes. */
if (limitedValue instanceof Store) {
System.out.println("This is a store");
return ((Store) limitedValue).getStoreItems();
} else if (limitedValue instanceof Supermarket) {
System.out.println("This is a supermarket");
return ((Supermarket) limitedValue).getSupermarketItems();
}
return null;
}
}
If it help, these are my other classes:
LimitedValue.class
public class LimitedValue { }
StoreItem.class
public class StoreItem {
private Long id;
private String nameOfStoreItem;
private Long valueOfStoreItem;
public StoreItem(Long id, String nameOfStoreItem, Long valueOfStoreItem){
this.id = id;
this.nameOfStoreItem = nameOfStoreItem;
this.valueOfStoreItem = valueOfStoreItem;
}
//getters and setters...
}
SupermarketItem.class
public class SupermarketItem {
private Long id;
private String nameOfSupermarketItem;
private Long valueOfSupermarketItem;
public SupermarketItem() {
}
public SupermarketItem(Long id, String nameOfSupermarketItem, Long valueOfSupermarketItem) {
this.id = id;
this.nameOfSupermarketItem = nameOfSupermarketItem;
this.valueOfSupermarketItem = valueOfSupermarketItem;
}
//getters and setters...
}
Store.class
public class Store extends LimitedValue {
private List<StoreItem> storeItems;
public Store(List<StoreItem> storeItems) {
this.storeItems = storeItems;
}
//getters and setters
}
Supermarket.class
public class Supermarket extends LimitedValue {
private List<SupermarketItem> supermarketItems;
public Supermarket(List<SupermarketItem> supermarketItems) {
this.supermarketItems = supermarketItems;
}
//getters and setters
}
You could try to use reflection here to try to achieve what you want, but it would be better to reconsider your overall design and try to use a better object oriented design that solves the problem at hand.
In particular, lets say we consider adding a method called getItems to the LimitedValue class that returns a List of items, which may be SupermarketItems or may be StoreItems. If it is structured correctly, you won't need to know the actual type because the code will be abstracted over it polymorphically.
public abstract class LimitedValue {
List<? extends Item> getItems();
}
We've now defined a new method on LimitedValue, but we also have to consider that we've introduced this new Item thing. I note that the SupermarketItem and StoreItem all share similiar attributes, name, id and value, so it seems that it might be possible to use a single class to represent them all.
public abstract class Item {
final Long id;
final String name;
final Long value;
public Item(final Long id, final Long name, final Long value) {
this.id = id;
this.name = name;
this.value = value;
}
String getName() {
return name;
}
// other getters and setters
}
public class SupermarketItem extends Item {
public SupermarketItem(final Long id, final Long name, final Long value) {
super(id, name, value);
}
}
public class StoreItem extends Item {
public StoreItem(final Long id, final Long name, final Long value) {
super(id, name, value);
}
}
Now we've completely abstracted away the need for any reflection when accessing these objects - you can simply call item.getValue() as you will know that every item in the list is of type Item.
Of course, you'll also need to refactor the Store and SuperMarket classes, for example:
public class Supermarket extends LimitedValue {
private List<SupermarketItem> supermarketItems;
public Supermarket(List<SupermarketItem> supermarketItems) {
this.supermarketItems = supermarketItems;
}
public List<? extends Item> getItems() {
return supermarketItems;
}
}
and because you are only returning a List<Item> you always know what is in it, and you can change your main code to work with this.
This is a much cleaner long term solution.
To get the List value, use Method#invoke:
List list = method.invoke(limitedValue);
You don't need Object obj = cls.newInstance(); - you're not using it at all in the method.
In any case, you're making it very difficult for yourself. You could also define an interface
public interface HasList<E> {
List<E> getList();
}
and have all classes implement this.

Java - defining unknown number of variables in an entity

I need an entity called DynamicEntity for example, in which I must define an UNKNOWN number of variables with theyr setters and getters. The variables must have a name I want to give them, so for this i got:
The main class:
public class Main {
public static void main(String[] args) {
DynamicEntity dynamic = new DynamicEntity();
dynamic.parseVariable("int");
}
}
And the DynamicEntity class:
public class DynamicEntity {
public void parseVariable(String text) {
String[] tokens = text.split("-");
String variableType = tokens[0];
String variableName = tokens[1];
if (variableType.equals("int")) {
int variableName = 0;
}
}
}
Definetly the variableName will not be accepted due to its defined already.
The thing is that i dont want the variable inside the IF to be called variableName, I want the variable to be called as the whats inside the tokens[1].
And of course creating setters and getters for every new variable added, which i have no clue what to do for this.
You can benefit from the Map structure. Where as the key you put the name of your member and as value the value for it.
A simple example of concept:
class Dynamic {
private final Map<String,Object> members = new HashMap<>();
public void setMember(String name, Object value) {
members.put(name,value);
}
public Object getMember(String name) {
return members.get(name);
}
}

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