I would like to make a generic method to get a List from the parameter object.
The problem is because I have a declared object with a instance of the other class that extends the declared class.
I don't want to use the instanceof solution because the number of classes that extends LimitedValue can be big.
I thought to use reflection for a solution, but I don't know how to use that with an instance of object, in this part of the code:
Class cls = Class.forName(limitedValue.getClass().getName());
Object obj = cls.newInstance();
//This is wrong, I don't want a new instance.
Method[] methods = cls.getDeclaredMethods();
for(int x= 0; x < methods.length; x++) {
Method method = methods[x];
if ("java.util.List".equals(method.getReturnType().getName())) {
//How to get the value of this method from limitedValue instance ?
}
}
This is my full code:
public class CalculatorLimitedValue {
public static void main(String[] args) throws Exception {
StoreItem storeItem = new StoreItem(1L, "Name of StoreItem", 50L);
List listOfStoreItems = new ArrayList();
listOfStoreItems.add(storeItem);
LimitedValue limitedValue0 = new Store(listOfStoreItems);
List firstList = calculator(limitedValue0);
//do something with the list
SupermarketItem supermarketItem = new SupermarketItem(1L, "Name of SupermarketItem", 21L);
List listOfSupermarketItems = new ArrayList();
listOfSupermarketItems.add(supermarketItem);
LimitedValue limitedValue1 = new Supermarket(listOfSupermarketItems);
List secondList = calculator(limitedValue1);
//do something with the list
}
/** This is the method that I'd like to make generic to return a List */
private static List calculator(LimitedValue limitedValue) throws Exception{
Class cls = Class.forName(limitedValue.getClass().getName());
Object obj = cls.newInstance();
//This is wrong, I don't want a new instance.
Method[] methods = cls.getDeclaredMethods();
for(int x= 0; x < methods.length; x++) {
Method method = methods[x];
if ("java.util.List".equals(method.getReturnType().getName())) {
//How to get the value of this method from limitedValue instance ?
}
}
/* I don't want to use this one way, because my classes that extends LimitedValue
can be big. I would like to made a generic way to get de list of classes. */
if (limitedValue instanceof Store) {
System.out.println("This is a store");
return ((Store) limitedValue).getStoreItems();
} else if (limitedValue instanceof Supermarket) {
System.out.println("This is a supermarket");
return ((Supermarket) limitedValue).getSupermarketItems();
}
return null;
}
}
If it help, these are my other classes:
LimitedValue.class
public class LimitedValue { }
StoreItem.class
public class StoreItem {
private Long id;
private String nameOfStoreItem;
private Long valueOfStoreItem;
public StoreItem(Long id, String nameOfStoreItem, Long valueOfStoreItem){
this.id = id;
this.nameOfStoreItem = nameOfStoreItem;
this.valueOfStoreItem = valueOfStoreItem;
}
//getters and setters...
}
SupermarketItem.class
public class SupermarketItem {
private Long id;
private String nameOfSupermarketItem;
private Long valueOfSupermarketItem;
public SupermarketItem() {
}
public SupermarketItem(Long id, String nameOfSupermarketItem, Long valueOfSupermarketItem) {
this.id = id;
this.nameOfSupermarketItem = nameOfSupermarketItem;
this.valueOfSupermarketItem = valueOfSupermarketItem;
}
//getters and setters...
}
Store.class
public class Store extends LimitedValue {
private List<StoreItem> storeItems;
public Store(List<StoreItem> storeItems) {
this.storeItems = storeItems;
}
//getters and setters
}
Supermarket.class
public class Supermarket extends LimitedValue {
private List<SupermarketItem> supermarketItems;
public Supermarket(List<SupermarketItem> supermarketItems) {
this.supermarketItems = supermarketItems;
}
//getters and setters
}
You could try to use reflection here to try to achieve what you want, but it would be better to reconsider your overall design and try to use a better object oriented design that solves the problem at hand.
In particular, lets say we consider adding a method called getItems to the LimitedValue class that returns a List of items, which may be SupermarketItems or may be StoreItems. If it is structured correctly, you won't need to know the actual type because the code will be abstracted over it polymorphically.
public abstract class LimitedValue {
List<? extends Item> getItems();
}
We've now defined a new method on LimitedValue, but we also have to consider that we've introduced this new Item thing. I note that the SupermarketItem and StoreItem all share similiar attributes, name, id and value, so it seems that it might be possible to use a single class to represent them all.
public abstract class Item {
final Long id;
final String name;
final Long value;
public Item(final Long id, final Long name, final Long value) {
this.id = id;
this.name = name;
this.value = value;
}
String getName() {
return name;
}
// other getters and setters
}
public class SupermarketItem extends Item {
public SupermarketItem(final Long id, final Long name, final Long value) {
super(id, name, value);
}
}
public class StoreItem extends Item {
public StoreItem(final Long id, final Long name, final Long value) {
super(id, name, value);
}
}
Now we've completely abstracted away the need for any reflection when accessing these objects - you can simply call item.getValue() as you will know that every item in the list is of type Item.
Of course, you'll also need to refactor the Store and SuperMarket classes, for example:
public class Supermarket extends LimitedValue {
private List<SupermarketItem> supermarketItems;
public Supermarket(List<SupermarketItem> supermarketItems) {
this.supermarketItems = supermarketItems;
}
public List<? extends Item> getItems() {
return supermarketItems;
}
}
and because you are only returning a List<Item> you always know what is in it, and you can change your main code to work with this.
This is a much cleaner long term solution.
To get the List value, use Method#invoke:
List list = method.invoke(limitedValue);
You don't need Object obj = cls.newInstance(); - you're not using it at all in the method.
In any case, you're making it very difficult for yourself. You could also define an interface
public interface HasList<E> {
List<E> getList();
}
and have all classes implement this.
Related
I am setting values to an API and I need to set values for class data type variable which is an array and I need to know how to set the value?
I have tried in java, and I keep on getting compile time error
Items equipmenxxts = new Items ();
equipmenxxts.setDKU(savedRequest.DKUType());
equipmenxxts.setQuantity(savedRequest.getQuantity());
item.setEquipments(equipmenxxts);
**//error setEquipments(Items[]) in ItemOrder cannot be applied to (Items)**
api class to set values
public class ItemOrder implements java.io.Serializable {
private java.lang.String company,
private Items[] equipments; // class given below
public ItemOrder() {
}
public ItemOrder(Items[] equipments) {
this.equipments = equipments;
}
public java.lang.String getCompany() {
return company;
}
public void setCompany(java.lang.String company) {
this.company = company;
}
public Items[] getEquipments() {
return equipments;
}
public void setEquipments(Items[] equipments) {
this.equipments = equipments;
}
}
data type of this class used above
public class Items implements java.io.Serializable {
private java.lang.String DKU;
private int quantity;
public Items() {
}
public Items(String DKU, int quantity) {
this.DKU = DKU;
this.quantity = quantity;
}
}
api class to set up value
#Service("clApiService")
public class NewApiImpl implements NewApiService {
#Override
public Request completeapiNewOrderRep(ServletWebRequest webRequest) {
try {
ItemOrder item = new ItemOrder();
item.setCompany(req.getCompany());
item.setEquipments(); //error setEquipments(Items[]) in ItemOrder cannot be applied to ()**
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
}
I expect just to set the values of (req.setDKU and Quantity) to item.setEquipments( );
.setEquipments(Items[]) demands an array of items, but you pass only a single item.
try creating an array containing your item first:
item.setEquipments(new Items[] {equipmenxxts});
Alternatively you can create equipmentxxts as an array:
final Items[] equipmenxxts = new Items[1];
equipmenxxts[0].setDKU(savedRequest.DKUType());
equipmenxxts[0].setQuantity(savedRequest.getQuantity());
item.setEquipments(equipmenxxts);
Also, when setting a number of items this way, make sure you do not expose your class' internal state, unless you really know what you are doing—and why! You may consider a variable number of arguments for your method:
public Items[] getEquipments() {
return Arrays.copyOf(equipments, equipments.length);
}
public void setEquipments(Items... equipments) {
this.equipments = Arrays.copyOf(equipments, equipments.length);
}
Now you can either call .setEquipments(...) with an array as parameter, or with a custom number of items:
item.setEquipments(e1, e2, e3);
You may reconsider the names of your variables. I do not understand, why an ItemOrder object is called "item" - and you set "Items" objects through .setEquipments(...)
For what I studied, making a set for an array is somewhat a design error. You can, however, make a void setItems(Items i), introducing on parameters a certain index of an ItemOrder or you can make a "superset", which is not a real set:
public void superSet(ItemOrder io){
this.equipments=io.setEquipments(Items[] i);
}
I have created a class like this, which contains a bunch of arraylist as you can see. I've been setting the array with the methods add.. and then retrieving it with get.., when i tried to System.out.println numberofcitizen for example it is returning 0. Note that i have instantiated the class in another class to set the values.
public int numberOfCitizen;
private final ArrayList<Integer> citizenid = new ArrayList<>();
private final ArrayList<String> citizenName = new ArrayList<>();
private final ArrayList<Integer> citizenWaste = new ArrayList<>();
private final ArrayList<Float> longitude = new ArrayList<>();
private final ArrayList<Float> latitude = new ArrayList<>();
private final ArrayList<String> address = new ArrayList<>();
public void working() {
System.out.println("executing fine");
}
public void setnoOfcit(int number) {
this.numberOfCitizen = number;
}
public int getnumber() {
return this.numberOfCitizen;
}
public void addCitizenId(int citizen) {
citizenid.add(citizen);
}
public int getCitizenid(int i) {
int citId = citizenid.get(i);
return citId;
}
public void addCitizenName(String citizenname) {
citizenName.add(citizenname);
}
public String getCitizenName(int i) {
return citizenName.get(i);
}
public void addCitizenWaste(int waste) {
citizenWaste.add(waste);
}
public int getCitizenWaste(int i) {
return citizenWaste.get(i);
}
public void addLatitude(float lat) {
latitude.add(lat);
}
public float getLat(int i) {
return latitude.get(i);
}
public void addlng(float lng) {
longitude.add(lng);
}
public float getlng(int i) {
return longitude.get(i);
}
com.graphhopper.jsprit.core.problem.VehicleRoutingProblem.Builder vrpBuilder = com.graphhopper.jsprit.core.problem.VehicleRoutingProblem.Builder.newInstance();
public void runVPRSolver() {
System.out.println(numberOfCitizen);
System.out.println(getCitizenName(0));
//create a loop to fill parameters
Probable source of problem :
numberOfCitizen is a member attribute that you seem to never change. If you want it to represent the number of elements in your lists, either use citizenName.size() or increment the value of numberOfCitizen in one of the add methods.
Design flaw :
Your design takes for granted that your other class always use that one properly. Anytime you or someone uses that class, he must make sure that he add every single element manually. This adds code that could be grouped inside your class, which would be cleaner and easier to maintain.
So instead of several add method like this :
addCitizenid();
addCitizenName();
addCitizenWaste();
addLongitude();
addLatitude();
addAddress();
Design an other Citizen class which will contain those elements, and use a single list of instances of that class. That way you can use only one method :
private List<Citizen> citizenList = new ArrayList<>();
public void addCitizen(Citizen c) {
/*Add element in your list*/
citizenList.add(c);
}
This programming methodology is called "Encapsulation" which you can read about here
You need to increment numberOfCitizen in your add methods. For example:
public void addCitizenId(int citizen){
citizenid.add(citizen);
numberOfCitizen++;
}
I would also suggest encapsulating your variables into Objects, so create a citizen class:
public class Citizen {
private Integer id;
private Integer name;
private Integer waste;
}
And change your variable to an ArrayList of objects:
ArrayList<Citizen> citizens;
Currently I have several enums defined over several classes. They all look similar to the one shown below:
public class ApaMessage {
private String apaMessage;
private final int FIXED_LENGTH_SIZE=39;
public enum ApaFields {
FIELD1(ApaUtils.ApaFieldTypes.POSITION_BASED, null, "field1", 2, 3, false, false),
private final ApaUtils.ApaFieldTypes type;
private final String ApaName;
private final String jsonName;
private final int start;
private final int finish;
private boolean required = false;
private boolean withDelimiter = false;
ApaFields(ApaUtils.ApaFieldTypes type, String ApaName, String jsonName, int start, int finish, boolean required, boolean withDelimiter) {
this.type = type;
this.ApaName = ApaName;
this.jsonName = jsonName;
this.start = start;
this.finish = finish;
this.required = required;
this.withDelimiter = withDelimiter;
}
}
There is also a method defined in ApaMessage:
private HashMap<String,Object> getApaJsonFieldsAndValues() {
HashMap<String, Object> jsonApaData = new HashMap<String, Object>();
for (ApaFields field : ApaFields.values()) {
jsonApaData.put(field.jsonName, getApaFieldValue(field));
}
return jsonApaData;
}
The problem is although there isn't a lot of code, I will soon have 10-20 of these enums. I would like to create an abstract base class where the HashMap method, and other similar methods can be part of. The base class should accept an ApaFields enum and other enums and do what the getApaJsonFieldsAndValues does. The problem is, how can the base class access the passed enum values and the internal fields such as jsonName to do the loop?
I have tried different approaches but the main problem is that the base class cannot seem to access the values. Is there any way around this? Alternatively, is there a better approach? Thanks
EDIT:
Basically I would like something like this in the base class. Note the below doesn't compile.
public abstract class ApaRequestMessage {
private Class<? extends Enum<?>> apaRequestMessageFields;
private String apaMessage;
public <T extends Enum<T>> void ApaRequest(Object apaRequestFields, String apaMessage) {
apaRequestMessageFields = (Class<? extends Enum<?>>) apaRequestFields;
this.apaMessage = apaMessage;
for (Field field: apaRequestMessageFields.values()) {
//this doesn't work because it cannot access the values of apaRequestMessageFields
}
}
}
And then call the base method as follows, although not sure if this is correct, where ApaFields is the inner enum defined above.
ApaRequest(ApaFields.class, somestringmessage);
I came across something similar when trying to define a db schema using enums as columns in the table. I eventually took this route.
Define a base class with sufficient generic signature to ensure the enum is properly built.
public class Table<Column extends Enum<? extends Column>> {
// Name of the table.
protected final String tableName;
// All of the columns in the table. This is actually an EnumSet so very efficient.
protected final Set<Column> columns;
/**
* The base interface for all Column enums.
*/
public interface Columns {
// What type does it have in the database?
public Type getType();
}
// Small list of database types.
public enum Type {
String, Number, Date;
}
public Table(String tableName,
Set<Column> columns) {
this.tableName = tableName;
this.columns = columns;
}
}
Now extend this for each table - here is a simple VersionTable:
public class VersionTable extends Table<VersionTable.Column> {
public enum Column implements Table.Columns {
Version(Table.Type.String),
ReleaseDate(Table.Type.Date);
final Table.Type type;
Column(Table.Type type) {
this.type = type;
}
#Override
public Type getType() {
return type;
}
}
public VersionTable() {
super("Versions", EnumSet.allOf(Column.class));
}
}
Now you have all of the core functionality in the base class and all the sub-classes need to do is implement the interface on the enum.
I realise this does not address the issue of duplicated bolierplate code in all of your enums but it does move alomst all of it elsewhere.
I'm writing a library, which has a predefined set of values for an enum.
Let say, my enum looks as below.
public enum EnumClass {
FIRST("first"),
SECOND("second"),
THIRD("third");
private String httpMethodType;
}
Now the client, who is using this library may need to add few more values. Let say, the client needs to add CUSTOM_FIRST and CUSTOM_SECOND. This is not overwriting any existing values, but makes the enum having 5 values.
After this, I should be able to use something like <? extends EnumClass> to have 5 constant possibilities.
What would be the best approach to achieve this?
You cannot have an enum extend another enum, and you cannot "add" values to an existing enum through inheritance.
However, enums can implement interfaces.
What I would do is have the original enum implement a marker interface (i.e. no method declarations), then your client could create their own enum implementing the same interface.
Then your enum values would be referred to by their common interface.
In order to strenghten the requirements, you could have your interface declare relevant methods, e.g. in your case, something in the lines of public String getHTTPMethodType();.
That would force implementing enums to provide an implementation for that method.
This setting coupled with adequate API documentation should help adding functionality in a relatively controlled way.
Self-contained example (don't mind the lazy names here)
package test;
import java.util.ArrayList;
import java.util.List;
public class Main {
public static void main(String[] args) {
List<HTTPMethodConvertible> blah = new ArrayList<>();
blah.add(LibraryEnum.FIRST);
blah.add(ClientEnum.BLABLABLA);
for (HTTPMethodConvertible element: blah) {
System.out.println(element.getHTTPMethodType());
}
}
static interface HTTPMethodConvertible {
public String getHTTPMethodType();
}
static enum LibraryEnum implements HTTPMethodConvertible {
FIRST("first"),
SECOND("second"),
THIRD("third");
String httpMethodType;
LibraryEnum(String s) {
httpMethodType = s;
}
public String getHTTPMethodType() {
return httpMethodType;
}
}
static enum ClientEnum implements HTTPMethodConvertible {
FOO("GET"),BAR("PUT"),BLAH("OPTIONS"),MEH("DELETE"),BLABLABLA("POST");
String httpMethodType;
ClientEnum(String s){
httpMethodType = s;
}
public String getHTTPMethodType() {
return httpMethodType;
}
}
}
Output
first
POST
Enums are not extensible. To solve your problem simply
turn the enum in a class
create constants for the predefined types
if you want a replacement for Enum.valueOf: track all instances of the class in a static map
For example:
public class MyType {
private static final HashMap<String,MyType> map = new HashMap<>();
private String name;
private String httpMethodType;
// replacement for Enum.valueOf
public static MyType valueOf(String name) {
return map.get(name);
}
public MyType(String name, String httpMethodType) {
this.name = name;
this.httpMethodType = httpMethodType;
map.put(name, this);
}
// accessors
public String name() { return name; }
public String httpMethodType() { return httpMethodType; }
// predefined constants
public static final MyType FIRST = new MyType("FIRST", "first");
public static final MyType SECOND = new MyType("SECOND", "second");
...
}
Think about Enum like a final class with static final instances of itself. Of course you cannot extend final class, but you can use non-final class with static final instances in your library. You can see example of this kind of definition in JDK. Class java.util.logging.Level can be extended with class containing additional set of logging levels.
If you accept this way of implementation, your library code example can be like:
public class EnumClass {
public static final EnumClass FIRST = new EnumClass("first");
public static final EnumClass SECOND = new EnumClass("second");
public static final EnumClass THIRD = new EnumClass("third");
private String httpMethodType;
protected EnumClass(String name){
this.httpMethodType = name;
}
}
Client application can extend list of static members with inheritance:
public final class ClientEnum extends EnumClass{
public static final ClientEnum CUSTOM_FIRST = new ClientEnum("custom_first");
public static final ClientEnum CUSTOM_SECOND = new ClientEnum("custom_second");
private ClientEnum(String name){
super(name);
}
}
I think that this solution is close to what you have asked, because all static instances are visible from client class, and all of them will satisfy your generic wildcard.
We Fixed enum inheritance issue this way, hope it helps
Our App has few classes and each has few child views(nested views), in order to be able to navigate between childViews and save the currentChildview we saved them as enum inside each Class.
but we had to copy paste, some common functionality like next, previous and etc inside each enum.
To avoid that we needed a BaseEnum, we used interface as our base enum:
public interface IBaseEnum {
IBaseEnum[] getList();
int getIndex();
class Utils{
public IBaseEnum next(IBaseEnum enumItem, boolean isCycling){
int index = enumItem.getIndex();
IBaseEnum[] list = enumItem.getList();
if (index + 1 < list.length) {
return list[index + 1];
} else if(isCycling)
return list[0];
else
return null;
}
public IBaseEnum previous(IBaseEnum enumItem, boolean isCycling) {
int index = enumItem.getIndex();
IBaseEnum[] list = enumItem.getList();
IBaseEnum previous;
if (index - 1 >= 0) {
previous = list[index - 1];
}
else {
if (isCycling)
previous = list[list.length - 1];
else
previous = null;
}
return previous;
}
}
}
and this is how we used it
enum ColorEnum implements IBaseEnum {
RED,
YELLOW,
BLUE;
#Override
public IBaseEnum[] getList() {
return values();
}
#Override
public int getIndex() {
return ordinal();
}
public ColorEnum getNext(){
return (ColorEnum) new Utils().next(this,false);
}
public ColorEnum getPrevious(){
return (ColorEnum) new Utils().previous(this,false);
}
}
you could add getNext /getPrevious to the interface too
#wero's answer is very good but has some problems:
the new MyType("FIRST", "first"); will be called before map = new HashMap<>();. in other words, the map will be null when map.add() is called. unfortunately, the occurring error will be NoClassDefFound and it doesn't help to find the problem. check this:
public class Subject {
// predefined constants
public static final Subject FIRST;
public static final Subject SECOND;
private static final HashMap<String, Subject> map;
static {
map = new HashMap<>();
FIRST = new Subject("FIRST");
SECOND = new Subject("SECOND");
}
private final String name;
public Subject(String name) {
this.name = name;
map.put(name, this);
}
// replacement for Enum.valueOf
public static Subject valueOf(String name) {
return map.get(name);
}
// accessors
public String name() {
return name;
}
CLARIFICATION:
I do not know the objects name. That is where the problem comes in. I am creating an object like such:
`new Object(String attributes);
I am trying to run code in another class such as:
***.getStuff();
the trick to it is, there is no name for the Object. but i do know what String attributes is
The question: Is there any way to accomplish this without using the dreaded for loop?
This question is a bit tricky to word, but I will try my best. What I want to is get an object that matches a particular field without making a messy for loop. Something along the lines of:
Object A has the field String name.
String nameObj = "Tickle";
Object A has the name "Tickle"
if(nameObj.equals(Object A)){
//bla bla
}
Very confusing wording, yes. Sorry about that. I want to use Object A in my code without having to figure out which object it is, assuming all I have is its name. I am looking for a shortcut around using a for loop, I suppose.
Feel free to ask questions about what I am looking for. Sorry about the terribly worded question.
Poor coding, but this is what I am looking for...
nameObj.getName().getObjectA();
If you have a bunch of objects with names, and you want to grab an object by its name, I suggest you look up the class HashMap. HashMap lets you put in objects under keys, and when you give the hash map a key it returns the object associated with that key. So in your example, the keys would be string names.
Take at this implementation, that demonstrates what #Patashu said, create a map to the objects, in this case I just add an abstract class at the top of all.
import java.util.HashMap;
public class FindMeBaby {
public static void main(String[] args) {
Factory.add(new NiceGuy("first one"));
Factory.add(new FirstChild("ok im late"));
System.out.println(Factory.get("first one")
.getVeryImportantInformationThatOnlyThisClassKnows());
}
}
abstract class ParentOfAll {
protected String id;
public ParentOfAll(String id) {
this.id = id;
}
public String getId(){
return id;
}
public abstract String getVeryImportantInformationThatOnlyThisClassKnows();
}
class FirstChild extends ParentOfAll {
public FirstChild(String id) {
super(id);
}
public String getVeryImportantInformationThatOnlyThisClassKnows() {
return "this is a secret";
}
}
class NiceGuy extends ParentOfAll {
public NiceGuy(String id) {
super(id);
}
public String getVeryImportantInformationThatOnlyThisClassKnows() {
return "to say the true, i'm not that nice :)";
}
}
class Factory {
private static HashMap allTheObjects = new HashMap();
public static Object add(ParentOfAll object) {
allTheObjects.put(object.getId(), object);
return object;
}
public static ParentOfAll get(String key) {
return (ParentOfAll) allTheObjects.get(key);
}
}
This is another version, of the same implementation with a more transparent aproach, without the Factory class, the Parent itself will keep track of the instances and save in a list.
import java.util.HashMap;
public class FindMeBaby {
public static void main(String[] args) {
NiceGuy foo = new NiceGuy("first one");
FirstChild bar = new FirstChild("ok im late");
System.out.println(ParentOfAll.get("first one")
.getVeryImportantInformationThatOnlyThisClassKnows());
}
}
abstract class ParentOfAll {
protected String id;
public ParentOfAll(String id) {
this.id = id;
add(this);
}
public String getId() {
return id;
}
public abstract String getVeryImportantInformationThatOnlyThisClassKnows();
private static HashMap allTheObjects = new HashMap();
private static Object add(ParentOfAll object) {
allTheObjects.put(object.getId(), object);
return object;
}
public static ParentOfAll get(String key) {
return (ParentOfAll) allTheObjects.get(key);
}
}
class FirstChild extends ParentOfAll {
public FirstChild(String id) {
super(id);
}
public String getVeryImportantInformationThatOnlyThisClassKnows() {
return "this is a secret";
}
}
class NiceGuy extends ParentOfAll {
public NiceGuy(String id) {
super(id);
}
public String getVeryImportantInformationThatOnlyThisClassKnows() {
return "to say the true, i'm not that nice :)";
}
}