I wrote a transparent reverse proxy in Netty, and there appears to be a large amount of delay (about 700ms) between the time after the connection was established, and when the first byte goes through.
b.connect(remoteIp, remotePort).addListener(new ChannelFutureListener() {
public void operationComplete(ChannelFuture future) throws Exception {
ByteBuf buff = future.channel().alloc().buffer();
if (IS_PING) {
buff.writeByte(-2);
buff.writeByte(1);
buff.writeByte(250);
writeString(buff, "MC|PingHost");
ByteArrayOutputStream bos = new ByteArrayOutputStream();
DataOutputStream flush = new DataOutputStream(bos);
flush.writeByte(protoVersion);
writeString(flush, remoteIp);
flush.writeInt(port);
buff.writeBytes(bos.toByteArray());
flush.close();
} else {
buff.writeByte(2);
buff.writeByte(protoVersion);
writeString(buff, username);
writeString(buff, host);
buff.writeInt(port);
}
future.channel().writeAndFlush(buff);
RelayHandler.this.hasConnection = true;
RelayHandler.this.outboundChannel = future.channel();
}
The delay between the line RelayHandler.this.hasConnection = true and when the first byte from the remote IP comes in is about 600ms
However, when I write a simple "proxy" like this,
public static void main(String[] args) throws Exception {
ServerSocket socket = new ServerSocket(25565);
Socket client = socket.accept();
DataInputStream dis = new DataInputStream(client.getInputStream());
DataOutputStream dos = new DataOutputStream(client.getOutputStream());
Socket out = new Socket("5.9.106.20", 25565);
DataOutputStream outboundDos = new DataOutputStream((out.getOutputStream()));
DataInputStream outboundDis = new DataInputStream(out.getInputStream());
while (true) {
if (dis.available() > 0) {
byte[] buff = new byte[dis.available()];
dis.read(buff);
outboundDos.write(buff);
}
if (outboundDis.available() > 0) {
byte[] buff = new byte[outboundDis.available()];
outboundDis.read(buff);
dos.write(buff);
}
}
}
The delay is unnoticeable - I couldn't even tell that I was routing it at all. What am I doing wrong?
Not sure about delay, but it is better to start writing to a channel after handler's method channelActive() has been called. This will guarantee that the channel is setup and channel's pipeline is constructed and ready.
Related
I Have Class like below trying to connect two client socket to a server but when they get accepted by server I can only send data to the server through first socket (named s1 in code) and the second socket can do not send data to the server
public class Client_1 {
public static void main(String[] args) throws IOException, ClassNotFoundException, InterruptedException {
Socket s1 = new Socket("localhost", 8888);
Socket s2 = new Socket("localhost", 8888);
BufferedOutputStream bos1 = new BufferedOutputStream(s1.getOutputStream());
ObjectOutputStream oos1 = new ObjectOutputStream(bos1);
oos1.flush();
BufferedOutputStream bos2 = new BufferedOutputStream(s2.getOutputStream());
ObjectOutputStream oos2 = new ObjectOutputStream(bos2);
oos2.flush();
BufferedInputStream bis1 = new BufferedInputStream(s1.getInputStream());
ObjectInputStream ois1 = new ObjectInputStream(bis1);
BufferedInputStream bis2 = new BufferedInputStream(s2.getInputStream());
ObjectInputStream ois2 = new ObjectInputStream(bis2);
oos1.writeObject("a message from first client s1");
oos1.flush();
oos2.writeObject("a message from second client s2"); // sever does not receive this one
oos2.flush();
}
}
here is server code waiting for client
public class Main {
public static void main(String[] args) throws IOException {
WaitForClient();
}
public static void WaitForClient() throws IOException {
ServerSocket serverSocket = new ServerSocket(8888);
int i = 0;
while(true) {
Socket client = serverSocket.accept();
i++;
System.out.println(i + " client connected");
ClientThread clientThread = new ClientThread(client);
Thread thread = new Thread(clientThread);
thread.setDaemon(true);
thread.start();
}
}
and this is ClientThread who get info from socket
public class ClientThread implements Runnable {
Socket clientSocket;
ObjectInputStream oIStream;
ObjectOutputStream oOStream;
Object inputObject;
BufferedInputStream bIS;
BufferedOutputStream bOS;
public ClientThread(Socket clientSocket) {
this.clientSocket = clientSocket;
}
#Override
public void run() {
try {
bOS = new BufferedOutputStream(clientSocket.getOutputStream());
bIS = new BufferedInputStream(clientSocket.getInputStream());
oOStream = new ObjectOutputStream(bOS);
oOStream.flush();
oIStream = new ObjectInputStream(bIS);
while (clientSocket.isConnected()) {
if (bIS.available() > 0) {
inputObject = oIStream.readObject();
doService(inputObject);
System.out.println(inputObject.toString());
inputObject = null;
}
}
System.out.println("connection is closed!!!");
} catch (IOException | ClassNotFoundException e) {
e.printStackTrace();
System.out.println("socket exception" + e.getMessage());
}
}
}
and this is what printed to console
1 client connected
2 client connected
a message from first client s1 // input from the first socket but nothing from the second socket
This code should work,Are you getting any error in doService method?. In case any exception while loop will break and print statement will not be executed. Otherwise it should print data from both client
Socket socket = new Socket("192.168.178.47", 82);
OutputStream out = socket.getOutputStream();
out.write("{ \"phone\": \"23456789\" }".getBytes());
out.flush();
//Server
InputStream in = client.getInputStream();
ByteArrayOutputStream bOut = new ByteArrayOutputStream();
int i = 0;
while((i = in.read()) >= 0) {
bOut.write(i);
}
String complete = new String(bOut.toByteArray(), "UTF-8");
I had tried to send data via OutputStream to a socket but the data is not flushing. If I add an out.close(); to the end then it works perfectly, but the socket is closed and I cannot accept the response. Does anybody know why? The server is not giving any type of error. I had used Java 1.7!
It is possible that the server is waiting for the end of line. If this is the case add "\n" to the text
I'm not sure of the labelling "//Server" in your question, but I'm assuming the following code is the server code:
InputStream in = client.getInputStream();
ByteArrayOutputStream bOut = new ByteArrayOutputStream();
int i = 0;
while((i = in.read()) >= 0) {
bOut.write(i);
}
String complete = new String(bOut.toByteArray(), "UTF-8");
This will continue to read, blocking each time, until it gets a value from read() less than zero. That only happens if the stream is closed.
It really looks like you need to establish your own protocol. So instead of looking for "<=0" look for some constant value that signals the end of the message.
Here's a quick demonstration of what I mean (I didn't have time yesterday). I have 3 classes, Message,MyClient (which also is the main class), and MyServer. Notice there isn't anything about sending or receiving a newline. Nothing is setting tcpNoDelay. But it works fine. Some other notes:
This code only sends and receives a single request and response.
It doesn't support sending multiple Message instances. That would require checking for the start of a Message as well as the end.
Message class:
public class Message {
public static final String MSG_START = "<message>";
public static final String MSG_END = "</message>";
private final String content;
public Message(String string){
content = string;
}
#Override
public String toString(){
return MSG_START + content + MSG_END;
}
}
MyServer class
public class MyServer implements Runnable{
public static final int PORT = 55555;
#Override
public void run(){
try {
ServerSocket serverSocket = new ServerSocket(PORT);
Socket socket = serverSocket.accept();
String message = getMessage(socket);
System.out.println("Server got the message: " + message);
sendResponse(socket);
}catch (IOException e){
throw new IllegalStateException(e);
}
}
private void sendResponse(Socket socket) throws IOException{
Message message = new Message("Ack");
System.out.println("Server now sending a response to the client: " + message);
OutputStream out = socket.getOutputStream();
out.write(message.toString().getBytes("UTF-8"));
}
private String getMessage(Socket socket) throws IOException{
BufferedInputStream in = new BufferedInputStream(socket.getInputStream());
StringBuilder sb = new StringBuilder(100);
byte[] bytes = new byte[1024<<8];
while(sb.lastIndexOf(Message.MSG_END) == -1){
int bytesRead = in.read(bytes);
sb.append(new String(bytes,0,bytesRead,"UTF-8"));
}
return sb.toString();
}
}
MyClient class
public class MyClient {
public static void main(String[] args){
MyClient client = new MyClient();
Thread server = new Thread(new MyServer());
server.start();
client.performCall();
}
public void performCall(){
try {
Socket socket = new Socket("127.0.0.1",MyServer.PORT);
sendMessage(socket, "Why hello there!");
System.out.println("Client got a response from the server: " + getResponse(socket));
} catch (IOException e) {
throw new IllegalStateException(e);
}
}
public String getResponse(Socket socket) throws IOException{
String response;
StringBuilder sb = new StringBuilder(100);
InputStream in = socket.getInputStream();
byte[] bytes = new byte[1024];
while(sb.lastIndexOf(Message.MSG_END) == -1){
int bytesRead = in.read(bytes);
sb.append(new String(bytes,0,bytesRead,"UTF-8"));
}
response = sb.toString();
return response;
}
public void sendMessage(Socket socket, String message) throws IOException{
Message msg = new Message(message);
System.out.println("Client now sending message to server: " + msg);
OutputStream out = socket.getOutputStream();
out.write(msg.toString().getBytes("UTF-8"));
}
}
The output
Client now sending message to server: Why hello there!
Server got the message: Why hello there!
Server now sending a response to the client: Ack
Client got a response from the server: Ack
Process finished with exit code 0
The problem is not that you are not flushing properly, but that the reading code waits for the socket to disconnect before handling the data:
while((i = in.read()) >= 0)
Will loop as long as something can be read from in (the socket's InputStream). The condition will not fail until the other peer disconnects.
Try using
socket.setTcpNoDelay(true);
There is buffering that occurs for performance reasons (read up on Nagle's algorithm).
Looking at your code it seems ok. However you are sending less than the MTU Nagle's algothrim could be holding it back until enough data is present for a full packet or you close the socket.
So - try this:
socket.setTCPNoDelay(true);
http://en.wikipedia.org/wiki/Nagle%27s_algorithm
https://docs.oracle.com/javase/8/docs/api/java/net/Socket.html#setTcpNoDelay-boolean-
Trying to work on this assignment for practice. Got stuck few with two issues.
Where should I stop the Thread after printing the request on console? Later I would need to do that after sending the response.
From where should I send the response back? I can easily do it from processRequest(). Was thinking if there is anyway to send a HttpResponse back.
Would it be ok to send the response back from HttpRequest class itself?
Code
Main class
public final class WebServer {
public static void main(String[] args) throws Exception {
int port = 1983;
final ServerSocket server = new ServerSocket(port);
System.out.println("Comes here");
Socket client = null;
while (true) {
client = server.accept();
System.out.println("Got the connection" + client.toString());
final HttpRequest request = new HttpRequest(client);
Thread thread = new Thread(request);
thread.start();
}
}
}
HttpRequest.java
final class HttpRequest implements Runnable {
Socket socket;
public HttpRequest(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
try {
processRequest();
} catch (IOException e) {
e.printStackTrace();
}
}
private void processRequest() throws IOException {
String headerline = null;
DataOutputStream out = null;
BufferedReader in = null;
out = new DataOutputStream(socket.getOutputStream());
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while ((headerline = in.readLine()).length() != 0) {
System.out.println(headerline);
}
out.close();
in.close();
socket.close();
}
}
The thread will terminate as soon as the socket is closed.
To output to the client, in this form, you must generate your own Http header that needs to be sent to the client plus all of your data that you're sending to your client. To do this, you can do:
out.writeBytes(<HttpHeaderString>);
Then for your file, you can do something like this:
FileInputStream fileToClient;
OutputStream toClient;
byte[] buffer = new byte[2048];
int bytes = 0;
while ((bytes = fileToClient.read(buffer)) != -1){
toClient.write(buffer, 0, bytes);
}
The page mentions instance of Thread class, but ideally, you don't stop threads, you return them back to the pool. Such that you don't create a new thread for every request but reuse threads.
pool = Executors.newFixedThreadPool(poolSize);
while (true) {
pool.execute(new HttpRequest(client);
}
You can do it from anywhere just keep reference to Socket's OutputStream and don't forget to flush it.
As for the naming, it's bit awkward to send response back from request object. Just rename your HttpRequest to something like HttpRequestHandler, which assumes that you'll handle incoming request here the way you prefer, and it should be fine.
I have a client/server connected over socket.
the client writes integer value to be read by the server
I use readInt() in ObjectOutputStream to write this value
and in the server side I use readInt() in ObjectInputStream to read this value.
But the server doesn't read any anything, it freeze at readInt()
What problem in reading using ObjectInputStream?
I was used DataOutputStream, and reading and writing was successful, but ObjectInputstream can read integer and other primitive type, what is the problem?
public class Server {
ServerSocket listener;
private static final int PORT = 9001;
private Socket socket;
private ObjectInputStream obin = null;
private ObjectOutputStream obout = null;
public Server() throws Exception{
listener = new ServerSocket(PORT);
run();
}
public void run() throws Exception{
socket = listener.accept();
obout = new ObjectOutputStream(socket.getOutputStream());
obout.flush();
obin = new ObjectInputStream(socket.getInputStream());
int h=obin.readInt();
System.out.println(h);
obout.writeInt(77);
}
public static void main(String[] args) throws Exception {
Server s = new Server();
}
}
and the client
public class Client {
private ObjectInputStream oin = null;
private ObjectOutputStream oot = null;
private Socket socket = null;
public Client() throws Exception{
String serverAddress = "127.0.0.1";
socket = new Socket(serverAddress, 9001);
oot = new ObjectOutputStream(socket.getOutputStream());
oot.flush();
oin = new ObjectInputStream(socket.getInputStream());
oot.writeInt(66);
int u = oin.readInt();
System.out.println(u);
}
public static void main(String[] args) throws Exception{
Client c= new Client();
}
}
When you run this code is supposed to get at the server 66
and at the client 77,
But actually I do not get anything. Why?
After every write you should flush() as it clears the output buffer which sends the bytes over the network. So your Server run method should be:
public void run() throws Exception {
socket = listener.accept();
obin = new ObjectInputStream(socket.getInputStream());
int h = obin.readInt();
System.out.println(h);
obout = new ObjectOutputStream(socket.getOutputStream());
obout.writeInt(77);
obout.flush();
}
and your Client constructor:
public Client() throws Exception {
String serverAddress = "127.0.0.1";
socket = new Socket(serverAddress, 9001);
oot = new ObjectOutputStream(socket.getOutputStream());
oot.writeInt(66);
oot.flush();
oin = new ObjectInputStream(socket.getInputStream());
int u = oin.readInt();
System.out.println(u);
}
If you're doing this as an exercise it's fine, but if you're going to run code based on this in production consider using higher level network libraries like protocol buffers.
I have this code:
Socket incomingConnection = serverSocket.accept();
String strategy = "1";
Client client = new Client(incomingConnection, this, strategy);
Constructor of Client:
public Client(Socket socket, ChatServer chatServer, String strategy) throws IOException{
this.socket = socket;
this.inputStream = socket.getInputStream();
this.outputStream = socket.getOutputStream();
this.chatServer = chatServer;
this.instance1 = new Strategy1(chatServer, this);
this.instance2 = new Strategy2(chatServer, this);
this.strategy = (this.instance1.getName().equals(strategy1) ? this.instance1 : this.instance2);
this.strategy.setStreams();
}
Now how looks like Strategy1:
public class Strategy1{
public Strategy1(ChatServer server, Client client) throws IOException{
this.chatServer = server;
this.client = client;
}
public void setStreams() throws IOException{
inputStream = new ObjectInputStream(client.getInputStream());
outputStream = new ObjectOutputStream(client.getOutputStream());
}
And the same Strategy2.
Method in Client class :
client.getInputStream() {
return inputStream;
}
// similar for outputStream
The problem is : when Client's constructor tries to execute strategy.setStreams(), the program blocks on new ObjectInputStream().
When I move setStream() method's containment into Constructor of Strategy1 then it works!
Why?
Swap these lines:
inputStream = new ObjectInputStream(client.getInputStream());
outputStream = new ObjectOutputStream(client.getOutputStream());
Creating an ObjectInputStream reads from the socket. If you create input streams first on both ends of the connection, it will deadlock. The safest is to always create output streams first.