Java: Implementing a Multithreaded web server - java

Trying to work on this assignment for practice. Got stuck few with two issues.
Where should I stop the Thread after printing the request on console? Later I would need to do that after sending the response.
From where should I send the response back? I can easily do it from processRequest(). Was thinking if there is anyway to send a HttpResponse back.
Would it be ok to send the response back from HttpRequest class itself?
Code
Main class
public final class WebServer {
public static void main(String[] args) throws Exception {
int port = 1983;
final ServerSocket server = new ServerSocket(port);
System.out.println("Comes here");
Socket client = null;
while (true) {
client = server.accept();
System.out.println("Got the connection" + client.toString());
final HttpRequest request = new HttpRequest(client);
Thread thread = new Thread(request);
thread.start();
}
}
}
HttpRequest.java
final class HttpRequest implements Runnable {
Socket socket;
public HttpRequest(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
try {
processRequest();
} catch (IOException e) {
e.printStackTrace();
}
}
private void processRequest() throws IOException {
String headerline = null;
DataOutputStream out = null;
BufferedReader in = null;
out = new DataOutputStream(socket.getOutputStream());
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while ((headerline = in.readLine()).length() != 0) {
System.out.println(headerline);
}
out.close();
in.close();
socket.close();
}
}

The thread will terminate as soon as the socket is closed.
To output to the client, in this form, you must generate your own Http header that needs to be sent to the client plus all of your data that you're sending to your client. To do this, you can do:
out.writeBytes(<HttpHeaderString>);
Then for your file, you can do something like this:
FileInputStream fileToClient;
OutputStream toClient;
byte[] buffer = new byte[2048];
int bytes = 0;
while ((bytes = fileToClient.read(buffer)) != -1){
toClient.write(buffer, 0, bytes);
}

The page mentions instance of Thread class, but ideally, you don't stop threads, you return them back to the pool. Such that you don't create a new thread for every request but reuse threads.
pool = Executors.newFixedThreadPool(poolSize);
while (true) {
pool.execute(new HttpRequest(client);
}
You can do it from anywhere just keep reference to Socket's OutputStream and don't forget to flush it.
As for the naming, it's bit awkward to send response back from request object. Just rename your HttpRequest to something like HttpRequestHandler, which assumes that you'll handle incoming request here the way you prefer, and it should be fine.

Related

How to send multiple of asynchronous requests from client to server

I've built simple client-server model using sockets. The server receives 1 type of request: 2 numbers from client, sums them, waits for 5 seconds and sends the response back to the client.
I'm trying to send 20 asynchronous request from the client without waiting for response.
The client should sums all the numbers from all the 20 Reponses from server. I'm trying to understand what should I use and how? Threads on the server, or the client and how?
I've added my client and server classes.
Server:
public class Server {
public static void main(String[] args) throws IOException {
try {
//Make a ServerSocket to listen for message
ServerSocket ss = new ServerSocket(7777);
while (true == true) {
//Accept input from socket
Socket s = ss.accept();
//Read input from socket
InputStreamReader streamReader = new InputStreamReader(s.getInputStream());
BufferedReader reader = new BufferedReader(streamReader);
String message = reader.readLine();
System.out.println(message);
//parse the json recieved from client and sum the 2 numbers
Object obj = new JSONParser().parse(String.valueOf(message));
JSONObject jo = (JSONObject) obj;
long num1 = (long) jo.get("num1");
long num2 = (long) jo.get("num2");
long sum = num1 + num2;
Thread.sleep(5000);
//putting response as json
JSONObject jsonResponse = new JSONObject();
jsonResponse.put("response", sum);
//get the message and write it to the socket as response
PrintWriter writer = new PrintWriter(s.getOutputStream());
writer.println(jsonResponse);
//System.out.println(df);
writer.close();
}
} catch (IOException | ParseException | InterruptedException ex) {
System.out.println(ex);
}
}
}
Client:
public class Client {
public static void main(String[] args) throws IOException {
try {
//this variable will sum all the responses from server
long sumOfAllResponses = 0;
for(int i = 0 ; i< 20; i++){
//Create a Socket with ip and port number
Socket s = new Socket("localhost", 7777);
Scanner in = new Scanner(System.in);
PrintWriter writer = new PrintWriter(s.getOutputStream());
InputStreamReader streamReader = new InputStreamReader(s.getInputStream());
BufferedReader reader = new BufferedReader(streamReader);
//Creating json with 2 numbers to be sent to server as a request
JSONObject jsonRequest = new JSONObject();
jsonRequest.put("num1", 1);
jsonRequest.put("num2", 1);
System.out.println(jsonRequest);
//Make a printWriter and write the message to the socket
writer.println(jsonRequest);
writer.flush();
//Get the response message from server
String responseMessage = reader.readLine();
//parse the response and add the result to the sum variable
Object obj = new JSONParser().parse(String.valueOf(responseMessage));
JSONObject jo = (JSONObject) obj;
sumOfAllResponses += (long) jo.get("response");
}
System.out.println(sumOfAllResponses);
}
catch (IOException | ParseException ex) {
ex.printStackTrace(); // (**)
}
}
}
Asynchronous means sending message and not waiting for response.
//Get the response message from server - so you wait whole 5 seconds for response :)
String responseMessage = reader.readLine();
The simplest solution in this case is to remove waiting for response each time. So, get rid of above lines from loop inside Client class.
In this particular client-sever case you do not need additional threads, if you would perform asynchronous things inside one application, then so. Take a look at Java Futures with some tutorial on how to use them.
But if you want to get a result from server, you have to wait anyway. And you want to get results of all calcuations. Hence, you have to store all incoming requests somewhere. Simple, naive and impractical, but showing asynchronicity concept code may look like this
public class Client {
public static void main(String[] args) throws IOException {
try {
long start = System.currentTimeMillis();
BufferedReader reader = null;
for(int i = 0 ; i < 20; i++){
Socket s = new Socket("localhost", 7777);
PrintWriter writer = new PrintWriter(s.getOutputStream());
InputStreamReader streamReader = new InputStreamReader(s.getInputStream());
reader = new BufferedReader(streamReader);
// just make sure you send data and do not wait for response
System.out.println("Sending " + i + " : " + (System.currentTimeMillis() - start));
writer.println(i);
writer.flush();
}
//this line works like future.get(), it hangs client until it receives result
String responseMessage = reader.readLine();
// process returned data as you want
System.out.println(responseMessage);
}
catch (IOException ex) {
ex.printStackTrace(); // (**)
}
}
}
public class Server {
public static void main(String[] args) throws IOException {
try {
//Make a ServerSocket to listen for message
ServerSocket ss = new ServerSocket(7777);
Socket s;
//we need to store incoming requests to process, and return them
List<String> integerList = new LinkedList<>();
while (true) {
s = ss.accept();
InputStreamReader streamReader = new InputStreamReader(s.getInputStream());
BufferedReader reader = new BufferedReader(streamReader);
String message = reader.readLine();
System.out.println(message);
// do something here
Thread.sleep(5000);
PrintWriter writer = new PrintWriter(s.getOutputStream());
integerList.add(message);
writer.println(integerList);
writer.close();
}
} catch (IOException | InterruptedException ex) {
System.out.println(ex);
}
}
}
Server side
The server should not handle requests on it's main thread.
Instead it should open handling thread for each request it gets.
We should limit the number of concurrent running threads.
Here is simple code example:
public class Server {
private static final int NUMBER_OF_CONCURRENT_THREADS = 20;
private ServerSocket serverSocket;
ExecutorService executor = Executors.newFixedThreadPool(NUMBER_OF_CONCURRENT_THREADS);
public void start(int port) throws IOException {
serverSocket = new ServerSocket(port);
while (true) {
final Socket clientSocket = serverSocket.accept();
final ClientHandler clientHandler = new ClientHandler(clientSocket);
executor.submit(clientHandler);
}
}
public void stop() throws IOException {
serverSocket.close();
}
private static class ClientHandler implements Runnable {
private Socket clientSocket;
public ClientHandler(Socket socket) {
this.clientSocket = socket;
}
public void run() {
// Implement your client logic here
}
}
}
Client side
Now you can send your request from the client side concurrently and they will be processed by the service concurrently (up to 20 requests at once)
I'll leave to you the implementation of the concurrent request sending, but here are some guidelines:
you can send each request in it's own thread, use ExecutorService to handle those threads
For each response from the service, add to shared variable holding the total sum of all responses.
Make sure to synchronize access to the shared total sum as multiple threads will be updating it in parallel.

Writing to a proxy using a socket and returning response to client

I'm trying to create a proxy server in Java that rotates proxies. What I mean is, I am creating a proxy server that passes on the request to another random proxy, gets the response from that random proxy and returns it back to the client.
Something like this:
Client Request -> My proxy server
My proxy server -> random proxy server
random proxy server -> My proxy server
My proxy server -> Client
I have 2 main classes handling this. The first class is called RunnableRequestLayer and it is responsible for reading the client's request, and sending the response back. The second class is RequestMaker which connects to a random proxy, and has a send() and receive() method which send/receive from the random proxy.
Here is the relevant code from both classes:
Class #1: RunnableRequestRelayer
public class RunnableRequestRelayer implements Runnable {
private Socket socket;
private final int maxTries = 5;
public RunnableRequestRelayer(Socket socket) {
this.socket = socket; //This socket is the serverSocket.accept() socket
}
#Override
public void run() {
System.out.println("Got a request!");
try(
PrintWriter out =
new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
){
RequestMaker rm = new RequestMaker();
int tries = 0;
while(tries++ < maxTries){
try{
rm.connect();
} catch(IOException e){
continue;
}
String inputLine;
//This while loop reads the input HttpRequest fine.
while((inputLine = in.readLine()) != null){
if(inputLine.equals(""))
break;
rm.send(inputLine + "\r\n");
//System.out.println(rm.receive());
}
System.out.println("Test"); //This is successfully printing.
String outputLine;
//This output loop is never entered... why?
while((outputLine = rm.receive()) != null){
System.out.println("In output loop");
if(outputLine.equals(""))
break;
out.print(outputLine + "\r\n");
out.flush();
System.out.println(outputLine);
}
rm.disconnect();
tries = maxTries;
}
} catch(IOException e) {
System.out.println("Bad");
}
}
Class #2: RequestMaker
public class RequestMaker {
private Socket socket;
PrintWriter out;
BufferedReader in;
public void connect() throws IOException {
String[] proxy = ProxyGenerator.generate().split(":");
socket = new Socket(proxy[0], Integer.parseInt(proxy[1]));
System.out.println("Connected to proxy - " + proxy[0] + ":" + proxy[1]);
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
}
public void send(String s) {
out.write(s);
out.flush();
}
public String receive() throws IOException {
return in.readLine();
}
public void disconnect() {
try{
out.flush();
out.close();
in.close();
socket.close();
} catch(IOException e) {}
}
}
I tried testing this with fiddler too. I set the proxy to connect to 127.0.0.1:8888 which is Fiddler's proxy server. Once again, the request was received from the client, but the proxy on Fiddler never received it.
My question is: Why is the while loop that reads from the proxy not entering in the first place? I checked if the rm.receive() was returning "" or null using an if, and it wasn't.
Turns out I was not following the HTTP protocol properly. Had to send an empty line after writing the input request to the proxy server.

Java OutputStream only flushes data on close

Socket socket = new Socket("192.168.178.47", 82);
OutputStream out = socket.getOutputStream();
out.write("{ \"phone\": \"23456789\" }".getBytes());
out.flush();
//Server
InputStream in = client.getInputStream();
ByteArrayOutputStream bOut = new ByteArrayOutputStream();
int i = 0;
while((i = in.read()) >= 0) {
bOut.write(i);
}
String complete = new String(bOut.toByteArray(), "UTF-8");
I had tried to send data via OutputStream to a socket but the data is not flushing. If I add an out.close(); to the end then it works perfectly, but the socket is closed and I cannot accept the response. Does anybody know why? The server is not giving any type of error. I had used Java 1.7!
It is possible that the server is waiting for the end of line. If this is the case add "\n" to the text
I'm not sure of the labelling "//Server" in your question, but I'm assuming the following code is the server code:
InputStream in = client.getInputStream();
ByteArrayOutputStream bOut = new ByteArrayOutputStream();
int i = 0;
while((i = in.read()) >= 0) {
bOut.write(i);
}
String complete = new String(bOut.toByteArray(), "UTF-8");
This will continue to read, blocking each time, until it gets a value from read() less than zero. That only happens if the stream is closed.
It really looks like you need to establish your own protocol. So instead of looking for "<=0" look for some constant value that signals the end of the message.
Here's a quick demonstration of what I mean (I didn't have time yesterday). I have 3 classes, Message,MyClient (which also is the main class), and MyServer. Notice there isn't anything about sending or receiving a newline. Nothing is setting tcpNoDelay. But it works fine. Some other notes:
This code only sends and receives a single request and response.
It doesn't support sending multiple Message instances. That would require checking for the start of a Message as well as the end.
Message class:
public class Message {
public static final String MSG_START = "<message>";
public static final String MSG_END = "</message>";
private final String content;
public Message(String string){
content = string;
}
#Override
public String toString(){
return MSG_START + content + MSG_END;
}
}
MyServer class
public class MyServer implements Runnable{
public static final int PORT = 55555;
#Override
public void run(){
try {
ServerSocket serverSocket = new ServerSocket(PORT);
Socket socket = serverSocket.accept();
String message = getMessage(socket);
System.out.println("Server got the message: " + message);
sendResponse(socket);
}catch (IOException e){
throw new IllegalStateException(e);
}
}
private void sendResponse(Socket socket) throws IOException{
Message message = new Message("Ack");
System.out.println("Server now sending a response to the client: " + message);
OutputStream out = socket.getOutputStream();
out.write(message.toString().getBytes("UTF-8"));
}
private String getMessage(Socket socket) throws IOException{
BufferedInputStream in = new BufferedInputStream(socket.getInputStream());
StringBuilder sb = new StringBuilder(100);
byte[] bytes = new byte[1024<<8];
while(sb.lastIndexOf(Message.MSG_END) == -1){
int bytesRead = in.read(bytes);
sb.append(new String(bytes,0,bytesRead,"UTF-8"));
}
return sb.toString();
}
}
MyClient class
public class MyClient {
public static void main(String[] args){
MyClient client = new MyClient();
Thread server = new Thread(new MyServer());
server.start();
client.performCall();
}
public void performCall(){
try {
Socket socket = new Socket("127.0.0.1",MyServer.PORT);
sendMessage(socket, "Why hello there!");
System.out.println("Client got a response from the server: " + getResponse(socket));
} catch (IOException e) {
throw new IllegalStateException(e);
}
}
public String getResponse(Socket socket) throws IOException{
String response;
StringBuilder sb = new StringBuilder(100);
InputStream in = socket.getInputStream();
byte[] bytes = new byte[1024];
while(sb.lastIndexOf(Message.MSG_END) == -1){
int bytesRead = in.read(bytes);
sb.append(new String(bytes,0,bytesRead,"UTF-8"));
}
response = sb.toString();
return response;
}
public void sendMessage(Socket socket, String message) throws IOException{
Message msg = new Message(message);
System.out.println("Client now sending message to server: " + msg);
OutputStream out = socket.getOutputStream();
out.write(msg.toString().getBytes("UTF-8"));
}
}
The output
Client now sending message to server: Why hello there!
Server got the message: Why hello there!
Server now sending a response to the client: Ack
Client got a response from the server: Ack
Process finished with exit code 0
The problem is not that you are not flushing properly, but that the reading code waits for the socket to disconnect before handling the data:
while((i = in.read()) >= 0)
Will loop as long as something can be read from in (the socket's InputStream). The condition will not fail until the other peer disconnects.
Try using
socket.setTcpNoDelay(true);
There is buffering that occurs for performance reasons (read up on Nagle's algorithm).
Looking at your code it seems ok. However you are sending less than the MTU Nagle's algothrim could be holding it back until enough data is present for a full packet or you close the socket.
So - try this:
socket.setTCPNoDelay(true);
http://en.wikipedia.org/wiki/Nagle%27s_algorithm
https://docs.oracle.com/javase/8/docs/api/java/net/Socket.html#setTcpNoDelay-boolean-

Not getting desired output in Creating a Multiclient Chat Server?

I am trying to create a multiclient chat sort of server in which we have multiple clients connecting to server and whatever message a client enters, it gets displayed to all the clients(including the client who sent the message). I am not getting this output, instead the message just echoes only on the sender client and no other client. Code is quite long, hence i am displaying snippets of whichever code i think will help you understand error. In case, it is not enough, just comment which part you require. Thanks in advance. I am stuck on this since about hour and half, so i appreciate whatever help i would get.
The Server Class
public class Multiserver {
ServerSocket serversocket;
Socket socket;
ArrayList<Socket> al = new ArrayList<Socket>();
DataInputStream dis;
DataOutputStream dos;
Multiserver() throws IOException
{
serversocket = new ServerSocket(1036);
System.out.println("Server started on port 1036");
while(true)
{
socket = serversocket.accept();
System.out.println(socket);
al.add(socket);
Mythread thread = new Mythread(socket, al);
thread.start();
}
}
Thread used in server class
public class Mythread extends Thread{
Socket socket;
ArrayList al;
DataInputStream dis;
DataOutputStream dos;
Mythread(Socket socket, ArrayList al)
{
this.socket = socket;
this.al = al;}
public void run()
{
try{
String data ="";
dis = new DataInputStream(socket.getInputStream());
data = dis.readUTF();
if(!data.equals("stop"))
{
broadcast(data);
}
else
{
dos = new DataOutputStream(socket.getOutputStream());
// data = dos.readUTF();
dos.writeUTF(data);
dos.flush();
//dos.close();
}
}
catch(Exception e){
System.out.println("Run "+e);
}
}
public void broadcast(String data)
{
try{
Iterator it = al.iterator();
while(it.hasNext())
{
Socket socket1 = (Socket)it.next();
dos = new DataOutputStream(socket1.getOutputStream());
dos.writeUTF(data);
dos.flush();
}
}
catch(Exception e){
System.out.println("Broadcast running "+ e);
}
}
}
The client class
public class Multiclient {
Socket socket;
DataInputStream dis;
DataOutputStream dos;
Multiclient() throws IOException
{
socket = new Socket("127.0.0.1", 1036);
System.out.println(socket);
Mythreadc my = new Mythreadc(socket);
my.start();
}
Thread used in client class
public class Mythreadc extends Thread{
DataInputStream dis;
DataOutputStream dos;
Socket socket;
Mythreadc(Socket socket)throws IOException
{
this.socket = socket;}
public void run()
{
BufferedReader br = null;
try{
br = new BufferedReader(new InputStreamReader (System.in));
dos = new DataOutputStream(socket.getOutputStream());
String data = "";
do{
data = br.readLine();
dos.writeUTF(data);
System.out.println(data);
dos.flush();
}
while(!data.equals("stop"));
}
catch(Exception e)
{
System.out.println("Client input "+e);
}
finally{
try{
br.close();
dis.close();
dos.close();
}
catch(Exception e)
{
System.out.println("Closing "+e);
}
}
}
}
I am sorry i have put on such a long code, almost all the program. But i feel it is necessary to understand where the problem lies.I have tried and i think it lies in the part where we display data written in the client's socket in the client thread class but i don't know what it is ???
#EDIT: Forgot to mention. The client stops when he sends the message "Stop"!
There are two problems with your code that are preventing the clients from displaying more than one message.
Problem one: Your client code never actually displays or prints out the messages it receives from the server. The line
dos = new DataOutputStream(socket.getOutputStream());
creates an OutputStream you can use to write data to the socket, i.e. send messages to the server. But you never use the socket's InputStream, which is what you need to do to read data from the socket, i.e. receive messages from the server. When you see a message printed out on the client, you're actually just seeing the result of
System.out.println(data);
which has your client print the message it just sent.
In order for the client to accept input from the user and read messages from the server at the same time, you should probably use two threads on the client. One thread can just be the client thread you already wrote, since it takes care of accepting input from the user. The other thread should look something like this:
public class ClientReaderThread extends Thread {
Socket socket;
ClientReaderThread(Socket socket) {
this.socket = socket;
}
public void run() {
try (BufferedReader serverReader = new BufferedReader(
new InputStreamReader(socket.getInputStream()))){
String fromServer = serverReader.readLine();;
while(fromServer != null) {
if (fromServer.equals("stop"))
break;
System.out.println(fromServer);
fromServer = serverReader.readLine();
}
} catch (IOException e) {
System.out.println("Client error! Got exception: " + e);
}
}
}
(Note that I use the try-with-resources statement to construct the reader, which takes care of closing it when the client stops).
Then in your main client class, start both threads with the same socket:
Multiclient() throws IOException
{
socket = new Socket("127.0.0.1", 1036);
System.out.println(socket);
Mythreadc my = new Mythreadc(socket);
ClientReaderThread reader = new ClientReaderThread(socket);
my.start();
reader.start();
}
Problem two: Your server only reads and echoes a single line from each client, because the socket thread that handles each client (Mythread) doesn't contain a loop. With your setup of creating a single thread per client, run() only gets called once per client, so that run() method needs to handle every message that client sends.
Here's how the run() method in the server's thread should look:
public void run() {
try (BufferedReader inStream = new BufferedReader(
new InputStreamReader(socket.getInputStream()))){
String data = inStream.readLine();
while(data != null) {
if(data.equals("stop"))
break;
broadcast(data);
data = inStream.readLine();
}
}
catch(Exception e){
System.out.println("Run exception "+e);
} finally {
al.remove(socket); //This is important to do
}
}
I made an additional important change here: at the end of the run() method, when either the client disconnected or an exception happened, the thread removes its socket from the ArrayList. This ensures that other server threads, which all reference the same ArrayList, don't try to broadcast to the socket of a client that has disconnected. If you neglect to do this, you'll get an exception when a client sends a message to the server after another client has disconnected.
Miscellaneous notes
As I mentioned in my comment, you should give al a type of ArrayList<Socket> inside the thread class, and use a for-each loop instead of an Iterator to iterate over it in broadcast().
I'm using BufferedReader instead of DataInputStream to read from the socket. That's because DataInputStream.readUTF() and writeUTF() are deprecated, and have been replaced with BufferedReader.readLine() and PrintWriter.println().
The streams like dis and dos don't need to be instance variables in your thread classes, since they are only ever used inside the run() method. They can be local variables inside run(), like I did with inStream in my new run() method.
I think you just missed passing the ArrayList of Sockets Users Currently Connected to The Server to the thread
and Instead of Posting your Server Class You have just posted Client Program 2 times anyway ,
Your ServerClass should be build in this way : -
As soon as ServerClass recieves the request from any client, Server Class should add the Socket into ArrayList and create New Thread and just pass both to the MyThread Class
Edit :
It seems you haven't written code for Displaying the data you will get from the server .
At Client Side for Sending the Message You can simple write that in Main Thread that is under Your Client Class's Main Mehtod
You actually needed Thread at client side not for sending the message but rather for Listening the Message from the server,
because you never known when anyone can send you the message but you will always know when you want to send message to anybody connected to this chat App
Now coming to the Coding Part :
Client Class
public class Multiclient {
Socket socket;
DataInputStream dis;
DataOutputStream dos;
Multiclient() throws IOException
{
socket = new Socket("127.0.0.1", 1036);
System.out.println(socket);
Mythreadc my = new Mythreadc(socket);
my.start();
/**
* Here write out the code for taking input from Standard Console
*/
BufferedReader br = null;
try{
br = new BufferedReader(new InputStreamReader (System.in));
dos = new DataOutputStream(socket.getOutputStream());
String data = "";
do{
data = br.readLine();
dos.writeUTF(data);
System.out.println(data);
dos.flush();
}
while(!data.equals("stop"));
}
catch(Exception e)
{
System.out.println("Client input "+e);
}
}
Client Thread
try{
String data ="";
dis = new DataInputStream(socket.getInputStream());
while(data.equalsIgnorCase("stop")){
data = dis.readUTF();
System.out.println("Server Message : "+data);
}
}
catch(Exception e){
System.out.println("Run "+e);
}
Client Thread is not complete but i think this information is sufficient enough .
Hope It help you out , Your problem do remind me of College Days :)

Socket data does not appear to be getting through to client

I've written some serverside socket handling code and I'm concerned that potentially my packets are not always making it back to the client. I am logging all my events and in my log files it says I am sending the information. But the client is also logging events and in their logs they say they do not receive anything.
My code to send the data is as follows:
public void write(Packet packet) {
String data = packet.serialize();
log("Send=[" + data + "]", "Write"); // log to file
try {
_writer.write(data);
_writer.flush();
} catch (Exception ex) {
log(ex, "write");
}
}
Each socket is created on a new thread and I create my writers and readers immediately like so (in the public run method):
// _sockt is a Java Socket object
_writer = new BufferedWriter(new OutputStreamWriter(_socket
.getOutputStream()));
_reader = new SocketReader(_socket);
SocketReader is just a wrapper class I created for listening for responses and has a public read method like so:
public String read() throws IOException, SocketTimeoutException {
_socket.setSoTimeout(_timeOut);
if(_reader == null)
_reader = new BufferedReader(new InputStreamReader(_socket.getInputStream()));
// read from the stream
return new PacketDataInputStream(_reader).read();
}
The PacketDataInputStream wrapper class:
BufferedReader _reader = null;
public PacketDataInputStream(BufferedReader reader)
{
_reader = reader;
}
public String read() throws IOException, SocketException {
StringBuilder builder = new StringBuilder();
int c = 0;
while((c = _reader.read()) != -1)
{
char ch = (char)c;
builder.append(ch);
if(ch == PacketConstants.ETX)
break;
}
if(builder.length() > 0)
return builder.toString();
else
return null;
}
The way I'm creating the actual socket listener objects is pretty standard I think:
InetAddress address = InetAddress.getByName(IP);
server = new ServerSocket( port, 0, address);
// My own manager class to handle all the sockets connected
WebSocketManager manager = new WebSocketManager(this);
Socket connection = null;
while(bContinue)
{
connection = server.accept();
if(bContinue) {
// assign the socket to a new thread and start
// that thread
manager.newSocket(connection);
} else {
connection.close();
}
}
Is is possible that I'm using the wrong objects for sending the data back.
Should I even be using a bufferedwriter and reader? I had thought that these were the best way to go but now I'm not so sure.
It's important to note that this does not happen all the time, just sporadically. It could be the clients code having bugs but I need to make sure that I'm doing it correctly before going back to them.
This code is run on a Linux Ubuntu server. Logging occurs to a text file, nothing special there. My log files show the Send="" data going back to the client and no exception so it appears as if the .write and .flush() worked? Socket connections are persistant and only closed by the client and or network issues.
UPDATE ----- Client Side code -------:
I did manage to get some of the client side code for how they are handling the send and receiving of data (just in case it's more obvious on their end). The client is actually connecting to this server via an Android device (if that helps).
Creation of socket
static final int BUFFER_SIZE = 20000; // Maximum packet size
java.net.InetAddress server = java.net.InetAddress.getByName(url);
socket = new Socket(server, port);
// Set socket options:
socket.setReceiveBufferSize(BUFFER_SIZE);
socket.setSendBufferSize(BUFFER_SIZE);
socket.setKeepAlive(true);
socket.setTcpNoDelay(true);
Sending:
try {
// Send the packet:
OutputStream stream = socket.getOutputStream();
stream.write(p.getByteArray ());
stream.flush();
// Update the time:
lastPacketSendTime = new Date ();
} catch (IOException e) {
setError("Error sending packet (" + e.getMessage() + ")", ERROR_IO);
return false;
}
Receiving:
socket.setSoTimeout(timeout);
// Get the reader:
inputStream = socket.getInputStream();
while (true) {
// Get the next character:
int value = inputStream.read();
// Check for -1, indicating that the socket is closed:
if (value == -1) {
// The socket is closed remotely, so close it locally as well:
disconnect();
inputStream = null;
return null;
}
// ... and a bunch of other stuff to handle the actual data
}
EDIT 14-Nov:
This is actually proving to be more of a problem now. Both the client logs and the server logs appear to be sending. But at times the data doesn't appear to come through or if it does it is sometimes coming through 10 - 30 - 60 second delayed.
I can provide more information if required.
When you use BufferedReaders and BufferedWriters things get buffered. How about using the input and output streams directly.. Also, writers are character based, I don't know if you need to send binary data but if so that will be a problem with writers.
I am not sure whether this will be to your any use or not.. but i am giving you the code i used for client server communication..
Client Side:
public class ClientWala {
public static void main(String[] args) throws Exception{
Boolean b = true;
Socket s = new Socket("127.0.0.1", 4444);
System.out.println("connected: "+s.isConnected());
OutputStream output = s.getOutputStream();
PrintWriter pw = new PrintWriter(output,true);
// to write data to server
while(b){
if (!b){
System.exit(0);
}
else {
pw.write(new Scanner(System.in).nextLine());
}
}
// to read data from server
InputStream input = s.getInputStream();
InputStreamReader isr = new InputStreamReader(input);
BufferedReader br = new BufferedReader(isr);
String data = null;
while ((data = br.readLine())!=null){
// Print it using sysout, or do whatever you want with the incoming data from server
}
}
}
Server Code:
import java.io.*
import java.net.*;
public class ServerTest {
ServerSocket s;
public void go() {
try {
s = new ServerSocket(44457);
while (true) {
Socket incoming = s.accept();
Thread t = new Thread(new MyCon(incoming));
t.start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
class MyCon implements Runnable {
Socket incoming;
public MyCon(Socket incoming) {
this.incoming = incoming;
}
#Override
public void run() {
try {
PrintWriter pw = new PrintWriter(incoming.getOutputStream(),
true);
InputStreamReader isr = new InputStreamReader(
incoming.getInputStream());
BufferedReader br = new BufferedReader(isr);
String inp = null;
boolean isDone = true;
System.out.println("TYPE : BYE");
System.out.println();
while (isDone && ((inp = br.readLine()) != null)) {
System.out.println(inp);
if (inp.trim().equals("BYE")) {
System.out
.println("THANKS FOR CONNECTING...Bye for now");
isDone = false;
s.close();
}
}
} catch (IOException e) {
// TODO Auto-generated catch block
try {
s.close();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new ServerTest().go();
}
}

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