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What is a raw type and why shouldn't we use it?
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This is my where i create my card
package javaapplication21;
public class Card {
private String Name = null;
private String Description = null;
private String Type = null;
public Card(int i, int j) {
if (i == 0) {
Type = "Spades";
} else if (i == 1) {
Type = "Diamonds";
} else if (i == 2) {
Type = "Hearts";
} else if (i == 3) {
Type = "Clubs";
}
int Value = j;
if (j == 11) {
Name = "Jack";
} else if (j == 12) {
Name = "Queen";
} else if (j == 13) {
Name = "King";
} else if (j == 1) {
Name = "Ace";
} else if (j == 14) {
Name = "Joker";
} else {
Name = "" + Value;
}
}
public String getDescription() {
Description="Its a"+Name+"of"+Type;
return this.Description;
}
}
package javaapplication21;
import java.util.ArrayList;
public class JavaApplication21 {
public static void main(String[] args) {
ArrayList Deck=new ArrayList<Card>();
for (int i = 0; i < 4; i++) {
for (int j = 1; j < 15; j++) {
new Card(i, j);
Deck.add(new Card(i, j));
}
}
System.out.println(Deck.get(5).getDescription());
}
}
I get an error(Cannot find Symbol) when trying to use the getDescription of the card object in index 5 of the deck. I m new to programming but i really don't know what's the problem.
The arraylist does not know about type of the stored objects. You got to define the type.
ArrayList<Card> deck = new ArrayList<Card>();
get() method of ArrayList return object of type Object class and Object class doesnt have getDescription()
You should cast it to Card class -(Card)Deck.get(5)
I have a program that deals 20 cards based on the value of random numbers. So far it works to deal cards such as King of Spades, 2 of Hearts, etc. My job is to check whether or not the cards are duplicate using a method, but without an array. Here is my solution to checking duplicates which doesn't work for obvious reasons:
public class Driver {
public static void main(String [] args) {
for (int i = 0; i < 20; i++){
Cards card1 = new Cards();
Cards card2 = card1;
if (card1 == card2) {
card1 = new Cards();
}
System.out.println(card1);
}
}
}
Here is my support class:
import java.util.Random;
public class Cards {
String hearts = "Hearts";
String diamonds = "Diamonds";
String clubs = "Clubs";
String spades = "Spades";
String suit;
int cardNumber;
String numberName;
String suitName;
Random randomNum = new Random();
public Cards () {
}
public String suit() {
int theRandom = randomNum.nextInt(4);
if (theRandom == 0 ) {
suitName = "hearts";
}
else if ( theRandom == 1) {
suitName = "diamonds";
}
else if (theRandom == 2) {
suitName = "clubs";
}
else {
suitName = "spades";
}
return suitName;
}
public String number() {
int theRandomNum = randomNum.nextInt(12 + 1);
if ( theRandomNum == 1 ) {
numberName = "Ace";
}
else if ( theRandomNum == 2) {
numberName = "2";
}
else if ( theRandomNum == 3) {
numberName = "3";
}
else if ( theRandomNum == 4) {
numberName = "4";
}
else if ( theRandomNum == 5) {
numberName = "5";
}
else if ( theRandomNum == 6) {
numberName = "6";
}
else if ( theRandomNum == 7) {
numberName = "7";
}
else if ( theRandomNum == 8) {
numberName = "8";
}
else if ( theRandomNum == 9) {
numberName = "9";
}
else if ( theRandomNum == 10) {
numberName = "10";
}
else if ( theRandomNum == 11) {
numberName = "Jack";
}
else if ( theRandomNum == 12) {
numberName = "Queen";
}
else if ( theRandomNum == 13) {
numberName = "King";
}
return numberName;
}
public String toString()
{
if (number() == "null") {
return ("3" + " of " + suit());
}
return (number() + " of " + suit());
}
}
For using a large String to store the cards that have been chosen:
String cards = "";
for(int i = 0; i < 20; i++)
{
Cards card = new Cards();
while(cards.contains(card.toString()))
card = new Cards(); //keep generating a random card until it's a new card
cards += card.toString(); //add the card to the string of cards
System.out.println(card);
}
This code would go inside the main method of your Driver class
First your code has a small mistake
int theRandomNum = randomNum.nextInt(12 + 1)
while, determining from your following code you actually mean
int theRandomNum = randomNum.nextInt(12)+1
To store what cards you already had, you can just introduce a String and fill it step by step, always testing if the card you want to accept is not already contained in this String.
//This goes above the loop where you create your cards
String cards = "";
//This goes into the loop
while(cards.contains(card1.toString()){
card1 = new Cards();
}
cards += card1.toString() + "#"; //Using # as a delimiter
System.out.println(card1);
//At the end you could also print your set of cards
System.out.println(cards);
It's not a very nice approach because you're not permitted to use arrays or similar structures but should do its work.
Please also keep in mind that class names are supposed to be singular. So not Cards but Card.
I am trying to work through an assignment and currently stumped as to what my issue could be. I've read through several post and attempted to resolve without success. I know a lot of my code could be simplified, but this is a progression through the text so a lot of stuff has not yet been covered...
This is my Card class
import java.util.Random;
public class Card {
private int suit,face;
private String cardS,cardF;
// Default constructor to generate random number for face and suit
public Card()
{
Random rand = new Random();
suit = rand.nextInt(4)+1;
face = rand.nextInt(13)+1;
}
// Receive card and suit values
public Card(int cardSuit, int cardFace) {
suit = cardSuit;
face = cardFace;
// Define card face and suit values
if(suit == 1){
cardS = "Clubs";
}
else if(suit == 2){
cardS = "Hearts";
}
else if(suit == 3){
cardS = "Spades";
}
else if(suit == 4){
cardS = "Diamonds";
}
if(face == 1){
cardF = "Ace";
}
else if(face == 2){
cardF = "2";
}
else if(face == 3){
cardF = "3";
}
else if(face == 4){
cardF = "4";
}
else if(face == 5){
cardF = "5";
}
else if(face == 6){
cardF = "6";
}
else if(face == 7){
cardF = "7";
}
else if(face == 8){
cardF = "8";
}
else if(face == 9){
cardF = "9";
}
else if(face == 10){
cardF = "10";
}
else if(face == 11){
cardF = "Jack";
}
else if(face == 12){
cardF = "Queen";
}
else if(face == 13){
cardF = "King";
}
//return cardF + " of " + cardS;
}
// Get numerical face value
public int getNumericFace(){
return face;
}
// Get numerical suit value
public int getNumericSuit(){
return suit;
}
}
This is my DeckOfCards class
public class DeckOfCards {
public static final int MAXDECK = 52;
int remainingDeck,suit,face;
String cardS,cardF;
private int myCard;
int cardIndex;
Card[] cardDeck;
public DeckOfCards() {
cardDeck = new Card[MAXDECK];
// Create array of 52 cards
// outer loop cardSuit
// inner loop cardFace
int index = 0;
int maxSuit = 4;
int maxFace = 13;
for (int cardSuit = 1 ; cardSuit <= maxSuit ; cardSuit++)
{
for (int cardFace = 1 ; cardFace <= maxFace ; cardFace++)
{
cardDeck[index] = new Card(cardSuit,cardFace);
index++;
}
}
}
public String getArray()
{
System.out.println(cardDeck[0]);
for (int i = 0 ; i < cardDeck.length ; i++)
{
System.out.println(cardDeck[i]);
}
return "";
}
public String toString()
{
String deckAsString = "";
int i=0;
for (int s = 1; s <= 4 ; s++)
{
for (int c = 1 ; c <= 13 ; c++ )
{
deckAsString += (cardDeck[i] + "");
i++;
}
deckAsString += "\n";
}
return (deckAsString);
}
}
This is my main class... running both methods here have the issue.
public class MainDeck {
public static void main(String[] args) {
DeckOfCards game = new DeckOfCards();
System.out.println("test getArray method");
System.out.println(game.getArray());
System.out.println("test toString method");
System.out.println(game.toString());
}
}
Thanks for your help!
As your toString method in DeckOfCards is using cardDeck array objects and adding them to the returned String:
deckAsString += (cardDeck[i] + "");
So you need to override toString method in Card class also and use it in string manipulations.
Please implement toString() method in your Card class also.
if (first == 11)
{card1s = "Jack";
}else {
if (second == 11)
{card2s = "Jack";
} else {
if (third == 11)
{card3s = "Jack";
}
else {
if (fourth == 11)
{card4s = "Jack";
}
else {
if (fifth == 11)
{card5s = "Jack";
}
else {
if (first == 12)
{card1s = "Queen";
}
else {
if (second == 12)
{card2s = "Queen";
}
else {
if (third == 12)
{card3s = "Queen";
}
else {
if (fourth == 12)
{card4s = "Queen";
}
else {
if (fifth == 12)
{card5s = "Queen";
}
else {
if (first == 13)
{card1s = "King";
}
else {
if (second == 13)
{card2s = "King";
}
else {
if (third == 13)
{card3s = "King";
}
else {
if (fourth == 13)
{card4s = "King";
}
else {
if (fifth == 13)
{card1s = "King";
}
else {
if (first == 1)
{card1s = "Ace";
}
else {
if (second == 1)
{card2s = "Ace";
}
else {
if (third == 1)
{card3s = "Ace";
}
else {
if (fourth == 1)
{card4s = "Ace";
}
else {
if (fifth == 1)
{card5s = "Ace";
}
else {
card1s = null;
card2s = null;
card3s = null;
card4s = null;
card5s = null;
}}}}}}}}}}}}}}}}}}}}
if ((first >= 11) | (first == 1))
System.out.println("The first card is: " + card1s + first);
This is part of my poker game program that is used to translate card in words (ex. 11 is a Jack and 12 is a Queen), the result should be printing out the translated word along with the number that is used to determine the word. The program compiles without issue, but the problem is, when I run this program, it would come up with "The first card is: Jack13" or "Queen13" things like that.
You have a lot of duplicate code, and a switch is more apporpriate here. Also you should use methods. Example:
public static void main(String[] args) {
// ...
String card1s = getCardAsString(first);
// ...
if ((first >= 11) || (first == 1))
System.out.println("The first card is: " + card1s + first);
}
private static String getCardAsString(int i) {
switch (i) {
case 1:
return "Ace";
case 11:
return "Jack";
case 12:
return "Queen";
case 13:
return "King";
default:
return String.valueOf(i); // or return null; not sure what you need
}
}
With ifs:
private static String getCardAsString2(int i) {
if (i == 1)
return "Ace";
if (i == 11)
return "Jack";
if (i == 12)
return "Queen";
if (i == 13)
return "King";
return String.valueOf(i);// or return null;
}
I would like to print my ArrayList FullDeckArray to see if my Deck has all 52 cards and values.
This is my Card and Deck Classes below
package blackjack;
/**
*
* #author mvisser
*/
public class Card
{
private int rank;
private int suit;
public String tostring(Card card1)
{
String result = "";
if (rank == 1) {
result = "Ace";
}
if (rank == 2) {
result = "Two";
}
if (rank == 3) {
result = "Three";
}
if (rank == 4) {
result = "Four";
}
if (rank == 5) {
result = "Five";
}
if (rank == 6) {
result = "Six";
}
if (rank == 7) {
result = "Seven";
}
if (rank == 8) {
result = "Eight";
}
if (rank == 9) {
result = "Nine";
}
if (rank == 10) {
result = "Ten";
}
if (rank == 11) {
result = "Jack";
}
if (rank == 12) {
result = "Queen";
}
if (rank == 13) {
result = "King";
}
if (suit == 1) {
result = result + " of Clubs ";
}
if (suit == 2) {
result = result + " of Diamonds ";
}
if (suit == 3) {
result = result + " of Hearts ";
}
if (suit == 4) {
result = result + " of Spades ";
}
return result;
}
public Card(int rank, int suit)
{
this.rank = rank;
this.suit = suit;
}
}
As you can see in my Deck Class I hava a ArrayList FullDeckArray and all I want to do is
print it out so see what value is bringing back
public class Deck
{
// private Card[][] fullDeck = new Card[0][0];
private Random shuffle = new Random();
public ArrayList<Card> FullDeckArray = new ArrayList<Card>();
// private int numberOfCards = 52;
public Deck()
{
for (int rank = 1; rank <= 13; rank++) {
for (int suit = 1; suit <= 4; suit++)
{
FullDeckArray.add(new Card(rank, suit));
}
}
}
public void shuffle() {
Collections.shuffle(FullDeckArray);
}
public Card DrawCard() {
int cardPosition = shuffle.nextInt(FullDeckArray.size()+1);
return FullDeckArray.remove(cardPosition);
}
public int TotalCards() {
return FullDeckArray.size();
}
public void test() {
System.out.println( ArrayList<Card>( FullDeckArray ) );
}
}
I would use enums, and with the enum.values() method, you can easily loop through all values of the enumeration.
public class Card {
public enum Rank {
ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING;
public String toString() {
switch(this) {
case ACE: return "Ace";
case TWO: return "Two";
case THREE: return "Three";
case FOUR: return "Four";
case FIVE: return "Five";
case SIX: return "Six";
case SEVEN: return "Seven";
case EIGHT: return "Eight";
case NINE: return "Nine";
case TEN: return "Ten";
case JACK: return "Jack";
case QUEEN: return "Queen";
case KING: return "King";
default: return "ERROR: no valid rank";
}
}
}
public enum Suit {
CLUBS, DIAMONDS, HEARTS, SPADES;
public String toString() {
switch(this) {
case CLUBS: return "Clubs";
case DIAMONDS: return "Diamonds";
case HEARTS: return "Hearts";
case SPADES: return "Spades";
default: return "ERROR: no valid suit";
}
}
}
private Rank rank;
private Suit suit;
public Card(Rank rank, Suit suit) {
this.rank = rank;
this.suit = suit;
}
public String toString() {
return rank.toString() + " of " + suit.toString();
}
public boolean equals(Object other) {
if (!(other instanceof Card)) return false;
Card card = (Card) other;
if (card.rank == this.rank && card.suit == this.suit) return true;
return false;
}
}
while in your deck class, you add all cards with this simple loop:
public void fill() {
for (Rank rank : Card.Rank.values()) {
for (Suit suit : Card.Suit.values()) {
Card card = new Card(rank, suit)
cards.add(card);
System.out.println(card.toString());
}
}
}
The rest of your deck class, you can maintain.
If you want to check for the cards being only added once, you can use a HashSet, as in a set, Objects can only occur once (but you need the equals() method):
HashSet<Card> set = new HashSet<Card>(cards);
cards = new ArrayList<Card>(set);
After that, you can check size with 'cards.size()'.
Update: Here's some code for evading the usage of Arrays in Card and for evading enums:
public class Deck {
private Random shuffle = new Random();
public ArrayList<Card> fullDeck = new ArrayList<Card>();
public Deck() {
for (int rank = 1; rank <= 13; rank++) {
for (int suit = 1; suit <= 4; suit++) {
fullDeck.add(new Card(rank, suit));
}
}
}
public void print() {
String deckOutput = "";
for (Card card : fullDeck) {
deckOutput += card.toString() + "\n";
}
System.out.println(deckOutput);
}
public static void main(String[] args) {
Deck deck = new Deck();
deck.print();
}
}
And for Card, use this:
public class Card {
private int rank;
private int suit;
public Card(int rank, int suit) {
this.rank = rank;
this.suit = suit;
}
public String toString() {
String Srank = "", Ssuit = "";
switch(rank) {
case 1: Srank = "Ace"; break;
case 2: Srank = "Two"; break;
case 3: Srank = "Three"; break;
case 4: Srank = "Four"; break;
case 5: Srank = "Five"; break;
case 6: Srank = "Six"; break;
case 7: Srank = "Seven"; break;
case 8: Srank = "Eight"; break;
case 9: Srank = "Nine"; break;
case 10: Srank = "Ten"; break;
case 11: Srank = "Jack"; break;
case 12: Srank = "Queen"; break;
case 13: Srank = "King"; break;
}
switch(suit) {
case 1: Ssuit = "Clubs"; break;
case 2: Ssuit = "Diamonds"; break;
case 3: Ssuit = "Hearts"; break;
case 4: Ssuit = "Spades"; break;
}
return Srank + " of " + Ssuit;
}
}
To test, you can still use the HashMap/ArrayList method stated above (only if you implement an equals method in Card as well) and check with the fulldeck.size() if there are 52 cards (which will be all different, because of the HashMap).
You should try this
public class DeckTest{
public static void main(String []args){
System.out.println(new Deck().FullDeckArray);
}
}
Your Card class should be like below code
public class Card
{
private int rank;
private int suit;
public String tostring()
{
String result = "";
if (rank == 1) {
result = "Ace";
}
if (rank == 2) {
result = "Two";
}
if (rank == 3) {
result = "Three";
}
if (rank == 4) {
result = "Four";
}
if (rank == 5) {
result = "Five";
}
if (rank == 6) {
result = "Six";
}
if (rank == 7) {
result = "Seven";
}
if (rank == 8) {
result = "Eight";
}
if (rank == 9) {
result = "Nine";
}
if (rank == 10) {
result = "Ten";
}
if (rank == 11) {
result = "Jack";
}
if (rank == 12) {
result = "Queen";
}
if (rank == 13) {
result = "King";
}
if (suit == 1) {
result = result + " of Clubs ";
}
if (suit == 2) {
result = result + " of Diamonds ";
}
if (suit == 3) {
result = result + " of Hearts ";
}
if (suit == 4) {
result = result + " of Spades ";
}
return result;
}
public Card(int rank, int suit)
{
this.rank = rank;
this.suit = suit;
}
}
you should override your tostring method like:
#override
public String toString(Card card1){
.....
}
and should just pass the arraylist name to System.out.println(). there is no need for type of the array list.
hope this helps...
There are two ways to do this: static and dynamic testing. Static is simpler and less prone to error, but it cannot be an action performed for any other purpose other than to simply verify that this part of your program works properly before moving on with the rest. Dynamic testing is slightly more complicated, but you can test a deck whenever you need to (for when the user modifies the deck in some fashion and you must validate it).
Static testing
The static testing method and the simplest way to do this would be to print out all the cards in a deck and verify it manually. To do that, you would first have to make an addition and a correction. First, you should modify the signature of your tostring method in your Card class to be "toString()" without parameters. This overrides the object method toString() which automatically converts an object to a String. Second, you need to override toString() in your Deck class:
#Override
public void toString() {
StringBuilder sb = new StringBuilder();
for(Card card : FullDeckArray) {
sb.append(card); // calls Card class's toString() method automatically.
sb.append('\n'); // newline character after each card
}
return sb.toString();
}
Now all you have to do is use Deck's toString() method.
public void test() {
System.out.println(this); // calls Deck class's toString() method automatically
}
Dyanmic testing
Testing it dynamically is a little more complicated, but not that much. To test this, how would you go about doing it manually? You'd look for missing cards or duplicates. A good way to test such things are Sets. But before you can use Sets, you must first override hashCode() and equals() methods to redefine how a Card class is considered unique. A card is only equal to another if both rank and suit match.
So add these to your Card class:
#Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + rank;
result = prime * result + suit;
return result;
}
#Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Card other = (Card) obj;
if (rank != other.rank)
return false;
if (suit != other.suit)
return false;
return true;
}
Now that we have that, we proceed with the actual logic. A simple test would go something like this:
For each card in your deck
If card is not in set
Add card to set
Else
Flag not valid! Duplicate card!
If set does not have exactly 52 cards
Flag not valid! Extra or missing cards!
So it naturally flows that the the code would then be:
public boolean test() {
boolean valid = true;
Set<Card> cardSet = new HashSet<Card>();
for(Card card : FullDeckArray) {
if(!cardSet.contains(card)) {
cardSet.add(card);
} else {
valid = false;
}
}
if(cardSet.size() != 52) {
valid = false;
}
return valid;
}
Also, you should look here for using enums. In addition to making code more readable, it also allows you to add methods like a class, and like a class, add toString() method. Also see jUnit for a decent testing library for Java.