More pages, same window/frame. Eclipse Windowbuilder - java

So I have this project to make and I'm somehow stuck. I have an encyclopedia to make and I do not know how to make the pages.
For example, I have a JFrame with two buttons, called Back and Next. When I press that button, I want my program to switch to the next page, same as an e-book.
I thought of creating a new JPanel, get the X and the Y of the first frame and close the first frame when this one opens, reopen it only when I press back. How can I do that?

You have several options:
Create new JPanels for each "page" and swap them via a CardLayout.
Create a single JPanel for displaying page information, and then swap content on pressing the button. I favor this solution if at all possible as the simplest and the one best suited to a good MVC solution.
As an aside, if you're new to the Swing GUI library, then I suggest that you put the GUI-builder to the side for a bit til you learn the underpinnings of the library. This will help prevent you from painting yourself in a corner should you use the GUI builder later.

Related

Change size of JFrame according to user selected image

I'm about to write a program using Java and i want it to have the next behavior:
Start with a small screen, just one button (i'm going for the JMenuBar) for the user to select a image file (a country or state map)
Once selected the image file, i'll need to resize the frame to the size of the selected image, and put the image as background.
when the user clicks somewhere inside the frame (click on a state or city) the program will have to create a visual object there, a circle, square or any form in that coordinates.
will need also a listener in those objects to know when they are clicked.
Summary: User has to select an image and trace a graph on it.
I am not asking for the code to do this. I would like to have some ideas about which components use to achieve this since i have been reading and there are plenty of ways to set the background image and stuff. But, considering the requirements, can you recommend me which components to use? I am a bit short of time since i've been given only about a week to code this, otherwise i would try all the alternatives by myself.
Some answer like:
"use a label to set the background and then resize the frame by this way: (some stuff) and then you can create a class extending from JLabel to create the circles with the listeners...." that would be enough help
I hope I was clear, any idea is welcome
Many thanks!
If you're going to stick with Swing I would use a JFileChooser to select the image. Once you got the image you can easily resize the JFrame by using the frame.setSize(image.getWidth(), image.getHeight());
To listen for mouse clicks inside your JFrame you need to use a MouseListener, make sure to add it to the frame, I always forget doing that.
Not sure whether you've succeeded drawing images/shapes at all. If not, you need to use a JPanel, check this topic if you need extra help.
If you are going to use a "JFrame " then you should definitely use Swing JFrames JPanels, and JLabels (as well as any other JComponents you need.) to accomplish this. Use only one JFrame. Use JPanel as the content pane/background for your JFrame and add everything else to it. But I would also suggest learning and using JavaFX because its the newest and I think it would be the easiest to use to do something like this. But if you only have a week and you know some swing use what you know. If you need more information post some code. Or ask a more direct question.

How to create dynamic wizard?

I am making project with GUI. The thing is, that I have a button and what I need to do is that after clicking this button I need to change Frame layout. For example, like when you are installing some program and you click "next" button, the Frame layout changes and you can see some different content. Basicly, dynamic wizard.
I have tried use another Frame, but it opens in another window and that is not what I want. I want to open it in the same window.
Another thing I have tried is set visibility of these components I don't want to be displayed to false, but I find it unprofessional and it is overlook in making a desing, when I have components over themselfs.
So do you guys have any idea? Thank you.
Most of the times for a wizard like GUI, you should have JFrame and a set of JPanels. In each step you can pass the shared data as constructor arguments to each panel, and when you are making one of them invisible and make another one visible, you can get some date from the previous step panel and pass it to the next step panel(if needed).
It is very common that your panels extend the JPanel and have some argument in their constructor(s). You use these data for initializing your panel and managing the state of the overall progress.
There is no a total plan for all situations. So you should decide what to do which is best fit for your case.
Try not to have multiple JFrames.
Hope this would be helpful.

How are GUIs usually manipulated?

I am attempting to learn Java (at this point GUI programming in Swing and as a concept in general) and I have managed to create a basic login page. What I want to do however is to have it change what is displayed somehow to a 'home' page, as it were. I can think of only two ways of doing this, the first being opening a new window and closing the old one and the second being somehow changing the frame the login page is in to whatever I want to display. How is this usually done in real-world applications?
There are a number of ways that it can be done including the two that you mentioned. It really depends on what you are trying to achieve. Something like a login form could be done with a JDialog that pops up over the main window such that you start the main window and the main window simply pops open a JDialog for credentials etc.
Sometimes you create multi document interfaces using JInternalFrame. Where the various windows that you need all appear to be within a bigger main window.
So if you were creating a simple UI then simply switching out the content of the JFrame as you suggested would suffice. You can use an apprpriate LayoutManager to assist such as a CardLayout.
If you have a login frame, a better way is to make it a modal dialog, which is:
1) more user-friendly.
2) making your coding job easier.

How can I reuse my JFrame to show several GUIs one after the other, instead of creating a new JFrame for each?

I have developed my Java code in Netbeans, and now I want to develop the GUI for my application.
The application communicates with a server, so it's going to have a login frame for sure. After that there will be a main frame. From the main frame the user can choose where to go and as you can understand there will be a lot of frames.
I have already developed a version of the application where there are a lot of frames and using the "setVisible()", but I want something better looking. I want a stable frame and inside it, changing the panels or something similar.
How would I do this?
You might use JInternalFrames if you like them, or simply use a main panel with a CardLayout, and display the appropriate card depending on the clicked menu item, or the selected JTree node (as it's done in Windows Explorer and similar applications).
Use the Swing tutorial to get you started.
You can, at any time, make any Container object a JFrame's ContentPane. You can also add and remove Containers from any other Container. If you want a user to be able to jump to any of a dozen panels at any time, CardLayout, as suggested in another answer, is easily the best route. If, however, you intend to lead the user along a somewhat controlled path, you can start with a login JPanel. When that's done, you can create the next panel (a JPanel or something else), add it, and dispose of the first one. And so on until the user exits.
If the transition from one panel to another affects nothing else in the program besides the two panels and the parent Container (JFrame or descendant), this is probably the way to go. If a bunch of other places in the program need to know about the change, you'll want a more centralized mechanism, maybe using CardLayout.

Game/Application menu as a central part of the game/application

I am developing a Java application, well, it's actually a small game. I want to build up the application as follows: when it starts, a window should appear which has a menu with four choices: 'Start game', 'Options', 'Highscores' and 'Quit'. If you then click game, the game starts, preferrably in the same window, if you click options, well you know the drill.
How should I program this? At the moment, I'm considering using a CardLayout, but I'm not sure this is the right way to do this.
Do you guys maybe have another proposition?
Basically you have four different views: the menu view, the game view, the options view and the highscores view. And you want only one to be displayed at any time. CardLayout fulfills that requirement - only one panel is visible at a time and you can switch between panels (like from menu to highscores, back to menu, then to game). Looks fine to me.
Functionally you can do this with any LayoutManager you choose. The only difference is going to be aesthetics. This is a very open ended question and GUI programming is a complex area. The best way to get better is with practice. Try it out with CardLayout and when you run into specific problems make sure to ask them.

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