How to keep Socket Connection until Server Process it? - java

I am writing Socket program , Here Client Sends a String through Stream , Server Process it and writes back to Client. My problem is, after Server process the String , it Writes back to Stream but in client It can't able to read the Stream its showing exception as Exception in while: java.net.SocketException: socket closed Here is my code,
Client ,
public void run() {
while (true) {
try {
// Open your connection to a server, at port 1231
s1 = new Socket("localhost", 1231);
OutputStream s1out = s1.getOutputStream();
DataOutputStream dos = new DataOutputStream(s1out);
InputStream in=s1.getInputStream();
DataInputStream dis=new DataInputStream(in);
String s = br.readLine();
dos.writeUTF(s);
dos.flush();
dos.close();
System.out.println(dis.readUTF());//it is the String from Server after processing
dis.close();
} catch (IOException ex) {
// Logger.getLogger(SimpleClient.class.getName()).log(Level.SEVERE, null, ex);
System.out.println("Exception in while: " + ex);
}
}
In Server
public void run()
{
while(true){
try {
System.out.println("Waiting for connect to client");
s1=serverSocket.accept();
s1In = s1.getInputStream();
dis = new DataInputStream(s1In);
out=s1.getOutputStream();
dos=new DataOutputStream(out);
String clientData=dis.readUTF();
//processing task String
dos.writeUTF("Bus Registered Successfully");
dos.flush();
}
}
Here I am not able to read Bus Registered Successfully at client side . How to Solve this.?

Well there are many things not right in your program. But first let me answer your question ... you are closing the socket just after writing the stream ... so server throws exception, just remove dos.close(); just after the dos.flush();. It will run fine.
Now back to the programming practices ...
1) Server should accept the connection in a while(true) loop and then make a new thread. So following statement should not be the part of run method.
System.out.println("Waiting for connect to client");
s1=serverSocket.accept();
s1In = s1.getInputStream();
dis = new DataInputStream(s1In);
out=s1.getOutputStream();
dos=new DataOutputStream(out);
2) There is no need of run method in client. Because Every new client will be a new program that has its own variables and socket.

A quick look shows me that the reason the socket is closed is because you used dos.close().
Closing a DataInputStream (or PrintStream, or any similiar stream) will close the underlying socket.
Just take out dos.close().
You can also move the dos.close() to the very end of the try block. As a general rule, don't close anything related to the socket until you're done with the socket.

Related

Server Socket Isn't Sending Data Back in Java

So, I just learned how to make sockets and all that good stuff in Java, and so my first try got me a message from the client, and then the client crashing. What was supposed to happen was get a message from the client, if that message is equal to this, then send data back. However, the if function for if the message was correct wasn't firing, even though the message was correct.
Even when I remove the if function to check if the string was right or not, the program still freezes up. And by the way, my server is a console application, and my client is a SWT application.
Here's the server code with the removed if function:
try {
System.out.println("Waiting for a connection...");
// Start a server
ServerSocket server = new ServerSocket(3211);
// Listen for anyone at that port
Socket socket = server.accept();
System.out.println("The client has connected!");
// Get the data being sent in
DataInputStream inputStream = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
DataOutputStream ouputStream = new DataOutputStream(socket.getOutputStream());
// Turn that into UTF-8
String data = inputStream.readUTF();
System.out.println("Received " + data);
ouputStream.writeUTF("Great!");
System.out.println("Awesome!");
socket.close();
inputStream.close();
ouputStream.close;
server.close();
System.out.println("Socket closed\n-----------------------------");
}
catch(IOException e) {
System.out.println(e);
}
And the client (which is fired when a button gets pressed):
try {
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\nConnecting to the server...");
Socket socket = new Socket("192.168.1.206", 3211);
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\nConnected to the server!");
DataInputStream input = new DataInputStream(System.in);
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
output.writeUTF("sweet");
String data = input.readUTF();
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\nSERVER: " + data);
input.close();
output.close();
socket.close();
}
catch (IOException er) {
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\n" + er);
}
As soon as I press the button to try and start the connection (with the server already running), the client instantly freezes. It doesn't even send any of the "connecting to server" kind of stuff.
Any idea what's going wrong, and how to fix this?
Your client is reading from System.in. It should be reading from the socket input stream.
NB You only need to close the outermost output stream of a socket. That flushes it if necessary and closes the input stream and the socket. You're presently not only closing more than necessary but also in the wrong order,
Your socket is unable to send data because you did not called .flush() method on your outputstream reference. Use this one and you don't have to write flush() and close() method explicitely on streams
Server Code
System.out.println("Waiting for a connection...");
// Start a server
try (ServerSocket server = new ServerSocket(3211)) {
// Listen for anyone at that port
try (Socket socket = server.accept()) {
System.out.println("The client has connected!");
// Get the data being sent in
try (DataInputStream inputStream = new DataInputStream(new BufferedInputStream(socket.getInputStream()))) {
try (DataOutputStream ouputStream = new DataOutputStream(socket.getOutputStream())) {
// Turn that into UTF-8
String data = inputStream.readUTF();
System.out.println("Received " + data);
ouputStream.writeUTF("Great!");
System.out.println("Awesome!");
}
}
}
System.out.println("Socket closed\n-----------------------------");
} catch (IOException e) {
System.out.println(e);
}
Client Code
try {
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\nConnecting to the server...");
try (Socket socket = new Socket("127.0.0.1", 3211)) {
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\nConnected to the server!");
try (DataInputStream input = new DataInputStream(socket.getInputStream())) {
try (DataOutputStream output = new DataOutputStream(socket.getOutputStream())) {
output.writeUTF("sweet");
}
String data = input.readUTF();
System.out.println(String.format("data received from server '%s':\n", data));
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\nSERVER: " + data);
}
}
} catch (IOException er) {
allMessagesTextBox.setText(allMessagesTextBox.getText() + "\n" + er);
}
Output on Server
Waiting for a connection...
The client has connected!
Received sweet
Awesome!
Socket closed
-----------------------------
Output on Client
data received from server 'Great!':
Now moving to problem in your code.
See the client side code you have written DataInputStream input = new DataInputStream(System.in); instead of DataInputStream input = new DataInputStream(socket.getInputStream())
which causes the failure in receiving message from server

Java - Server and Client not interacting (Socket)

I'm currently working on a small chat-program. The 2 classes, I have a problem with are the classes containing the clientside and the serverside of a socket. I want them to interact, sending a string from the server to the client, but the string isn't received apparently. I also don't get an error. Can someone explain, why this happens or how to fix it?
Codesnippet from the client:
try {
BufferedReader br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while(true) {
System.out.println("WAITING");
System.out.println(br.readLine());
}
} catch(Exception ex) { ex.printStackTrace(); }
Codesnippet from the server:
// Method of the code throws Exception
System.out.println("Waiting for someone to connect.");
Socket socket = serverSocket.accept();
System.out.println("Someone connected.");
OutputStream os = socket.getOutputStream();
PrintWriter pw = new PrintWriter(os, true);
while(true) {
System.out.println("WRITING");
pw.write("hi");
}
The output is currently:
server:
WRITING
WRITING
WRITING
WRITING
WRITING
...
client:
WAITING //only once
The client expects a complete line:
br.readLine()
and blocks until the line is complete.
But the server only sends "hi" repeatedly, without ever sending any EOL character:
pw.write("hi");
So the line never ends, and the client keeps blocking.
Use pw.println("hi");
The server buffer is not getting flushed. If you change pw.write(...) to pw.println(...) it should fix the issue - println(...) auto-flushes the buffer

EOF Exception in a thread using sockets

I have the code below:
while (true)
{
lengthInput = instr.readByte();
// Other code
}
The thing is that I'm using a client to send information to the socket, but after it finishes I got EOF Exception and it brokes the thread, what I need is to manages this and dont stop the thread, because I need to send more information and be able to read it.
Thanks in advance for your help.
I guess the problem is related to your socket initialization. You probably need to check if your client socket indeed successfully create a socket and bind to a specified port. You may also check your client really send data to the outstream and flush to the server side. I have a small project on Android emulators with socket communication. Both my client and serve extends from Java Thread class. Maybe you can gain some idea seeing my code below.
The client side
try {
socket = new Socket(InetAddress.getByAddress(new byte[]{10, 0, 2, 2}),
Integer.parseInt(remote_port));//note we must keep the addr#10.0.2.2
// write out
out = new ObjectOutputStream(socket.getOutputStream());
out.writeObject(out_msg);
out.flush();
// read in
in = new ObjectInputStream(socket.getInputStream());
socket.setSoTimeout(1000);
in_msg.set_message((Message)in.readObject());
// close all
out.close();
in.close();
socket.close();
return true;
}catch(InterruptedIOException E){}
The server side
while (true) {
try {
// read in message
Socket ClientSocket = serverSocket.accept();
Message out_msg = new Message();
// read in message
ObjectInputStream in = new ObjectInputStream(ClientSocket.getInputStream());
Message in_msg = (Message) in.readObject();
//Log.d(TAG, "recv" + " content:" + in_msg.msg2Str());
message_process(in_msg, out_msg);
// write out message
ObjectOutputStream out = new ObjectOutputStream(ClientSocket.getOutputStream());
out.writeObject(out_msg);
out.flush();
} catch(Exception E){}
}

server connections

I'm doing my own server in Java. I need to do one socket connection and receive a lot of object from client. I did it, it works, but I don`t know if this is the best(fastest) solution. Here is example of my code:
try {
serverSocket=new ServerSocket(18234, 1000);
} catch (IOException e) {
System.out.print("Server failed..");
e.printStackTrace();
}
Object x;
ObjectInputStream ois;
System.out.println("Waiting for connection...");
Socket connection= serverSocket.accept();
System.out.println("Connection received from " + connection.getInetAddress().getHostName());
while(true){
ois = new ObjectInputStream(connection.getInputStream());
x=ois.readObject();
System.out.println(x.getString());
if(x.getString().equals("END")) break;
}
Problem is, that when I try receive new object, all time I must do new ObjectInputStream.. Is this solution correct? I must do really fast server and all time doing new ObjectInputStream is too expensive in my opinion.
Use the same ObjectOutputStream and ObjectInputStream for the life of the socket, at both ends. Your statement about being obliged to use a new one each object is incorrect.

Java - Socket - Freeze

i've a minimal server which wait until a client connect ,then he start a thread which will send a reply back to the client, the problem is the reply.
This is the code of the server:
int port = 1234;
ServerSocket servSock = null;
servSock = new ServerSocket(port);
while (true) {
Socket link = servSock.accept();
serverThread st = new serverThread(link);
st.start();
}
This is the code of the run() method of the thread,the one which send the answer back, sk is the socket "link" passed by parameter in the server code
public void run() {
String dato = "";
InputStream i = null;
try {
i = sk.getInputStream();
} catch (IOException ex) {
Logger.getLogger(serverThread.class.getName()).log(Level.SEVERE, null, ex);
}
Scanner input = new Scanner(i);
//i receive the data sent
while (input.hasNext()) {
dato += input.nextLine();
}
// then i send a reply
DataOutputStream outputStream=new DataOutputStream(sk.getOutputStream());
outputStream.writeInt(1);
outputStream.close();
Client side ( only the code which should receive the answer from the server) :
Socket link;
int valid = 0;
String url="localhost";
int port=1234;
link = new Socket(InetAddress.getByName(url), port);
//i've to send some data to the server
PrintWriter output = new PrintWriter(link.getOutputStream(), true);
String a = new String(Base64.encode(mex));
output.println(createXml(tag, a));
output.flush();
//then i need to receive an answer from the server
DataInputStream answerI = new DataInputStream(link.getInputStream());
while(answerI.available()!=0)// but answerI.available() is always equal 0
valid = answerI.readInt();
answerI.close();
output.close ();
link.close();
With this code the istruction valid = answerI.readInt(); is not reached.
Without the while cycle, the client freeze at line : valid = answerI.readInt();
Can anyone help me?
Thank you in advance
I'm guessing that the server is blocked in a call to input.hasNext(). This will return false when the socket is closed, and its InputStream returns -1 to signal the end of the stream. However, the socket is still open. The client can send another line; the Scanner is blocking to see what the client's next move will be.
There are ways to shutdown "half" of a socket, so that the server can tell that the client has closed its sending channel but can still receive a response.
However, this approach is complicated. I suggest a change to the protocol so that the server can determine when it is allowed to respond.
In this protocol you don't need the reply if it is always '1'. Just close the socket. The client should block in a read() which will return -1 when the server closes the socket.

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