So I'm writing a code that allows a user to throw an imaginary object at an initial angle and speed to see if they can come close to hitting a ball (that is positioned based on user input).
However, I'm having trouble drawing the curve of the users inputted angle and speed of the imaginary object.
I've used a mathematical formula to calculate the total time and range of said object. That is:
πππππ= π£02sinβ‘(2ππ/180)π
π‘ππ‘ππ π‘πππ= 2π£0sinβ‘(ππ/180)π
I've already tried attempting to put range and total time into an arc and plotting it that way. But that didn't seem to work.
Here's the code:
import java.awt.AWTEvent;
import java.awt.*;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import java.util.Scanner;
import java.awt.geom.QuadCurve2D;
public class BallGame extends JFrame {
public static void main (String[]args)
{
Scanner cool= new Scanner(System.in);
double angle, speed, range, totalTime;
{
JFrame frame = new JFrame (" Throwing Ball");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(700,700);
}
{
System.out.println("Please enter the location of the ball (0 < X < 1)");
StdDraw.setPenRadius(0.06);
StdDraw.setPenColor(StdDraw.BLUE);
double x, y;
y = 0;
x = cool.nextDouble();
StdDraw.point(x, y);
}
System.out.println("Please enter an angle of your choosing:");
angle = cool.nextDouble();
System.out.println("Please enter the speed at wish you which to throw the ball");
speed = cool.nextDouble();
double g;
g = 9.8;
range = Math.pow(speed, 2) * Math.sin(2 * angle * (Math.PI / 180) / g);
totalTime = (2 * speed * Math.sin(angle * Math.PI / 180)) / g;
For drawing a curve you need to calculate horizontal (x) and vertical (y) position, as a function of time, start point, start speed and angle.
In other words, calculate the horizontal distance, and vertical distance.
The equations are well known and widely available.
You use these equations to repeatedly calculate x,y and then repaint.
See the following demonstration. Not the comments :
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class BalisticCurve extends JFrame {
private static final double G = 9.8; //positive because Y axis is positive going down
private int animationSpeed = 5; //millis. The smaller the faster
private static int size = 900, ballDiameter = 10;
private double startX, startY, ballX, ballY;
private double xSpeed, ySpeed, lastPointX, lastPointY;
private double time, deltaTime = 0.01 ; //in seconds
private List<Point2D> curvePoints= new ArrayList<>();
private Timer timer;
BalisticCurve(){
super("Balistic Curve");
DrawBoard board = new DrawBoard();
add(board, BorderLayout.CENTER);
ballX= lastPointX = startX = 50;
ballY = lastPointY = startY = size - 100;
getUserInput();
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
timer = new Timer(animationSpeed, new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
board.moveBall();
board.repaint();
if(! inBounds()) {
timer.stop();
}
}
});
timer.start();
}
private void getUserInput() {
double angle = 45;//todo replace with user input + verification
double speed = 100;
xSpeed = speed * Math.cos(angle * (Math.PI / 180));
ySpeed = speed * Math.sin(angle * (Math.PI / 180));
}
private boolean inBounds() {
//ignore if ball exceeds height
if((ballX < 0) || (ballX > (getWidth()))
|| ( ballY > (getHeight() - ballDiameter) ) ) {
return false;
}
return true;
}
class DrawBoard extends JPanel {
public DrawBoard() {
setPreferredSize(new Dimension(size, size));
}
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.fillOval((int)ballX,(int)ballY,ballDiameter,ballDiameter);
if((Math.abs(lastPointX - ballX)>=1) && (Math.abs(lastPointY - ballY)>=1) ) {
curvePoints.add(new Point2D.Double(ballX, ballY));
lastPointX = ballX; lastPointY = ballY;
}
drawCurve(g2d);
}
private void drawCurve(Graphics2D g2d) {
g2d.setColor(Color.BLUE);
for(int i=0; i < (curvePoints.size()-1); i++) {
Point2D from = curvePoints.get(i);
Point2D to = curvePoints.get(i+1);
g2d.drawLine((int)from.getX(),(int)from.getY(), (int)to.getX(), (int)to.getY());
}
}
private void moveBall() {
ballX = startX + (xSpeed * time);
ballY = startY - ((ySpeed *time)-(0.5 *G * Math.pow(time, 2))) ;
time += deltaTime;
}
}
public static void main(String[] args) {
new BalisticCurve();
}
}
Don't hesitate to ask what is not clear enough.
The following code works correctly, but I'm having trouble understanding some of the details. Can somebody help me understand how the AffineTransform is working to rotate the image?
package pks;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class rotate {
public static void main(String[] args) {
new rotate();
}
public rotate() {
EventQueue.invokeLater(new Runnable() {
public void run() {
final RotationPane rotationPane = new RotationPane(); // initilize object of RotationPane class
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(rotationPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class RotationPane extends JPanel {
private BufferedImage img;
private BufferedImage rotated;
private double angle;
public RotationPane() {
try {
img = ImageIO.read(new File("C:\\Users\\pardeep\\Desktop\\tomb1.jpg")); // path of the image to be rotated
setAngle(45);
}
catch (IOException ex) {
}
}
public void setAngle(double angle) {
this.angle = angle;
// Using Affine transform we will calculate the new values
//x=vcos (theta)+wsin(theta)
//y=vcos(theta)+ wsin(theta)
double rads = Math.toRadians(angle); // calculating angle in radian
double sin = Math.abs(Math.sin(rads)), //calculating sin theta
cos = Math.abs(Math.cos(rads)); // calculating cos theta
int w = img.getWidth();
int h = img.getHeight();
int newWidth = (int) Math.floor(w * cos + h * sin); //using affine transform
int newHeight = (int) Math.floor(h * cos + w * sin);
rotated = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = rotated.createGraphics(); //rotating planes.....
AffineTransform plane = new AffineTransform();
plane.translate((newWidth - w) / 2, (newHeight - h) / 2);
int x=w/2;
int y=h/2;
plane.rotate(Math.toRadians(45), x, y);
g2d.setTransform(plane);
g2d.drawImage(img, 0, 0, this);
}
public Dimension getPreferredSize() {
return new Dimension(800, // setting the window size
800);
}
protected void paintComponent(Graphics g) {
// super.paintComponent(g); no need for it
if (rotated != null) { // drawing image on 2 dimentional size surface
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - rotated.getWidth()) / 2;
int y = (getHeight() - rotated.getHeight()) / 2;
g2d.drawImage(rotated, x, y, this); // overriding the method......
}
}
}
}
What exactly don't you understand? plane.rotate(Math.toRadians(45), x, y); rotates the image around the center point clockwise by 45 degrees. plane.translate((newWidth - w) / 2, (newHeight - h) / 2); is the same as plane.translate(newWidth/2 - w/2, newHeight/2 - h/2); so it calculates the difference between the new center and the old center and moves the entire picture by that difference.
I should mention that AffineTransform applies the transformations in the opposite order.
So if you write this
plane.translate((newWidth - w) / 2, (newHeight - h) / 2);
int x=w/2;
int y=h/2;
plane.rotate(Math.toRadians(45), x, y);
Then every pixel of of the image is first rotated by 45 degrees clockwise and then shifted, not the other way around. It's done this way because the transformations are supposed to be applied to the coordinate system. Applying transformation A followed by tranformation B to the coordinate system is mathematically equivalent to applying B followed by A to the pixels of the image.
given the following code:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
public class DragRotation extends JPanel {
Rectangle2D.Double rect = new Rectangle2D.Double(100,75,200,160);
AffineTransform at = new AffineTransform();
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.blue);
g2.draw(rect);
g2.setPaint(Color.red);
g2.draw(at.createTransformedShape(rect));
}
public static void main(String[] args) {
DragRotation test = new DragRotation();
test.addMouseListener(test.rotator);
test.addMouseMotionListener(test.rotator);
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(test);
f.setSize(400,400);
f.setLocation(200,200);
f.setVisible(true);
}
private MouseInputAdapter rotator = new MouseInputAdapter() {
Point2D.Double center = new Point2D.Double();
double thetaStart = 0;
double thetaEnd = 0;
boolean rotating = false;
public void mousePressed(MouseEvent e) {
Point p = e.getPoint();
Shape shape = at.createTransformedShape(rect);
if(shape.contains(p)) {
Rectangle r = shape.getBounds();
center.x = r.getCenterX();
center.y = r.getCenterY();
double dy = p.y - center.y;
double dx = p.x - center.x;
thetaStart = Math.atan2(dy, dx) - thetaEnd;
System.out.printf("press thetaStart = %.1f%n",
Math.toDegrees(thetaStart));
rotating = true;
}
}
public void mouseReleased(MouseEvent e) {
rotating = false;
double dy = e.getY() - center.y;
double dx = e.getX() - center.x;
thetaEnd = Math.atan2(dy, dx) - thetaStart;
System.out.printf("release thetaEnd = %.1f%n",
Math.toDegrees(thetaEnd));
}
public void mouseDragged(MouseEvent e) {
if(rotating) {
double dy = e.getY() - center.y;
double dx = e.getX() - center.x;
double theta = Math.atan2(dy, dx);
at.setToRotation(theta - thetaStart, center.x, center.y);
repaint();
}
}
};
}
If i change the line: Rectangle2D.Double rect = new Rectangle2D.Double(100,75,200,160);
to Line2D.Double rect = new Line2D.Double(100,75,200,160); in order to create a 2D line.
After that how should i modify the code,so that it is able to get the coordinates of the mouse over the line and make the whole code work for rotation of the line.
Thanks!
For determine rotation you use shape.contains(p) it's work for Rectangle, but it doesn't work for a line, because I think it is really hard to point inside a Line.
You need to specify some area for rotation flag of a line, somthing like next :
if(rect.x1 < p.x && rect.x2 > p.x
&& rect.y1 < p.y && rect.y2 > p.y){
}
instead of
if(shape.contains(p)) {
}
in your mousePressed() method.
I have a rectangle that rotates around it's middle and I have another rectangle that I want to connect to the upper right corner of the rotating rectangle. The problem is that I have no idea how to get the corner so that the second rectangle always will be stuck to that corner.
This is my sample code. Right now the second rectangle will be at the same place all the time which is not the result that I'm after.
package Test;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
class Test{
public static void main(String[] args){
new Test();
}
public Test(){
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new Graphic());
frame.setSize(1000,700);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}
class Graphic extends JPanel{
private int x, y, windowW, windowH;
private double angle;
private Rectangle rect1, rect2;
private Path2D path;
private Timer timer;
private AffineTransform rotation;
public Graphic(){
windowW = (int) Toolkit.getDefaultToolkit().getScreenSize().getWidth();
windowH = (int) Toolkit.getDefaultToolkit().getScreenSize().getHeight();
path = new Path2D.Double();
rotation = new AffineTransform();
angle = 0;
x = windowW / 2;
y = windowH / 2;
timer = new Timer(100, new ActionListener(){
#Override
public void actionPerformed(ActionEvent e){
angle += .1;
if(angle > 360) angle -= 360;
repaint();
}
});
timer.start();
}
#Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
rotation.setToTranslation(500, 200);
rotation.rotate(angle, 32, 32);
rect1 = new Rectangle(0, 0, 64, 64);
path = new Path2D.Double(rect1, rotation);
rect2 = new Rectangle(path.getBounds().x, path.getBounds().y, 10, 50);
g2d.fill(path);
g2d.fill(rect2);
}
}
Mathematical solution :)
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
rotation.setToTranslation(500, 200);
rotation.rotate(angle, 32, 32);
rect1 = new Rectangle(0, 0, 64, 64);
path = new Path2D.Double(rect1, rotation);
double r = 32.0 * Math.sqrt(2);
// (532, 232) - coordinates of rectangle center |
// you can change position of second rectangle by this V substraction (all you need to know is that the full circle corresponds to 2Pi)
int x2 = (int) Math.round(532 + r * Math.cos(angle - Math.PI / 4));
int y2 = (int) Math.round(232 + r * Math.sin(angle - Math.PI / 4));
rect2 = new Rectangle(x2, y2, 10, 50);
g2d.fill(path);
g2d.fill(rect2);
}
Of course, some constants should be class fields, not method variables.
I can't test this code to be sure but I believe it is the proper working code that you want
int hw = -width / 2;
int hh = -height / 2;
int cos = Math.cos( theta );
int sin = Math.sin( theta );
int x = hw * cos - hh * sin;
int y = hw * sin + hh * cos;
This will get you the top left corner based on the theta, rotation, of the square. To get the other corners you just use change the hw and hh values:
//top right corner
hw = width / 2
hh = -height / 2
//bottom right corner
hw = width / 2
hh = height / 2
//bottom left corer
hw = -width / 2
hh = height / 2
I hope this helps
I'm having trouble drawing the smallest arc described by 3 points: the arc center, an "anchored" end point, and a second point that gives the other end of the arc by determining a radius. I used the law of cosines to determine the length of the arc and tried using atan for the starting degree, but the starting position for the arc is off.
I managed to get the arc to lock onto the anchor point (x1,y1) when it's in Quadrant 2, but that will only work when it is in Quadrant 2.
Solutions I can see all have a bunch of if-statements to determine the location of the 2 points relative to each other, but I'm curious if I'm overlooking something simple. Any help would be greatly appreciated.
SSCCE:
import javax.swing.JComponent;
import javax.swing.JFrame;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.geom.*;
import java.awt.*;
import java.util.*;
class Canvas extends JComponent {
float circleX, circleY, x1, y1, x2, y2, dx, dy, dx2, dy2, radius, radius2;
Random random = new Random();
public Canvas() {
//Setup.
x1 = random.nextInt(250);
y1 = random.nextInt(250);
//Cant have x2 == circleX
while (x1 == 150 || y1 == 150)
{
x1 = random.nextInt(250);
y1 = random.nextInt(250);
}
circleX = 150; //circle center is always dead center.
circleY = 150;
//Radius between the 2 points must be equal.
dx = Math.abs(circleX-x1);
dy = Math.abs(circleY-y1);
//c^2 = a^2 + b^2 to solve for the radius
radius = (float) Math.sqrt((float)Math.pow(dx, 2) + (float)Math.pow(dy, 2));
//2nd random point
x2 = random.nextInt(250);
y2 = random.nextInt(250);
//I need to push it out to radius length, because the radius is equal for both points.
dx2 = Math.abs(circleX-x2);
dy2 = Math.abs(circleY-y2);
radius2 = (float) Math.sqrt((float)Math.pow(dx2, 2) + (float)Math.pow(dy2, 2));
dx2 *= radius/radius2;
dy2 *= radius/radius2;
y2 = circleY+dy2;
x2 = circleX+dx2;
//Radius now equal for both points.
}
public void paintComponent(Graphics g2) {
Graphics2D g = (Graphics2D) g2;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setStroke(new BasicStroke(2.0f, BasicStroke.CAP_BUTT,
BasicStroke.JOIN_BEVEL));
Arc2D.Float centerPoint = new Arc2D.Float(150-2,150-2,4,4, 0, 360, Arc2D.OPEN);
Arc2D.Float point1 = new Arc2D.Float(x1-2, y1-2, 4, 4, 0, 360, Arc2D.OPEN);
Arc2D.Float point2 = new Arc2D.Float(x2-2, y2-2, 4, 4, 0, 360, Arc2D.OPEN);
//3 points drawn in black
g.setColor(Color.BLACK);
g.draw(centerPoint);
g.draw(point1);
g.draw(point2);
float start = 0;
float distance;
//Form a right triangle to find the length of the hypotenuse.
distance = (float) Math.sqrt(Math.pow(Math.abs(x2-x1),2) + Math.pow(Math.abs(y2-y1), 2));
//Law of cosines to determine the internal angle between the 2 points.
distance = (float) (Math.acos(((radius*radius) + (radius*radius) - (distance*distance)) / (2*radius*radius)) * 180/Math.PI);
float deltaY = circleY - y1;
float deltaX = circleX - x1;
float deltaY2 = circleY - y2;
float deltaX2 = circleX - x2;
float angleInDegrees = (float) ((float) Math.atan((float) (deltaY / deltaX)) * 180 / Math.PI);
float angleInDegrees2 = (float) ((float) Math.atan((float) (deltaY2 / deltaX2)) * 180 / Math.PI);
start = angleInDegrees;
//Q2 works.
if (x1 < circleX)
{
if (y1 < circleY)
{
start*=-1;
start+=180;
} else if (y2 > circleX) {
start+=180;
start+=distance;
}
}
//System.out.println("Start: " + start);
//Arc drawn in blue
g.setColor(Color.BLUE);
Arc2D.Float arc = new Arc2D.Float(circleX-radius, //Center x
circleY-radius, //Center y Rotates around this point.
radius*2,
radius*2,
start, //start degree
distance, //distance to travel
Arc2D.OPEN); //Type of arc.
g.draw(arc);
}
}
public class Angle implements MouseListener {
Canvas view;
JFrame window;
public Angle() {
window = new JFrame();
view = new Canvas();
view.addMouseListener(this);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 400, 400);
window.getContentPane().add(view);
window.setVisible(true);
}
public static void main(String[] a) {
new Angle();
}
#Override
public void mouseClicked(MouseEvent arg0) {
window.getContentPane().remove(view);
view = new Canvas();
window.getContentPane().add(view);
view.addMouseListener(this);
view.revalidate();
view.repaint();
}
#Override
public void mouseEntered(MouseEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void mouseExited(MouseEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void mousePressed(MouseEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void mouseReleased(MouseEvent arg0) {
// TODO Auto-generated method stub
}
}
Perhaps this will help. It tests with click and drag to set the two points rather than random numbers. It's considerably simpler than what you were attempting and other solutions posted so far.
Notes:
Math.atan2() is a friend in problems like this.
Little helper functions make it easier to reason about your code.
It's best practice to use instance variables for independent values only and compute the dependent values in local variables.
My code fixes some Swing usage problems like calling Swing functions from the main thread.
Code follows:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
class TestCanvas extends JComponent {
float x0 = 150f, y0 = 150f; // Arc center. Subscript 0 used for center throughout.
float xa = 200f, ya = 150f; // Arc anchor point. Subscript a for anchor.
float xd = 150f, yd = 50f; // Point determining arc angle. Subscript d for determiner.
// Return the distance from any point to the arc center.
float dist0(float x, float y) {
return (float)Math.sqrt(sqr(x - x0) + sqr(y - y0));
}
// Return polar angle of any point relative to arc center.
float angle0(float x, float y) {
return (float)Math.toDegrees(Math.atan2(y0 - y, x - x0));
}
#Override
protected void paintComponent(Graphics g0) {
Graphics2D g = (Graphics2D) g0;
// Can always draw the center point.
dot(g, x0, y0);
// Get radii of anchor and det point.
float ra = dist0(xa, ya);
float rd = dist0(xd, yd);
// If either is zero there's nothing else to draw.
if (ra == 0 || rd == 0) { return; }
// Get the angles from center to points.
float aa = angle0(xa, ya);
float ad = angle0(xd, yd); // (xb, yb) would work fine, too.
// Draw the arc and other dots.
g.draw(new Arc2D.Float(x0 - ra, y0 - ra, // box upper left
2 * ra, 2 * ra, // box width and height
aa, angleDiff(aa, ad), // angle start, extent
Arc2D.OPEN));
dot(g, xa, ya);
// Use similar triangles to get the second dot location.
float xb = x0 + (xd - x0) * ra / rd;
float yb = y0 + (yd - y0) * ra / rd;
dot(g, xb, yb);
}
// Some helper functions.
// Draw a small dot with the current color.
static void dot(Graphics2D g, float x, float y) {
final int rad = 2;
g.fill(new Ellipse2D.Float(x - rad, y - rad, 2 * rad, 2 * rad));
}
// Return the square of a float.
static float sqr(float x) { return x * x; }
// Find the angular difference between a and b, -180 <= diff < 180.
static float angleDiff(float a, float b) {
float d = b - a;
while (d >= 180f) { d -= 360f; }
while (d < -180f) { d += 360f; }
return d;
}
// Construct a test canvas with mouse handling.
TestCanvas() {
addMouseListener(mouseListener);
addMouseMotionListener(mouseListener);
}
// Listener changes arc parameters with click and drag.
MouseInputAdapter mouseListener = new MouseInputAdapter() {
boolean mouseDown = false; // Is left mouse button down?
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {
mouseDown = true;
xa = xd = e.getX();
ya = yd = e.getY();
repaint();
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {
mouseDown = false;
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (mouseDown) {
xd = e.getX();
yd = e.getY();
repaint();
}
}
};
}
public class Test extends JFrame {
public Test() {
setSize(400, 400);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().add(new TestCanvas());
}
public static void main(String[] args) {
// Swing code must run in the UI thread, so
// must invoke setVisible rather than just calling it.
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Test().setVisible(true);
}
});
}
}
package curve;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import javax.imageio.ImageIO;
public class Main
{
/**
* #param args the command line arguments
*/
public static void main(String[] args) throws IOException
{
PointF pFrom = new PointF(-10f, 30.0f);
PointF pTo = new PointF(-100f, 0.0f);
List<PointF> points = generateCurve(pFrom, pTo, 100f, 7f, true, true);
System.out.println(points);
// Calculate the bounds of the curve
Rectangle2D.Float bounds = new Rectangle2D.Float(points.get(0).x, points.get(0).y, 0, 0);
for (int i = 1; i < points.size(); ++i) {
bounds.add(points.get(i).x, points.get(i).y);
}
bounds.add(pFrom.x, pFrom.y);
bounds.add(pTo.x, pTo.y);
BufferedImage img = new BufferedImage((int) (bounds.width - bounds.x + 50), (int) (bounds.height - bounds.y + 50), BufferedImage.TYPE_4BYTE_ABGR_PRE);
Graphics2D g = img.createGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.translate(25.0f - bounds.getX(), 25.0f - bounds.getY());
g.setStroke(new BasicStroke(1.0f));
g.setColor(Color.DARK_GRAY);
g.drawLine(-1000, 0, 1000, 0);
g.drawLine(0, -1000, 0, 1000);
g.setColor(Color.RED);
for (int i = 0; i < points.size(); ++i) {
if (i > 0) {
Line2D.Float f = new Line2D.Float(points.get(i - 1).x, points.get(i - 1).y, points.get(i).x, points.get(i).y);
System.out.println("Dist : " + f.getP1().distance(f.getP2()));
// g.draw(f);
}
g.fill(new Ellipse2D.Float(points.get(i).x - 0.8f, points.get(i).y - 0.8f, 1.6f, 1.6f));
}
g.setColor(Color.BLUE);
g.fill(new Ellipse2D.Float(pFrom.x - 1, pFrom.y - 1, 3, 3));
g.fill(new Ellipse2D.Float(pTo.x - 1, pTo.y - 1, 3, 3));
g.dispose();
ImageIO.write(img, "PNG", new File("result.png"));
}
static class PointF
{
public float x, y;
public PointF(float x, float y)
{
this.x = x;
this.y = y;
}
#Override
public String toString()
{
return "(" + x + "," + y + ")";
}
}
private static List<PointF> generateCurve(PointF pFrom, PointF pTo, float pRadius, float pMinDistance, boolean shortest, boolean side)
{
List<PointF> pOutPut = new ArrayList<PointF>();
// Calculate the middle of the two given points.
PointF mPoint = new PointF(pFrom.x + pTo.x, pFrom.y + pTo.y);
mPoint.x /= 2.0f;
mPoint.y /= 2.0f;
System.out.println("Middle Between From and To = " + mPoint);
// Calculate the distance between the two points
float xDiff = pTo.x - pFrom.x;
float yDiff = pTo.y - pFrom.y;
float distance = (float) Math.sqrt(xDiff * xDiff + yDiff * yDiff);
System.out.println("Distance between From and To = " + distance);
if (pRadius * 2.0f < distance) {
throw new IllegalArgumentException("The radius is too small! The given points wont fall on the circle.");
}
// Calculate the middle of the expected curve.
float factor = (float) Math.sqrt((pRadius * pRadius) / ((pTo.x - pFrom.x) * (pTo.x - pFrom.x) + (pTo.y - pFrom.y) * (pTo.y - pFrom.y)) - 0.25f);
PointF circleMiddlePoint = new PointF(0, 0);
if (side) {
circleMiddlePoint.x = 0.5f * (pFrom.x + pTo.x) + factor * (pTo.y - pFrom.y);
circleMiddlePoint.y = 0.5f * (pFrom.y + pTo.y) + factor * (pFrom.x - pTo.x);
} else {
circleMiddlePoint.x = 0.5f * (pFrom.x + pTo.x) - factor * (pTo.y - pFrom.y);
circleMiddlePoint.y = 0.5f * (pFrom.y + pTo.y) - factor * (pFrom.x - pTo.x);
}
System.out.println("Middle = " + circleMiddlePoint);
// Calculate the two reference angles
float angle1 = (float) Math.atan2(pFrom.y - circleMiddlePoint.y, pFrom.x - circleMiddlePoint.x);
float angle2 = (float) Math.atan2(pTo.y - circleMiddlePoint.y, pTo.x - circleMiddlePoint.x);
// Calculate the step.
float step = pMinDistance / pRadius;
System.out.println("Step = " + step);
// Swap them if needed
if (angle1 > angle2) {
float temp = angle1;
angle1 = angle2;
angle2 = temp;
}
boolean flipped = false;
if (!shortest) {
if (angle2 - angle1 < Math.PI) {
float temp = angle1;
angle1 = angle2;
angle2 = temp;
angle2 += Math.PI * 2.0f;
flipped = true;
}
}
for (float f = angle1; f < angle2; f += step) {
PointF p = new PointF((float) Math.cos(f) * pRadius + circleMiddlePoint.x, (float) Math.sin(f) * pRadius + circleMiddlePoint.y);
pOutPut.add(p);
}
if (flipped ^ side) {
pOutPut.add(pFrom);
} else {
pOutPut.add(pTo);
}
return pOutPut;
}
}
and the use the generateCurve method like this to have a curve between the from and to points..
generateCurve(pFrom, pTo, 100f, 7f, true, false);
Okay, here it is, testing and working. The problems were based on the fact that I don't use graphics much, so I have to remind myself that the coordinate systems are backward, and on the fact that the Javadoc description of the Arc2D constructor is atrocious.
In addition to these, I found that your point creation (for the two points to be connected) was extremely inefficient given the requirements. I had assumed you actually had to receive two arbitrary points and then calculate their angles, etc., but based on what you put on Pastebin, we can define the two points however we please. This benefits us.
Anyway, here's a working version, with none of that gobbledegook from before. Simplified code is simplified:
import javax.swing.JComponent;
import java.awt.geom.*;
import java.awt.*;
import java.util.*;
public class Canvas extends JComponent {
double circleX, circleY, x1, y1, x2, y2, dx, dy, dx2, dy2, radius, radius2;
Random random = new Random();
double distance;
private static double theta1;
private static double theta2;
private static double theta;
// private static double radius;
private Point2D point1;
private Point2D point2;
private Point2D center;
private static int direction;
private static final int CW = -1;
private static final int CCW = 1;
public Canvas() {
/*
* You want two random points on a circle, so let's start correctly,
* by setting a random *radius*, and then two random *angles*.
*
* This has the added benefit of giving us the angles without having to calculate them
*/
radius = random.nextInt(175); //your maximum radius is higher, but we only have 200 pixels in each cardinal direction
theta1 = random.nextInt(360); //angle to first point (absolute measurement)
theta2 = random.nextInt(360); //angle to second point
//build the points
center = new Point2D.Double(200, 200); //your frame is actually 400 pixels on a side
point1 = new Point2D.Double(radius * Math.cos(toRadians(theta1)) + center.getX(), center.getY() - radius * Math.sin(toRadians(theta1)));
point2 = new Point2D.Double(radius * Math.cos(toRadians(theta2)) + center.getX(), center.getY() - radius * Math.sin(toRadians(theta2)));
theta = Math.abs(theta1 - theta2) <= 180 ? Math.abs(theta1 - theta2) : 360 - (Math.abs(theta1 - theta2));
if ((theta1 + theta) % 360 == theta2) {
direction = CCW;
} else {
direction = CW;
}
System.out.println("theta1: " + theta1 + "; theta2: " + theta2 + "; theta: " + theta + "; direction: " + (direction == CCW ? "CCW" : "CW"));
System.out.println("point1: (" + (point1.getX() - center.getX()) + ", " + (center.getY() - point1.getY()) + ")");
System.out.println("point2: (" + (point2.getX() - center.getX()) + ", " + (center.getY() - point2.getY()) + ")");
// Radius now equal for both points.
}
public double toRadians(double angle) {
return angle * Math.PI / 180;
}
public double toDegrees(double angle) {
return angle * 180 / Math.PI;
}
public void paintComponent(Graphics g2) {
Graphics2D g = (Graphics2D) g2;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setStroke(new BasicStroke(2.0f, BasicStroke.CAP_BUTT,
BasicStroke.JOIN_BEVEL));
//centerpoint should be based on the actual center point
Arc2D.Double centerPoint = new Arc2D.Double(center.getX() - 2, center.getY() - 2, 4, 4, 0,
360, Arc2D.OPEN);
//likewise these points
Arc2D.Double point11 = new Arc2D.Double(point1.getX() - 2, point1.getY() - 2, 4, 4, 0, 360,
Arc2D.OPEN);
Arc2D.Double point22 = new Arc2D.Double(point2.getX() - 2, point2.getY() - 2, 4, 4, 0, 360,
Arc2D.OPEN);
// 3 points drawn in black
g.setColor(Color.BLACK);
g.draw(centerPoint);
g.draw(point11);
g.draw(point22);
// Arc drawn in blue
g.setColor(Color.BLUE);
g.draw(new Arc2D.Double(center.getX() - radius, center.getY() - radius, 2 * radius, 2 * radius, theta1, theta * direction, Arc2D.OPEN));
}
}