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I'm currently trying to learn, how to program with LWJGL 3, and there are not a lot of tutorials/books/documentations about it (not just in java, but in C too). I got over most of these problems, but I couldn't find any materials about how to render with ByteBuffers or how to convert them into textures. Thanks for the help.
After a while, I found out, that you can use the glTexImage2D method, to store a ByteBuffer in a texture.
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To understand which Java / Groovy combinations will work, I'm looking for a matrix that will show this information. Both on http://www.groovy-lang.org/ and by Googling I wasn't able to find such a matrix. Does anyone have this information available? Thanks in advance!
Here you have the compatibility matrix: http://groovy-lang.org/download.html#requirements
This might also be interesting for you: http://groovy-lang.org/releasenotes/groovy-2.3.html#Groovy2.3releasenotes-OfficialsupportforrunningGroovyonJDK8
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I am trying to convert a 8-bit image to 4-bit image using sampling ,but not sure how to do it .
Any code samples would be really helpful.
Thanks in advance.
I would recommend to use JAI (java advanced imaging). You can download this from oracle (http://www.oracle.com/technetwork/java/current-142188.html). There are tons of documentation available.
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I want to build an android application similar to
Write ( ABC abc 123 )
So is there any API available to perform image tracing or something like that.
If you're asking for built-in API, the closest I know is Gestures.
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I am looking for OpenSource library with simple realization of Grid layout for graph in Java. Does somebody know such kind of library?
I found 2 libs: Zest and Jdigraph.
And i choose Zest, because it's code more clearer.
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I am currently trying to make a metronome with adjustable rhythm and tempo, but I have no idea how to use the Java sound API.
Here's a demo on Oracle's website for the Java Sound API. Also be sure to check out the Java Sound Programmer Guide.