Render ByteBuffer LWJGL 3 [closed] - java

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I'm currently trying to learn, how to program with LWJGL 3, and there are not a lot of tutorials/books/documentations about it (not just in java, but in C too). I got over most of these problems, but I couldn't find any materials about how to render with ByteBuffers or how to convert them into textures. Thanks for the help.

After a while, I found out, that you can use the glTexImage2D method, to store a ByteBuffer in a texture.

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To understand which Java / Groovy combinations will work, I'm looking for a matrix that will show this information. Both on http://www.groovy-lang.org/ and by Googling I wasn't able to find such a matrix. Does anyone have this information available? Thanks in advance!
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I want to build an android application similar to
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I am looking for OpenSource library with simple realization of Grid layout for graph in Java. Does somebody know such kind of library?
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I am currently trying to make a metronome with adjustable rhythm and tempo, but I have no idea how to use the Java sound API.
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