How to delete lines in Java Swing? - java

I am looking to provide a additional option to my drawing application by giving the user the ability to delete lines that he has already draw on the JPanel.
The above code is about drawing lines on the JPanel
Can anyone provide me a method to delete a specific line?
Per example a method that provides the user the ability to click on a button in the window, then to select a specific line and delete.
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class DrawLine extends JPanel {
private MouseHandler mouseHandler = new MouseHandler();
private Point p1 = new Point(0, 0);
private Point p2 = new Point(0, 0);
private boolean drawing;
//Store lines in an arraylist
private ArrayList<Line> lines = new ArrayList<>();
public DrawLine() {
setBackground(Color.white);
this.setPreferredSize(new Dimension(1200, 600));
this.addMouseListener(mouseHandler);
this.addMouseMotionListener(mouseHandler);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//Grid start
g.setColor(Color.lightGray);
int sideLength = 20;
int nRowCount = getHeight() / sideLength;
int currentX = sideLength;
for (int i = 0; i < nRowCount; i++) {
g.drawLine(0, currentX, getWidth(), currentX);
currentX = currentX + sideLength;
}
int nColumnCount = getWidth() / sideLength;
int currentY = sideLength;
for (int i = 0; i < nColumnCount; i++) {
g.drawLine(currentY, 0, currentY, getHeight());
currentY = currentY + sideLength;
}
//Grid end
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.black);
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(8,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_BEVEL));
g.drawLine(p1.x, p1.y, p2.x, p2.y);
//draw all previous lines
for (int i = 0; i < lines.size(); i++) {
g.drawLine(lines.get(i).p1.x, lines.get(i).p1.y, lines.get(i).p2.x, lines.get(i).p2.y);
}
}
private class MouseHandler extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
drawing = true;
p1 = e.getPoint();
p2 = p1;
repaint();
}
#Override
public void mouseReleased(MouseEvent e) {
drawing = false;
p2 = e.getPoint();
repaint();
lines.add(new Line(p1, p2));
}
#Override
public void mouseDragged(MouseEvent e) {
if (drawing) {
p2 = e.getPoint();
repaint();
}
}
}
private void display() {
JFrame f = new JFrame("LinePanel");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new DrawLine().display();
}
});
}
public class Line {
Point p1;
Point p2;
public Line(Point p1, Point p2) {
this.p1 = p1;
this.p2 = p2;
}
}
}
Delete a line means delete the line coordinates from the ArrayList, but my problem is how to handle a new mouse action when clicking a delete button and how to turn off the old mouse action (the one that let the user to draw lines)

At first for found the clicked line Line2D.Double(point1, point2).ptSegDist() method can be used. This method returning the distance between the line and the given point. If distance is smaller than 4 (because of your stroke width is 8) it means user clicked that line. That was the hardest part.
After that, I added a boolean member to Line class to keep the "clicked" information. And at last, in delete action I loop in lines list and remove the selected ones.
Note that, I am using isControlDown() for determine if user want to select a line or want to draw another line. Because somehow I had to decide what is the desired operation.
public class DrawLine extends JPanel {
private static final int LINE_WIDTH = 8;
private MouseHandler mouseHandler = new MouseHandler();
private Point p1 = null;
private Point p2 = null;
private boolean drawing;
private Point draggingPoint = null;
// Store lines in an arraylist
private ArrayList<Line> lines = new ArrayList<>();
public DrawLine() {
setBackground(Color.white);
this.setPreferredSize(new Dimension(400, 200));
this.addMouseListener(mouseHandler);
this.addMouseMotionListener(mouseHandler);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Grid start
g.setColor(Color.lightGray);
int sideLength = 20;
int nRowCount = getHeight() / sideLength;
int currentX = sideLength;
for (int i = 0; i < nRowCount; i++) {
g.drawLine(0, currentX, getWidth(), currentX);
currentX = currentX + sideLength;
}
int nColumnCount = getWidth() / sideLength;
int currentY = sideLength;
for (int i = 0; i < nColumnCount; i++) {
g.drawLine(currentY, 0, currentY, getHeight());
currentY = currentY + sideLength;
}
// Grid end
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.red);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(LINE_WIDTH, BasicStroke.CAP_ROUND, BasicStroke.JOIN_BEVEL));
if (p1 != null && p2 != null) {
g.drawLine(p1.x, p1.y, p2.x, p2.y);
}
// draw all previous lines
for (int i = 0; i < lines.size(); i++) {
Line line = lines.get(i);
if (line.isSelected) {
g2d.setColor(Color.red);
} else {
g2d.setColor(Color.blue);
}
g.drawLine(lines.get(i).p1.x, lines.get(i).p1.y, lines.get(i).p2.x, lines.get(i).p2.y);
}
}
private void deSelectAll() {
for (Line line : lines) {
line.isSelected = false;
}
}
private class MouseHandler extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
if (!e.isControlDown()) {
drawing = true;
p1 = e.getPoint();
p2 = p1;
repaint();
} else {
for (Line line : lines) {
line.isSelected = false;
if (isInside(line, e.getPoint())) {
line.isSelected = true;
}
}
draggingPoint = e.getPoint();
repaint();
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (!e.isControlDown()) {
drawing = false;
p2 = e.getPoint();
repaint();
deSelectAll();
lines.add(new Line(p1, p2));
p1 = null;
p2 = null;
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (!e.isControlDown()) {
if (drawing) {
p2 = e.getPoint();
repaint();
}
} else if (draggingPoint != null) {
int XDiff = e.getPoint().x - draggingPoint.x;
int YDiff = e.getPoint().y - draggingPoint.y;
draggingPoint = e.getPoint();
for (Line line : lines) {
if (line.isSelected) {
line.p1.x = line.p1.x + XDiff;
line.p1.y = line.p1.y + YDiff;
line.p2.x = line.p2.x + XDiff;
line.p2.y = line.p2.y + YDiff;
}
}
repaint();
}
}
/**
* Returns true if the given point is inside the given line.
*/
private boolean isInside(Line line, Point p) {
return new Line2D.Double(line.p1, line.p2).ptSegDist(p) < (LINE_WIDTH / 2);
}
}
private void display() {
JFrame f = new JFrame("LinePanel");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.add(new JButton(new DeleteLineAction()), BorderLayout.SOUTH);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private class DeleteLineAction extends AbstractAction {
public DeleteLineAction() {
super("Delete");
}
#Override
public void actionPerformed(ActionEvent e) {
Iterator<Line> iterator = lines.iterator();
while (iterator.hasNext()) {
Line line = iterator.next();
if (line.isSelected) {
iterator.remove();
}
}
repaint();
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new DrawLine().display();
}
});
}
class Line {
Point p1;
Point p2;
boolean isSelected;
public Line(Point p1, Point p2) {
this.p1 = p1;
this.p2 = p2;
isSelected = true;
}
}
}

What you would most likely have to do is have some kind of line manager that stores the lines that you want drawn in a list. Any time you add or remove a line, the line manager would tell the frame to redraw itself.
In order to check if a user has clicked on the line for the selection is to implement Circle to Line collision, using the mouse position for the circle, and a radius of your choice (1px would be fine if you wanted it exactly where the mouse was clicked). This link shows the math behind such a collision:
http://devmag.org.za/2009/04/17/basic-collision-detection-in-2d-part-2/
An easier solution if you aren't friends with math is to iterate through the lines of the line manager, highlighting the one that the user is currently on in a different colour, rather than having them click to select the line.

You will want some other gesture to indicate line removal. Perhaps add a check for a RMB (Right mouse button) click in your MouseHandler, which will then try to find a Line that the click corresponds to. Then remove the Line from the ArrayList, and call repaint(). When paint is called, there will be one fewer Lines to paint.

Related

fill circle points only during mouse over

I have the following two pieces of code which currently allow me to highlight the circles around the various points of a polygon. THe problem is after my mouse leaves the circle they remain filled. Is there something simple im missing here? Thanks!
public void mouseMoved(MouseEvent e)
{
Graphics2D g2d = (Graphics2D) getGraphics();
if (mode == MODIFY)
// in modify mode only
{
x1 = e.getX();
y1 = e.getY();
shapeList.get(selindex).fillPoint(x1,y1,g2d);
x2 = e.getX();
y2 = e.getY();
if (x1 == x2 && y1 == y2)
{}
else
repaint();
}
}
public void fillPoint(int x, int y, Graphics2D g)
{
for (int t =0; t < npoints;t++)
{
if (thePoints.get(t).contains(x,y))
g.fill(thePoints.get(t));
}
}
public void draw(Graphics2D g)
{
// Implement this method to draw the MyPoly onto the Graphics2D argument g.
// See MyRectangle2D.java for a simple example of doing this. In the case of
// this MyPoly class the method is more complex, since you must handle the
// special cases of 1 point (draw only the point circle), 2 points (draw the
// line) and the case where the MyPoly is selected. You must also use the
// color of the MyPoly in this method.
/*if(highlighted) // this method fills all the circles when selected - a backup piece of code if I couldnt get the proper implimentation to work
{
for (int t =0; t < thePoints.size(); t++)
{
g.fill(thePoints.get(t));
}
}*/
if (thePoints.size() <=2)
{
g.draw(this);
for (int i =0; i <thePoints.size();i++ )
{
g.draw(thePoints.get(i));
}
}
g.setColor(myColor);
if (highlighted)
{
g.draw(this);
for (int i =0; i <thePoints.size();i++ )
{
g.draw(thePoints.get(i));
}
}
else if (!highlighted)
{
if (thePoints.size()>2)
g.fill(this);
else
g.draw(this);
g.fill(this);
}
}
public void paintComponent (Graphics g) // Method to paint contents of panel
{
super.paintComponent(g); // super call needed here
Graphics2D g2d = (Graphics2D) g;
for (int i = 0; i < shapeList.size(); i++)
{
shapeList.get(i).draw(g2d); // IMPLEMENT: draw(). This method will utilize
// the predefined Graphics2D methods draw() (for the outline only,
// when the object is first being drawn or it is selected by the user)
// and fill() (for the filled in shape) for the "basic" Polygon
// but will require additional code to draw the enhancements added
// in MyPoly (ex: the circles indicating the points in the polygon
// and the color). Also special cases for MyPoly objects with only
// 1 or 2 points must be handled as well. For some help with this see
// handout MyRectangle2D
}
}
Suggestions:
Get the Graphics out of the MouseMotionListener.
Instead all that you want to do within the MouseMotionListener will be to:
Un-highlight all the points
Then mark as highlighted (not sure based on your code how you'll do that) any selected point, or point that contains the mouse Point.
Then call repaint(). -- ALWAYS call repaint within the mouselistener.
I would recommend that you have several lists present, including thePoints which can hold your ellipses, as well as lines to hold your lines. Also you'll need a Shape variable to hold the highlighted oval, say called highlightedOval:
private List<Shape> thePoints = new ArrayList<>();
private List<Shape> lines = new ArrayList<>();
private Shape highlightedOval = null;
Then in the MouseMotionListener, you'd keep things simple, and "un-select" the highlighted oval first of all, then in a for loop select it if the oval contains the MouseEvent's Point. Then call repaint():
#Override
public void mouseMoved(MouseEvent e) {
highlightedOval = null;
for (Shape oval : thePoints) {
if (oval.contains(e.getPoint())) {
highlightedOval = oval;
}
}
repaint();
}
For example:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
#SuppressWarnings("serial")
public class HighlightPolygon extends JPanel {
private static final Color LINE_COLOR = Color.green;
private static final double OVAL_RAD = 12;
private static final Color HIGHLIGHTED_OVAL_COLOR = Color.RED;
private static final Color OVAL_COLOR = Color.PINK;
private static final int PREF_W = 600;
private static final int PREF_H = PREF_W;
private List<Shape> thePoints = new ArrayList<>();
private List<Shape> lines = new ArrayList<>();
private Shape highlightedOval = null;
public HighlightPolygon(List<Point> points) {
double w = 2 * OVAL_RAD;
double h = w;
for (int i = 0; i < points.size(); i++) {
int x1 = points.get(i).x;
int y1 = points.get(i).y;
double x = x1 - OVAL_RAD;
double y = y1 - OVAL_RAD;
thePoints.add(new Ellipse2D.Double(x, y, w, h));
int i2 = i + 1;
i2 %= points.size();
int x2 = points.get(i2).x;
int y2 = points.get(i2).y;
lines.add(new Line2D.Double(x1, y1, x2, y2));
}
MyMouse myMouse = new MyMouse();
addMouseMotionListener(myMouse);
// addMouseListener(myMouse);
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// to give smooth graphics
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// draw all the ovals (if we want them under the lines
for (Shape oval : thePoints) {
// if our oval is the selected one, fill it with the highlighted color,
// otherwise the regular
Color c = oval == highlightedOval ? HIGHLIGHTED_OVAL_COLOR : OVAL_COLOR;
g2.setColor(c);
g2.fill(oval);
}
g2.setColor(LINE_COLOR);
for (Shape line : lines) {
g2.draw(line);
}
}
private class MyMouse extends MouseAdapter {
#Override
public void mouseMoved(MouseEvent e) {
highlightedOval = null;
for (Shape oval : thePoints) {
if (oval.contains(e.getPoint())) {
highlightedOval = oval;
}
}
repaint();
}
}
private static void createAndShowGui() {
List<Point> points = new ArrayList<>();
points.add(new Point(100, 100));
points.add(new Point(300, 200));
points.add(new Point(500, 100));
points.add(new Point(400, 300));
points.add(new Point(500, 500));
points.add(new Point(300, 400));
points.add(new Point(100, 500));
points.add(new Point(200, 300));
JFrame frame = new JFrame("HighlightPolygon");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new HighlightPolygon(points));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

bullets creation in a simple game

I am creating a simple game where shapes fall and the player shoots them, but I am having problems creating bullet at every click of the mouse. I have tried various logic with no help, so am just going to put the code up here so you guys can take a look at it and help me out.
The bullet I created is not been created on every click just one is created and it moves on every click which is wrong........I want one bullet to be created per click.
// My main class: mousework2
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
import java.util.*;
import java.awt.geom.*;
public class mousework2 extends JFrame
{
public static int Width = 300;
public static int Height = 400;
private JPanel p1;
private Image pixMage,gunMage;
public mousework2()
{
super("shoot-em-up");
this.setSize(Width, Height);
this.setResizable(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Dimension pos = Toolkit.getDefaultToolkit().getScreenSize();
int x = (pos.width - Width) / 2;
int y = (pos.height - Height) / 2;
this.setLocation(x, y);
p1 = new CreateImage();
this.add(p1);
this.getContentPane();
Thread t = new recMove(this);
t.start();
}
class recMove extends Thread
{
JFrame b;
public recMove(JFrame b)
{
this.b = b;
}
public void run()
{
while (true) {
b.repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
}
}
}
}
class CreateImage extends JPanel implements MouseListener
{
ArrayList<fallShape> rect = new ArrayList<fallShape>();
int x_pos = mousework.Width / 2;
int y_pos = mousework.Height - 50;
int bx_pos = mousework.Width / 2;
int by_pos = mousework.Height;
int y_speed = -10;
boolean clicked;
public CreateImage()
{
for (int i = 0; i < 10; i++) {
rect.add(new fallShape(15, 15, rect));
}
Toolkit picx = Toolkit.getDefaultToolkit();
gunMage = picx.getImage("gunner.jpg");
gunMage = gunMage.getScaledInstance(200, -1, Image.SCALE_SMOOTH);
Toolkit pic = Toolkit.getDefaultToolkit();
pixMage = pic.getImage("ballfall3.jpg");
pixMage = pixMage.getScaledInstance(200, -1, Image.SCALE_SMOOTH);
addMouseListener(this);
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseMoved(MouseEvent e)
{
x_pos = e.getX() - 5;
}
});
}
public void mousePressed(MouseEvent e)
{
if (e.getButton() == 1) {
clicked = true;
}
}
public void mouseReleased(MouseEvent e)
{
if (e.getButton() == 1) {
clicked = false;
}
}
public void mouseExited(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{
}
public void mouseClicked(MouseEvent e)
{
}
public void paint(Graphics g)
{
super.paint(g);
g.drawImage(pixMage, 0, 0, Width, Height, null);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawImage(gunMage,x_pos,y_pos,10,20,null);
if (clicked) {
by_pos += y_speed;
Shape bullet = new Rectangle2D.Float(bx_pos, by_pos, 3, 10);
g2.setColor(Color.BLACK);
g2.fill(bullet);
g2.draw(bullet);
}
g2.setColor(Color.RED);
for (fallShape b : rect) {
b.move();
g2.fill(b);
}
}
}
public static void main(String[] args)
{
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run()
{
new mousework2().setVisible(true);
}
});
}
}
And:
// My falling shapes class: fallShape
import java.awt.geom.*;
import java.util.*;
public class fallShape extends Rectangle2D.Float
{
public int x_speed, y_speed;
public int l, b;
public int height = mousework.Height;
public int width = mousework.Width;
public ArrayList<fallShape> fall;
public fallShape(int breadth, int length, ArrayList<fallShape> fall)
{
super((int) (Math.random() * (mousework.Width - 20) + 1), 0, breadth, length);
this.b = breadth;
this.l = length;
this.x_speed = (int) Math.random() * (10) + 1;
this.y_speed = (int) Math.random() * (10) + 1;
this.fall = fall;
}
public void move()
{
Rectangle2D rec = new Rectangle2D.Float(super.x, super.y, b, l);
for (fallShape f : fall) {
if (f != this && f.intersects(rec)) {
int rxspeed = x_speed;
int ryspeed = y_speed;
x_speed = f.x_speed;
y_speed = f.y_speed;
f.x_speed = rxspeed;
f.y_speed = ryspeed;
}
}
if (super.x < 0) {
super.x =+ super.x;
//super.y =+ super.y;
x_speed = Math.abs(x_speed);
}
if (super.x> mousework.Width - 30) {
super.x =+ super.x;
super.y =+ super.y;
x_speed =- Math.abs(x_speed);
}
if (super.y < 0) {
super.y = 0;
y_speed = Math.abs(y_speed);
}
super.x += x_speed;
super.y += y_speed;
}
}
if(clicked){
by_pos+=y_speed;
This code only draws the bullet when the mouse is down. This is because you are setting clicked to false in your mouseReleased method:
public void mouseReleased(MouseEvent e){
if(e.getButton()==1)
clicked=false;
}
If you were to remove the body of the mouseReleased method, your bullet would move properly.
However, say you wanted to have more than just one bullet. Currently, your paint method only draws one bullet at a time. To draw multiple bullets, you would need to create a list of the coordinates of the bullets, and add a new coordinate pair to the list whenever you click. Then, in the paint method, just update each position in a for loop.
ArrayList<Integer> by_poss = new ArrayList<>();
by_poss is the list of all the y-positions of your bullets.
public void mousePressed(MouseEvent e){
if(e.getButton() == 1)
by_poss.add(mousework.Height);
}
The mousePressed method adds a new "bullet", in the form of a y-position, to the coordinates.
public void mouseReleased(MouseEvent e){
//do nothing
}
Nothing needs to happen in the mouseReleased method.
//update the bullets
public void paint(Graphics g){
...
g2.setColor(Color.BLACK);
Shape bullet;
for(int i = 0; i < by_poss.size(); i++){
by_poss.set(i, by_poss.get(i) + y_speed); //move the bullet
bullet = new Rectangle2D.Float(bx_pos, by_poss.get(i), 3, 10);
g2.fill(bullet);
g2.draw(bullet);
}
...
}
The for loop in your paint method draws all the bullets, one by one, usin g the y-positions from the by_poss list.

Getting the (starting) X and Y coordinates of a Path2D shape drawn on Jpanel

So, I have a program where I can add shapes to JPanel using Path2D objects and then I can click and drag them around. What I want to do is be able to find the final X and Y coordinates of the shape AFTER it has been drug. The coordinates need to be the top-left coordinates. Any ideas?
// add a circle to center of the screen
public void addCircle(int width, int height) {
Path2D circ = new Path2D.Double();
circ.append(new Ellipse2D.Double(getWidth() / 2 - width / 2,
getHeight() / 2 - height / 2, width, height), true);
shapes.add(circ);
repaint();
}
..................
//paint all shapes
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setOpaque(true);
this.setBackground(Color.WHITE);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(2));
for (Path2D shape : shapes) {
g2.draw(shape);
}
}
..................
// if the mouse click is in the circle, set pressed=true
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (int i = 0; i < shapes.size(); i++) {
if (shapes.get(i) != null
&& shapes.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
}
}
//if pressed=true, move circle with mouse
#Override
public void mouseDragged(MouseEvent e) {
if (pressed && !lineSelected) {
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
shapes.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
//I need to find the new coordinates here!!!!!!!!!!!
repaint();
}
}
Full Code
class Canvas extends JPanel {
private static final long serialVersionUID = 1L;
private List<Path2D> shapes = new ArrayList<Path2D>();
private int currentIndex;
private Point lineStartingPoint = new Point();
private Point lineEndingPoint = new Point();
private boolean drawing;
private boolean lineSelected;
private Path2D.Double linePath;
private Shapes myShapes = new Shapes();
private List<Path2D> circles = new ArrayList<Path2D>();
public Canvas() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
public void setList(ArrayList<UMLCircle> shapes) {
}
public List<UMLCircle> getList() {
return null;
}
public void addSquare(int width, int height) {
Path2D rect2 = new Path2D.Double();
rect2.append(new Rectangle(getWidth() / 2 - width / 2, getHeight() / 2
- height / 2, width, height), true);
shapes.add(rect2);
repaint();
}
public void addLine() {
lineSelected = true;
repaint();
}
public void addCircle(int width, int height) {
myShapes.addCircle(getWidth() / 2 - width / 2, getHeight() / 2 - height
/ 2, width, height);
Path2D circ = new Path2D.Double();
circ.append(new Ellipse2D.Double(getWidth() / 2 - width / 2,
getHeight() / 2 - height / 2, width, height), true);
circles.add(circ);
shapes.add(circ);
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setOpaque(true);
this.setBackground(Color.WHITE);
Graphics2D g2 = (Graphics2D) g;
if (lineSelected) {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(2));
g2.drawLine(lineStartingPoint.x, lineStartingPoint.y,
lineEndingPoint.x, lineEndingPoint.y);
}
g2.setStroke(new BasicStroke(2));
for (Path2D shape : shapes) {
g2.draw(shape);
}
}
class MyMouseAdapter extends MouseAdapter {
private boolean pressed = false;
private Point point;
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (int i = 0; i < shapes.size(); i++) {
if (shapes.get(i) != null
&& shapes.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
if (circles.get(i) != null
&& circles.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
}
if (lineSelected) {
drawing = true;
lineStartingPoint = e.getPoint();
lineEndingPoint = lineStartingPoint;
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (pressed && !lineSelected) {
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
shapes.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
myShapes.updateCircleLocation(currentIndex, point.x, point.y);
System.out.println(point.x + " " + point.y);
repaint();
}
if (drawing) {
lineEndingPoint = e.getPoint();
repaint();
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (drawing && lineSelected) {
drawing = false;
lineSelected = false;
lineEndingPoint = e.getPoint();
linePath = new Path2D.Double();
linePath.moveTo(lineStartingPoint.getX(),
lineStartingPoint.getY());
linePath.lineTo(lineEndingPoint.getX(), lineEndingPoint.getY());
shapes.add(linePath);
repaint();
}
pressed = false;
}
}
}
EDIT
Calculation for offset:
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
shapes.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
int newXPos = e.getX() - deltaX; // final X pos
int newXPos = e.getX() - deltaX; // final Y pos
Before you can do anything, you need to know the offset of the mouse click from the corner of the shape, this will allow you to drag the object so it doesn't suddenly "jump" to your current mouse position...
#Override
public void mousePressed(MouseEvent e) {
//...
for (Shape shape : myShapes) {
//...
this.point = e.getPoint();
int deltaX = point.x - shape.getBounds().x;
int deltaY = point.y - shape.getBounds().y;
offset = new Point(deltaX, deltaY);
//...
}
}
}
Then, you would calculate the delta of change, between the current mouse position and the offset. Because you're applying a translate, you also need to subtract the shape's current location, as the translation is based on the shape's current location and we only want to apply the amount of change
#Override
public void mouseDragged(MouseEvent e) {
if (pressed) {
int index = myShapes.indexOf(clickedShape);
myShapes.remove(index);
int deltaX = e.getPoint().x - offset.x;
int deltaY = e.getPoint().y - offset.y;
clickedShape = new Path2D.Double(clickedShape,
AffineTransform.getTranslateInstance(
deltaX - clickedShape.getBounds().x,
deltaY - clickedShape.getBounds().y));
myShapes.add(index, clickedShape);
point = e.getPoint();
repaint();
}
}
Now, having said all that, don't do this...
protected void paintComponent(Graphics g) {
//...
this.setOpaque(true);
this.setBackground(Color.WHITE);
Changing the state of the component from within the paint method can setup a infinite loop of repaint requests, which can chock your system. Also, the changes you make won't be applied to the current graphics context, as these properties are generally applied by the paint method...
And a working copy....
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
class Canvas extends JPanel {
private static final long serialVersionUID = 1L;
private boolean drawing;
private List<Shape> myShapes = new ArrayList<Shape>();
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Canvas());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public Canvas() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
addSquare(100, 100);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
public void setList(ArrayList<Shape> shapes) {
}
public List<Shape> getList() {
return null;
}
public void addSquare(int width, int height) {
Path2D rect2 = new Path2D.Double();
rect2.append(new Rectangle(getWidth() / 2 - width / 2, getHeight() / 2
- height / 2, width, height), true);
myShapes.add(rect2);
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(2));
for (Shape shape : myShapes) {
g2.draw(shape);
}
}
class MyMouseAdapter extends MouseAdapter {
private boolean pressed = false;
private Point point;
private Point offset;
private Shape clickedShape;
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (Shape shape : myShapes) {
if (shape != null
&& shape.contains(e.getPoint())) {
System.out.println("Clicked");
pressed = true;
clickedShape = shape;
this.point = e.getPoint();
int deltaX = point.x - shape.getBounds().x;
int deltaY = point.y - shape.getBounds().y;
offset = new Point(deltaX, deltaY);
System.out.println(point + "x" + offset);
repaint();
break;
}
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (pressed) {
int index = myShapes.indexOf(clickedShape);
myShapes.remove(index);
int deltaX = e.getPoint().x - offset.x;
int deltaY = e.getPoint().y - offset.y;
clickedShape = new Path2D.Double(clickedShape,
AffineTransform.getTranslateInstance(
deltaX - clickedShape.getBounds().x,
deltaY - clickedShape.getBounds().y));
myShapes.add(index, clickedShape);
point = e.getPoint();
repaint();
}
}
#Override
public void mouseReleased(MouseEvent e) {
offset = null;
pressed = false;
}
}
}

Graphics in repaint draws random lines

So I'm creating a free hand drawing JPanel, that reacts to mouse movements and draws lines. I got it mostly working except for a bug where it'll randomly draw a straight line between lines. That random straight line isn't intentional, what's drawn on the buffered image is supposed to be strictly what the user draws. These random drawn lines are not done by the user and it's confusing. Below is my code, can anyone take a look? The image included gives you a visual representation of what it is doing.
public class NoteDocument extends JPanel implements MouseListener, MouseMotionListener {
private Frame commands;
private JDesktopPane desktop;
private JInternalFrame colorFrame;
private JPanel colorPanel;
private JColorChooser colorChooser;
private enum State { IDLING, DRAGGING };
private enum ButtonPosition { PRESSED, RELEASED };
private enum Shape { SQUARE, RECTANGLE, CIRCLE, OVAL, LINE };
private State state = State.IDLING;
private ButtonPosition position = ButtonPosition.RELEASED;
private Shape shape = null;
//private ArrayList<Point> points = new ArrayList<Point>();
private ArrayList<Point> pressedPoints = new ArrayList<Point>();
private ArrayList<Point> draggedPoints = new ArrayList<Point>();
private ArrayList<Point> releasedPoints = new ArrayList<Point>();
private BufferedImage bufferedImage = null;
public NoteDocument(Frame commands) {
this.commands = commands;
setBackground(Color.WHITE);
addMouseListener(this);
addMouseMotionListener(this);
createColorChooser();
}
private void createColorChooser() {
for (int i = 0; i < commands.getLayeredPane().getComponentCount(); i++) {
if (commands.getLayeredPane().getComponent(i) instanceof JDesktopPane) {
desktop = (JDesktopPane) commands.getLayeredPane().getComponent(i);
}
}
colorChooser = new JColorChooser();
colorPanel = new JPanel();
colorFrame = new JInternalFrame();
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(colorPanel);
colorPanel.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(colorChooser, javax.swing.GroupLayout.PREFERRED_SIZE, 434, javax.swing.GroupLayout.PREFERRED_SIZE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(colorChooser, javax.swing.GroupLayout.PREFERRED_SIZE, 328, javax.swing.GroupLayout.PREFERRED_SIZE)
);
colorFrame.add(colorPanel);
desktop.add(colorFrame);
colorFrame.pack();
colorFrame.setVisible(true);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if(bufferedImage == null)
{
int panelHeight = this.getHeight();
int panelWidth = this.getWidth();
bufferedImage = (BufferedImage) this.createImage(panelHeight, panelWidth);
Graphics2D gc = bufferedImage.createGraphics();
gc.setColor(Color.WHITE);
gc.fillRect(0, 0, panelWidth, panelHeight);
g2.drawImage(bufferedImage, null, 0, 0);
}
//draw pressed points
for (int a = 0; a < pressedPoints.size(); a++) {
Point p1 = pressedPoints.get(a);
g.drawLine(p1.x, p1.y, p1.x, p1.y);
}
//draw draggedPoints
for (int b = 0; b < draggedPoints.size() - 2; b++) {
Point p1 = draggedPoints.get(b);
Point p2 = draggedPoints.get(b + 1);
g.drawLine(p1.x, p1.y, p2.x, p2.y);
}
//draw released points
for (int c = 0; c < releasedPoints.size(); c++) {
Point p1 = releasedPoints.get(c);
g.drawLine(p1.x, p1.y, p1.x, p1.y);
}
}
#Override
public void mouseClicked(MouseEvent e) {}
#Override
public void mouseEntered(MouseEvent e) {}
#Override
public void mouseExited(MouseEvent e) {}
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {
position = ButtonPosition.PRESSED;
state = State.DRAGGING;
pressedPoints.add(e.getPoint());
this.repaint();
} else if (e.getButton() == MouseEvent.BUTTON2) {
//TODO right click popup
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (state == State.DRAGGING) {
releasedPoints.add(e.getPoint());
position = ButtonPosition.RELEASED;
state = State.IDLING;
this.repaint();
}
}
#Override
public void mouseDragged(MouseEvent e) {
if ((state == State.DRAGGING) && (position == ButtonPosition.PRESSED)) {
draggedPoints.add(e.getPoint());
this.repaint();
} else if ((state == State.IDLING) && (position == ButtonPosition.RELEASED)) {
return;
}
}
#Override
public void mouseMoved(MouseEvent e) {
if ((state == State.DRAGGING) && (position == ButtonPosition.PRESSED)) {
draggedPoints.add(e.getPoint());
this.repaint();
} else if ((state == State.IDLING) && (position == ButtonPosition.RELEASED)) {
return;
}
}
}
You will likely want to nest Lists to achieve your goal:
List<List<Point>>
This way, when the mouse is pressed, start an ArrayList, and when released, finish it. Then you can use nested for loops to draw all the curves.
For example (from a previous answer of mine):
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.border.TitledBorder;
public class LineDrawEg {
private static void createAndShowGui() {
JPanel mainPanel = new JPanel(new GridLayout(1, 0));
mainPanel.setPreferredSize(new Dimension(800, 400));
MyMouseAdapter mouseAdapter = new MyMouseAdapter();
JPanel[] panels = {new Panel1(), new Panel2()};
for (int i = 0; i < panels.length; i++) {
String title = "Panel " + (i + 1);
Border border = new TitledBorder(title);
panels[i].setBorder(border);
panels[i].addMouseListener(mouseAdapter);
panels[i].addMouseMotionListener(mouseAdapter);
mainPanel.add(panels[i]);
}
JFrame frame = new JFrame("Line Draw Eg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class Panel1 extends JPanel implements Positionable {
private int xPos = 0;
private int yPos = 0;
#Override
protected void paintComponent(Graphics g) {
// super.paintComponent(g);
g.setColor(Color.red);
g.fillOval(xPos, yPos, 5, 5);
}
#Override
public void mouseDragged(Point p) {
xPos = p.x;
yPos = p.y;
repaint();
}
#Override
public void mousePressed(Point p) {
xPos = p.x;
yPos = p.y;
repaint();
}
#Override
public void mouseReleased(Point p) {
xPos = p.x;
yPos = p.y;
repaint();
}
}
class Panel2 extends JPanel implements Positionable {
private List<List<Point>> listOfLists = new ArrayList<List<Point>>();
private List<Point> currentPoints;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(5f));
if (currentPoints != null && currentPoints.size() > 1) {
g2.setColor(Color.blue);
for (int i = 1; i < currentPoints.size(); i++) {
int x1 = currentPoints.get(i - 1).x;
int y1 = currentPoints.get(i - 1).y;
int x2 = currentPoints.get(i).x;
int y2 = currentPoints.get(i).y;
g2.drawLine(x1, y1, x2, y2);
}
}
g2.setColor(Color.red);
for (List<Point> pointList : listOfLists) {
if (pointList.size() > 1) {
for (int i = 1; i < pointList.size(); i++) {
int x1 = pointList.get(i - 1).x;
int y1 = pointList.get(i - 1).y;
int x2 = pointList.get(i).x;
int y2 = pointList.get(i).y;
g2.drawLine(x1, y1, x2, y2);
}
}
}
}
#Override
public void mousePressed(Point p) {
currentPoints = new ArrayList<Point>();
currentPoints.add(p);
repaint();
}
#Override
public void mouseDragged(Point p) {
currentPoints.add(p);
repaint();
}
#Override
public void mouseReleased(Point p) {
if (currentPoints != null) {
currentPoints.add(p);
listOfLists.add(currentPoints);
}
currentPoints = null;
repaint();
}
}
class MyMouseAdapter extends MouseAdapter {
#Override
public void mouseDragged(MouseEvent mEvt) {
Positionable positionable = (Positionable) mEvt.getSource();
positionable.mouseDragged(mEvt.getPoint());
}
#Override
public void mousePressed(MouseEvent mEvt) {
Positionable positionable = (Positionable) mEvt.getSource();
positionable.mousePressed(mEvt.getPoint());
}
#Override
public void mouseReleased(MouseEvent mEvt) {
Positionable positionable = (Positionable) mEvt.getSource();
positionable.mouseReleased(mEvt.getPoint());
}
}
interface Positionable {
void mouseDragged(Point p);
void mousePressed(Point p);
void mouseReleased(Point p);
}

Swing custom component dummy mouselistener

I am just starting to put together a logging tool for my own use that would log statistics from gym/running and the only experience I have with swing/awt is active rendering for games where you have full control over the Graphics2D object and don't rely on implementing swing components with overriden paints.
Anyway, I was hoping to create a dummy JComponent that I can add to one of my panels (this panel will display graphics, statistics etc depending on what I select from another different sidepanel with options) that does nothing else but listen for mouseevents inside the panel mentioned earlier and draws a selection rectangle on mousedrags so that I can zoom in the data if higher resolutions exist. I just don't know how, I have added the component to the panel but it registers nothing inside the panel, instead it seems to have a local space that is limited to the bottom of the panel/frame.
Here is the component
package gui;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JComponent;
#SuppressWarnings("serial")
public class MarkerRectangle extends JComponent implements MouseListener,
MouseMotionListener {
private boolean draw;
private int startX, endX, startY, endY;
private Color color = new Color(0, 255, 0, 100);
public MarkerRectangle(int width, int height) {
setPreferredSize(new Dimension(width, height));
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
#Override
public void mouseClicked(MouseEvent e) {
System.out.println("Mouse clicked# " + e.getX() + "," + e.getY());
}
#Override
public void mouseEntered(MouseEvent e) {
System.out.println("Mouse entered # " + e.getX() + "," + e.getY());
}
#Override
public void mouseExited(MouseEvent e) {
System.out.println("Mouse left # " + e.getX() + "," + e.getY());
}
#Override
public void mousePressed(MouseEvent e) {
System.out.println("Mouse pressed# " + e.getX() + "," + e.getY());
}
#Override
public void mouseReleased(MouseEvent e) {
System.out.println("Mouse was released # " + e.getX() + "," + e.getY());
}
#Override
public void mouseDragged(MouseEvent e) {
System.out.println("Mouse being dragged, currently# " + e.getX() + ","
+ e.getY());
}
#Override
public void mouseMoved(MouseEvent e) {
System.out.println("I registered a move# " + e.getX() + "," + e.getY());
}
#Override
// Draw rectangle
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.dispose();
}
}
The panel
public class GraphPane extends JPanel {
public GraphPane(Graph graph) {
this.add(graph);
this.add(new MarkerRectangle(800, 600));
this.setBackground(Color.gray);
this.setPreferredSize(new Dimension(800, 600));
}
}
The graph, holds random data atm
public class Graph extends JComponent {
private GeneralPath data;
private Stroke stroke;
public Graph() {
this.data = new GeneralPath();
this.stroke = new BasicStroke(3f);
this.setPreferredSize(new Dimension(750, 550));
init();
}
private void init() {
data.moveTo(0, 0);
double cntr = 0;
double[][] points = new double[10][1];
for (double[] point : points) {
cntr += 100;
point[0] = Math.random() * 100;
point[1] = Math.random() * 100;
data.lineTo(cntr, point[1]);
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(stroke);
g2d.draw(data);
g2d.dispose();
}
}
I want to implement something like the above because eventually I imagine the GUI to become quite complex and simple events like drawing a rectangle to mark data should not be in the main controller (so as to prevent a lot of if-tests and clutter in code).
Screenshot of what I get:
What I want:
EDIT
While the accepted answer below is the better solution I am posting this in the event that someone may want to use it. It will not work if you resize smaller the prefferedSize.
public class Test {
public static void main(String[] args) {
GeneralJFrame frame = new GeneralJFrame(1200, 800);
frame.addPanel(new GraphPane(new Graph()), BorderLayout.CENTER);
frame.addPanel(new ButtonPane(), BorderLayout.SOUTH);
frame.addPanel(new ButtonPane(), BorderLayout.SOUTH);
frame.addPanel(new ButtonPane(), BorderLayout.WEST);
frame.addPanel(new ButtonPane(), BorderLayout.EAST);
frame.addPanel(new ButtonPane(), BorderLayout.NORTH);
frame.start();
}
}
public class GraphPane extends JPanel {
public GraphPane(Graph graph) {
GridBagConstraints c = new GridBagConstraints();
c.gridwidth = GridBagConstraints.REMAINDER;
c.gridheight = GridBagConstraints.REMAINDER;
c.gridx = 0;
c.gridy = 0;
this.setLayout(new GridBagLayout());
this.add(graph);
this.add(new MarkerRectangle(), c);
this.setBackground(new Color(205, 201, 201));
}
}
public class MarkerRectangle extends JComponent implements MouseListener,
MouseMotionListener {
private boolean draw;
private int startX, endX, startY, endY;
public MarkerRectangle() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
setOpaque(false);
setPreferredSize(new Dimension(800, 600));
}
#Override
public void mouseClicked(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
}
#Override
public void mouseExited(MouseEvent e) {
}
#Override
public void mousePressed(MouseEvent e) {
startX = e.getX();
startY = e.getY();
draw = true;
}
#Override
public void mouseReleased(MouseEvent e) {
draw = false;
repaint();
}
#Override
public void mouseDragged(MouseEvent e) {
endX = e.getX();
endY = e.getY();
repaint();
}
#Override
public void mouseMoved(MouseEvent e) {
}
#Override
// Draw rectangle
protected void paintComponent(Graphics g) {
System.out.println(getSize());
if (!draw)
return;
int w = endX-startX;
int h = endY - startY;
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(new Color(255, 165, 0));
g2d.fillRect(startX, startY, w, h);
g2d.dispose();
}
}
public class ButtonPane extends JPanel {
public ButtonPane() {
add(new JButton("HELLO"));
setBackground(Color.gray);
setBorder(BorderFactory.createEtchedBorder(Color.white,
Color.gray.darker()));
}
}
public class GeneralJFrame {
private JFrame frame;
public GeneralJFrame(int width, int height) {
this.frame = new JFrame("Le Muscles");
this.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void addPanel(JPanel panel, String location) {
this.frame.add(panel, location);
}
public void start() {
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
Outputs: (orange is dragged with mouse)
I still don't fully understand your question. As I see it, you've
created several JPanels
Given one JPanel a MouseListener and MouseMotionListener
You've added that JPanel to the bottom of another JPanel.
The JPanel that's sitting on the bottom registers all mouse events as it has been told to do
So your program is behaving as expected based on your code.
The question I have is this: how is it not behaving as you expect it to?
If you expect that adding a JPanel with MouseListeners and MouseMotionListeners attached will result in all the JPanels of the GUI to be listened to, well of course that won't happen. To have more of the GUI register mouse events, you'll have to add MouseListeners and MouseMotionListeners to those components. And that is my answer so far to your question as I see it. If I didn't answer the true question you currently face, then please clarify it for us.
You state:
What I want is an invisible (transparent) panel on top of the blue one in the above screenshot that is just as large as the blue one, not a subpanel that is sitting in the bottom. I want the blue one to contain this one (should not be a problem since it is just a jcomponent). What I hope to achieve is a sort over "invisible" overlay that registers mousevents so I don't have to implement these events in the blue panel.
Consider using a JLayer for this. As per the JLayer API:
JLayer is a good solution if you only need to do custom painting over compound component or catch input events from its subcomponents.
OK, I've experimented with it a bit and came up with something like this:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Path2D;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.Random;
import javax.swing.*;
import javax.swing.plaf.LayerUI;
#SuppressWarnings("serial")
public class GraphPane2 extends JPanel {
private static final int GRAPH_WIDTH = 1000;
private static final int GRAPH_HEIGHT = 750;
private Graph2 graph2 = new Graph2(GRAPH_WIDTH, GRAPH_HEIGHT);
public GraphPane2() {
LayerUI<Graph2> myLayerUI = new MyLayerUI<Graph2>();
JLayer<Graph2> panelLayer = new JLayer<Graph2>(graph2, myLayerUI);
setLayout(new BorderLayout());
add(panelLayer);
myLayerUI.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (MyLayerUI.MOUSE_RELEASED.equals(evt.getPropertyName())) {
Rectangle rect = (Rectangle) evt.getNewValue();
System.out.println(rect);
}
}
});
}
private static void createAndShowGui() {
GraphPane2 mainPanel = new GraphPane2();
JFrame frame = new JFrame("Graph Pane2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyLayerUI<V extends JComponent> extends LayerUI<V> {
private static final Color FILL_COLOR = new Color(0, 128, 0, 128);
public static final String MOUSE_RELEASED = "mouse released";
private Point pressedPt;
private Point draggedPt;
private Rectangle rect;
#Override
public void paint(Graphics g, JComponent c) {
super.paint(g, c);
if (rect != null) {
Graphics2D g2 = (Graphics2D) g;
g2.setColor(FILL_COLOR);
g2.fill(rect);
}
}
public void installUI(JComponent c) {
super.installUI(c);
((JLayer) c).setLayerEventMask(AWTEvent.MOUSE_MOTION_EVENT_MASK | AWTEvent.MOUSE_EVENT_MASK);
}
public void uninstallUI(JComponent c) {
super.uninstallUI(c);
((JLayer)c).setLayerEventMask(0);
}
#Override
public void eventDispatched(AWTEvent e, JLayer<? extends V> l) {
MouseEvent mEvt = (MouseEvent) e;
int id = mEvt.getID();
int btn = mEvt.getButton();
if (id == MouseEvent.MOUSE_PRESSED && btn == MouseEvent.BUTTON1) {
pressedPt = mEvt.getPoint();
rect = new Rectangle(pressedPt.x, pressedPt.y, 0, 0);
}
if (id == MouseEvent.MOUSE_PRESSED && btn != MouseEvent.BUTTON1) {
pressedPt = null;
}
if (id == MouseEvent.MOUSE_DRAGGED && pressedPt != null) {
draggedPt = mEvt.getPoint();
int x = Math.min(draggedPt.x, pressedPt.x);
int y = Math.min(draggedPt.y, pressedPt.y);
int width = Math.abs(draggedPt.x - pressedPt.x);
int height = Math.abs(draggedPt.y - pressedPt.y);
rect = new Rectangle(x, y, width, height);
}
if (id == MouseEvent.MOUSE_RELEASED && pressedPt != null) {
draggedPt = mEvt.getPoint();
int x = Math.min(draggedPt.x, pressedPt.x);
int y = Math.min(draggedPt.y, pressedPt.y);
int width = Math.abs(draggedPt.x - pressedPt.x);
int height = Math.abs(draggedPt.y - pressedPt.y);
rect = new Rectangle(x, y, width, height);
firePropertyChange(MOUSE_RELEASED, null, rect);
}
l.repaint();
}
}
#SuppressWarnings("serial")
class Graph2 extends JPanel {
private static final int MAX_DATA_POINTS = 100;
private static final int STEP = 10;
private static final Stroke STROKE = new BasicStroke(3f);
private Path2D path2D;
private int width;
private int height;
private int[] data = new int[MAX_DATA_POINTS + 1];
private Random random = new Random();
public Graph2(int width, int height) {
this.width = width;
this.height = height;
init();
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
path2D = new Path2D.Double();
int w = getWidth();
int h = getHeight();
double x = 0;
double y = ((double) MAX_DATA_POINTS - data[0]) * h
/ MAX_DATA_POINTS;
path2D.moveTo(x, y);
for (int i = 1; i < data.length; i++) {
x = (i * w) / (double) MAX_DATA_POINTS;
y = ((double) MAX_DATA_POINTS - data[i]) * h
/ (double) MAX_DATA_POINTS;
path2D.lineTo(x, y);
}
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(width, height);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (path2D != null) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(STROKE);
g2d.draw(path2D);
}
};
private void init() {
// create and fill random data
data[0] = 0;
boolean up = true;
// max and min data values -- used for normalization
int min = Integer.MAX_VALUE;
int max = Integer.MIN_VALUE;
for (int i = 1; i < data.length; i++) {
up = random.nextInt(4) < 3 ? up : !up;
if (up) {
data[i] = data[i - 1] + random.nextInt(STEP);
} else {
data[i] = data[i - 1] - random.nextInt(STEP);
}
if (data[i] > max) {
max = data[i];
}
if (data[i] < min) {
min = data[i];
}
}
// normalize the data
for (int i = 0; i < data.length; i++) {
int datum = (MAX_DATA_POINTS * (data[i] - min)) / (max - min);
data[i] = datum;
}
}
}
This will look like:

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