Graphics in repaint draws random lines - java

So I'm creating a free hand drawing JPanel, that reacts to mouse movements and draws lines. I got it mostly working except for a bug where it'll randomly draw a straight line between lines. That random straight line isn't intentional, what's drawn on the buffered image is supposed to be strictly what the user draws. These random drawn lines are not done by the user and it's confusing. Below is my code, can anyone take a look? The image included gives you a visual representation of what it is doing.
public class NoteDocument extends JPanel implements MouseListener, MouseMotionListener {
private Frame commands;
private JDesktopPane desktop;
private JInternalFrame colorFrame;
private JPanel colorPanel;
private JColorChooser colorChooser;
private enum State { IDLING, DRAGGING };
private enum ButtonPosition { PRESSED, RELEASED };
private enum Shape { SQUARE, RECTANGLE, CIRCLE, OVAL, LINE };
private State state = State.IDLING;
private ButtonPosition position = ButtonPosition.RELEASED;
private Shape shape = null;
//private ArrayList<Point> points = new ArrayList<Point>();
private ArrayList<Point> pressedPoints = new ArrayList<Point>();
private ArrayList<Point> draggedPoints = new ArrayList<Point>();
private ArrayList<Point> releasedPoints = new ArrayList<Point>();
private BufferedImage bufferedImage = null;
public NoteDocument(Frame commands) {
this.commands = commands;
setBackground(Color.WHITE);
addMouseListener(this);
addMouseMotionListener(this);
createColorChooser();
}
private void createColorChooser() {
for (int i = 0; i < commands.getLayeredPane().getComponentCount(); i++) {
if (commands.getLayeredPane().getComponent(i) instanceof JDesktopPane) {
desktop = (JDesktopPane) commands.getLayeredPane().getComponent(i);
}
}
colorChooser = new JColorChooser();
colorPanel = new JPanel();
colorFrame = new JInternalFrame();
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(colorPanel);
colorPanel.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(colorChooser, javax.swing.GroupLayout.PREFERRED_SIZE, 434, javax.swing.GroupLayout.PREFERRED_SIZE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(colorChooser, javax.swing.GroupLayout.PREFERRED_SIZE, 328, javax.swing.GroupLayout.PREFERRED_SIZE)
);
colorFrame.add(colorPanel);
desktop.add(colorFrame);
colorFrame.pack();
colorFrame.setVisible(true);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if(bufferedImage == null)
{
int panelHeight = this.getHeight();
int panelWidth = this.getWidth();
bufferedImage = (BufferedImage) this.createImage(panelHeight, panelWidth);
Graphics2D gc = bufferedImage.createGraphics();
gc.setColor(Color.WHITE);
gc.fillRect(0, 0, panelWidth, panelHeight);
g2.drawImage(bufferedImage, null, 0, 0);
}
//draw pressed points
for (int a = 0; a < pressedPoints.size(); a++) {
Point p1 = pressedPoints.get(a);
g.drawLine(p1.x, p1.y, p1.x, p1.y);
}
//draw draggedPoints
for (int b = 0; b < draggedPoints.size() - 2; b++) {
Point p1 = draggedPoints.get(b);
Point p2 = draggedPoints.get(b + 1);
g.drawLine(p1.x, p1.y, p2.x, p2.y);
}
//draw released points
for (int c = 0; c < releasedPoints.size(); c++) {
Point p1 = releasedPoints.get(c);
g.drawLine(p1.x, p1.y, p1.x, p1.y);
}
}
#Override
public void mouseClicked(MouseEvent e) {}
#Override
public void mouseEntered(MouseEvent e) {}
#Override
public void mouseExited(MouseEvent e) {}
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {
position = ButtonPosition.PRESSED;
state = State.DRAGGING;
pressedPoints.add(e.getPoint());
this.repaint();
} else if (e.getButton() == MouseEvent.BUTTON2) {
//TODO right click popup
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (state == State.DRAGGING) {
releasedPoints.add(e.getPoint());
position = ButtonPosition.RELEASED;
state = State.IDLING;
this.repaint();
}
}
#Override
public void mouseDragged(MouseEvent e) {
if ((state == State.DRAGGING) && (position == ButtonPosition.PRESSED)) {
draggedPoints.add(e.getPoint());
this.repaint();
} else if ((state == State.IDLING) && (position == ButtonPosition.RELEASED)) {
return;
}
}
#Override
public void mouseMoved(MouseEvent e) {
if ((state == State.DRAGGING) && (position == ButtonPosition.PRESSED)) {
draggedPoints.add(e.getPoint());
this.repaint();
} else if ((state == State.IDLING) && (position == ButtonPosition.RELEASED)) {
return;
}
}
}

You will likely want to nest Lists to achieve your goal:
List<List<Point>>
This way, when the mouse is pressed, start an ArrayList, and when released, finish it. Then you can use nested for loops to draw all the curves.
For example (from a previous answer of mine):
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.border.TitledBorder;
public class LineDrawEg {
private static void createAndShowGui() {
JPanel mainPanel = new JPanel(new GridLayout(1, 0));
mainPanel.setPreferredSize(new Dimension(800, 400));
MyMouseAdapter mouseAdapter = new MyMouseAdapter();
JPanel[] panels = {new Panel1(), new Panel2()};
for (int i = 0; i < panels.length; i++) {
String title = "Panel " + (i + 1);
Border border = new TitledBorder(title);
panels[i].setBorder(border);
panels[i].addMouseListener(mouseAdapter);
panels[i].addMouseMotionListener(mouseAdapter);
mainPanel.add(panels[i]);
}
JFrame frame = new JFrame("Line Draw Eg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class Panel1 extends JPanel implements Positionable {
private int xPos = 0;
private int yPos = 0;
#Override
protected void paintComponent(Graphics g) {
// super.paintComponent(g);
g.setColor(Color.red);
g.fillOval(xPos, yPos, 5, 5);
}
#Override
public void mouseDragged(Point p) {
xPos = p.x;
yPos = p.y;
repaint();
}
#Override
public void mousePressed(Point p) {
xPos = p.x;
yPos = p.y;
repaint();
}
#Override
public void mouseReleased(Point p) {
xPos = p.x;
yPos = p.y;
repaint();
}
}
class Panel2 extends JPanel implements Positionable {
private List<List<Point>> listOfLists = new ArrayList<List<Point>>();
private List<Point> currentPoints;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(5f));
if (currentPoints != null && currentPoints.size() > 1) {
g2.setColor(Color.blue);
for (int i = 1; i < currentPoints.size(); i++) {
int x1 = currentPoints.get(i - 1).x;
int y1 = currentPoints.get(i - 1).y;
int x2 = currentPoints.get(i).x;
int y2 = currentPoints.get(i).y;
g2.drawLine(x1, y1, x2, y2);
}
}
g2.setColor(Color.red);
for (List<Point> pointList : listOfLists) {
if (pointList.size() > 1) {
for (int i = 1; i < pointList.size(); i++) {
int x1 = pointList.get(i - 1).x;
int y1 = pointList.get(i - 1).y;
int x2 = pointList.get(i).x;
int y2 = pointList.get(i).y;
g2.drawLine(x1, y1, x2, y2);
}
}
}
}
#Override
public void mousePressed(Point p) {
currentPoints = new ArrayList<Point>();
currentPoints.add(p);
repaint();
}
#Override
public void mouseDragged(Point p) {
currentPoints.add(p);
repaint();
}
#Override
public void mouseReleased(Point p) {
if (currentPoints != null) {
currentPoints.add(p);
listOfLists.add(currentPoints);
}
currentPoints = null;
repaint();
}
}
class MyMouseAdapter extends MouseAdapter {
#Override
public void mouseDragged(MouseEvent mEvt) {
Positionable positionable = (Positionable) mEvt.getSource();
positionable.mouseDragged(mEvt.getPoint());
}
#Override
public void mousePressed(MouseEvent mEvt) {
Positionable positionable = (Positionable) mEvt.getSource();
positionable.mousePressed(mEvt.getPoint());
}
#Override
public void mouseReleased(MouseEvent mEvt) {
Positionable positionable = (Positionable) mEvt.getSource();
positionable.mouseReleased(mEvt.getPoint());
}
}
interface Positionable {
void mouseDragged(Point p);
void mousePressed(Point p);
void mouseReleased(Point p);
}

Related

Why doesn't my Platform draw When using for loops (to access multiple platforms) with array lists

These are all of my classes, I'm trying to make a platformer game with an array list to hold my platforms, this is so I can add more platforms any time and anywhere. For some reason, it's not drawing the platforms.
Can someone please help me with this issue or give me an alternative?
NOTE: some of the variables and methods I either haven't used yet or forgot to delete when i was re-creating my code.
package Game;
import Game.Frame;
public class Main {
public static void main(String[] args) {
new Frame();
}
}
package Game;
import javax.swing.*;
import java.awt.*;
public class Frame extends JFrame {
GamePanel panel;
public Frame() {
panel = new GamePanel();
this.add(panel);
this.setTitle("Platformer Game");
this.setResizable(false);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
this.setLocationRelativeTo(null);
this.setVisible(true);
}
}
package Game;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.Timer;
public class GamePanel extends JPanel implements ActionListener{
Player player1;
Map map1;
final int SCREEN_WIDTH = 1000;
final int SCREEN_HEIGHT = 600;
final int PLAYER_WIDTH = 50;
final int PLAYER_HEIGHT = 60;
final Dimension SCREEN_SIZE = new Dimension(SCREEN_WIDTH,SCREEN_HEIGHT);
boolean falling = false;
boolean playing = true;
Image backgroundImage;
Thread gameThread;
Image image;
Graphics graphics;
Timer gameTimer;
ArrayList<Map> platform = new ArrayList<>();
public GamePanel() {
java.net.URL imgIcon = Main.class.getResource(
"/Resources/spaceImage.jpg");
backgroundImage = new ImageIcon(imgIcon).getImage();
newPlayer();
newMap();
this.setFocusable(true);
this.setPreferredSize(SCREEN_SIZE);
this.setOpaque(true);
this.addKeyListener(new KeyListener(
) {
#Override
public void keyTyped(KeyEvent e) {}
#Override
public void keyPressed(KeyEvent e) {
KeyPressed(e);
}
#Override
public void keyReleased(KeyEvent e) {
KeyReleased(e);
}
});
gameTimer = new Timer();
gameTimer.schedule(new TimerTask(){
#Override
public void run() {
player1.move();
repaint();
}
}, 0 , 17);
}
public void paint(Graphics g) {
image = createImage(getWidth(),getHeight());
graphics = image.getGraphics();
draw(graphics);
g.drawImage(image, 0,0, null);
}
public void draw(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
g2D.drawImage(backgroundImage, 0,0, null);
player1.paint(g);
for(Map map1: platform) {
map1.paint(g2D);
}
}
public void KeyPressed(KeyEvent e) {
if(e.getKeyChar()=='a') {
player1.keyLeft = true;
}
if(e.getKeyChar()=='d') player1.keyRight = true;
if(e.getKeyChar()=='s') player1.keyDown = true;
if(e.getKeyChar()=='w') player1.keyUp = true;
}
public void KeyReleased(KeyEvent e) {
if(e.getKeyChar()=='a') player1.keyLeft = false;
if(e.getKeyChar()=='d') player1.keyRight = false;
if(e.getKeyChar()=='s') player1.keyDown = false;
if(e.getKeyChar()=='w') player1.keyUp = false;
}
public void newPlayer() {
player1 = new Player((SCREEN_WIDTH/2)-(PLAYER_WIDTH/2), (SCREEN_HEIGHT/2)-(PLAYER_WIDTH/2), PLAYER_WIDTH, PLAYER_HEIGHT, this);
}
public void newMap() {
for(int i=50;i<650;i+=50){
platform.add(new Map(i,600,50,50));
}
}
public void gameOver() {
}
#Override
public void actionPerformed(ActionEvent e) {
}
}
package Game;
import Game.GamePanel;
import java.awt.*;
import java.awt.event.KeyEvent;
public class Player extends Rectangle{
double velocityY = 0;
double velocityX = 0;
final int PLAYER_WIDTH = 50;
final int PLAYER_HEIGHT = 50;
static int speed = 2;
GamePanel panel;
boolean keyRight = false;
boolean keyLeft = false;
boolean keyUp = false;
boolean keyDown = false;
Rectangle hitbox;
public Player(int x, int y, int PLAYERWIDTH, int PLAYERHEIGHT, GamePanel panel) {
super(x,y,PLAYERWIDTH,PLAYERHEIGHT);
this.panel = panel;
hitbox = new Rectangle();
}
public void paint(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
g2D.setColor(Color.red);
g2D.fillRect(x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
}
public void move() {
if(keyLeft && keyRight || !keyLeft && !keyRight) {
velocityX *= 0.8;
}
if(keyLeft && !keyRight) {
velocityX--;
}
if(keyRight && !keyLeft) {
velocityX++;
}
if(velocityX > 0 && velocityX < 0.75) velocityX = 0;
if(velocityX < 0 && velocityX > -0.75) velocityX = 0;
if(velocityX > 7) velocityX = 7;
if(velocityX < -7) velocityX = -7;
if(keyUp) {
velocityY = -6;
}
velocityY += 0.3;
y += velocityY;
x += velocityX;
hitbox.x = x;
hitbox.y = y;
}
}
package Game;
import java.awt.*;
public class Map {
int PLATFORM_WIDTH = 600;
int PLATFORM_HEIGHT = 150;
int x;
int y;
Rectangle hitbox;
public Map(int x, int y, int PLATFORM_WIDTH, int PLATFORM_HEIGHT) {
this.x = x;
this.y = y;
this.PLATFORM_WIDTH = PLATFORM_WIDTH;
this.PLATFORM_HEIGHT = PLATFORM_HEIGHT;
hitbox = new Rectangle(x,y,PLATFORM_WIDTH, PLATFORM_HEIGHT);
}
public void paint(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
g2D.setColor(Color.gray);
g2D.fillRect(x,y,PLATFORM_WIDTH,PLATFORM_HEIGHT);
}
}
So you set the screen height to 600, final int SCREEN_HEIGHT = 600; but then create your platforms y position to 600 as well, platform.add(new Map(i,600,50,50));.
Since they never move, this is going to paint them off screen, so, a quick solution is to change the y position to something which is within the visible range, maybe 550, that way you will see them (to start with).
Observations
There's a lot of, interesting, ideas going on and I'm not sure you entirely understand how the API works.
Start by having a look at:
Performing Custom Painting
Painting in AWT and Swing
This will give you a better understanding of how the paint system works in Swing and how you should work with it.
Having said that, Swing is double buffered by default, so you don't need your own backing buffer, just override paintComponent and paint to the Graphics context
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
draw(g2d);
g2d.dispose();
}
this will help eliminate one possible area of issues.
Swing is also not thread safe, so you should avoid making up dates to the UI (or state the UI relies on) from outside the context of the Event Dispatching Thread.
Instead of using java.util.Timer, you should be using javax.swing.Timer, which will generate it's callbacks within the context of the EDT.
See Concurrency in Swing and How to Use Swing Timers for more details
gameTimer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
player1.move();
repaint();
}
});
gameTimer.start();
KeyListener is well know for causing issues and there is a better system available which resolves these issues, see How to Use Key Bindings for more details.
I'm also not really sure what's going on with Player
public class Player extends Rectangle {
double velocityY = 0;
double velocityX = 0;
final int PLAYER_WIDTH = 50;
final int PLAYER_HEIGHT = 50;
static int speed = 2;
GamePanel panel;
boolean keyRight = false;
boolean keyLeft = false;
boolean keyUp = false;
boolean keyDown = false;
Rectangle hitbox;
public Player(int x, int y, int PLAYERWIDTH, int PLAYERHEIGHT, GamePanel panel) {
super(x, y, PLAYERWIDTH, PLAYERHEIGHT);
this.panel = panel;
hitbox = new Rectangle();
}
public void paint(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
g2D.setColor(Color.red);
g2D.fillRect(x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
}
You extend it from Rectangle, but then you create another Rectangle within it and I have no idea what all the instance fields are doing at all (you basically ignore what ever's passed in, in favour of your properties)
You could just do something like and use Player as the hotbox itself
public class Player extends Rectangle {
enum Direction {
UP, DOWN, LEFT, RIGHT
}
private double velocityY = 0;
private double velocityX = 0;
private int speed = 2;
public Player(int x, int y, int width, int height) {
super(x, y, width, height);
}
public void paint(Graphics2D g2D) {
g2D.setColor(Color.RED);
g2D.fill(this);
}
Runnable example...
Key bindings can be fun to get your head around, so I've modified your code to support them (and the above mentioned changes) to give you a better idea.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Set;
import java.util.TreeSet;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.ImageIcon;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new GamePanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class GamePanel extends JPanel implements ActionListener {
protected static final int SCREEN_WIDTH = 1000;
protected static final int SCREEN_HEIGHT = 600;
protected static final int PLAYER_WIDTH = 50;
protected static final int PLAYER_HEIGHT = 60;
protected static final Dimension SCREEN_SIZE = new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT);
boolean falling = false;
boolean playing = true;
Player player1;
Map map1;
Image backgroundImage;
Timer gameTimer;
ArrayList<Map> platform = new ArrayList<>();
public GamePanel() {
BufferedImage img = new BufferedImage(SCREEN_WIDTH, SCREEN_HEIGHT, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = img.createGraphics();
g2d.setColor(Color.BLUE);
g2d.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
g2d.dispose();
backgroundImage = new ImageIcon(img).getImage();
newPlayer();
newMap();
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, false), "Pressed.left");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, false), "Pressed.right");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, false), "Pressed.up");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, false), "Pressed.down");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, true), "Released.left");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, true), "Released.right");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, true), "Released.up");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, true), "Released.down");
am.put("Pressed.left", new MoveAction(player1, Player.Direction.LEFT, true));
am.put("Pressed.right", new MoveAction(player1, Player.Direction.RIGHT, true));
am.put("Pressed.up", new MoveAction(player1, Player.Direction.UP, true));
am.put("Pressed.down", new MoveAction(player1, Player.Direction.DOWN, true));
am.put("Released.left", new MoveAction(player1, Player.Direction.LEFT, false));
am.put("Released.right", new MoveAction(player1, Player.Direction.RIGHT, false));
am.put("Released.up", new MoveAction(player1, Player.Direction.UP, false));
am.put("Released.down", new MoveAction(player1, Player.Direction.DOWN, false));
gameTimer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
player1.move();
repaint();
}
});
gameTimer.start();
}
#Override
public Dimension getPreferredSize() {
return SCREEN_SIZE;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
draw(g2d);
g2d.dispose();
}
public void draw(Graphics2D g2D) {
g2D.drawImage(backgroundImage, 0, 0, null);
player1.paint(g2D);
for (Map map1 : platform) {
map1.paint(g2D);
}
}
public void newPlayer() {
player1 = new Player((SCREEN_WIDTH / 2) - (PLAYER_WIDTH / 2), (SCREEN_HEIGHT / 2) - (PLAYER_WIDTH / 2), PLAYER_WIDTH, PLAYER_HEIGHT);
}
public void newMap() {
for (int i = 50; i < 650; i += 50) {
platform.add(new Map(i, 550, 50, 50));
}
}
public void gameOver() {
}
#Override
public void actionPerformed(ActionEvent e) {
}
}
public class MoveAction extends AbstractAction {
private Player player;
private Player.Direction direction;
private boolean pressed;
public MoveAction(Player player, Player.Direction direction, boolean pressed) {
this.player = player;
this.direction = direction;
this.pressed = pressed;
}
#Override
public void actionPerformed(ActionEvent e) {
if (pressed) {
player.putDirection(direction);
} else {
player.removeDirection(direction);
}
}
}
public class Player extends Rectangle {
enum Direction {
UP, DOWN, LEFT, RIGHT
}
private double velocityY = 0;
private double velocityX = 0;
private int speed = 2;
private Set<Direction> directions = new TreeSet<>();
public Player(int x, int y, int width, int height) {
super(x, y, width, height);
}
public void putDirection(Direction direction) {
directions.add(direction);
}
public void removeDirection(Direction direction) {
directions.remove(direction);
}
public void paint(Graphics2D g2D) {
g2D.setColor(Color.RED);
g2D.fill(this);
}
protected boolean hasDirection(Direction direction) {
return directions.contains(direction);
}
public void move() {
System.out.println(hasDirection(Direction.UP));
if (hasDirection(Direction.LEFT) && hasDirection(Direction.RIGHT) || !hasDirection(Direction.LEFT) && !hasDirection(Direction.RIGHT)) {
velocityX *= 0.8;
}
if (hasDirection(Direction.LEFT) && !hasDirection(Direction.RIGHT)) {
velocityX--;
}
if (hasDirection(Direction.RIGHT) && !hasDirection(Direction.LEFT)) {
velocityX++;
}
if (velocityX > 0 && velocityX < 0.75) {
velocityX = 0;
}
if (velocityX < 0 && velocityX > -0.75) {
velocityX = 0;
}
if (velocityX > 7) {
velocityX = 7;
}
if (velocityX < -7) {
velocityX = -7;
}
if (hasDirection(Direction.UP)) {
velocityY = -6;
}
velocityY += 0.3;
y += velocityY;
x += velocityX;
}
}
public class Map {
int width;
int height;
int x;
int y;
Rectangle hitbox;
public Map(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
hitbox = new Rectangle(x, y, width, height);
}
public void paint(Graphics2D g2D) {
g2D.setColor(Color.GRAY);
g2D.fill(hitbox);
}
}
}

Swing: How to reduce the response time of MouseInputAdapter?

I've made a tool which could allow user to draw on screenshot.Here is my code:
package GUI.Views;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
public class Canvas extends JPanel {
public static int radius = 5;
public class DrawPointListener extends MouseInputAdapter{
private void draw(Point p, int radius){
Graphics2D g2 = (Graphics2D)getGraphics();
int x = (int)p.getX() - radius/2;
int y = (int)p.getY() - radius/2;
g2.fillOval(x, y, radius, radius);
}
#Override
public void mousePressed(MouseEvent e) {
draw(e.getPoint(), radius);
}
#Override
public void mouseDragged(MouseEvent e) {
draw(e.getPoint(), radius);
}
}
private BufferedImage screenShot;
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.drawImage(this.screenShot, 0, 0, null);
}
public Canvas() {
this.setVisible(true);
this.screenShot = getScreenShot();
this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
DrawPointListener drawListener = new DrawPointListener();
this.addMouseListener(drawListener);
this.addMouseMotionListener(drawListener);
}
private BufferedImage getScreenShot() {
try {
return new Robot().createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()));
} catch (AWTException e) {
System.out.println("Error");
return null;
}
}
public static void main(String[] args) {
JFrame f = new JFrame();
Canvas canvas = new Canvas();
f.setUndecorated(true);
f.add(canvas);
f.setExtendedState(JFrame.MAXIMIZED_BOTH);
f.setVisible(true);
}
}
Code worked fine when you try to "draw" on the screen slowly, but when you move your mouse quickly, you would see those points are not consecutive, like this:
I think that because there is a time interval of Listener.How could I improve it?
You can't change the time interval of the listener. You are NOT guaranteed to generate an event for every pixel.
So instead of drawing a single point, you need to draw a line between the current and previous point.
Something like:
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
class DrawingPanel extends JPanel
{
private ArrayList<ArrayList<Point>> previous = new ArrayList<ArrayList<Point>>();
private ArrayList<Point> current = new ArrayList<Point>();
private BasicStroke basicStroke;
public DrawingPanel(int strokeSize)
{
basicStroke = new BasicStroke(strokeSize, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
MouseAdapter ma = new MouseAdapter()
{
#Override
public void mousePressed(MouseEvent e)
{
current.add( new Point(e.getX(), e.getY()) );
}
#Override
public void mouseDragged(MouseEvent e)
{
current.add( new Point(e.getX(), e.getY()) );
repaint();
}
#Override
public void mouseReleased(MouseEvent e)
{
if (current.size() > 1)
{
previous.add( current );
}
current = new ArrayList<Point>();
}
};
addMouseMotionListener( ma );
addMouseListener( ma );
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke( basicStroke );
// Paint lines from previous drags
for (int i = 0; i < previous.size(); i++)
{
drawLines(g, previous.get(i));
}
// Paint line from current drag
drawLines(g, current);
}
private void drawLines(Graphics g, ArrayList<Point> points)
{
for (int i = 0; i < points.size() - 1; i++)
{
int x = (int) points.get(i).getX();
int y = (int) points.get(i).getY();
int x2 = (int) points.get(i + 1).getX();
int y2 = (int) points.get(i + 1).getY();
g.drawLine(x, y, x2, y2);
}
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("Drawing Panel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new DrawingPanel(15));
frame.setSize(400, 400);
frame.setLocationByPlatform( true );
frame.setVisible( true );
}
public static void main(String[] args) throws Exception
{
EventQueue.invokeLater( () -> createAndShowGUI() );
/*
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
*/
}
}

Drawing shapes in JPanel over an image

I need to draw shapes (circle or free line) over an image that is shown in a JLabel of a JPanel.
I based my code on the questions How to draw thin line with no gap while dragging the cursor? and Draw a circle using 2 mouse clicks.
The code is bellow. The problem is that when I start drawing the image disappears and only reappears after I stop.
If I comment the line super.paintComponent(g); that doesnt happen but when I draw the circle it maintains a path of the previous positions.
public static void main(String args[]) {
try {
URL url = new URL("http://www.senhoritatours.com/wp-content/uploads/2014/05/Porto-.jpg");
backgroundImage = ImageIO.read(url);
} catch (Exception e) {
e.printStackTrace();
}
loadAnnotation();
loadBackground();
JFrame f;
f = new JFrame();
f.setLayout(new BorderLayout());
f.add(mp);
f.pack();
f.setVisible(true);
}
/* Layer 0:
* Load background picture */
public static void loadBackground() {
JLabel lbImg = new JLabel();
lbImg.setBounds(0, 0, new ImageIcon(backgroundImage).getIconWidth(), new ImageIcon(backgroundImage).getIconHeight());
lbImg.setIcon(new ImageIcon(backgroundImage));
mp = new JPanel(new BorderLayout());
btnCircle.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
if(btnCircle.isEnabled())
{
btnCircle.setEnabled(false);
btnLine.setEnabled(true);
}
}
});
btnLine.setEnabled(true);
btnCircle.setEnabled(false);
btnLine.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
if(btnLine.isEnabled())
{
btnLine.setEnabled(false);
btnCircle.setEnabled(true);
}
}
});
mp.add(btnCircle);
mp.add(btnLine);
mp.add(lbImg);
mp.add(p);
}
/* Layer 1:
* Annotation: Draw on top of background picture anything! */
public static void loadAnnotation() {
p = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setColor(Color.RED);
if (_bufImage == null) {
int w = this.getWidth();
int h = this.getHeight();
_bufImage = new BufferedImage(1024,600, BufferedImage.TRANSLUCENT);
Graphics2D gc = _bufImage.createGraphics();
}
g2.drawImage(_bufImage, null, 0, 0);
if (_state == State.DRAGGING) {
if (!btnLine.isEnabled())
{
g.drawLine(_start.x, _start.y, _end.x , _end.y);
}
}
if (!btnCircle.isEnabled())
{
g.drawOval(x, y, width, height);
}
}
public Dimension getPreferredSize() {
return new Dimension(1024, 600);
}
};
p.setLayout(new OverlayLayout(p));
p.addMouseListener(new MouseListener() {
#Override
public void mouseClicked(MouseEvent me) {
}
#Override
public void mousePressed(MouseEvent me) {
last = me.getPoint();
dragging = isInsideEllipse(last);
if (!dragging) {
x = last.x;
y = last.y;
width = 0;
height = 0;
}
p.repaint();
}
#Override
public void mouseReleased(MouseEvent me) {
//_state = State.IDLE;
last = null;
dragging = false;
_state = State.IDLE;
p.repaint();
}
#Override
public void mouseEntered(MouseEvent me) {
}
#Override
public void mouseExited(MouseEvent me) {
}
});
p.addMouseMotionListener(new MouseMotionListener() {
#Override
public void mouseDragged(MouseEvent me) {
if(!btnLine.isEnabled())
{
_state = State.DRAGGING;
_end = me.getPoint();
if (_state == State.DRAGGING) {
Graphics2D g2 = _bufImage.createGraphics();
g2.setColor(Color.red);
g2.setStroke(new BasicStroke(2));
g2.drawLine(_start.x, _start.y, _end.x, _end.y);
p.repaint();
//
}
_start = _end;
}
else
{
int dx = me.getX() - last.x;
int dy = me.getY() - last.y;
if (dragging) {
x += dx;
y += dy;
} else {
width += dx;
height += dy;
}
last = me.getPoint();
p.repaint();
}
}
#Override
public void mouseMoved(MouseEvent me) {
//System.out.println("move");
_start = me.getPoint();
}
});
}
Either
Display the image in the same paintComponent method that you're doing your drawing in, via Graphics#drawImage(...). You would call this immediately after the super.paintComponent(g) call.
Or do your drawing in the paintComponent(...) method of your JLabel, the one displaying the image.
For example:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
#SuppressWarnings("serial")
public class DrawingPanel extends JPanel {
private final static String PATH = "https://upload.wikimedia.org/wikipedia/commons/"
+ "thumb/7/7c/Thomas_Hicks_-_Leopold_Grozelier_-_Presidential_Candidate_"
+ "Abraham_Lincoln_1860_-_cropped_to_lithographic_plate.jpg/"
+ "463px-Thomas_Hicks_-_Leopold_Grozelier_-_Presidential_Candidate_"
+ "Abraham_Lincoln_1860_-_cropped_to_lithographic_plate.jpg";
private static final Color DRAWING_COLOR = new Color(255, 100, 200);
private static final Color FINAL_DRAWING_COLOR = Color.red;
private BufferedImage backgroundImg;
private Point startPt = null;
private Point endPt = null;
private Point currentPt = null;
private int prefW;
private int prefH;
public DrawingPanel() throws IOException {
URL imgUrl = new URL(PATH);
BufferedImage bImg = ImageIO.read(imgUrl);
prefW = bImg.getWidth();
prefH = bImg.getHeight();
backgroundImg = new BufferedImage(prefW, prefH,
BufferedImage.TYPE_INT_ARGB);
Graphics g = backgroundImg.getGraphics();
g.drawImage(bImg, 0, 0, this);
g.dispose();
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseMotionListener(myMouseAdapter);
addMouseListener(myMouseAdapter);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, this);
}
if (startPt != null && currentPt != null) {
g.setColor(DRAWING_COLOR);
int x = Math.min(startPt.x, currentPt.x);
int y = Math.min(startPt.y, currentPt.y);
int width = Math.abs(startPt.x - currentPt.x);
int height = Math.abs(startPt.y - currentPt.y);
g.drawRect(x, y, width, height);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(prefW, prefH);
}
public void drawToBackground() {
Graphics g = backgroundImg.getGraphics();
g.setColor(FINAL_DRAWING_COLOR);
int x = Math.min(startPt.x, endPt.x);
int y = Math.min(startPt.y, endPt.y);
int width = Math.abs(startPt.x - endPt.x);
int height = Math.abs(startPt.y - endPt.y);
g.drawRect(x, y, width, height);
g.dispose();
startPt = null;
repaint();
}
private class MyMouseAdapter extends MouseAdapter {
#Override
public void mouseDragged(MouseEvent mEvt) {
currentPt = mEvt.getPoint();
DrawingPanel.this.repaint();
}
#Override
public void mouseReleased(MouseEvent mEvt) {
endPt = mEvt.getPoint();
currentPt = null;
drawToBackground();
}
#Override
public void mousePressed(MouseEvent mEvt) {
startPt = mEvt.getPoint();
}
}
private static void createAndShowGui() {
DrawingPanel mainPanel = null;
try {
mainPanel = new DrawingPanel();
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
JFrame frame = new JFrame("Drawing Panel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

Getting the (starting) X and Y coordinates of a Path2D shape drawn on Jpanel

So, I have a program where I can add shapes to JPanel using Path2D objects and then I can click and drag them around. What I want to do is be able to find the final X and Y coordinates of the shape AFTER it has been drug. The coordinates need to be the top-left coordinates. Any ideas?
// add a circle to center of the screen
public void addCircle(int width, int height) {
Path2D circ = new Path2D.Double();
circ.append(new Ellipse2D.Double(getWidth() / 2 - width / 2,
getHeight() / 2 - height / 2, width, height), true);
shapes.add(circ);
repaint();
}
..................
//paint all shapes
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setOpaque(true);
this.setBackground(Color.WHITE);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(2));
for (Path2D shape : shapes) {
g2.draw(shape);
}
}
..................
// if the mouse click is in the circle, set pressed=true
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (int i = 0; i < shapes.size(); i++) {
if (shapes.get(i) != null
&& shapes.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
}
}
//if pressed=true, move circle with mouse
#Override
public void mouseDragged(MouseEvent e) {
if (pressed && !lineSelected) {
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
shapes.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
//I need to find the new coordinates here!!!!!!!!!!!
repaint();
}
}
Full Code
class Canvas extends JPanel {
private static final long serialVersionUID = 1L;
private List<Path2D> shapes = new ArrayList<Path2D>();
private int currentIndex;
private Point lineStartingPoint = new Point();
private Point lineEndingPoint = new Point();
private boolean drawing;
private boolean lineSelected;
private Path2D.Double linePath;
private Shapes myShapes = new Shapes();
private List<Path2D> circles = new ArrayList<Path2D>();
public Canvas() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
}
public void setList(ArrayList<UMLCircle> shapes) {
}
public List<UMLCircle> getList() {
return null;
}
public void addSquare(int width, int height) {
Path2D rect2 = new Path2D.Double();
rect2.append(new Rectangle(getWidth() / 2 - width / 2, getHeight() / 2
- height / 2, width, height), true);
shapes.add(rect2);
repaint();
}
public void addLine() {
lineSelected = true;
repaint();
}
public void addCircle(int width, int height) {
myShapes.addCircle(getWidth() / 2 - width / 2, getHeight() / 2 - height
/ 2, width, height);
Path2D circ = new Path2D.Double();
circ.append(new Ellipse2D.Double(getWidth() / 2 - width / 2,
getHeight() / 2 - height / 2, width, height), true);
circles.add(circ);
shapes.add(circ);
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setOpaque(true);
this.setBackground(Color.WHITE);
Graphics2D g2 = (Graphics2D) g;
if (lineSelected) {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(2));
g2.drawLine(lineStartingPoint.x, lineStartingPoint.y,
lineEndingPoint.x, lineEndingPoint.y);
}
g2.setStroke(new BasicStroke(2));
for (Path2D shape : shapes) {
g2.draw(shape);
}
}
class MyMouseAdapter extends MouseAdapter {
private boolean pressed = false;
private Point point;
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (int i = 0; i < shapes.size(); i++) {
if (shapes.get(i) != null
&& shapes.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
if (circles.get(i) != null
&& circles.get(i).contains(e.getPoint())) {
currentIndex = i;
pressed = true;
this.point = e.getPoint();
}
}
if (lineSelected) {
drawing = true;
lineStartingPoint = e.getPoint();
lineEndingPoint = lineStartingPoint;
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (pressed && !lineSelected) {
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
shapes.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
myShapes.updateCircleLocation(currentIndex, point.x, point.y);
System.out.println(point.x + " " + point.y);
repaint();
}
if (drawing) {
lineEndingPoint = e.getPoint();
repaint();
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (drawing && lineSelected) {
drawing = false;
lineSelected = false;
lineEndingPoint = e.getPoint();
linePath = new Path2D.Double();
linePath.moveTo(lineStartingPoint.getX(),
lineStartingPoint.getY());
linePath.lineTo(lineEndingPoint.getX(), lineEndingPoint.getY());
shapes.add(linePath);
repaint();
}
pressed = false;
}
}
}
EDIT
Calculation for offset:
int deltaX = e.getX() - point.x;
int deltaY = e.getY() - point.y;
shapes.get(currentIndex).transform(
AffineTransform.getTranslateInstance(deltaX, deltaY));
point = e.getPoint();
int newXPos = e.getX() - deltaX; // final X pos
int newXPos = e.getX() - deltaX; // final Y pos
Before you can do anything, you need to know the offset of the mouse click from the corner of the shape, this will allow you to drag the object so it doesn't suddenly "jump" to your current mouse position...
#Override
public void mousePressed(MouseEvent e) {
//...
for (Shape shape : myShapes) {
//...
this.point = e.getPoint();
int deltaX = point.x - shape.getBounds().x;
int deltaY = point.y - shape.getBounds().y;
offset = new Point(deltaX, deltaY);
//...
}
}
}
Then, you would calculate the delta of change, between the current mouse position and the offset. Because you're applying a translate, you also need to subtract the shape's current location, as the translation is based on the shape's current location and we only want to apply the amount of change
#Override
public void mouseDragged(MouseEvent e) {
if (pressed) {
int index = myShapes.indexOf(clickedShape);
myShapes.remove(index);
int deltaX = e.getPoint().x - offset.x;
int deltaY = e.getPoint().y - offset.y;
clickedShape = new Path2D.Double(clickedShape,
AffineTransform.getTranslateInstance(
deltaX - clickedShape.getBounds().x,
deltaY - clickedShape.getBounds().y));
myShapes.add(index, clickedShape);
point = e.getPoint();
repaint();
}
}
Now, having said all that, don't do this...
protected void paintComponent(Graphics g) {
//...
this.setOpaque(true);
this.setBackground(Color.WHITE);
Changing the state of the component from within the paint method can setup a infinite loop of repaint requests, which can chock your system. Also, the changes you make won't be applied to the current graphics context, as these properties are generally applied by the paint method...
And a working copy....
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
class Canvas extends JPanel {
private static final long serialVersionUID = 1L;
private boolean drawing;
private List<Shape> myShapes = new ArrayList<Shape>();
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Canvas());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public Canvas() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
addSquare(100, 100);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
public void setList(ArrayList<Shape> shapes) {
}
public List<Shape> getList() {
return null;
}
public void addSquare(int width, int height) {
Path2D rect2 = new Path2D.Double();
rect2.append(new Rectangle(getWidth() / 2 - width / 2, getHeight() / 2
- height / 2, width, height), true);
myShapes.add(rect2);
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(2));
for (Shape shape : myShapes) {
g2.draw(shape);
}
}
class MyMouseAdapter extends MouseAdapter {
private boolean pressed = false;
private Point point;
private Point offset;
private Shape clickedShape;
#Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
for (Shape shape : myShapes) {
if (shape != null
&& shape.contains(e.getPoint())) {
System.out.println("Clicked");
pressed = true;
clickedShape = shape;
this.point = e.getPoint();
int deltaX = point.x - shape.getBounds().x;
int deltaY = point.y - shape.getBounds().y;
offset = new Point(deltaX, deltaY);
System.out.println(point + "x" + offset);
repaint();
break;
}
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (pressed) {
int index = myShapes.indexOf(clickedShape);
myShapes.remove(index);
int deltaX = e.getPoint().x - offset.x;
int deltaY = e.getPoint().y - offset.y;
clickedShape = new Path2D.Double(clickedShape,
AffineTransform.getTranslateInstance(
deltaX - clickedShape.getBounds().x,
deltaY - clickedShape.getBounds().y));
myShapes.add(index, clickedShape);
point = e.getPoint();
repaint();
}
}
#Override
public void mouseReleased(MouseEvent e) {
offset = null;
pressed = false;
}
}
}

Swing custom component dummy mouselistener

I am just starting to put together a logging tool for my own use that would log statistics from gym/running and the only experience I have with swing/awt is active rendering for games where you have full control over the Graphics2D object and don't rely on implementing swing components with overriden paints.
Anyway, I was hoping to create a dummy JComponent that I can add to one of my panels (this panel will display graphics, statistics etc depending on what I select from another different sidepanel with options) that does nothing else but listen for mouseevents inside the panel mentioned earlier and draws a selection rectangle on mousedrags so that I can zoom in the data if higher resolutions exist. I just don't know how, I have added the component to the panel but it registers nothing inside the panel, instead it seems to have a local space that is limited to the bottom of the panel/frame.
Here is the component
package gui;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JComponent;
#SuppressWarnings("serial")
public class MarkerRectangle extends JComponent implements MouseListener,
MouseMotionListener {
private boolean draw;
private int startX, endX, startY, endY;
private Color color = new Color(0, 255, 0, 100);
public MarkerRectangle(int width, int height) {
setPreferredSize(new Dimension(width, height));
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
#Override
public void mouseClicked(MouseEvent e) {
System.out.println("Mouse clicked# " + e.getX() + "," + e.getY());
}
#Override
public void mouseEntered(MouseEvent e) {
System.out.println("Mouse entered # " + e.getX() + "," + e.getY());
}
#Override
public void mouseExited(MouseEvent e) {
System.out.println("Mouse left # " + e.getX() + "," + e.getY());
}
#Override
public void mousePressed(MouseEvent e) {
System.out.println("Mouse pressed# " + e.getX() + "," + e.getY());
}
#Override
public void mouseReleased(MouseEvent e) {
System.out.println("Mouse was released # " + e.getX() + "," + e.getY());
}
#Override
public void mouseDragged(MouseEvent e) {
System.out.println("Mouse being dragged, currently# " + e.getX() + ","
+ e.getY());
}
#Override
public void mouseMoved(MouseEvent e) {
System.out.println("I registered a move# " + e.getX() + "," + e.getY());
}
#Override
// Draw rectangle
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.dispose();
}
}
The panel
public class GraphPane extends JPanel {
public GraphPane(Graph graph) {
this.add(graph);
this.add(new MarkerRectangle(800, 600));
this.setBackground(Color.gray);
this.setPreferredSize(new Dimension(800, 600));
}
}
The graph, holds random data atm
public class Graph extends JComponent {
private GeneralPath data;
private Stroke stroke;
public Graph() {
this.data = new GeneralPath();
this.stroke = new BasicStroke(3f);
this.setPreferredSize(new Dimension(750, 550));
init();
}
private void init() {
data.moveTo(0, 0);
double cntr = 0;
double[][] points = new double[10][1];
for (double[] point : points) {
cntr += 100;
point[0] = Math.random() * 100;
point[1] = Math.random() * 100;
data.lineTo(cntr, point[1]);
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(stroke);
g2d.draw(data);
g2d.dispose();
}
}
I want to implement something like the above because eventually I imagine the GUI to become quite complex and simple events like drawing a rectangle to mark data should not be in the main controller (so as to prevent a lot of if-tests and clutter in code).
Screenshot of what I get:
What I want:
EDIT
While the accepted answer below is the better solution I am posting this in the event that someone may want to use it. It will not work if you resize smaller the prefferedSize.
public class Test {
public static void main(String[] args) {
GeneralJFrame frame = new GeneralJFrame(1200, 800);
frame.addPanel(new GraphPane(new Graph()), BorderLayout.CENTER);
frame.addPanel(new ButtonPane(), BorderLayout.SOUTH);
frame.addPanel(new ButtonPane(), BorderLayout.SOUTH);
frame.addPanel(new ButtonPane(), BorderLayout.WEST);
frame.addPanel(new ButtonPane(), BorderLayout.EAST);
frame.addPanel(new ButtonPane(), BorderLayout.NORTH);
frame.start();
}
}
public class GraphPane extends JPanel {
public GraphPane(Graph graph) {
GridBagConstraints c = new GridBagConstraints();
c.gridwidth = GridBagConstraints.REMAINDER;
c.gridheight = GridBagConstraints.REMAINDER;
c.gridx = 0;
c.gridy = 0;
this.setLayout(new GridBagLayout());
this.add(graph);
this.add(new MarkerRectangle(), c);
this.setBackground(new Color(205, 201, 201));
}
}
public class MarkerRectangle extends JComponent implements MouseListener,
MouseMotionListener {
private boolean draw;
private int startX, endX, startY, endY;
public MarkerRectangle() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
setOpaque(false);
setPreferredSize(new Dimension(800, 600));
}
#Override
public void mouseClicked(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
}
#Override
public void mouseExited(MouseEvent e) {
}
#Override
public void mousePressed(MouseEvent e) {
startX = e.getX();
startY = e.getY();
draw = true;
}
#Override
public void mouseReleased(MouseEvent e) {
draw = false;
repaint();
}
#Override
public void mouseDragged(MouseEvent e) {
endX = e.getX();
endY = e.getY();
repaint();
}
#Override
public void mouseMoved(MouseEvent e) {
}
#Override
// Draw rectangle
protected void paintComponent(Graphics g) {
System.out.println(getSize());
if (!draw)
return;
int w = endX-startX;
int h = endY - startY;
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(new Color(255, 165, 0));
g2d.fillRect(startX, startY, w, h);
g2d.dispose();
}
}
public class ButtonPane extends JPanel {
public ButtonPane() {
add(new JButton("HELLO"));
setBackground(Color.gray);
setBorder(BorderFactory.createEtchedBorder(Color.white,
Color.gray.darker()));
}
}
public class GeneralJFrame {
private JFrame frame;
public GeneralJFrame(int width, int height) {
this.frame = new JFrame("Le Muscles");
this.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void addPanel(JPanel panel, String location) {
this.frame.add(panel, location);
}
public void start() {
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
Outputs: (orange is dragged with mouse)
I still don't fully understand your question. As I see it, you've
created several JPanels
Given one JPanel a MouseListener and MouseMotionListener
You've added that JPanel to the bottom of another JPanel.
The JPanel that's sitting on the bottom registers all mouse events as it has been told to do
So your program is behaving as expected based on your code.
The question I have is this: how is it not behaving as you expect it to?
If you expect that adding a JPanel with MouseListeners and MouseMotionListeners attached will result in all the JPanels of the GUI to be listened to, well of course that won't happen. To have more of the GUI register mouse events, you'll have to add MouseListeners and MouseMotionListeners to those components. And that is my answer so far to your question as I see it. If I didn't answer the true question you currently face, then please clarify it for us.
You state:
What I want is an invisible (transparent) panel on top of the blue one in the above screenshot that is just as large as the blue one, not a subpanel that is sitting in the bottom. I want the blue one to contain this one (should not be a problem since it is just a jcomponent). What I hope to achieve is a sort over "invisible" overlay that registers mousevents so I don't have to implement these events in the blue panel.
Consider using a JLayer for this. As per the JLayer API:
JLayer is a good solution if you only need to do custom painting over compound component or catch input events from its subcomponents.
OK, I've experimented with it a bit and came up with something like this:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Path2D;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.Random;
import javax.swing.*;
import javax.swing.plaf.LayerUI;
#SuppressWarnings("serial")
public class GraphPane2 extends JPanel {
private static final int GRAPH_WIDTH = 1000;
private static final int GRAPH_HEIGHT = 750;
private Graph2 graph2 = new Graph2(GRAPH_WIDTH, GRAPH_HEIGHT);
public GraphPane2() {
LayerUI<Graph2> myLayerUI = new MyLayerUI<Graph2>();
JLayer<Graph2> panelLayer = new JLayer<Graph2>(graph2, myLayerUI);
setLayout(new BorderLayout());
add(panelLayer);
myLayerUI.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (MyLayerUI.MOUSE_RELEASED.equals(evt.getPropertyName())) {
Rectangle rect = (Rectangle) evt.getNewValue();
System.out.println(rect);
}
}
});
}
private static void createAndShowGui() {
GraphPane2 mainPanel = new GraphPane2();
JFrame frame = new JFrame("Graph Pane2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyLayerUI<V extends JComponent> extends LayerUI<V> {
private static final Color FILL_COLOR = new Color(0, 128, 0, 128);
public static final String MOUSE_RELEASED = "mouse released";
private Point pressedPt;
private Point draggedPt;
private Rectangle rect;
#Override
public void paint(Graphics g, JComponent c) {
super.paint(g, c);
if (rect != null) {
Graphics2D g2 = (Graphics2D) g;
g2.setColor(FILL_COLOR);
g2.fill(rect);
}
}
public void installUI(JComponent c) {
super.installUI(c);
((JLayer) c).setLayerEventMask(AWTEvent.MOUSE_MOTION_EVENT_MASK | AWTEvent.MOUSE_EVENT_MASK);
}
public void uninstallUI(JComponent c) {
super.uninstallUI(c);
((JLayer)c).setLayerEventMask(0);
}
#Override
public void eventDispatched(AWTEvent e, JLayer<? extends V> l) {
MouseEvent mEvt = (MouseEvent) e;
int id = mEvt.getID();
int btn = mEvt.getButton();
if (id == MouseEvent.MOUSE_PRESSED && btn == MouseEvent.BUTTON1) {
pressedPt = mEvt.getPoint();
rect = new Rectangle(pressedPt.x, pressedPt.y, 0, 0);
}
if (id == MouseEvent.MOUSE_PRESSED && btn != MouseEvent.BUTTON1) {
pressedPt = null;
}
if (id == MouseEvent.MOUSE_DRAGGED && pressedPt != null) {
draggedPt = mEvt.getPoint();
int x = Math.min(draggedPt.x, pressedPt.x);
int y = Math.min(draggedPt.y, pressedPt.y);
int width = Math.abs(draggedPt.x - pressedPt.x);
int height = Math.abs(draggedPt.y - pressedPt.y);
rect = new Rectangle(x, y, width, height);
}
if (id == MouseEvent.MOUSE_RELEASED && pressedPt != null) {
draggedPt = mEvt.getPoint();
int x = Math.min(draggedPt.x, pressedPt.x);
int y = Math.min(draggedPt.y, pressedPt.y);
int width = Math.abs(draggedPt.x - pressedPt.x);
int height = Math.abs(draggedPt.y - pressedPt.y);
rect = new Rectangle(x, y, width, height);
firePropertyChange(MOUSE_RELEASED, null, rect);
}
l.repaint();
}
}
#SuppressWarnings("serial")
class Graph2 extends JPanel {
private static final int MAX_DATA_POINTS = 100;
private static final int STEP = 10;
private static final Stroke STROKE = new BasicStroke(3f);
private Path2D path2D;
private int width;
private int height;
private int[] data = new int[MAX_DATA_POINTS + 1];
private Random random = new Random();
public Graph2(int width, int height) {
this.width = width;
this.height = height;
init();
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
path2D = new Path2D.Double();
int w = getWidth();
int h = getHeight();
double x = 0;
double y = ((double) MAX_DATA_POINTS - data[0]) * h
/ MAX_DATA_POINTS;
path2D.moveTo(x, y);
for (int i = 1; i < data.length; i++) {
x = (i * w) / (double) MAX_DATA_POINTS;
y = ((double) MAX_DATA_POINTS - data[i]) * h
/ (double) MAX_DATA_POINTS;
path2D.lineTo(x, y);
}
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(width, height);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (path2D != null) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(STROKE);
g2d.draw(path2D);
}
};
private void init() {
// create and fill random data
data[0] = 0;
boolean up = true;
// max and min data values -- used for normalization
int min = Integer.MAX_VALUE;
int max = Integer.MIN_VALUE;
for (int i = 1; i < data.length; i++) {
up = random.nextInt(4) < 3 ? up : !up;
if (up) {
data[i] = data[i - 1] + random.nextInt(STEP);
} else {
data[i] = data[i - 1] - random.nextInt(STEP);
}
if (data[i] > max) {
max = data[i];
}
if (data[i] < min) {
min = data[i];
}
}
// normalize the data
for (int i = 0; i < data.length; i++) {
int datum = (MAX_DATA_POINTS * (data[i] - min)) / (max - min);
data[i] = datum;
}
}
}
This will look like:

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