BFS not returning a path - java

I am trying to implement BFS on a 2d array given the start point and end point. I tried giving my function two points on the grid, but it returns an empty array meaning that there is no path.
Can someone please point where am I going wrong and if possible help me correct my error? Thanks.
public Point[] bfs2(Point start, Point end) {
boolean[][] visited = new boolean[50][50];
for (int i = 0; i < visited.length; i++)
for(int j = 0; j < visited.length; j++)
visited[i][j] = false;
visited[start.getX()][start.getY()] = true;
LinkedList<Point> path = new LinkedList<>();
Queue<Point> q = new LinkedList<>();
q.add(start);
while (!q.isEmpty()) {
Point next = q.remove(); //i think the error is here
Point[] neighbours = next.getNeighbours();
path.add(next);
if (next.getX() == end.getX() && next.getY() == end.getY())
break;
else if (!visited[next.getX()][next.getY()]) {
for (Point neighbour : neighbours) {
if (!visited[neighbour.getX()][neighbour.getY()]) {
q.add(neighbour);
}
visited[neighbour.getX()][neighbour.getY()] = true;
}
}
}
Point current = path.removeLast();
ArrayList<Point> v = new ArrayList<>();
while (current.getX() != start.getX() || current.getY() != start.getY()) {
v.add(current);
current = path.removeLast();
}
return v.toArray(new Point[v.size()]);
}
EDIT:
Point current=q.peek();
ArrayList<Point> v=new ArrayList<>();
if(start.getX()==end.getX() && start.getY()==end.getY()) return new Point[0];
while(current.getX()!=start.getX() || current.getY()!=start.getY()){
v.add(current);
current=current.parent;
}
return v.toArray(new Point[v.size()]);

The first issue is that you're adding all the elements you remove from the queue to the path (I'm referring to the line containing path.add(next);).
Instead, you should keep track of the parent node from which you visited each node. When you find the end node, you can trace back your steps to the start node.
If you have exhausted all the nodes and you still haven't found the end node, you can then return an empty list.
Let me know if you need an MCV example, and I'll add it.
Later Edit:
You need to add a Point parent field to your class, like this:
class Point {
int x;
int y;
Point parent; // reference to the Point from which this Point was visited
// constructors, getters, setters, etc.
}
Then you can change your BFS implementation to also set the parent for the current node when iterating through its neighbors. You must change the loop to something like this:
for (Point neighbour : neighbours) {
if (!visited[neighbour.getX()][neighbour.getY()]) {
q.add(neighbour);
visited[neighbour.getX()][neighbour.getY()] = true;
neighbour.parent = next;
}
}

Related

How do I calculate the time complexity of my method?

I need to get something on this format:
C(N)=2C(N/2)+N
C(N)=O(N〖log〗_2 N)
But I don't understand how the values work because my method has a loop that normaly wont pass through all vertexs and a loop inside of it that normally goes all the way but the number of iterations varies a lot.
...
private static boolean bfs(int[] pathArray, int[] dist) {
//Will make sure nodes are checked in the right order
LinkedList<Integer> queue = new LinkedList<>();
//Starts the array dist[] that has the distance of the vertex to the 1st Critical point; and the array path[] that has the previous vertex;
Arrays.fill(dist, -1);
Arrays.fill(pathArray, -1);
//Make CriticalPoint1 the starting point of the bfs
dist[criticalPoint1] = 0;
queue.add(criticalPoint1);
int adj;
int k;
//Goes to all the adjacent vertexes and sees if any of them are the destination, if they are not adds them to the queue to check their adjacent vertexes
while (!queue.isEmpty()) {
// k is the current vertex
k = queue.remove();
for (Graph.Edge<Integer> allAdjIterator : graph.getVertex(k).getAdjacencies()) {
// adj is the current adjacent vertex
adj = allAdjIterator.getIdAdj();
if (dist[adj]==-1 && !allPassedEdges.contains(graph.getEdge(k,adj))) {
dist[adj] = dist[k] + 1;
pathArray[adj] = k;
queue.add(adj);
if (adj == criticalPoint2) { return true; }
}
}
}
//Critical points aren't connected
return false;
}
...

Testing graph bipartitness

I wrote an algorithms for testing graph bipartitness for Graph Algorithms course on edX (initially available on Coursera) and it fails on one of their test cases.
I gave it a thought and cannot find so far what might I be missing, I use BFS traversal to color nodes to test for bipartitness, it works on a few simple test cases and on 17 of 28 test cases on edX.
private static final int WHITE = -1;
private static final int BLACK = -2;
private static final int START_INDEX = 0;
static boolean isBipartite(ArrayList<Integer>[] adj) { // an array of lists of neighbors
int[] colors = new int[adj.length];
boolean[] visited = new boolean[adj.length];
colors[START_INDEX] = WHITE;
Queue<Integer> queue = new LinkedList<>();
// start with some node
queue.add(START_INDEX);
while (!queue.isEmpty()) {
int node = queue.poll();
ArrayList<Integer> neighbors = adj[node];
for (int neighbor : neighbors) {
if (!visited[neighbor]) {
if (node != neighbor) {
// add for traversal and color with an opposite color
queue.add(neighbor);
colors[neighbor] = colors[node] == WHITE ? BLACK : WHITE;
} else {
// self cycle will always be odd
return false;
}
} else {
// return immediately if encountered an already colored node
// with the same color, there is an odd cycle
if (colors[node] == colors[neighbor]) {
return false;
}
}
}
visited[node] = true;
}
// final check of u and v colors for all edges
for (int u = 0; u < adj.length; u++) {
for (int i = 0; i < adj[u].size(); i++) {
int v = adj[u].get(i);
if (colors[u] == colors[v]) {
return false;
}
}
}
return true;
}
Any suggesting what could I be missing in my algorithm?
Also without the final check my algorithm would fail on the 3rd test case out of 28 (I do not see the inputs), even though I don't understand why - I should already be finding the odd cycles in the main for loop.
Please help.
Some of the sample graphs I tested myself, the 1st is not bipartite, the 2nd is bipartite.
As has been noted in the comments, you assume that every node is reachable from the starting node. The good news is that this is quite easy to fix. Define an enum Colors of three values: NoColor, Black, and White. The pseudocode goes as follows:
Input: graph G with nodes integers from 0 to n - 1
Initialise array colors of length n with all values set to NoColor;
for each `i` from `0` to `n - 1`, do {
if colors[i] = NoColor then {
Initialise q to an empty queue (or stack - whatever floats your boat);
push i onto queue;
colors[i] <- Black;
while q is not empty do {
pop k off of q;
for each neighbour i of k such that colors[i] = NoColor do
colors[i] <- the opposite color of colors[k];
push i onto q;
}
}
}
}
This gives you the 2-coloring, if the coloring exists. In this case, you'll want to verify that it is in fact a 2-coloring to check if the graph is bipartite.

Merge communities and find a size of the largest one

I'm struggling with this problem on HackerRank.
https://www.hackerrank.com/challenges/friend-circle-queries/problem
I tried solving it using a custom linked list - NodeList. It has three fields - Node first, Node current, int size. 'add' is an overloaded method. It can add a value or another NodeList.
I have put code for NodeList in comments because it doesn't matter much.
Fields :-
static HashMap<Integer, Integer> personToIndex = new HashMap<>();
static int largestCircleSize = 0;
static ArrayList<NodeList> groups = new ArrayList<>();
This is my business logic method.
When only one person is part of a friend circle, I add the other person in the circle. When both the people who are shaking hands are already part of other circles, I merge the circles.
static void updateFriendCircles(int friend1, int friend2) {
int friend1Index, friend2Index;
NodeList toUpdate;
friend1Index = personToIndex.getOrDefault(friend1, -1);
friend2Index = personToIndex.getOrDefault(friend2, -1);
if (friend1Index != -1) {
NodeList list = groups.get(friend1Index);
if (friend2Index != -1) {
NodeList list2 = groups.get(friend2Index);
if (list.first == groups.get(friend2Index).first)
return;
toUpdate = list.add(list2);
groups.set(friend2Index, list);
}
else {
toUpdate = list.add(friend2);
personToIndex.put(friend2, friend1Index);
}
}
else if (friend2Index != -1) {
toUpdate = groups.get(friend2Index).add(friend1);
personToIndex.put(friend1, friend2Index);
}
else {
int index = groups.size();
personToIndex.put(friend1, index);
personToIndex.put(friend2, index);
toUpdate = new NodeList(friend1).add(friend2);
groups.add(toUpdate);
}
if (toUpdate.size > largestCircleSize)
largestCircleSize = toUpdate.size;
}
I have also tried using HashSet but it also has same problem so I think problem is not in data structure.
As it's not clear what is wrong with the solution exactly (it's not specified by the OP) - wrong answers or timeout for some test cases I'll explain how to solve it.
We can use a disjoint set data structure to represent sets of friend circles.
The basic idea is that in each circle we assign a member that is used to represent a given circle. We can call it a root. Finding a number of members in the circle is always delegated to the root that stores its size.
Each non-root member points to his root member or to a member through whom he can get to the root. In the future, the current root may also lose his root status for the community but then it will point to the new root and so it's always possible to get to it through chained calls.
When 2 circles merge then a new root member is chosen among 2 previous ones. The new size can be set into it because previous roots already contain sizes for both circles. But how is the new root chosen? If the size of circle 1 is not smaller than that of circle 2 then it's picked as a new root.
So, for this problem, first we should define placeholders for circles and sizes:
Map<Integer, Integer> people;
Map<Integer, Integer> sizes;
For non-root members in people, key is a person ID and value is a friend he follows (root or parent that can get him to the root). Root members won't have an entry in the map.
Then, we need a method that will get us to the root for any member:
int findCommunityRoot(int x) {
if (people.containsKey(x)) {
return findCommunityRoot(people.get(x));
}
return x;
}
Finally, we need a method to build a community for 2 given friends:
int mergeCommunities(int x, int y) {
//find a root of x
x = findCommunityRoot(x);
//find a root of y
y = findCommunityRoot(y);
// one-man circle has a size of 1
if (!sizes.containsKey(x)) {
sizes.put(x, 1);
}
// one-man circle has a size of 1
if (!sizes.containsKey(y)) {
sizes.put(y, 1);
}
// friends in the same circle so just return its size
if (x == y) {
return sizes.get(x);
}
sizeX = sizes.get(x);
sizeY = sizes.get(y);
if (sizeX >= sizeY) {
people.put(y, x);
sizes.put(x, sizeY + sizeX);
return sizes.get(x);
} else {
people.put(x, y);
sizes.put(y, sizeY + sizeX);
return sizes.get(y);
}
}
So, we have everything we need to save a size of the largest circle at each iteration:
List<Integer> maxCircle(int[][] queries) {
List<Integer> maxCircles = new ArrayList<>();
int maxSize = 1;
for (int i = 0; i < queries.length; i++) {
int size = mergeCommunities(queries[i][0], queries[i][1]);
maxSize = Math.max(maxSize, size);
maxCircles.add(maxSize);
}
return maxCircles;
}

LinkedList findElement

I try to use below code to find the last k-th element in the LinkedList.
Why does it always return null?
public Node findElem(Node head, int k){
if(k < 1|| k > this.length()){
System.out.println("error");
}
Node p1=head;
Node p2 = head;
for(int i=0;i<k-1;i++) {
p1 = p1.next;
}
while(p1 != null){
p1= p1.next;
p2 = p2.next;
}
return p2;
}
What are you trying to do with that code? I guess you're trying to find t Node in the LinkedList that is the k-th Node?
But in every way your code is completely useless.
It should be something like that:
public Node findElem(Node head, int k) {
if(k < 1 || k > this.length()) {
System.out.println("Error");
return null;
}
Node position = head;
while(k > 0) {
position = position.next;
k--;
}
return position;
}
Hope this is what you were looking for. If not feel free to ask me again.
You only need one variable: reference to a k-th element on the list, which in your code is p1. Find that element as you do here:
for(int i=0; i<k-1;i++) {
p1 = p1.next;
}
and then return it. Also, looking at your previous if(k<1|| k>this.length()), you except a non-zero number, so you should init i in the for loop to 1 because head would be the 1-st node in your linked list.

Dijkstra's algorithm - priority queue issue

I have a Graph class with a bunch of nodes, edges, etc. and I'm trying to perform Dijkstra's algorithm. I start off adding all the nodes to a priority queue. Each node has a boolean flag for whether it is already 'known' or not, a reference to the node that comes before it, and an int dist field that stores its length from the source node. After adding all the nodes to the PQ and then flagging the source node appropriately, I've noticed that the wrong node is pulled off the PQ first. It should be that the node with the smallest dist field comes off first (since they are all initialized to a a very high number except for the source, the first node off the PQ should be the source... except it isn't for some reason).
Below is my code for the algorithm followed by my compare method within my Node class.
public void dijkstra() throws IOException {
buildGraph_u();
PriorityQueue<Node> pq = new PriorityQueue<>(200, new Node());
for (int y = 0; y < input.size(); y++) {
Node v = input.get(array.get(y));
v.dist = 99999;
v.known = false;
v.prnode = null;
pq.add(v);
}
source.dist = 0;
source.known = true;
source.prnode = null;
int c=1;
while(c != input.size()) {
Node v = pq.remove();
//System.out.println(v.name);
//^ Prints a node that isn't the source
v.known = true;
c++;
List<Edge> listOfEdges = getAdjacent(v);
for (int x = 0; x < listOfEdges.size(); x++) {
Edge edge = listOfEdges.get(x);
Node w = edge.to;
if (!w.known) {
int cvw = edge.weight;
if (v.dist + cvw < w.dist) {
w.dist = v.dist + cvw;
w.prnode = v;
}
}
}
}
}
public int compare (Node d1, Node d2) {
int dist1 = d1.dist;
int dist2 = d2.dist;
if (dist1 > dist2)
return 1;
else if (dist1 < dist2)
return -1;
else
return 0;
}
Can anyone help me find the issue with my PQ?
The priority queue uses assumption that order doesn't change after you will insert the element.
So instead of inserting all of the elements to priority queue you can:
Start with just one node.
Loop while priority queue is not empty.
Do nothing, if element is "known".
Whenever you find smaller distance add it to priority queue with "right" weight.
So you need to store a sth else in priority queue, a pair: distance at insertion time, node itself.

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