right now I´m trying to programm a little Tetris clone.
Therefore I want to have ONE jFrame, which should contain multiple jPanels (for the Main Menu, the game itself, Options, etc etc...).
I searched a bit and a lot of people say that one should use a CardLayout.
So I went to my NetBeans GUI Builder, made a jFrame switched it to CradLayout and added 2 Panels;
the first panel only contains a button, and the second panel contains my "game" (my graphical display of my Tetrismatrix, the graphical display of the next Block, and a exit button).
Pictures for better understanding:
The "Main Menu" is only a button that says "Start game" (can´t post more than 2 links because I´m new).
My current "Game Menu"
The structure of the "Card Layout in the NetBeans GUI Builder"
To achieve the switch between the Panels I´m using this (found after a little research):
#Action
public void cardSwitcher() {
CardLayout cl = (CardLayout) (gamePanel.getLayout());
cl.next(gamePanel);
}
Pressing the "Start Game" button then calls the method cardSwitcher().
When I now run my jFrame it starts just fine, I see my Start Game button and everything. But as soon as I press the button I get an ClassCastException.
"javax.swing.GroupLayout cannot be cast to java.awt.CardLayout"
So now my question is, can I even achieve my goal to have 1 Frame with multiple jPanels in it switching these with the CardLayout or is there a easier/better way to do this?
Thanks in advance for any help.
PS: I´m sorry for wrong spelling or bad grammar, I´m not a native speaker.
In addition if the question is already answered and I was to dumb to find the Post about it I´m going to remove this post immediately. And I´m always open for constructive critic.
Yes you can switch panels in cardLayout. You should take the cardLayout directly from the component on which you defined it (probably JFrame#getLayout()) not from panel inside the cardLayout (from what you've written I assume that gamePanel is inside cardLayout).
Related
i have 5 jFrames in my java project. And i want to make like a Main Menu.
I mean, i want that the program starts with a jFrame and when i click a button insteand of open the jFrame, all the elements like labels, buttons and tables are being shown in my principal jFrame.
And if i click other button the main frame will clean and charge other jframe.
It is possible? im programming with java jdk 8 and netbeans.
Thanks
Edit:
I think who marked duplicate didn't understand my question. I don't want to open or close the frame, or other frames, I want to load the structure and components of several in the same frame. Please read my question before you start complain that is duplicated
i have 5 jFrames in my java project.
And that's a problem.
And i want to make like a Main Menu. I mean, i want that the program starts with a jFrame and when i click a button insteand of open the jFrame, all the elements like labels, buttons and tables are being shown in my principal jFrame. And if i click other button the main frame will clean and charge other jframe.
Yes this can be solved by getting the contentPane (usually a JPanel) from the JFrame whose content you want to display within the currently displayed JFrame, and making it the contentPane of the displayed JFrame, for example:
// create the new JFrame, the one whose content you wish to display
NewJFrame newJFrame = new NewJFrame();
// get its contentPane
Container newContentPane = newJFrame.getContentPane();
// add this content pane into the displayed JFrame
displayedJFrame.setContentPane(newContentPane);
// revalidate and repaint the JFrame so that its new data is well displayed
displayedJFrame.revalidate();
displayedJFrame.repaint();
// displayedJFrame.pack(); // and you might need to do this if sizes are way off
But this extra gymnastics is bulky, prone to bugs and unnecessary. You are painting yourself in a corner by having your class extend JFrame, forcing you to create and display JFrames, when often more flexibility is called for. In fact, I would venture that most of the Swing GUI code that I've created and that I've seen does not extend JFrame, and in fact it is rare that you'll ever want to do this. More commonly your GUI classes will be geared towards creating JPanels, which can then be placed into JFrames or JDialogs, or JTabbedPanes, or swapped via CardLayouts, wherever needed. This will greatly increase the flexibility of your GUI coding.
For this situation what I recommend is that you do that, that your GUI classes create JPanels, and that you add the ones that you want to swap to a JPanel that uses a CardLayout. And then whenever you want to show a different "card", call show(...) on the CardLayout object, passing in the JPanel that uses it, as well as the String key that was used when adding the "card" JPanel to the CardLayout-using JPanel. This is all well-explained in the CardLayout Tutorials.
Other useful links:
For rationale on why to avoid manually swapping please see: What's so special about CardLayout vs manual adding/removal of JPanels?
For using a CardLayout to help control a "multi-page" application with multiple classes, please see: How to Integrate Multi-page Java Desktop Application from Multiple GUI Classes
So I have this project to make and I'm somehow stuck. I have an encyclopedia to make and I do not know how to make the pages.
For example, I have a JFrame with two buttons, called Back and Next. When I press that button, I want my program to switch to the next page, same as an e-book.
I thought of creating a new JPanel, get the X and the Y of the first frame and close the first frame when this one opens, reopen it only when I press back. How can I do that?
You have several options:
Create new JPanels for each "page" and swap them via a CardLayout.
Create a single JPanel for displaying page information, and then swap content on pressing the button. I favor this solution if at all possible as the simplest and the one best suited to a good MVC solution.
As an aside, if you're new to the Swing GUI library, then I suggest that you put the GUI-builder to the side for a bit til you learn the underpinnings of the library. This will help prevent you from painting yourself in a corner should you use the GUI builder later.
I'm not sure if this has been answered or the correct way of phrasing it, but have had no luck in my search. I have 4 JFrame guis all in their own classes: a main gui and 3 others. I want to know if it is possible to display the other guis inside the same window without opening a new window and setting the first window to a false visibility? I'm able to call the other JFrames and make them display through a series of actionlisteners, but they open another window, making me have to setVisible(false) the gui window. I want to be able to have all the guis display in the same window without opening/closing windows. Thanks
You should not be creating separate frames. Just create separate panels and swap the panels.
See the Swing tutorial on How to Use Card Layout for more information.
Also, if you ever do need more than one window, you should be using a JDialog for the child windows. An application should only have a single JFrame.
I'm trying to work on a project - we are creating a little game with a GUI.
I decided to start by working on a 'main menu'. Essentially, there will be buttons such as "Single Player", "Help", etc...
I've made the GUI with the menu, etc. I have added listeners as well.
How do I approach the problem now? If someone clicks, say, 'Single Player', I'd like the screen to change to display a title showing "SINGLE PLAYER" and get rid of the main menu.
What do I need to do in my actionPerformed() method to get this effect?
I guess I will be able to work it out from there.
Any help would be greatly appreciated.
best of all options could be use JMenuItem to interact with Cards layed by CardLayout, options are described incl. images in the tutorial
best of questions asked about CardLayout ever
The best approach would be to put the corresponding windows onto a separate Jpanel and have one master panel in your gui. Whenever the user clicks on a button, you remove whatever was on the master panel add the corrseponding panel, then repaint the gui.
something like this:
if (e.getSource() == button){
masterPanel.removeAll();
masterPanel.add(newWindow);
this.setVisible(true);
this.repaint();
}
I would like to create a "wizard" on a JDialog using the CardLayout, triggered by user pressing the New button from the menubar. In Netbeans I have created a JDialog through which I have a series of jPanels in CardLayout format. In my "New" menu item I wrote the following code to initiate the jDialog as follows,
CardLayout cl = (CardLayout) jDialogNew.getLayout();
cl.preferredLayoutSize(jDialogNew);
cl.show(jDialogNew, "card1");
However, the compiler comes up with the following error,
Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException:
java.awt.BorderLayout cannot be cast to java.awt.CardLayout
If anyone is out there that can take me through creating a wizard on "Netbeans" I'd be eternally grateful
Your jDialogNew has a BorderLayout set as its layout and and not a CardLayout, meaning that when you call getLayout() to try to fit it into a variable that cant hold a BorderLayout an exception is thrown. The classes are different so you cannot cast from one to another, causing a ClassCastException.
A possible solution to this is to set your own layout for the jDialogNew. I dont have code infront of me so I cant check myself, but try looking for a method like setLayout(), and pass in a new layout of your choice.
you can do with following
create JFrame -> Add "CARD LAYOUT"
add JPanels to project. Design JPanels. Customize init code of JFrame. Insert JPanels with this.add(jpanel name). for all jpanels setVisible(false) - then setVisible true which jpanel you want to start with.
The way I did it in Netbeans was very easy! All I had to do was to was to introduce a separate JFrame in my resources package (being a part of my overall package) and in that JFrame I created a JPanel with the CardLayout, under which I created all my other JPanels relating to that top JPanel. Now having the JFrame I could set my fixed canvas plus everything else I needed to construct and activate my CardLayout "Wizard" dialogue box! Then I had to call the new JFrame from with my application whenever the event was triggered. It made life a whole lot easier and it works just great!