Center Horizontally a Row in a GridPane JAVAFX - java

I want to center horizontally one row in my GridPane. I know how to center horizontally a column ( root.getColumnConstraints().get(0).setHalignment(HPos.CENTER);), but I can't find this method for Rows. I can only change the Halignment property of a column and the Valignment property of a row. But what I need is the Halignment of a row, which doesn't exist. So how can I do this ?
This is what I want at the end

It's not possible to do this on a using constraints for a whole row, but you can set the property on all Nodes in a row using GridPane.setHalignment, which takes precedence over ColumnConstraints.
Example
#Override
public void start(Stage primaryStage) {
Text text00 = new Text("text");
Text text01 = new Text("text");
Text text02 = new Text("text");
Text text10 = new Text("text");
Text text11 = new Text("text");
Text text12 = new Text("text");
GridPane gridPane = new GridPane();
ColumnConstraints cConstraints = new ColumnConstraints();
cConstraints.setHalignment(HPos.LEFT);
cConstraints.setHgrow(Priority.ALWAYS);
gridPane.getColumnConstraints().addAll(cConstraints, cConstraints);
gridPane.addColumn(0, text00, text01, text02);
gridPane.addColumn(1, text10, text11, text12);
GridPane.setHalignment(text11, HPos.CENTER);
GridPane.setHalignment(text01, HPos.CENTER);
Scene scene = new Scene(gridPane);
primaryStage.setScene(scene);
primaryStage.show();
}
Note that you can also do this after the nodes have been added to the GridPane by iterating through the children:
int alignRow = 1;
for (Node n : gridPane.getChildren()) {
Integer row = GridPane.getRowIndex(n);
int rowNumber = row == null ? 0 : rowNumber.intValue();
if (rowNumber = alignRow) {
GridPane.setHalignment(n, HPos.CENTER);
}
}

Related

Why does this produce only one button on the grid?

When I run this, it creates only one button. I'm trying to create a gridPane of buttons, 10x10 and when a button is clicked it would send the row column(x,y) coordinates to another class which would handle its purpose (a battleship game)
Button button[][] = new Button[10][10];
public static int rows, columns, gridSize;
for (rows = 0; rows < 10; rows++) {
for (columns = 0; columns < 10; columns++) {
button[rows][columns] = new Button();
button[rows][columns].setStyle("-fx-background-color: red");
button[rows][columns].setPrefSize(50, 50);
button[rows][columns].setOnMouseClicked(new clickEvents(rows, columns));
//no setters, directly passed rows and cols to clickEvents Class
tileGrid.getChildren().add(button[rows][columns]); //adds buttons to the tile grid
}
}
container.getChildren().addAll(tileGrid);
ScrollPane scrollPane = new ScrollPane(container);
primaryStage.setScene(new Scene(scrollPane));
primaryStage.show();
You aren't telling the system where to put the button in the GridPane.
Use gridPane.add(child, colIndex, rowIndex):
tileGrid.add(button[row][column], column, row);
I fixed spelling and removed plurality (trailing 's') from the row, column variables.
Alternately, you could set constraints on the node in the GridPane:
tileGrid.getChildren().add(button[row][column]);
GridPane.setConstraints(button[row][column], column, row);
But it is a less verbose to use the add method which specifies the constraints in initial add parameters (as in the prior example).
Without any constraints on the nodes added as children to the grid, all the children will be located at the default 0,0 grid location (all stacked on top of each other).
This line is the one giving you issues
tileGrid.getChildren().add(button[rows][columns]);
This is due to the fact that you are incorrectly adding your buttons. If you try something like
tileGrid.add(
button[rows][columns], // Specific node in the array
columns, // Set the specific column
rows // Set the specific row
); //adds buttons to the tile grid
it should work here is the full example code
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
Button button[][] = new Button[10][10];
int rows, columns, gridSize;
GridPane tileGrid = new GridPane();
for (rows = 0; rows < 10; rows++) {
for (columns = 0; columns < 10; columns++) {
button[rows][columns] = new Button();
button[rows][columns].setStyle("-fx-background-color: red");
button[rows][columns].setPrefSize(50, 50);
//button[rows][columns].setOnMouseClicked(new clickEvents(rows, columns));
//no setters, directly passed rows and cols to clickEvents Class
tileGrid.add(
button[rows][columns], // Specific node in the array
columns, // Set the specific column
rows // Set the specific row
); //adds buttons to the tile grid
}
}
ScrollPane scrollPane = new ScrollPane(new VBox(tileGrid));
primaryStage.setScene(new Scene(scrollPane));
primaryStage.show();
}
}
EDIT: 2 Min too slow but I'm going to leave it here so he can see the example if he needs it

I can't correctly put my images to the window with using gridpane

I am trying to put squares to the application window. I am using gridpane and ı need to put 16 square with 4x4 array . With gridpane ı can create 3 row 4 column array , however ı can't put squares to the bottom row. Here is my code and results :
public void start(Stage primaryStage) throws Exception {
GridPane grid = new GridPane();
Scene scene = new Scene(grid, 400, 400);
Image image = new Image("Pipe_Vertical.jpg");
Image image2 = new Image("Empty.jpg");
ImageView imageView = new ImageView(image2);
imageView.setFitHeight(100);
imageView.setFitWidth(100);
ImageView imageView2 = new ImageView(image2);
imageView2.setFitHeight(100);
imageView2.setFitWidth(100);
ImageView imageView3 = new ImageView(image2);
imageView3.setFitHeight(100);
imageView3.setFitWidth(100);
ImageView imageView4 = new ImageView(image2);
imageView4.setFitHeight(100);
imageView4.setFitWidth(100);
ImageView imageView5 = new ImageView(image2);
imageView5.setFitHeight(100);
imageView5.setFitWidth(100);
ImageView imageView6 = new ImageView(image2);
imageView6.setFitHeight(100);
imageView6.setFitWidth(100);
grid.add(imageView3, 0, 0);
grid.add(imageView4, 1, 0);
grid.add(imageView2, 2, 0);
grid.add(imageView, 3, 0);
grid.add(imageView5, 0, 1);
grid.add(imageView6, 3, 3);
primaryStage.setTitle("Test");
primaryStage.setScene(scene);
primaryStage.show();
And this is what it looks when ı run it : Test Results :
grid.add(imageView6, 3, 3);
this part of the code should have put the square to the bottom right side but it is appearing on the wrong place.
Problem Solved. Needed to use
for (int i = 0; i < 4; i++) {
RowConstraints row = new RowConstraints(100);
grid.getRowConstraints().add(row);
}
It creates 4 rows with 100 pixel height.

Misalignment of two synced ScrollPanes

I try to align the vertical scroll position of two javafx.scene.control.ScrollPanes via
sp1.vvalueProperty().bindBidirectional(sp2.vvalueProperty());
The problem is that one of these ScrollPanes may have a horizontal scroll bar. So the more I scroll down the ScrollPanes, the more they get misaligned (see screenshot). How can I handle this?
It's impossible to do this with 2 ScrollPanes and contents of equal height unless you display the scrollbar in both ScrollPanes:
Consider the case where the content fits the viewport of the left ScrollPane exactly. The viewPort of the right ScrollPane can be scrolled by the ScrollBar height. Modifying the left ScrollPane is not possible.
Since the expected result seems to be some kind of scale, you could simply use a Pane with a child you apply transformY to and a clip. The formula to calculate the pixel to be placed at the top, use
top = vvalue * (contentHeight - viewportHeight)
Example
private static Label createLabel(int num, boolean mark) {
Label label = new Label(Integer.toString(num));
label.setPrefSize(50, 50);
label.setMaxSize(Double.MAX_VALUE, Region.USE_PREF_SIZE);
label.setStyle(mark ? "-fx-background-color: #FFFFFF" : "-fx-background-color: #BBBBBB;");
return label;
}
#Override
public void start(Stage primaryStage) throws Exception {
VBox scale = new VBox();
scale.setMinHeight(Region.USE_PREF_SIZE);
GridPane content = new GridPane();
for (int i = 0; i < 40; i++) {
boolean b = ((i % 2) == 0);
scale.getChildren().add(createLabel(i, !b));
for (int j = 0; j < 10; j++) {
content.add(createLabel(i * 10 + j, b), j, i);
}
}
AnchorPane scaleContainer = new AnchorPane(scale);
scaleContainer.setMinWidth(30);
scaleContainer.setMinHeight(0);
AnchorPane.setLeftAnchor(scale, 0d);
AnchorPane.setRightAnchor(scale, 0d);
Rectangle clip = new Rectangle();
scaleContainer.setClip(clip);
clip.widthProperty().bind(scaleContainer.widthProperty());
clip.heightProperty().bind(scaleContainer.heightProperty());
ScrollPane scroll = new ScrollPane(content);
scale.translateYProperty().bind(Bindings.createDoubleBinding(() -> {
double contentHeight = content.getHeight();
double viewportHeight = scroll.getViewportBounds().getHeight();
if (contentHeight <= viewportHeight) {
return 0d;
} else {
return -scroll.getVvalue() * (contentHeight - viewportHeight);
}
}, scroll.viewportBoundsProperty(), scroll.vvalueProperty(), content.heightProperty()));
HBox root = new HBox(scaleContainer, scroll);
root.setPadding(new Insets(10));
Scene scene = new Scene(root, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}

Scrollable gridpane in javafx

im trying to add multiply VBox to a gridpane (called refPane in the following codesnippet) which is inside a scrollpane.
int columnIndex = 0;
int rowIndex = 0;
int boxWidth = windowWidth/ITEMS_PER_ROW;
int boxHeight = windowHeight/ITEMS_PER_COLUMN;
for(int i=0; i<items.size(); i++){
VBox vBox = new VBox();
vBox.setPrefWidth(boxWidth);
vBox.setPrefHeight(boxHeight);
Label label1 = new Label();
label1.setText("ImgPlaceholder");
label1.setPrefWidth(boxWidth);
label1.setPrefHeight(boxHeight / 100 * 70);
vBox.getChildren().add(label1);
Label label2 = new Label();
label2.setText("Description");
label2.setPrefWidth(boxWidth);
label2.setPrefHeight(boxHeight / 100 * 30);
label2.setPadding(new Insets(0,0,0, 10));
vBox.getChildren().add(label2);
refPane.add(vBox, columnIndex, rowIndex);
if(columnIndex != 0 && columnIndex % GAMES_PER_ROW == 0){
rowIndex++;
columnIndex = 0;
}else {
columnIndex++;
}
It adds no more then ITEMS_PER_ROW Vboxes in one row and continues in the next row. Also there should be no more rows then ITEMS_PER_COLUM visible.
The problem is, if I add more then ITEMS_PER_ROW * ITEMS_PER_COLUMN to the grid, instead ob beeing scrollable, the vboxes just get smaller in size.
Any Ideas? Thanks in advance.
Chances are javafx is prioritizing shrinking the VBox's over expanding your grid pane. Try setting the minHeight of each VBox, to be equal to its prefHeight to keep them from shrinking vertically.

JavaFX dynamic gridpane row height adjustment

I am currently working on a project, and I cannot find just any solution. I want a Gridpane row height to be dynamically counted from the width of one specific column inside that row. The whole Gridpane must be resizable and the rest of the available space should take another row below so the aspect ratio of that one cell is preserved according to the element inside that cell. Any ideas boys?
click for a pic
public class GridPaneControl extends GridPane {
private int index;
private Label startLabel;
private Label endLabel;
private HBox inputCellsContainer;
private HBox outputCellsContainer;
private Button inputOutputNextButton;
private Button inputOutputPreviousButton;
public GridPaneControl() {
setGridLinesVisible(true);
initialization();
ColumnConstraints cc0 = new ColumnConstraints();
cc0.setMaxWidth(Double.MAX_VALUE);
cc0.setHgrow(Priority.NEVER);
ColumnConstraints cc1 = new ColumnConstraints();
cc1.setMaxWidth(Double.MAX_VALUE);
ColumnConstraints cc2 = new ColumnConstraints();
cc2.setMaxWidth(Double.MAX_VALUE);
cc2.setHgrow(Priority.NEVER);
RowConstraints rc0 = new RowConstraints();
rc0.setVgrow(Priority.ALWAYS);
rc0.setFillHeight(false);
rc0.setMaxHeight(Double.MAX_VALUE);
RowConstraints rc1 = new RowConstraints();
rc1.setVgrow(Priority.ALWAYS);
rc1.setFillHeight(false);
rc1.setMaxHeight(Double.MAX_VALUE);
RowConstraints rc2 = new RowConstraints();
rc2.setVgrow(Priority.NEVER);
RowConstraints rc3 = new RowConstraints();
rc3.setVgrow(Priority.ALWAYS);
getColumnConstraints().addAll(cc0, cc1, cc2);
getRowConstraints().addAll(rc0, rc1, rc2, rc3);
}
private void initialization() {
inputCellsContainer = new HBox(0);
outputCellsContainer = new HBox(0);
GridPane.setValignment(inputCellsContainer, VPos.BOTTOM);
GridPane.setValignment(outputCellsContainer, VPos.TOP);
inputOutputPreviousButton = new Button("<<");
inputOutputPreviousButton.maxWidth(Double.MAX_VALUE);
GridPane.setHgrow(inputOutputPreviousButton, Priority.NEVER);
GridPane.setVgrow(inputOutputPreviousButton, Priority.NEVER);
GridPane.setMargin(inputOutputPreviousButton, new Insets(5));
inputOutputNextButton = new Button(">>");
inputOutputNextButton.maxWidth(Double.MAX_VALUE);
GridPane.setHgrow(inputOutputNextButton, Priority.NEVER);
GridPane.setVgrow(inputOutputNextButton, Priority.NEVER);
GridPane.setMargin(inputOutputNextButton, new Insets(5));
for (int i = 0; i < 32; i++) {
InputOutputCell cellIn = new InputOutputCell(String.format("%02X", i), Color.AQUA, 0);
InputOutputCell cellOut = new InputOutputCell(String.format("%02X", i), Color.BEIGE, 1);
HBox.setHgrow(cellIn, Priority.ALWAYS);
HBox.setHgrow(cellOut, Priority.ALWAYS);
inputCellsContainer.getChildren().add(cellIn);
outputCellsContainer.getChildren().add(cellOut);
}
GridPane.setHgrow(inputCellsContainer, Priority.ALWAYS);
GridPane.setHgrow(outputCellsContainer, Priority.ALWAYS);
GridPane.setVgrow(inputCellsContainer, Priority.ALWAYS);
GridPane.setVgrow(outputCellsContainer, Priority.ALWAYS);
startLabel = new Label("0");
endLabel = new Label("31");
GridPane.setHalignment(startLabel, HPos.LEFT);
GridPane.setHalignment(endLabel, HPos.RIGHT);
this.add(inputOutputPreviousButton, 0, 0, 1, 2);
this.add(inputCellsContainer, 1, 0);
this.add(outputCellsContainer, 1, 1);
this.add(inputOutputNextButton, 2, 0, 1, 2);
this.add(startLabel, 1, 2);
this.add(endLabel, 1, 2);
}
public int getIndex() {
return index;
}
private class InputOutputCell extends StackPane {
#FXML
Text text;
#FXML
Rectangle rectangle;
public InputOutputCell(String text, Color color, int type) {
setMinSize(0, 0);
this.text = new Text(text);
rectangle = new Rectangle();
if (type == 0) {
rectangle.widthProperty().bind(inputCellsContainer.widthProperty().divide(32));
rectangle.heightProperty().bind(inputCellsContainer.widthProperty().divide(32));
} else {
rectangle.widthProperty().bind(outputCellsContainer.widthProperty().divide(32));
rectangle.heightProperty().bind(outputCellsContainer.widthProperty().divide(32));
}
rectangle.maxWidth(Double.MAX_VALUE);
rectangle.maxHeight(Double.MAX_VALUE);
rectangle.setArcHeight(10);
rectangle.setArcWidth(10);
rectangle.setFill(color);
rectangle.setStroke(Color.BLACK);
getChildren().addAll(rectangle, this.text);
}
public void setText(String text) {
this.text.setText(text);
}
public String getText() {
return this.text.getText();
}
}
}
I want cells 1,0 and 1,1 to be resizable and clearly by increasing their width the height of row 0 and 1 should not be increasing equally. If there should be any height left I want the row 3 to take it because row 2 should not grow to height at all.
You did a fair bit of explanation (which is good) but it is complex enough to make me read 10 times, and I think I understood 70% of it. The most puzzling part is this line:
the rest of the available space should take another row below so the aspect ratio of that one cell is preserved according to the element inside that cell.
Not sure which "cell" you are referrring to, and what you mean by keeping aspect ratio.
Now for the actual answer, I think the most obvious one that I can see is that you have given rows 0 and 1 ALWAYS priority for VGrow.
You have 3 rows that has ALWAYS VGrow, and what the GridPane will do is to give all children to whatever space that they preferred to have, then distribute all the "leftover" spaces to rows with ALWAYS. That is why the 3 gaps in your image has the same height.

Categories

Resources