JavaFX dynamic gridpane row height adjustment - java

I am currently working on a project, and I cannot find just any solution. I want a Gridpane row height to be dynamically counted from the width of one specific column inside that row. The whole Gridpane must be resizable and the rest of the available space should take another row below so the aspect ratio of that one cell is preserved according to the element inside that cell. Any ideas boys?
click for a pic
public class GridPaneControl extends GridPane {
private int index;
private Label startLabel;
private Label endLabel;
private HBox inputCellsContainer;
private HBox outputCellsContainer;
private Button inputOutputNextButton;
private Button inputOutputPreviousButton;
public GridPaneControl() {
setGridLinesVisible(true);
initialization();
ColumnConstraints cc0 = new ColumnConstraints();
cc0.setMaxWidth(Double.MAX_VALUE);
cc0.setHgrow(Priority.NEVER);
ColumnConstraints cc1 = new ColumnConstraints();
cc1.setMaxWidth(Double.MAX_VALUE);
ColumnConstraints cc2 = new ColumnConstraints();
cc2.setMaxWidth(Double.MAX_VALUE);
cc2.setHgrow(Priority.NEVER);
RowConstraints rc0 = new RowConstraints();
rc0.setVgrow(Priority.ALWAYS);
rc0.setFillHeight(false);
rc0.setMaxHeight(Double.MAX_VALUE);
RowConstraints rc1 = new RowConstraints();
rc1.setVgrow(Priority.ALWAYS);
rc1.setFillHeight(false);
rc1.setMaxHeight(Double.MAX_VALUE);
RowConstraints rc2 = new RowConstraints();
rc2.setVgrow(Priority.NEVER);
RowConstraints rc3 = new RowConstraints();
rc3.setVgrow(Priority.ALWAYS);
getColumnConstraints().addAll(cc0, cc1, cc2);
getRowConstraints().addAll(rc0, rc1, rc2, rc3);
}
private void initialization() {
inputCellsContainer = new HBox(0);
outputCellsContainer = new HBox(0);
GridPane.setValignment(inputCellsContainer, VPos.BOTTOM);
GridPane.setValignment(outputCellsContainer, VPos.TOP);
inputOutputPreviousButton = new Button("<<");
inputOutputPreviousButton.maxWidth(Double.MAX_VALUE);
GridPane.setHgrow(inputOutputPreviousButton, Priority.NEVER);
GridPane.setVgrow(inputOutputPreviousButton, Priority.NEVER);
GridPane.setMargin(inputOutputPreviousButton, new Insets(5));
inputOutputNextButton = new Button(">>");
inputOutputNextButton.maxWidth(Double.MAX_VALUE);
GridPane.setHgrow(inputOutputNextButton, Priority.NEVER);
GridPane.setVgrow(inputOutputNextButton, Priority.NEVER);
GridPane.setMargin(inputOutputNextButton, new Insets(5));
for (int i = 0; i < 32; i++) {
InputOutputCell cellIn = new InputOutputCell(String.format("%02X", i), Color.AQUA, 0);
InputOutputCell cellOut = new InputOutputCell(String.format("%02X", i), Color.BEIGE, 1);
HBox.setHgrow(cellIn, Priority.ALWAYS);
HBox.setHgrow(cellOut, Priority.ALWAYS);
inputCellsContainer.getChildren().add(cellIn);
outputCellsContainer.getChildren().add(cellOut);
}
GridPane.setHgrow(inputCellsContainer, Priority.ALWAYS);
GridPane.setHgrow(outputCellsContainer, Priority.ALWAYS);
GridPane.setVgrow(inputCellsContainer, Priority.ALWAYS);
GridPane.setVgrow(outputCellsContainer, Priority.ALWAYS);
startLabel = new Label("0");
endLabel = new Label("31");
GridPane.setHalignment(startLabel, HPos.LEFT);
GridPane.setHalignment(endLabel, HPos.RIGHT);
this.add(inputOutputPreviousButton, 0, 0, 1, 2);
this.add(inputCellsContainer, 1, 0);
this.add(outputCellsContainer, 1, 1);
this.add(inputOutputNextButton, 2, 0, 1, 2);
this.add(startLabel, 1, 2);
this.add(endLabel, 1, 2);
}
public int getIndex() {
return index;
}
private class InputOutputCell extends StackPane {
#FXML
Text text;
#FXML
Rectangle rectangle;
public InputOutputCell(String text, Color color, int type) {
setMinSize(0, 0);
this.text = new Text(text);
rectangle = new Rectangle();
if (type == 0) {
rectangle.widthProperty().bind(inputCellsContainer.widthProperty().divide(32));
rectangle.heightProperty().bind(inputCellsContainer.widthProperty().divide(32));
} else {
rectangle.widthProperty().bind(outputCellsContainer.widthProperty().divide(32));
rectangle.heightProperty().bind(outputCellsContainer.widthProperty().divide(32));
}
rectangle.maxWidth(Double.MAX_VALUE);
rectangle.maxHeight(Double.MAX_VALUE);
rectangle.setArcHeight(10);
rectangle.setArcWidth(10);
rectangle.setFill(color);
rectangle.setStroke(Color.BLACK);
getChildren().addAll(rectangle, this.text);
}
public void setText(String text) {
this.text.setText(text);
}
public String getText() {
return this.text.getText();
}
}
}
I want cells 1,0 and 1,1 to be resizable and clearly by increasing their width the height of row 0 and 1 should not be increasing equally. If there should be any height left I want the row 3 to take it because row 2 should not grow to height at all.

You did a fair bit of explanation (which is good) but it is complex enough to make me read 10 times, and I think I understood 70% of it. The most puzzling part is this line:
the rest of the available space should take another row below so the aspect ratio of that one cell is preserved according to the element inside that cell.
Not sure which "cell" you are referrring to, and what you mean by keeping aspect ratio.
Now for the actual answer, I think the most obvious one that I can see is that you have given rows 0 and 1 ALWAYS priority for VGrow.
You have 3 rows that has ALWAYS VGrow, and what the GridPane will do is to give all children to whatever space that they preferred to have, then distribute all the "leftover" spaces to rows with ALWAYS. That is why the 3 gaps in your image has the same height.

Related

JavaFX: GridPane align label to the right

For hours I'm trying to get this result: Design, GridDesign, FinalResult
My problem here is that I cant align properly the TotalPrice label, I want it to take 2 columns and align to the most right of the grid, when the label size gets bigger(More text is added to the label) I want it to grow only on the left side and still be aligned to the right of the grid!
But nothing seems to work properly!
In my case when I add a bigger price, it wont stay like I want to...
Here's my result with smaller label text, in this case it looks perfect, the price is aligned perfectly to the right:
result1
But here's the bad result when I put a bigger number, you can see the TotalPrice label is not aligned as it should:
result2
Here's my code with hardcoded strings just for testing:
GridPane grid = new GridPane();
//Delete Button
Button btn = new Button("X");
btn.setPrefWidth(40);
btn.setPrefHeight(40);
//Labels
Label productName = new Label("MaxiCheeseBurger Menu");
Label productPrice = new Label("120 den");
Label productQty = new Label("x1");
Label totalPrice = new Label("120 den");
totalPrice.setMaxWidth(Double.MAX_VALUE);
totalPrice.setAlignment(Pos.CENTER_RIGHT);
//Styling labels
productName.setStyle("-fx-font-size: 14;" +
"-fx-font-weight: bold;" +
"-fx-text-fill: #707070;");
totalPrice.setStyle("-fx-font-size: 14;" +
"-fx-font-weight: bold");
//Setting grid column constraints
for (int i = 0; i < 5; i++) {
ColumnConstraints col = new ColumnConstraints();
col.setPercentWidth(100.0 / 5);
col.setHgrow(Priority.ALWAYS);
col.setFillWidth(true);
grid.getColumnConstraints().add(col);
}
//Adding nodes to grid
grid.add(btn, 0, 0, 1, 2);
grid.add(productName, 1, 0, 4, 1);
grid.add(productPrice, 1, 1);
grid.add(productQty, 2, 1);
grid.add(totalPrice, 3, 1, 2, 1);
GridPane.setFillWidth(totalPrice, true);
GridPane.setHalignment(totalPrice, HPos.RIGHT);
grid.setGridLinesVisible(true);
grid.setHgap(3);
rows.getChildren().add(grid);
rows.setSpacing(5);
receipt_section.setContent(rows);
receipt_section.setPadding(new Insets(0, 0, 0, 5));

Misalignment of two synced ScrollPanes

I try to align the vertical scroll position of two javafx.scene.control.ScrollPanes via
sp1.vvalueProperty().bindBidirectional(sp2.vvalueProperty());
The problem is that one of these ScrollPanes may have a horizontal scroll bar. So the more I scroll down the ScrollPanes, the more they get misaligned (see screenshot). How can I handle this?
It's impossible to do this with 2 ScrollPanes and contents of equal height unless you display the scrollbar in both ScrollPanes:
Consider the case where the content fits the viewport of the left ScrollPane exactly. The viewPort of the right ScrollPane can be scrolled by the ScrollBar height. Modifying the left ScrollPane is not possible.
Since the expected result seems to be some kind of scale, you could simply use a Pane with a child you apply transformY to and a clip. The formula to calculate the pixel to be placed at the top, use
top = vvalue * (contentHeight - viewportHeight)
Example
private static Label createLabel(int num, boolean mark) {
Label label = new Label(Integer.toString(num));
label.setPrefSize(50, 50);
label.setMaxSize(Double.MAX_VALUE, Region.USE_PREF_SIZE);
label.setStyle(mark ? "-fx-background-color: #FFFFFF" : "-fx-background-color: #BBBBBB;");
return label;
}
#Override
public void start(Stage primaryStage) throws Exception {
VBox scale = new VBox();
scale.setMinHeight(Region.USE_PREF_SIZE);
GridPane content = new GridPane();
for (int i = 0; i < 40; i++) {
boolean b = ((i % 2) == 0);
scale.getChildren().add(createLabel(i, !b));
for (int j = 0; j < 10; j++) {
content.add(createLabel(i * 10 + j, b), j, i);
}
}
AnchorPane scaleContainer = new AnchorPane(scale);
scaleContainer.setMinWidth(30);
scaleContainer.setMinHeight(0);
AnchorPane.setLeftAnchor(scale, 0d);
AnchorPane.setRightAnchor(scale, 0d);
Rectangle clip = new Rectangle();
scaleContainer.setClip(clip);
clip.widthProperty().bind(scaleContainer.widthProperty());
clip.heightProperty().bind(scaleContainer.heightProperty());
ScrollPane scroll = new ScrollPane(content);
scale.translateYProperty().bind(Bindings.createDoubleBinding(() -> {
double contentHeight = content.getHeight();
double viewportHeight = scroll.getViewportBounds().getHeight();
if (contentHeight <= viewportHeight) {
return 0d;
} else {
return -scroll.getVvalue() * (contentHeight - viewportHeight);
}
}, scroll.viewportBoundsProperty(), scroll.vvalueProperty(), content.heightProperty()));
HBox root = new HBox(scaleContainer, scroll);
root.setPadding(new Insets(10));
Scene scene = new Scene(root, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}

How to add text to each face of a box [JavaFX]

I create a box which I can rotate and what will do ~some action~ when clicked. The problem I'm having is display text on all the faces of this box, for example;
1 on the front, 2 on the top, 3 on the back, 4 on the bottom, 5 on the left and 6 on the right.
I understand that StackPane can be used to overlay a text box on-top of the cube but I don't think that'd really help in this scenario.
Since box is essentially a pre-constructed TriangleMesh, is this possible to do?
As far as seen, box doesn't have any in-built functionality to do this.
static double mousePosX;
static double mousePosY;
static double mouseOldX;
static double mouseOldY;
public static Scene testScene(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root, stage.getWidth(), stage.getHeight(), true, SceneAntialiasing.BALANCED);
scene.setFill(Paint.valueOf("Blue"));
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-10);
scene.setCamera(camera);
Box box = new Box(1,1,1);
box.setOnMouseClicked(e -> {
System.out.println("Test");
});
Rotate rotateX = new Rotate(10, 0, 0, 0, Rotate.X_AXIS);
Rotate rotateY = new Rotate(5, 0, 0, 0, Rotate.Y_AXIS);
box.getTransforms().addAll(rotateX, rotateY);
scene.setOnMousePressed(me -> {
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
rotateX.setAngle(rotateX.getAngle() - (mousePosY - mouseOldY));
rotateY.setAngle(rotateY.getAngle() + (mousePosX - mouseOldX));
mouseOldX = mousePosX;
mouseOldY = mousePosY;
});
root.getChildren().add(box);
return scene;
}
This is the code I've got so far and any assistance would be greatly appreciated.
This solution is based in the answer to this question, where the CuboidMesh from the FXyz library is used.
The main idea is to use an image as texture for the cube. The built-in JavaFX Box will apply this image to each of the 6 faces, so if we want to have different text in each face, we have to use the CuboidMesh, that makes use of the net image:
The cube can be generated as:
CuboidMesh cuboid = new CuboidMesh(100f, 100f, 100f);
cuboid.setTextureModeImage(getClass().getResource("net.png").toExternalForm());
The idea now is to write the text in each of the 6 faces and save the texture image that will be used later on.
This method will generate this net image:
private Image generateNet(String face1, String face2, String face3, String face4, String face5, String face6) {
GridPane grid = new GridPane();
grid.setAlignment(Pos.CENTER);
Label label1 = new Label(face1);
label1.setRotate(90);
GridPane.setHalignment(label1, HPos.CENTER);
Label label2 = new Label(face2);
GridPane.setHalignment(label2, HPos.CENTER);
Label label3 = new Label(face3);
GridPane.setHalignment(label3, HPos.CENTER);
Label label4 = new Label(face4);
GridPane.setHalignment(label4, HPos.CENTER);
Label label5 = new Label(face5);
GridPane.setHalignment(label5, HPos.CENTER);
Label label6 = new Label(face6);
label6.setRotate(90);
GridPane.setHalignment(label6, HPos.CENTER);
grid.add(label1, 1, 0);
grid.add(label2, 0, 1);
grid.add(label3, 1, 1);
grid.add(label4, 2, 1);
grid.add(label5, 3, 1);
grid.add(label6, 1, 2);
grid.setGridLinesVisible(true);
ColumnConstraints col1 = new ColumnConstraints();
col1.setPercentWidth(25);
ColumnConstraints col2 = new ColumnConstraints();
col2.setPercentWidth(25);
ColumnConstraints col3 = new ColumnConstraints();
col3.setPercentWidth(25);
ColumnConstraints col4 = new ColumnConstraints();
col4.setPercentWidth(25);
grid.getColumnConstraints().addAll(col1, col2, col3, col4);
RowConstraints row1 = new RowConstraints();
row1.setPercentHeight(33.33);
RowConstraints row2 = new RowConstraints();
row2.setPercentHeight(33.33);
RowConstraints row3 = new RowConstraints();
row3.setPercentHeight(33.33);
grid.getRowConstraints().addAll(row1, row2, row3);
grid.setPrefSize(600, 450);
Scene tmpScene = new Scene(grid);
tmpScene.getStylesheets().add(getClass().getResource("style.css").toExternalForm());
return grid.snapshot(null, null);
}
where style.css contains:
.root {
-fx-background-color: white;
}
.label {
-fx-font-size: 6em;
}
With it, the labels size and font can be adjusted properly.
Now you can generate a net image for any text:
Image net = generateNet("1", "2", "3", "4", "5", "6");
Finally, you can apply this texture to the cuboid:
PhongMaterial mat = new PhongMaterial();
mat.setDiffuseMap(net);
cuboid.setMaterial(mat);
And you will have your text applied:

Scrollable gridpane in javafx

im trying to add multiply VBox to a gridpane (called refPane in the following codesnippet) which is inside a scrollpane.
int columnIndex = 0;
int rowIndex = 0;
int boxWidth = windowWidth/ITEMS_PER_ROW;
int boxHeight = windowHeight/ITEMS_PER_COLUMN;
for(int i=0; i<items.size(); i++){
VBox vBox = new VBox();
vBox.setPrefWidth(boxWidth);
vBox.setPrefHeight(boxHeight);
Label label1 = new Label();
label1.setText("ImgPlaceholder");
label1.setPrefWidth(boxWidth);
label1.setPrefHeight(boxHeight / 100 * 70);
vBox.getChildren().add(label1);
Label label2 = new Label();
label2.setText("Description");
label2.setPrefWidth(boxWidth);
label2.setPrefHeight(boxHeight / 100 * 30);
label2.setPadding(new Insets(0,0,0, 10));
vBox.getChildren().add(label2);
refPane.add(vBox, columnIndex, rowIndex);
if(columnIndex != 0 && columnIndex % GAMES_PER_ROW == 0){
rowIndex++;
columnIndex = 0;
}else {
columnIndex++;
}
It adds no more then ITEMS_PER_ROW Vboxes in one row and continues in the next row. Also there should be no more rows then ITEMS_PER_COLUM visible.
The problem is, if I add more then ITEMS_PER_ROW * ITEMS_PER_COLUMN to the grid, instead ob beeing scrollable, the vboxes just get smaller in size.
Any Ideas? Thanks in advance.
Chances are javafx is prioritizing shrinking the VBox's over expanding your grid pane. Try setting the minHeight of each VBox, to be equal to its prefHeight to keep them from shrinking vertically.

Center Horizontally a Row in a GridPane JAVAFX

I want to center horizontally one row in my GridPane. I know how to center horizontally a column ( root.getColumnConstraints().get(0).setHalignment(HPos.CENTER);), but I can't find this method for Rows. I can only change the Halignment property of a column and the Valignment property of a row. But what I need is the Halignment of a row, which doesn't exist. So how can I do this ?
This is what I want at the end
It's not possible to do this on a using constraints for a whole row, but you can set the property on all Nodes in a row using GridPane.setHalignment, which takes precedence over ColumnConstraints.
Example
#Override
public void start(Stage primaryStage) {
Text text00 = new Text("text");
Text text01 = new Text("text");
Text text02 = new Text("text");
Text text10 = new Text("text");
Text text11 = new Text("text");
Text text12 = new Text("text");
GridPane gridPane = new GridPane();
ColumnConstraints cConstraints = new ColumnConstraints();
cConstraints.setHalignment(HPos.LEFT);
cConstraints.setHgrow(Priority.ALWAYS);
gridPane.getColumnConstraints().addAll(cConstraints, cConstraints);
gridPane.addColumn(0, text00, text01, text02);
gridPane.addColumn(1, text10, text11, text12);
GridPane.setHalignment(text11, HPos.CENTER);
GridPane.setHalignment(text01, HPos.CENTER);
Scene scene = new Scene(gridPane);
primaryStage.setScene(scene);
primaryStage.show();
}
Note that you can also do this after the nodes have been added to the GridPane by iterating through the children:
int alignRow = 1;
for (Node n : gridPane.getChildren()) {
Integer row = GridPane.getRowIndex(n);
int rowNumber = row == null ? 0 : rowNumber.intValue();
if (rowNumber = alignRow) {
GridPane.setHalignment(n, HPos.CENTER);
}
}

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