how to set permanent background of all activities? - java

I am using following code:
Public void xyz(View v) {
Intent intent = new Intent();
intent.setType("image/*");
intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(Intent.createChooser(intent, "Select Picture"), 0);
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
switch(requestCode){
case 0:
data.getDataString();
if(resultCode == RESULT_OK){
try {
Bitmap bitmap = MediaStore.Images.Media.getBitmap(_activity.getContentResolver(), data.getDataString());
RelativeLayout bg = (RelativeLayout) findViewById(R.id.might);
Drawable drawable = new BitmapDrawable(getResources(), bitmap);
bg.setBackgroundDrawable(drawable);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch blocke.printStackTrace();
} catch(IOException e) {
// TODO Auto-generated catch blocke.printStackTrace();
}
}
break;
}
}
Questions:
It sets Background for only one Activity.
After onDestroy() method, It sets default Background on restart.

You can use one MainActivity. Then, Use fragments as screens in it. Give your color or background drawable to MainActivity's layout. But, do following for all fragment's layouts:
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#00000000"
First two 00's are for making background transparent.

save image to internal storage (put in onactivityresult)
FileOutputStream outputStream = null;
try {
outputStream = openFileOutput("filename.jpg", Context.MODE_PRIVATE);
// Use the compress method on the BitMap object to write image to the OutputStream
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outputStream);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
outputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
//load image and set to background(onsatrtactivity)
try {
FileInputStream l = openFileInput("filename.jpg");
Bitmap A = BitmapFactory.decodeStream(l);
LinearLayout bg = (LinearLayout) findViewById(R.id.layoutid);
Drawable drawable = new BitmapDrawable(getResources(), A);
bg.setBackgroundDrawable(drawable);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
thanks Marcin Jedynak!!!

Rupinderjeet asnwer was correct. it can make you work by default background.
But here is an easy and best way to do this.
make an style in your style.xml placed in values
<style name="DefaultBackgroundTheme" parent="Base.Theme.AppCompat.Light">
<item name="android:windowBackground">#drawable/splash_bitmap</item>
</style>
Change Base.Theme.AppCompat.Light by your app theme
you can put color, bitmaps or drawables as well here.
and inside your manifest class change your theme by
<activity
android:name="yourActivityName"
android:theme="#style/DefaultBackgroundTheme" />
Hope this helps you.

Related

How to pass a Bitmap from an Activity to an other in a fast way?

I'm trying to pass a Bitmap from an Activity to an other, I tried multiple solutions but they are not fast enough.
Currently I'm facing this problem: When I click the next button it freezes for 2 seconds then move to the next Activity with the right Bitmap shown in the ImageView.
I found this solution in StackoverFlow. Here is the code:
Uri imageUri = intent.getParcelableExtra("URI");
if (imageUri != null) {
imageView.setImageURI(imageUri);
try {
bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), imageUri);
} catch (IOException e) {
e.printStackTrace();
}
} else {
Toast.makeText(this, "No image is set to show", Toast.LENGTH_LONG).show();
}
btn_next_process.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (bitmap == null) {
Toast.makeText(CropResultActivity.this, "Emptyyy", Toast.LENGTH_SHORT).show();
}
else {
try {
//Write file
String filename = "bitmap.png";
FileOutputStream stream = CropResultActivity.this.openFileOutput(filename, Context.MODE_PRIVATE);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
//Cleanup
stream.close();
// bitmap.recycle();
//Pop intent
Intent in1 = new Intent(CropResultActivity.this, InputProcessingActivity.class);
in1.putExtra("image_data", filename);
startActivity(in1);
} catch (Exception e) {
e.printStackTrace();
}
}
}
});
Then I tried to save the file in a worker Thread first, and when I click the next button I retrieve it, now it's working fast but I am getting a wrong Bitmap.
Here is the code :
Uri imageUri = intent.getParcelableExtra("URI");
if (imageUri != null) {
imageView.setImageURI(imageUri);
try {
bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), imageUri);
new Thread() {
#Override
public void run() {
try {
//Write file
FileOutputStream stream = CropResultActivity.this.openFileOutput(filename, Context.MODE_PRIVATE);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
//Cleanup
stream.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}.run();
} catch (IOException e) {
e.printStackTrace();
}
} else {
Toast.makeText(this, "No image is set to show", Toast.LENGTH_LONG).show();
}
btn_next_process.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (bitmap == null) {
Toast.makeText(CropResultActivity.this, "Empty", Toast.LENGTH_SHORT).show();
}
else {
//Pop intent
Intent in1 = new Intent(CropResultActivity.this, InputProcessingActivity.class);
in1.putExtra("image_data", filename);
startActivity(in1);
}
}
});
In the second Activity I retrieve the Bitmap this way :
private void getIncomingIntent(){
if(getIntent().hasExtra("image_data")){
try {
String filename = getIntent().getStringExtra("image_data");
FileInputStream is = this.openFileInput(filename);
imageToProcess = BitmapFactory.decodeStream(is);
process_detect_edges(imageToProcess);
is.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
What am I doing wrong?
Just pass the image uri to next activity. Load from the uri in other activity.
Create a trivial Service. Give that Service a public Bitmap mBitmap member.
Keep each Activity bound to the Service while they are between onStart() and onStop().
If your Activities have a reference to the Service, they can communicate directly via the mBitmap member. One Activity can set mBitmap, then start the other Activity. The second Activity can simply grab the reference (after binding, of course), and begin manipulating the Bitmap. Since everything happens on the UI thread, there are no synchronization concerns. And everything is quite fast.
This solution does not address problems of persistence: If the user leaves the app for a period of time (puts it the background, locks the screen, etc.), then the entire app may be destroyed, and mBitmap would be lost. However, if you're just trying to share data between two successive Activities, this is a straightforward way of doing it.
You could even share the Bitmap via a public static reference, placed in any convenient class. There are rumors that the garbage collector goes around setting static references to null at a whim, but this is a misinterpretation of the actual behavior: That an entire app may get cleaned up at an unexpected time. When you return to your Activity, the system may actually have to restart the app and recreate the Activity from scratch. In this case, the reference would be reset to null.
Instead, using a Service indicates to the OS that you have a component of your app that should be a little bit longer-lived. Certainly, it will continue to exist across the gap between two successive Activities.
Note that, on Oreo and later, the system can be quite aggressive about cleaning up apps as soon as they leave the foreground.

How can I get My Full Activity in PDF

First of all, I'm french and I will try my best to explain my problem in a good english.
So, I wanted to convert in PDF that screen : listeTrouActivity.java
But as you can see, there is scroll views and the hole column is going down to 18 holes.
So I followed some tutorials :
http://valokafor.com/how-to-convert-android-view-to-pdf/#comment-1018
And I started using the library ITextG
But my problem is that when I convert my bitmap into a PDF it give me a PDF with just the size of my screen. My activity is totally cut.
So I hope you guys can help me with that, there is my code that convert my bitmap into a PDF in my activity called ListTrouActivity.java:
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
CoursePdf coursePdf = new CoursePdf();
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
if (id == R.id.saveHasPDF) {
View mRootView = findViewById(R.id.RootView);
String state = Environment.getExternalStorageState();
if (!Environment.MEDIA_MOUNTED.equals(state)){
Toast.makeText(ListTrouActivity.this, "OK", Toast.LENGTH_SHORT).show();
}
File pdfDir = new File(DEFAULT_PATH, "MyApp");
if (!pdfDir.exists()){
pdfDir.mkdirs();
}
LayoutInflater inflater = (LayoutInflater) this.getSystemService(LAYOUT_INFLATER_SERVICE);
LinearLayout root = (LinearLayout) inflater.inflate(R.layout.liste_trou_activity, null); //RelativeLayout is root view of my UI(xml) file.
root.setDrawingCacheEnabled(true);
Bitmap screen = coursePdf.getBitmapFromView2(this.getWindow().findViewById(R.id.RootView));
// here give id of our root layout (here its my RelativeLayout's id)
File pdfFile = new File(pdfDir, "myPdfFile.pdf");
try {
Rectangle pagesize = new Rectangle(1720f, 3200f);
Document document = new Document(pagesize, 36f, 72f, 108f, 180f);
PdfWriter.getInstance(document, new FileOutputStream(pdfFile));
document.open();
ByteArrayOutputStream stream = new ByteArrayOutputStream();
screen.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();
coursePdf.addImage(document,byteArray);
document.close();
}
catch (Exception e){
e.printStackTrace();
}
Intent intent = new Intent(Intent.ACTION_VIEW);
Uri uri = Uri.fromFile(new File(pdfDir, "myPdfFile.pdf"));
intent.setDataAndType(uri, "application/pdf");
intent.setFlags(Intent.FLAG_ACTIVITY_NO_HISTORY);
startActivity(intent);
}
return super.onOptionsItemSelected(item);
}
Code for getBitmapFromView in CoursePDF.java :
public static Bitmap getBitmapFromView2(View view) {
//Define a bitmap with the same size as the view
Bitmap returnedBitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(),Bitmap.Config.ARGB_8888);
//Bind a canvas to it
Canvas canvas = new Canvas(returnedBitmap);
//Get the view's background
Drawable bgDrawable =view.getBackground();
if (bgDrawable!=null)
//has background drawable, then draw it on the canvas
bgDrawable.draw(canvas);
else
//does not have background drawable, then draw white background on the canvas
canvas.drawColor(Color.WHITE);
// draw the view on the canvas
view.draw(canvas);
//return the bitmap
return returnedBitmap;
}
Code for addImage in my CoursePDF.java :
public static void addImage(Document document, byte[] byteArray)
{
Image image = null;
try
{
image = Image.getInstance(byteArray);
}
catch (BadElementException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (MalformedURLException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
// image.scaleAbsolute(150f, 150f);
try
{
document.add(image);
} catch (DocumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Unfortunately I can't past my liste_trou_activity.xml code here or I will reach 157 000 characters.
If you guys really need it just ask and I will try again.
I hope you all understand what I'm asking for, if not, just ask me again and I'll try to explain again.
Thanks for reading, hope you guys can help me.
See what I could think of the best was taking snapshot of complete scrollable activity and then writing a pdf dynamically with its content as snapshot .
For snapshot prefer [Taking snapshot of scrollable activity]
Then write dynamic pdf. You will get what u want

Uri.parse(path) return null in Android 4.4.2

I have an app that allow user to upload a photo on wall.
The code works well for the majority of users, but I have reported that the application crashes sometimes when uploading photo.
The problem is not in taking the pictures from the camera, but it is when you have to take the path of the picture.
The version of Android that is causing this problem is 4.4.2, but I do not understand how to fix it.
post some code:
activityResult:
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == RESULT_OK) {
if (requestCode == CAMERA_PIC_REQUEST) {
try {
//picUri is a global variable Uri
picUri = data.getData();
cropImage();
} catch (Exception e) {
e.printStackTrace();
}
}
else if(requestCode == PIC_CROP) {
try{
//thumbnail is a global variable Bitmap
thumbnail = MediaStore.Images.Media.getBitmap(context.getContentResolver(), cropImageUri);
setImage();
}
catch (Exception e) {
e.printStackTrace();
}
}
}
}
hot to crop image:
public void cropImage() {
try {
Intent cropIntent = new Intent("com.android.camera.action.CROP");
//indicate image type and Uri
cropIntent.setDataAndType(picUri, "image/*");
//set crop properties
cropIntent.putExtra("crop", "true");
//indicate aspect of desired crop
cropIntent.putExtra("aspectX", 1);
cropIntent.putExtra("aspectY", 1);
cropIntent.putExtra("scale", true);
//indicate output X and Y
cropIntent.putExtra("outputX", 700);
cropIntent.putExtra("outputY", 700);
//retrieve data on return
cropIntent.putExtra("return-data", false);
File f = createNewFile("CROP_");
try{
f.createNewFile();
}
catch (IOException e) {
e.printStackTrace();
}
//cropImageUri is a global variable Uri
cropImageUri = Uri.fromFile(f);
cropIntent.putExtra(MediaStore.EXTRA_OUTPUT, cropImageUri);
//start the activity - we handle returning in onActivityResult
startActivityForResult(cropIntent, PIC_CROP);
}
catch(ActivityNotFoundException anfe){
anfe.printStackTrace();
}
}
create new File:
private File createNewFile(String prefix) {
if (prefix== null) {
prefix="IMG_";
}
else if("".equalsIgnoreCase(prefix)) {
prefix="IMG_";
}
File newDirectory = new File(Environment.getExternalStorageDirectory()+"/mypics/");
if (!newDirectory.exists()) {
if (newDirectory.mkdir()) {
}
}
File file = new File(newDirectory,(prefix+System.currentTimeMillis()+".jpg"));
if (file.exists()) {
file.delete();
try {
file.createNewFile();
}catch (IOException e) {
e.printStackTrace();
}
}
return file;
}
then when a user click on "send" method preUploadImage is called:
public void preUploadImage() {
UploadImage uploadImage = new UploadImage();
Uri newUri = getImageUri(thumbnail);
try{
// System.out.println("uri = "+picUri);
uploadImage.upload(getRealPathFromURI(newUri));
}
catch (IOException e) {
e.printStackTrace();
}
}
public Uri getImageUri(Bitmap inImage) {
String path = MediaStore.Images.Media.insertImage(context.getContentResolver(), inImage, "Title", null);
return Uri.parse(path);
}
and in the last row the error appears.
return Uri.parse(path);
this row cause a NullPointerException
java.lang.NullPointerException: uriString
at android.net.Uri$StringUri.<init>(Uri.java:468)
at android.net.Uri$StringUri.<init>(Uri.java:458)
at android.net.Uri.parse(Uri.java:430)
at com.delsorboilario.verdebio.ScriviDomanda.getImageUri(ScriviDomanda.java:584)
at com.delsorboilario.verdebio.ScriviDomanda.preUploadImage(ScriviDomanda.java:608)
at com.delsorboilario.verdebio.ScriviDomanda$6$4$2.run(ScriviDomanda.java:292)
I have not attempted to use insertImage(), and in this case, it is not quite clear why you would need it.
Primarily, it seems like you are looking to upload the photo. For that, all you need is the File that you created in createNewFile(). If you are uploading it yourself (e.g., HttpUrlConnection, some third-party library), you should be able to just use the File or an InputStream on it. Even if the upload code really needs a Uri, you can try Uri.fromFile() to get a Uri from your File and see if that works.
Where MediaStore does come into play is making your file be indexed and therefore accessible to apps (ones that query the MediaStore for images) and to users (via their MTP connection through their USB cable). MediaScannerConnection and its static scanFile() method are a fairly straightforward way to get the file indexed. Just make sure your file is fully written to disk first (e.g., if you are writing the file yourself, call getFD().sync() on your FileOutputStream after flush() and before close()).
Looks like MediaStore.Images.Media.insertImage(context.getContentResolver(), inImage, "Title", null); return null.
Form the documentation of MediaStore.Images.Media
Insert an image and create a thumbnail for it.
Parameters
cr The content resolver to use
source The stream to use for the image
title The name of the image
description The description of the image
Returns The URL to the newly created image, or null if the image
failed to be stored for any reason

how can i take a screen shot of current mobile screen View through Service (background process) Android [duplicate]

How can I take a screenshot of a selected area of phone-screen not by any program but from code?
Here is the code that allowed my screenshot to be stored on an SD card and used later for whatever your needs are:
First, you need to add a proper permission to save the file:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
And this is the code (running in an Activity):
private void takeScreenshot() {
Date now = new Date();
android.text.format.DateFormat.format("yyyy-MM-dd_hh:mm:ss", now);
try {
// image naming and path to include sd card appending name you choose for file
String mPath = Environment.getExternalStorageDirectory().toString() + "/" + now + ".jpg";
// create bitmap screen capture
View v1 = getWindow().getDecorView().getRootView();
v1.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
File imageFile = new File(mPath);
FileOutputStream outputStream = new FileOutputStream(imageFile);
int quality = 100;
bitmap.compress(Bitmap.CompressFormat.JPEG, quality, outputStream);
outputStream.flush();
outputStream.close();
openScreenshot(imageFile);
} catch (Throwable e) {
// Several error may come out with file handling or DOM
e.printStackTrace();
}
}
And this is how you can open the recently generated image:
private void openScreenshot(File imageFile) {
Intent intent = new Intent();
intent.setAction(Intent.ACTION_VIEW);
Uri uri = Uri.fromFile(imageFile);
intent.setDataAndType(uri, "image/*");
startActivity(intent);
}
If you want to use this on fragment view then use:
View v1 = getActivity().getWindow().getDecorView().getRootView();
instead of
View v1 = getWindow().getDecorView().getRootView();
on takeScreenshot() function
Note:
This solution doesn't work if your dialog contains a surface view. For details please check the answer to the following question:
Android Take Screenshot of Surface View Shows Black Screen
Call this method, passing in the outer most ViewGroup that you want a screen shot of:
public Bitmap screenShot(View view) {
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),
view.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
Note: works only for rooted phone
Programmatically, you can run adb shell /system/bin/screencap -p /sdcard/img.png as below
Process sh = Runtime.getRuntime().exec("su", null,null);
OutputStream os = sh.getOutputStream();
os.write(("/system/bin/screencap -p " + "/sdcard/img.png").getBytes("ASCII"));
os.flush();
os.close();
sh.waitFor();
then read img.png as Bitmap and use as your wish.
No root permission or no big coding is required for this method.
On adb shell using below command you can take screen shot.
input keyevent 120
This command does not required any root permission so same you can perform from java code of android application also.
Process process;
process = Runtime.getRuntime().exec("input keyevent 120");
More about keyevent code in android see http://developer.android.com/reference/android/view/KeyEvent.html
Here we have used. KEYCODE_SYSRQ its value is 120 and used for System Request / Print Screen key.
As CJBS said, The output picture will be saved in /sdcard/Pictures/Screenshots
Mualig answer is very good, but I had the same problem Ewoks describes, I'm not getting the background. So sometimes is good enough and sometimes I get black text over black background (depending on the theme).
This solution is heavily based in Mualig code and the code I've found in Robotium. I'm discarding the use of drawing cache by calling directly to the draw method. Before that I'll try to get the background drawable from current activity to draw it first.
// Some constants
final static String SCREENSHOTS_LOCATIONS = Environment.getExternalStorageDirectory().toString() + "/screenshots/";
// Get device dimmensions
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
// Get root view
View view = mCurrentUrlMask.getRootView();
// Create the bitmap to use to draw the screenshot
final Bitmap bitmap = Bitmap.createBitmap(size.x, size.y, Bitmap.Config.ARGB_4444);
final Canvas canvas = new Canvas(bitmap);
// Get current theme to know which background to use
final Activity activity = getCurrentActivity();
final Theme theme = activity.getTheme();
final TypedArray ta = theme
.obtainStyledAttributes(new int[] { android.R.attr.windowBackground });
final int res = ta.getResourceId(0, 0);
final Drawable background = activity.getResources().getDrawable(res);
// Draw background
background.draw(canvas);
// Draw views
view.draw(canvas);
// Save the screenshot to the file system
FileOutputStream fos = null;
try {
final File sddir = new File(SCREENSHOTS_LOCATIONS);
if (!sddir.exists()) {
sddir.mkdirs();
}
fos = new FileOutputStream(SCREENSHOTS_LOCATIONS
+ System.currentTimeMillis() + ".jpg");
if (fos != null) {
if (!bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fos)) {
Log.d(LOGTAG, "Compress/Write failed");
}
fos.flush();
fos.close();
}
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
As a reference, one way to capture the screen (and not just your app activity) is to capture the framebuffer (device /dev/graphics/fb0). To do this you must either have root privileges or your app must be an app with signature permissions ("A permission that the system grants only if the requesting application is signed with the same certificate as the application that declared the permission") - which is very unlikely unless you compiled your own ROM.
Each framebuffer capture, from a couple of devices I have tested, contained exactly one screenshot. People have reported it to contain more, I guess it depends on the frame/display size.
I tried to read the framebuffer continuously but it seems to return for a fixed amount of bytes read. In my case that is (3 410 432) bytes, which is enough to store a display frame of 854*480 RGBA (3 279 360 bytes). Yes, the frame, in binary, outputted from fb0 is RGBA in my device. This will most likely depend from device to device. This will be important for you to decode it =)
In my device /dev/graphics/fb0 permissions are so that only root and users from group graphics can read the fb0.
graphics is a restricted group so you will probably only access fb0 with a rooted phone using su command.
Android apps have the user id (uid) = app_## and group id (guid) = app_## .
adb shell has uid = shell and guid = shell, which has much more permissions than an app. You can actually check those permissions at /system/permissions/platform.xml
This means you will be able to read fb0 in the adb shell without root but you will not read it within the app without root.
Also, giving READ_FRAME_BUFFER and/or ACCESS_SURFACE_FLINGER permissions on AndroidManifest.xml will do nothing for a regular app because these will only work for 'signature' apps.
Also check this closed thread for more details.
private void captureScreen() {
View v = getWindow().getDecorView().getRootView();
v.setDrawingCacheEnabled(true);
Bitmap bmp = Bitmap.createBitmap(v.getDrawingCache());
v.setDrawingCacheEnabled(false);
try {
FileOutputStream fos = new FileOutputStream(new File(Environment
.getExternalStorageDirectory().toString(), "SCREEN"
+ System.currentTimeMillis() + ".png"));
bmp.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
Add the permission in the manifest
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
For Supporting Marshmallow or above versions, please add the below code in the activity onCreate method
ActivityCompat.requestPermissions(this,new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE},00);
My solution is:
public static Bitmap loadBitmapFromView(Context context, View v) {
DisplayMetrics dm = context.getResources().getDisplayMetrics();
v.measure(MeasureSpec.makeMeasureSpec(dm.widthPixels, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(dm.heightPixels, MeasureSpec.EXACTLY));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
Bitmap returnedBitmap = Bitmap.createBitmap(v.getMeasuredWidth(),
v.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(returnedBitmap);
v.draw(c);
return returnedBitmap;
}
and
public void takeScreen() {
Bitmap bitmap = ImageUtils.loadBitmapFromView(this, view); //get Bitmap from the view
String mPath = Environment.getExternalStorageDirectory() + File.separator + "screen_" + System.currentTimeMillis() + ".jpeg";
File imageFile = new File(mPath);
OutputStream fout = null;
try {
fout = new FileOutputStream(imageFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
fout.flush();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
fout.close();
}
}
Images are saved in the external storage folder.
You can try the following library:
http://code.google.com/p/android-screenshot-library/
Android Screenshot Library (ASL) enables to programmatically capture screenshots from Android devices without requirement of having root access privileges. Instead, ASL utilizes a native service running in the background, started via the Android Debug Bridge (ADB) once per device boot.
Based on the answer of #JustinMorris above and #NiravDangi here https://stackoverflow.com/a/8504958/2232148 we must take the background and foreground of a view and assemble them like this:
public static Bitmap takeScreenshot(View view, Bitmap.Config quality) {
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), quality);
Canvas canvas = new Canvas(bitmap);
Drawable backgroundDrawable = view.getBackground();
if (backgroundDrawable != null) {
backgroundDrawable.draw(canvas);
} else {
canvas.drawColor(Color.WHITE);
}
view.draw(canvas);
return bitmap;
}
The quality parameter takes a constant of Bitmap.Config, typically either Bitmap.Config.RGB_565 or Bitmap.Config.ARGB_8888.
public class ScreenShotActivity extends Activity{
private RelativeLayout relativeLayout;
private Bitmap myBitmap;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
relativeLayout = (RelativeLayout)findViewById(R.id.relative1);
relativeLayout.post(new Runnable() {
public void run() {
//take screenshot
myBitmap = captureScreen(relativeLayout);
Toast.makeText(getApplicationContext(), "Screenshot captured..!", Toast.LENGTH_LONG).show();
try {
if(myBitmap!=null){
//save image to SD card
saveImage(myBitmap);
}
Toast.makeText(getApplicationContext(), "Screenshot saved..!", Toast.LENGTH_LONG).show();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
public static Bitmap captureScreen(View v) {
Bitmap screenshot = null;
try {
if(v!=null) {
screenshot = Bitmap.createBitmap(v.getMeasuredWidth(),v.getMeasuredHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(screenshot);
v.draw(canvas);
}
}catch (Exception e){
Log.d("ScreenShotActivity", "Failed to capture screenshot because:" + e.getMessage());
}
return screenshot;
}
public static void saveImage(Bitmap bitmap) throws IOException{
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 40, bytes);
File f = new File(Environment.getExternalStorageDirectory() + File.separator + "test.png");
f.createNewFile();
FileOutputStream fo = new FileOutputStream(f);
fo.write(bytes.toByteArray());
fo.close();
}
}
ADD PERMISSION
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
You can try to do something like this,
Getting a bitmap cache from a layout or a view by doing something like
First you gotta setDrawingCacheEnabled to a layout(a linearlayout or relativelayout, or a view)
then
Bitmap bm = layout.getDrawingCache()
Then you do whatever you want with the bitmap. Either turning it into an image file, or send the bitmap's uri to somewhere else.
Short way is
FrameLayout layDraw = (FrameLayout) findViewById(R.id.layDraw); /*Your root view to be part of screenshot*/
layDraw.buildDrawingCache();
Bitmap bmp = layDraw.getDrawingCache();
Most of the answers for this question use the the Canvas drawing method or drawing cache method. However, the View.setDrawingCache() method is deprecated in API 28. Currently the recommended API for making screenshots is the PixelCopy class available from API 24 (but the methods which accept Window parameter are available from API 26 == Android 8.0 Oreo). Here is a sample Kotlin code for retrieving a Bitmap:
#RequiresApi(Build.VERSION_CODES.O)
fun saveScreenshot(view: View) {
val window = (view.context as Activity).window
if (window != null) {
val bitmap = Bitmap.createBitmap(view.width, view.height, Bitmap.Config.ARGB_8888)
val locationOfViewInWindow = IntArray(2)
view.getLocationInWindow(locationOfViewInWindow)
try {
PixelCopy.request(window, Rect(locationOfViewInWindow[0], locationOfViewInWindow[1], locationOfViewInWindow[0] + view.width, locationOfViewInWindow[1] + view.height), bitmap, { copyResult ->
if (copyResult == PixelCopy.SUCCESS) {
saveBitmap(bitmap)
}
// possible to handle other result codes ...
}, Handler())
} catch (e: IllegalArgumentException) {
// PixelCopy may throw IllegalArgumentException, make sure to handle it
}
}
}
For those who want to capture a GLSurfaceView, the getDrawingCache or drawing to canvas method won't work.
You have to read the content of the OpenGL framebuffer after the frame has been rendered. There is a good answer here
I have created a simple library that takes a screenshot from a View and either gives you a Bitmap object or saves it directly to any path you want
https://github.com/abdallahalaraby/Blink
If you want to take screenshot from fragment than follow this:
Override onCreateView():
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the layout for this fragment
View view = inflater.inflate(R.layout.fragment_one, container, false);
mView = view;
}
Logic for taking screenshot:
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
View view = mView.findViewById(R.id.scrollView1);
shareScreenShotM(view, (NestedScrollView) view);
}
method shareScreenShotM)():
public void shareScreenShotM(View view, NestedScrollView scrollView){
bm = takeScreenShot(view,scrollView); //method to take screenshot
File file = savePic(bm); // method to save screenshot in phone.
}
method takeScreenShot():
public Bitmap takeScreenShot(View u, NestedScrollView z){
u.setDrawingCacheEnabled(true);
int totalHeight = z.getChildAt(0).getHeight();
int totalWidth = z.getChildAt(0).getWidth();
Log.d("yoheight",""+ totalHeight);
Log.d("yowidth",""+ totalWidth);
u.layout(0, 0, totalWidth, totalHeight);
u.buildDrawingCache();
Bitmap b = Bitmap.createBitmap(u.getDrawingCache());
u.setDrawingCacheEnabled(false);
u.destroyDrawingCache();
return b;
}
method savePic():
public static File savePic(Bitmap bm){
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
File sdCardDirectory = new File(Environment.getExternalStorageDirectory() + "/Foldername");
if (!sdCardDirectory.exists()) {
sdCardDirectory.mkdirs();
}
// File file = new File(dir, fileName);
try {
file = new File(sdCardDirectory, Calendar.getInstance()
.getTimeInMillis() + ".jpg");
file.createNewFile();
new FileOutputStream(file).write(bytes.toByteArray());
Log.d("Fabsolute", "File Saved::--->" + file.getAbsolutePath());
Log.d("Sabsolute", "File Saved::--->" + sdCardDirectory.getAbsolutePath());
} catch (IOException e) {
e.printStackTrace();
}
return file;
}
For activity you can simply use View v1 = getWindow().getDecorView().getRootView(); instead of mView
Just extending taraloca's answer. You must add followings lines to make it work. I have made the image name static. Please ensure you use taraloca's timestamp variable incase you need dynamic image name.
// Storage Permissions
private static final int REQUEST_EXTERNAL_STORAGE = 1;
private static String[] PERMISSIONS_STORAGE = {
Manifest.permission.READ_EXTERNAL_STORAGE,
Manifest.permission.WRITE_EXTERNAL_STORAGE
};
private void verifyStoragePermissions() {
// Check if we have write permission
int permission = ActivityCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE);
if (permission != PackageManager.PERMISSION_GRANTED) {
// We don't have permission so prompt the user
ActivityCompat.requestPermissions(this, PERMISSIONS_STORAGE, REQUEST_EXTERNAL_STORAGE);
}else{
takeScreenshot();
}
}
#Override
public void onRequestPermissionsResult(int requestCode, #NonNull String[] permissions, #NonNull int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (grantResults[0] == PackageManager.PERMISSION_GRANTED) {
if (requestCode == REQUEST_EXTERNAL_STORAGE) {
takeScreenshot();
}
}
}
And in the AndroidManifest.xml file following entries are must:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
For Full Page Scrolling Screenshot
If you want to capture a full View screenshot (Which contains a scrollview or so) then have a check at this library
https://github.com/peter1492/LongScreenshot
All you have to do is import the Gradel, and create an object of BigScreenshot
BigScreenshot longScreenshot = new BigScreenshot(this, x, y);
A callback will be received with the bitmap of the Screenshots taken while automatically scrolling through the screen view group and at the end assembled together.
#Override public void getScreenshot(Bitmap bitmap) {}
Which can be saved to the gallery or whatsoever usage is necessary their after
For system applications only!
Process process;
process = Runtime.getRuntime().exec("screencap -p " + outputPath);
process.waitFor();
Note: System applications don't need to run "su" to execute this command.
The parameter view is the root layout object.
public static Bitmap screenShot(View view) {
Bitmap bitmap = null;
if (view.getWidth() > 0 && view.getHeight() > 0) {
bitmap = Bitmap.createBitmap(view.getWidth(),
view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
}
return bitmap;
}
From Android 11 (API level 30) you can take screen shot with the accessibility service:
takeScreenshot - Takes a screenshot of the specified display and returns it via an AccessibilityService.ScreenshotResult.
Take screenshot of a view in android.
public static Bitmap getViewBitmap(View v) {
v.clearFocus();
v.setPressed(false);
boolean willNotCache = v.willNotCacheDrawing();
v.setWillNotCacheDrawing(false);
int color = v.getDrawingCacheBackgroundColor();
v.setDrawingCacheBackgroundColor(0);
if (color != 0) {
v.destroyDrawingCache();
}
v.buildDrawingCache();
Bitmap cacheBitmap = v.getDrawingCache();
if (cacheBitmap == null) {
return null;
}
Bitmap bitmap = Bitmap.createBitmap(cacheBitmap);
v.destroyDrawingCache();
v.setWillNotCacheDrawing(willNotCache);
v.setDrawingCacheBackgroundColor(color);
return bitmap;
}
If you want to capture screenshot of a View, use View::drawToBitmap extension function:
val bitmap = myTargetView.drawToBitmap(/*Optional:*/ Bitmap.Config.ARGB_8888)
Only make sure to use the -ktx version of AndroidX Core library:
implementation("androidx.core:core-ktx:1.6.0")
I've already answered a similar question like this here.
Kotlin
private fun screenShot() {
try {
val mPath: String = this.getExternalFilesDir(null).getAbsolutePath()
.toString() + "/temp" + ".png"
// create bitmap screenshot
val v1: View = getWindow().getDecorView().getRootView()
v1.isDrawingCacheEnabled = true
val bitmap = Bitmap.createBitmap(v1.drawingCache)
v1.isDrawingCacheEnabled = false
val imageFile = File(mPath)
val outputStream = FileOutputStream(imageFile)
val quality = 100
bitmap.compress(Bitmap.CompressFormat.PNG, quality, outputStream)
outputStream.flush()
outputStream.close()
//or you can share to test the method fast
val uriPath =
FileProvider.getUriForFile(this, getPackageName() + ".sharing.provider", imageFile)
val intent = Intent(Intent.ACTION_SEND)
intent.type = "image/*"
intent.clipData = ClipData.newRawUri("", uriPath)
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION or Intent.FLAG_GRANT_WRITE_URI_PERMISSION)
intent.putExtra(Intent.EXTRA_STREAM, uriPath)
startActivity(Intent.createChooser(intent, "Sharing to..."))
} catch (e: Throwable) {
e.printStackTrace()
}
}
Java
private void screenShot() {
try {
String mPath = this.getExternalFilesDir(null).getAbsolutePath().toString() + "/temp" + ".png";
// create bitmap screenshot
View v1 = getWindow().getDecorView().getRootView();
v1.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
File imageFile = new File(mPath);
FileOutputStream outputStream = new FileOutputStream(imageFile);
int quality = 100;
bitmap.compress(Bitmap.CompressFormat.PNG, quality, outputStream);
outputStream.flush();
outputStream.close();
//or you can share to test the method fast
Uri uriPath = FileProvider.getUriForFile(this, getPackageName() + ".sharing.provider", imageFile);
Intent intent = new Intent(Intent.ACTION_SEND);
intent.setType("image/*");
intent.setClipData(ClipData.newRawUri("", uriPath));
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION | Intent.FLAG_GRANT_WRITE_URI_PERMISSION);
intent.putExtra(Intent.EXTRA_STREAM, uriPath);
startActivity(Intent.createChooser(intent, "Sharing to..."));
} catch (Throwable e) {
e.printStackTrace();
}
}
If you want to capture a view or layout like RelativeLayout or LinearLayout etc.
Just use the code:
LinearLayout llMain = (LinearLayout) findViewById(R.id.linearlayoutMain);
Bitmap bm = loadBitmapFromView(llMain);
now you can save this bitmap on device storage by :
FileOutputStream outStream = null;
File f=new File(Environment.getExternalStorageDirectory()+"/Screen Shots/");
f.mkdir();
String extStorageDirectory = f.toString();
File file = new File(extStorageDirectory, "my new screen shot");
pathOfImage = file.getAbsolutePath();
try {
outStream = new FileOutputStream(file);
bm.compress(Bitmap.CompressFormat.PNG, 100, outStream);
Toast.makeText(getApplicationContext(), "Saved at "+f.getAbsolutePath(), Toast.LENGTH_LONG).show();
addImageGallery(file);
//mail.setEnabled(true);
flag=true;
} catch (FileNotFoundException e) {e.printStackTrace();}
try {
outStream.flush();
outStream.close();
} catch (IOException e) {e.printStackTrace();}

How can I pass a Bitmap object from one activity to another

In my activity, I create a Bitmap object and then I need to launch another Activity,
How can I pass this Bitmap object from the sub-activity (the one which is going to be launched)?
Bitmap implements Parcelable, so you could always pass it with the intent:
Intent intent = new Intent(this, NewActivity.class);
intent.putExtra("BitmapImage", bitmap);
and retrieve it on the other end:
Intent intent = getIntent();
Bitmap bitmap = (Bitmap) intent.getParcelableExtra("BitmapImage");
Actually, passing a bitmap as a Parcelable will result in a "JAVA BINDER FAILURE" error. Try passing the bitmap as a byte array and building it for display in the next activity.
I shared my solution here:
how do you pass images (bitmaps) between android activities using bundles?
Passsing bitmap as parceable in bundle between activity is not a good idea because of size limitation of Parceable(1mb). You can store the bitmap in a file in internal storage and retrieve the stored bitmap in several activities. Here's some sample code.
To store bitmap in a file myImage in internal storage:
public String createImageFromBitmap(Bitmap bitmap) {
String fileName = "myImage";//no .png or .jpg needed
try {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
FileOutputStream fo = openFileOutput(fileName, Context.MODE_PRIVATE);
fo.write(bytes.toByteArray());
// remember close file output
fo.close();
} catch (Exception e) {
e.printStackTrace();
fileName = null;
}
return fileName;
}
Then in the next activity you can decode this file myImage to a bitmap using following code:
//here context can be anything like getActivity() for fragment, this or MainActivity.this
Bitmap bitmap = BitmapFactory.decodeStream(context.openFileInput("myImage"));
Note A lot of checking for null and scaling bitmap's is ommited.
If the image is too large and you can't save&load it to the storage, you should consider just using a global static reference to the bitmap (inside the receiving activity), which will be reset to null on onDestory, only if "isChangingConfigurations" returns true.
Compress and Send Bitmap
The accepted answer will crash when the Bitmap is too large. I believe it's a 1MB limit. The Bitmap must be compressed into a different file format such as a JPG represented by a ByteArray, then it can be safely passed via an Intent.
Implementation
The function is contained in a separate thread using Kotlin Coroutines because the Bitmap compression is chained after the Bitmap is created from an url String. The Bitmap creation requires a separate thread in order to avoid Application Not Responding (ANR) errors.
Concepts Used
Kotlin Coroutines notes.
The Loading, Content, Error (LCE) pattern is used below. If interested you can learn more about it in this talk and video.
LiveData is used to return the data. I've compiled my favorite LiveData resource in these notes.
In Step 3, toBitmap() is a Kotlin extension function requiring that library to be added to the app dependencies.
Code
1. Compress Bitmap to JPG ByteArray after it has been created.
Repository.kt
suspend fun bitmapToByteArray(url: String) = withContext(Dispatchers.IO) {
MutableLiveData<Lce<ContentResult.ContentBitmap>>().apply {
postValue(Lce.Loading())
postValue(Lce.Content(ContentResult.ContentBitmap(
ByteArrayOutputStream().apply {
try {
BitmapFactory.decodeStream(URL(url).openConnection().apply {
doInput = true
connect()
}.getInputStream())
} catch (e: IOException) {
postValue(Lce.Error(ContentResult.ContentBitmap(ByteArray(0), "bitmapToByteArray error or null - ${e.localizedMessage}")))
null
}?.compress(CompressFormat.JPEG, BITMAP_COMPRESSION_QUALITY, this)
}.toByteArray(), "")))
}
}
ViewModel.kt
//Calls bitmapToByteArray from the Repository
private fun bitmapToByteArray(url: String) = liveData {
emitSource(switchMap(repository.bitmapToByteArray(url)) { lce ->
when (lce) {
is Lce.Loading -> liveData {}
is Lce.Content -> liveData {
emit(Event(ContentResult.ContentBitmap(lce.packet.image, lce.packet.errorMessage)))
}
is Lce.Error -> liveData {
Crashlytics.log(Log.WARN, LOG_TAG,
"bitmapToByteArray error or null - ${lce.packet.errorMessage}")
}
}
})
}
2. Pass image as ByteArray via an Intent.
In this sample it's passed from a Fragment to a Service. It's the same concept if being shared between two Activities.
Fragment.kt
ContextCompat.startForegroundService(
context!!,
Intent(context, AudioService::class.java).apply {
action = CONTENT_SELECTED_ACTION
putExtra(CONTENT_SELECTED_BITMAP_KEY, contentPlayer.image)
})
3. Convert ByteArray back to Bitmap.
Utils.kt
fun ByteArray.byteArrayToBitmap(context: Context) =
run {
BitmapFactory.decodeByteArray(this, BITMAP_OFFSET, size).run {
if (this != null) this
// In case the Bitmap loaded was empty or there is an error I have a default Bitmap to return.
else AppCompatResources.getDrawable(context, ic_coinverse_48dp)?.toBitmap()
}
}
Because Intent has size limit .
I use public static object to do pass bitmap from service to broadcast ....
public class ImageBox {
public static Queue<Bitmap> mQ = new LinkedBlockingQueue<Bitmap>();
}
pass in my service
private void downloadFile(final String url){
mExecutorService.submit(new Runnable() {
#Override
public void run() {
Bitmap b = BitmapFromURL.getBitmapFromURL(url);
synchronized (this){
TaskCount--;
}
Intent i = new Intent(ACTION_ON_GET_IMAGE);
ImageBox.mQ.offer(b);
sendBroadcast(i);
if(TaskCount<=0)stopSelf();
}
});
}
My BroadcastReceiver
private final BroadcastReceiver mReceiver = new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
LOG.d(TAG, "BroadcastReceiver get broadcast");
String action = intent.getAction();
if (DownLoadImageService.ACTION_ON_GET_IMAGE.equals(action)) {
Bitmap b = ImageBox.mQ.poll();
if(b==null)return;
if(mListener!=null)mListener.OnGetImage(b);
}
}
};
It might be late but can help.
On the first fragment or activity do declare a class...for example
#Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
description des = new description();
if (requestCode == PICK_IMAGE_REQUEST && data != null && data.getData() != null) {
filePath = data.getData();
try {
bitmap = MediaStore.Images.Media.getBitmap(getActivity().getContentResolver(), filePath);
imageView.setImageBitmap(bitmap);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
constan.photoMap = bitmap;
} catch (IOException e) {
e.printStackTrace();
}
}
}
public static class constan {
public static Bitmap photoMap = null;
public static String namePass = null;
}
Then on the second class/fragment do this..
Bitmap bm = postFragment.constan.photoMap;
final String itemName = postFragment.constan.namePass;
Hope it helps.
All of the above solutions doesn't work for me, Sending bitmap as parceableByteArray also generates error android.os.TransactionTooLargeException: data parcel size.
Solution
Saved the bitmap in internal storage as:
public String saveBitmap(Bitmap bitmap) {
String fileName = "ImageName";//no .png or .jpg needed
try {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
FileOutputStream fo = openFileOutput(fileName, Context.MODE_PRIVATE);
fo.write(bytes.toByteArray());
// remember close file output
fo.close();
} catch (Exception e) {
e.printStackTrace();
fileName = null;
}
return fileName;
}
and send in putExtra(String) as
Intent intent = new Intent(ActivitySketcher.this,ActivityEditor.class);
intent.putExtra("KEY", saveBitmap(bmp));
startActivity(intent);
and Receive it in other activity as:
if(getIntent() != null){
try {
src = BitmapFactory.decodeStream(openFileInput("myImage"));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
You can create a bitmap transfer. try this....
In the first class:
1) Create:
private static Bitmap bitmap_transfer;
2) Create getter and setter
public static Bitmap getBitmap_transfer() {
return bitmap_transfer;
}
public static void setBitmap_transfer(Bitmap bitmap_transfer_param) {
bitmap_transfer = bitmap_transfer_param;
}
3) Set the image:
ImageView image = (ImageView) view.findViewById(R.id.image);
image.buildDrawingCache();
setBitmap_transfer(image.getDrawingCache());
Then, in the second class:
ImageView image2 = (ImageView) view.findViewById(R.id.img2);
imagem2.setImageDrawable(new BitmapDrawable(getResources(), classe1.getBitmap_transfer()));
In my case, the way mentioned above didn't worked for me. Every time I put the bitmap in the intent, the 2nd activity didn't start. The same happened when I passed the bitmap as byte[].
I followed this link and it worked like a charme and very fast:
package your.packagename
import android.graphics.Bitmap;
public class CommonResources {
public static Bitmap photoFinishBitmap = null;
}
in my 1st acitiviy:
Constants.photoFinishBitmap = photoFinishBitmap;
Intent intent = new Intent(mContext, ImageViewerActivity.class);
startActivity(intent);
and here is the onCreate() of my 2nd Activity:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bitmap photo = Constants.photoFinishBitmap;
if (photo != null) {
mViewHolder.imageViewerImage.setImageDrawable(new BitmapDrawable(getResources(), photo));
}
}

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