I got a problem with the depth buffer in JavaFX.
I started a simluation and tried now to rotate my windwheels around the Y-Axis.
Normally it is just showing my pane with the scene and i can click every button and chart i added to my scene.
As i noticed the best way to hide the different parts of my windwheel is the depth buffer. If i set him on true i cant even click on my scene and make changes.
Here i got one picture with
with depth buffer
and without the depth buffer
without depth buffer
So anyone got an idea what went wrong by activating the buffer ?
This is my start methode:
public class Main extends Application {
Stage primaryStage;
Pane region;
Scene simulation;
Group root;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
this.primaryStage = primaryStage;
region = new Pane();
root = new Group();
simulation = new Scene(root, 1200, 1000,true);
simulation.setCamera(new PerspectiveCamera());
primaryStage.setScene(simulation);
simulation.setRoot(region);
new GUI(simulation, region);
primaryStage.show();
}}
and this is the GUI class where i load everything from:
public class GUI {
Pane pane;
ComboBox<String> windpark;
ObservableList<String> recordsWindpark;
ObservableList<String> recrodsWindDirection;
Label settings;
Label windDirection;
Label windStrength;
Label birds;
Label bos;
Label fire;
Label totalKW;
Button start;
Button stop;
Button reset;
Button add;
Button delete;
Button x1;
Button x2;
Button x4;
Button chartRenew;
Line bottomLine;
Line sideline;
Line settingLine;
CheckBox birdsYes;
CheckBox birdsNo;
CheckBox fireYes;
CheckBox fireNo;
CheckBox bosYes;
CheckBox bosNo;
ComboBox<String> windDirectionCombo;
TextField windDegree;
Box gamefield;
Scene scene;
Group root;
int scalingForGUI;
Double timeData;
String windStrenghtData;
WindWheel rad;
WindWheel rad2;
WindWheel rad3;
WindWheel rad4;
WindWheel rad5;
WindWheel rad6;
public GUI(Scene scene, Pane pane) {
this.pane = pane;
root = new Group();
this.scene = scene;
recordsWindpark = FXCollections.observableArrayList("Windpark Ostsee", "Windpark Nordsee","Delete");
recrodsWindDirection = FXCollections.observableArrayList("Nord - Nord/Ost", "Ost - Süd/Ost", "Süd - Süd/West",
"West - Nord/West");
settings = new Label("Settings");
settings.setLayoutX(900);
settings.setLayoutY(30 - scalingForGUI);
windpark = new ComboBox<>(recordsWindpark);
windpark.setLayoutX(900);
windpark.setLayoutY(90 - scalingForGUI);
windDirection = new Label("Windrichtung");
windDirection.setLayoutX(900);
windDirection.setLayoutY(200 - scalingForGUI);
windStrength = new Label("Windstaerke");
windStrength.setLayoutX(900);
windStrength.setLayoutY(300 - scalingForGUI);
birds = new Label("Voegel");
birds.setLayoutX(900);
birds.setLayoutY(540 - scalingForGUI);
bos = new Label("Boeen");
bos.setLayoutX(900);
bos.setLayoutY(600 - scalingForGUI);
fire = new Label("Brand");
fire.setLayoutX(900);
fire.setLayoutY(660 - scalingForGUI);
totalKW = new Label("Gesamt KW");
totalKW.setLayoutX(900);
totalKW.setLayoutY(750 - scalingForGUI);
start = new Button("Start");
start.setLayoutX(30);
start.setLayoutY(700);
stop = new Button("Stop");
stop.setLayoutX(80);
stop.setLayoutY(700);
reset = new Button("Reset");
reset.setLayoutX(130);
reset.setLayoutY(700);
add = new Button("Add");
add.setLayoutX(600);
add.setLayoutY(700);
delete = new Button("Delete");
delete.setLayoutX(650);
delete.setLayoutY(700);
x1 = new Button("x1");
x1.setLayoutX(550);
x1.setLayoutY(100);
x2 = new Button("x2");
x2.setLayoutX(600);
x2.setLayoutY(100);
x4 = new Button("x4");
x4.setLayoutX(650);
x4.setLayoutY(100);
gamefield = new Box(600, 40, 600);
gamefield.setMaterial(new PhongMaterial(Color.GREENYELLOW));
gamefield.getTransforms().add(new Rotate(10, 0, 0, 0, Rotate.X_AXIS));
gamefield.getTransforms().add(new Rotate(20, 0, 0, 0, Rotate.Y_AXIS));
gamefield.setLayoutX(400);
gamefield.setLayoutY(500);
gamefield.setTranslateZ(1);
bottomLine = new Line(0, 650, 850, 650);
sideline = new Line(850, 0, 850, 1000);
settingLine = new Line(850, 140, 1500, 140);
birdsYes = new CheckBox("Yes");
birdsYes.setLayoutX(900);
birdsYes.setLayoutY(560 - scalingForGUI);
birdsNo = new CheckBox("No");
birdsNo.setLayoutX(970);
birdsNo.setLayoutY(560 - scalingForGUI);
fireYes = new CheckBox("Yes");
fireYes.setLayoutX(900);
fireYes.setLayoutY(680 - scalingForGUI);
fireNo = new CheckBox("No");
fireNo.setLayoutX(970);
fireNo.setLayoutY(680 - scalingForGUI);
bosYes = new CheckBox("Yes");
bosYes.setLayoutX(900);
bosYes.setLayoutY(620 - scalingForGUI);
bosNo = new CheckBox("No");
bosNo.setLayoutX(970);
bosNo.setLayoutY(620 - scalingForGUI);
chartRenew = new Button("Renew Charts");
chartRenew.setLayoutX(720);
chartRenew.setLayoutY(100);
windDirectionCombo = new ComboBox<>(recrodsWindDirection);
windDirectionCombo.setLayoutX(900);
windDirectionCombo.setLayoutY(230);
windDirectionCombo.setOnAction(e -> {
switchtingWind();
});
windDegree = new TextField("Gradzahl");
windDegree.setLayoutX(900);
windDegree.setLayoutY(260);
windDegree.setEditable(false);
pane.getChildren().addAll(gamefield, settings, windpark, windDirection, windStrength, birds, bos, fire, totalKW,
start, stop, reset, add, delete, x1, x2, x4, bottomLine, sideline, settingLine, birdsYes, birdsNo,
fireYes, fireNo, bosYes, bosNo, windDirectionCombo, windDegree, chartRenew);
scene.setRoot(pane);
String artLeistung = "Leistung";
Chart chartLeistung = new Chart(pane, artLeistung);
chartLeistung.enableEventHandler();
chartLeistung.setLayout(835, 310);
}
I hope someone can help me.
Thanks forward!
Related
I am working on an application in JavaFX where I need multiple scenes to switch between. But it seems like I can't have the same item (Example: a toolbar) In multiple scenes, it just shows the item in one of the scenes. Maybe it isn't possible to have the same item in different scenes, so my question is how do I do it then? Do I need multiple stages and if that is the case how do I change between stages? I am not using FXML for this project, we have to code it.. My current code:
public class Main extends Application {
private Label time;
private int minute;
private int hour;
private int second;
public static void main(String[] args) {
launch(args);
}
// CLOCK RUNNING
public void initialize() {
Timeline clock = new Timeline(new KeyFrame(Duration.ZERO, e -> {
Calendar cal = Calendar.getInstance();
second = cal.get(Calendar.SECOND);
minute = cal.get(Calendar.MINUTE);
hour = cal.get(Calendar.HOUR);
//System.out.println(hour + ":" + (minute) + ":" + second);
time.setText(hour + ":" + (minute) + ":" + second);
}),
new KeyFrame(Duration.seconds(1))
);
clock.setCycleCount(Animation.INDEFINITE);
clock.play();
}
#Override
public void start(Stage primaryStage) throws Exception {
//Specify The Size of Scenes, and the scenes.
BorderPane root1 = new BorderPane();
BorderPane root2 = new BorderPane();
Scene scene1 = new Scene(root1, 1100, 900);
Scene scene2 = new Scene(root2,1100,900);
// Get CSS File
scene1.getStylesheets().add("Helmuth.css");
time = new Label("Time:");
initialize();
//ToolBar i want this to be shown in both scenes //
Button homebt = new Button("Home");
Button tabelbt = new Button("Tabel");
ToolBar toolBar = new ToolBar();
toolBar.getItems().add(homebt);
toolBar.getItems().add(tabelbt);
toolBar.getItems().add(time);
Label label1 = new Label("Welcome to the first scene!");
Button button1 = new Button("Go to scene 2");
button1.setOnAction(e -> primaryStage.setScene(scene2));
VBox layout1 = new VBox();
layout1.getChildren().addAll(button1,toolBar);
Button button2 = new Button("Go Back");
button2.setOnAction(e -> primaryStage.setScene(scene1));
VBox mainbox = new VBox();
mainbox.setAlignment(Pos.TOP_CENTER);
mainbox.getChildren().addAll(button2, toolBar);
// Start scene 1
root2.setCenter(mainbox);
root1.setCenter(layout1);
primaryStage.setScene(scene1);
primaryStage.setTitle("Helmuth");
boolean b = false;
primaryStage.setResizable(b);
primaryStage.show();
}
}
Why do you want to switch between different scenes. A solution to your problem might be to just exchange the root node of the scene.
I've been trying to code this Javafx gui program, however when ever Try to use the getValue() method it ends up saying "it can't find that symbol". Even if I try demos of using the method. How can i get this method to work, is there any other way I can get code to run when the user chooses a choice from the combobox?
not showing my imports, as they are a lot.
public class LogoMaster3000 extends Application {
BorderPane border;
HBox hbox;
Canvas can;
AnchorPane ap;
Scene scene;
Button shapesComboBox;
// Desktop desktop = Desktop.getDesktop();
TextField tx;
#Override
public void start(Stage primaryStage) {
border = new BorderPane();
hbox = addHBox();
border.setTop(hbox);
border.setLeft(addVBox());
addStackPane(hbox); // Add stack to HBox in top region
can = new Canvas();
can.setStyle("-fx-background-color: #E8EACD");
AnchorPane wrapperPane = new AnchorPane();
border.setCenter(wrapperPane);
scene = new Scene(border, 1000, 600);
primaryStage.setTitle("LogoMaker 3000");
primaryStage.setScene(scene);
primaryStage.show();
shapesComboBox.setOnAction(
new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
if (shapesComboBox.getValue == "Square"){
Rectangle square = new Rectangle(50, 50);
square.setFill(Color.BLACK);
DragResizeMod.makeResizable(square, null);
wrapperPane.getChildren().add(square);
}
if (shapesComboBox.getValue == "Rectangle"){
Rectangle rectangle = new Rectangle(50, 50);
rectangle.setFill(Color.BLACK);
DragResizeMod.makeResizable(rectangle, null);
wrapperPane.getChildren().add(rectangle);
}
if (shapesComboBox.getValue == "Triangle"){
Polygon polygon = new Polygon();
polygon.getPoints().addAll(new Double[]{
75, 0,
50, 50,
100, 100
})
polygon.setFill(Color.BLACK);
DragResizeMod.makeResizable(polygon, null);
wrapperPane.getChildren().add(polygon);
}
if (shapesComboBox.getValue == "Circle"){
Circle circle = new Circle(100,100,50);
circle.setFill(Color.BLACK);
DragResizeMod.makeResizable(circle, null)
wrapperPane.getChildren().add(circle);
}
}
}
);
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
public void addStackPane(HBox hb) {
StackPane stack = new StackPane();
Rectangle helpIcon = new Rectangle(30.0, 25.0);
helpIcon.setFill(new LinearGradient(0,0,0,1, true, CycleMethod.NO_CYCLE,
new Stop[]{
new Stop(0,Color.web("#4977A3")),
new Stop(0.5, Color.web("#B0C6DA")),
new Stop(1,Color.web("#9CB6CF")),}));
helpIcon.setStroke(Color.web("#D0E6FA"));
helpIcon.setArcHeight(3.5);
helpIcon.setArcWidth(3.5);
Text helpText = new Text("?");
helpText.setFont(Font.font("Verdana", FontWeight.BOLD, 18));
helpText.setFill(Color.WHITE);
helpText.setStroke(Color.web("#7080A0"));
stack.getChildren().addAll(helpIcon, helpText);
stack.setAlignment(Pos.CENTER_RIGHT); // Right-justify nodes in stack
StackPane.setMargin(helpText, new Insets(0, 10, 0, 0)); // Center "?"
hb.getChildren().add(stack); // Add to HBox from Example 1-2
HBox.setHgrow(stack, Priority.ALWAYS); // Give stack any extra space
}
public VBox addVBox() {
VBox vbox = new VBox();
vbox.setPadding(new Insets(10));
vbox.setSpacing(8);
Text title = new Text("Logo Maker");
title.setFont(Font.font("Arial", FontWeight.BOLD, 14));
vbox.getChildren().add(title);
final ComboBox shapesComboBox = new ComboBox();
shapesComboBox.getItems().addAll(
"Square",
"Rectangle",
"Triangle",
"Circle",
"Pyramid",
"Cube",
"Sphere"
);
shapesComboBox.setPromptText("Shapes");
shapesComboBox.setMaxWidth(Double.MAX_VALUE);
vbox.getChildren().add(shapesComboBox);
return vbox;
}
}
Is it possible to do a simple background "flash" effect with a gradual fade on an arbitrary Node/Region/Pane?
I just want to show a subtle/brief red/white "flash" effect on a VBox (containing a label) to draw attention to it when the label's value changes.
Edit: All examples of this nature I've found so far seem to use a "Shape" (which is a Node), but of course a VBox or a Pane aren't a Shape - so that doesn't help me too much. Calling getShape() on the VBox just returns a null, so that's no help (I guess layout code hasn't been executed yet).
Edit 2:
This ALMOST works, but this dang effect seems to be completely overwriting (I think) everything in the VBox, including the text Label.
ColorInput effect = new ColorInput(0, 0, 900, 25, Paint.valueOf("#FFDDDD"));
Timeline flash = new Timeline(
new KeyFrame(Duration.seconds(0.4), new KeyValue(effect.paintProperty(), Paint.valueOf("#EED9D9"))),
new KeyFrame(Duration.seconds(0.8), new KeyValue(effect.paintProperty(), Paint.valueOf("#E0DDDD"))),
new KeyFrame(Duration.seconds(1.0), new KeyValue(effect.paintProperty(), Paint.valueOf("#DDDDDD"))));
vbox.setEffect(effect);
flash.setOnFinished(e -> vbox.setEffect(null));
flash.play();
Best way would be to provide a custom animation, like this (elaborating on fabian's answer):
#Override
public void start(Stage primaryStage) {
Label label = new Label("Bla bla bla bla");
Button btn = new Button("flash");
VBox box = new VBox(10, label, btn);
box.setPadding(new Insets(10));
btn.setOnAction((ActionEvent event) -> {
//**************************
//this animation changes the background color
//of the VBox from red with opacity=1
//to red with opacity=0
//**************************
final Animation animation = new Transition() {
{
setCycleDuration(Duration.millis(1000));
setInterpolator(Interpolator.EASE_OUT);
}
#Override
protected void interpolate(double frac) {
Color vColor = new Color(1, 0, 0, 1 - frac);
box.setBackground(new Background(new BackgroundFill(vColor, CornerRadii.EMPTY, Insets.EMPTY)));
}
};
animation.play();
});
Scene scene = new Scene(box, 100, 100);
primaryStage.setScene(scene);
primaryStage.show();
}
You could animate a effect, e.g. DropShadow:
#Override
public void start(Stage primaryStage) {
Label label = new Label("Bla bla bla bla");
DropShadow shadow = new DropShadow();
shadow.setColor(Color.RED);
shadow.setSpread(0.75);
Timeline shadowAnimation = new Timeline(
new KeyFrame(Duration.ZERO, new KeyValue(shadow.radiusProperty(), 0d)),
new KeyFrame(Duration.seconds(0.15), new KeyValue(shadow.radiusProperty(), 20d)));
shadowAnimation.setAutoReverse(true);
shadowAnimation.setCycleCount(2);
Button btn = new Button("flash");
btn.setOnAction((ActionEvent event) -> {
Node target = label;
target.setEffect(shadow);
shadowAnimation.setOnFinished(evt -> target.setEffect(null));
shadowAnimation.play();
});
VBox box = new VBox(10, label, btn);
box.setPadding(new Insets(10));
Scene scene = new Scene(box, 100, 100);
primaryStage.setScene(scene);
primaryStage.show();
}
You can create a fake shape and use the FillTransition Interpolator to apply the shape's fill to the control background.
public static void AnimateBackgroundColor(Control control, Color fromColor,Color toColor,int duration)
{
Rectangle rect = new Rectangle();
rect.setFill(fromColor);
FillTransition tr = new FillTransition();
tr.setShape(rect);
tr.setDuration(Duration.millis(duration));
tr.setFromValue(fromColor);
tr.setToValue(toColor);
tr.setInterpolator(new Interpolator() {
#Override
protected double curve(double t) {
control.setBackground(new Background(new BackgroundFill(rect.getFill(), CornerRadii.EMPTY, Insets.EMPTY)));
return t;
}
});
tr.play();
}
I am building a javaFX application.
The example program which is online working well: http://www.java2s.com/Tutorials/Java/JavaFX/1010__JavaFX_Timeline_Animation.htm
I changed it a bit:
I want to have these nice moving circles in the background. That's why I made these tricks:
Main.java:
#Override
public void start(Stage primaryStage) {
try {
// load the FXML resource
FXMLLoader loader = new FXMLLoader(getClass().getResource("Dashboard.fxml"));
// store the root element so that the controllers can use it
StackPane root = new StackPane();
Pane bgRoot = new Pane();
GridPane userRoot = (GridPane) loader.load();
// create and style a scene
Rectangle2D primaryScreenBounds = Screen.getPrimary().getBounds();
BackgroundScene bgScene = new BackgroundScene(root, bgRoot, primaryScreenBounds.getWidth(),
primaryScreenBounds.getHeight(), Color.BLACK);
// TODO CSS load:
// bgScene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
// create the stage with the given title and the previously created
// scene
primaryStage.setFullScreen(true);
primaryStage.setMaximized(true);
primaryStage.setResizable(false);
primaryStage.setMinWidth(primaryScreenBounds.getWidth());
primaryStage.setMinHeight(primaryScreenBounds.getHeight());
primaryStage.setScene(bgScene);
root.getChildren().add(bgRoot);
root.getChildren().add(userRoot);
// show the GUI
primaryStage.show();
userRoot.setPrefHeight(root.getHeight());
userRoot.setPrefWidth(root.getWidth());
} catch (Exception e) {
e.printStackTrace();
}
}
In the above code:
I have a stage with a stack pane.
There is a Pane on the StackPane with the Circles
On that there is a GridPane for controllers.
I made my own Scene as BackgroundScene:
public class BackgroundScene extends Scene {
private Pane bgRoot;
public BackgroundScene(Parent root, Pane bgRoot, double width, double height, Color color) {
super(root, width, height, color);
this.bgRoot = bgRoot;
makeGreenCircleAnimation();
}
public void makeGreenCircleAnimation() {
Group circles = new Group();
for (int i = 0; i < 30; i++) {
Circle circle = new Circle(Math.random() * this.getWidth(), Math.random() * this.getHeight(),
150, Color.web("white", 0.05));
circle.setStrokeType(StrokeType.OUTSIDE);
circle.setStroke(Color.web("white", 0.16));
circle.setStrokeWidth(4);
circles.getChildren().add(circle);
}
circles.setEffect(new BoxBlur(10, 10, 3));
Rectangle colors = new Rectangle(this.getWidth(), this.getHeight(),
new LinearGradient(0f, 1f, 1f, 0f, true, CycleMethod.NO_CYCLE,
new Stop[] { new Stop(0, Color.web("#00ff00")), new Stop(0.14, Color.web("#11ee11")),
new Stop(0.28, Color.web("#22dd22")), new Stop(0.43, Color.web("#33cc33")),
new Stop(0.57, Color.web("#44bb44")), new Stop(0.71, Color.web("#55aa55")),
new Stop(0.85, Color.web("#669966")), new Stop(1, Color.web("#778877")), }));
Group blendModeGroup = new Group(
new Group(new Rectangle(this.getWidth(), this.getHeight(), Color.DARKGREEN), circles), colors);
colors.setBlendMode(BlendMode.OVERLAY);
bgRoot.getChildren().add(blendModeGroup);
Timeline timeline = new Timeline();
makeAnimation(circles, timeline);
timeline.play();
timeline.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
makeAnimation(circles, timeline);
timeline.play();
}
});
}
void makeAnimation(Group group, Timeline timeline) {
timeline.getKeyFrames().clear();
for (Node node : group.getChildren()) {
timeline.getKeyFrames()
.addAll(new KeyFrame(Duration.ZERO, // set start
// position at 0
new KeyValue(node.translateXProperty(), node.getLayoutX() + node.getTranslateX()),
new KeyValue(node.translateYProperty(), node.getLayoutY() + node.getTranslateY())),
new KeyFrame(new Duration(4000), // set end position at
// 40s
new KeyValue(node.translateXProperty(), Math.random() * this.getWidth()),
new KeyValue(node.translateYProperty(), Math.random() * this.getHeight())));
}
}
}
It contains the code from the tutorial (with minor changes).
I add the circles and everything to the Pane not to a Group (as in
the online example)
The problem is that it is seams to be moving:
The circles are moving to the right (always)
If I change something in the code:
Main.java (instantiating my scene):
BackgroundScene bgScene = new BackgroundScene(root, root, primaryScreenBounds.getWidth(),
primaryScreenBounds.getHeight(), Color.BLACK);
(so giving the circles to the StackPane)
This happens:
You can download the eclipse project:
https://www.dropbox.com/s/dovae0hxdtsnsdo/Test.7z?dl=0
Do you know what is the problem?
Or can you suggest something how I can put the circles nicely behind the button?
I have this simple example with JavaFX tabs:
public class test extends Application
{
private BorderPane root;
// Navigation Utilization
private ActionTabs actiontabs;
#Override
public void start(Stage primaryStage)
{
// Set Main Window Label
primaryStage.setTitle("Desktop Client");
Image iv = new Image(getClass().getResource("/images/internet-icon.png").toExternalForm());
primaryStage.getIcons().add(iv);
root = new BorderPane();
root.setLeft(getLeftHBox(primaryStage, root));
Scene scene = new Scene(root, 1000, 1000, Color.WHITESMOKE); // Set main Stage color
primaryStage.setScene(scene);
Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
// Set Stage boundaries to visible bounds of the main screen
primaryStage.setX(primaryScreenBounds.getMinX());
primaryStage.setY(primaryScreenBounds.getMinY());
primaryStage.setWidth(primaryScreenBounds.getWidth()); // Maximum width of the display
primaryStage.setHeight(primaryScreenBounds.getHeight()); // Maximum height of the display
primaryStage.show();
}
public static void main(String[] args)
{
launch(args);
}
private HBox getLeftHBox(Stage primaryStage, BorderPane root)
{
HBox hbox = new HBox();
TabPane tabPane = new TabPane();
BorderPane mainPane = new BorderPane();
tabPane.setStyle("-fx-font-size: 12pt;"); // Set global size for the font
// Create Tabs
Tab tabA = new Tab();
tabA.setText("Main Component");
tabA.setStyle("-fx-font-size: 12pt;"); // Set size of the tab name
tabA.setClosable(false);
// Add something in Tab
StackPane tabA_stack = new StackPane();
tabA_stack.setAlignment(Pos.CENTER);
tabA_stack.getChildren().add(new Label("Label#Tab A"));
tabA.setContent(tabA_stack);
tabPane.getTabs().add(tabA);
Tab tabB = new Tab();
tabB.setText("Second Component");
tabB.setStyle("-fx-font-size: 12pt;"); // Set size of the tab name
tabB.setClosable(false);
// Add something in Tab
StackPane tabB_stack = new StackPane();
tabB_stack.setAlignment(Pos.CENTER);
tabB_stack.getChildren().add(new Label("Label#Tab B"));
tabB.setContent(tabB_stack);
tabPane.getTabs().add(tabB);
Tab tabC = new Tab();
tabC.setText("Last Component");
tabC.setStyle("-fx-font-size: 12pt;"); // Set size of the tab name
tabC.setClosable(false); // da se mahne opciqta da se zatvarq tab
// Add something in Tab
StackPane tabC_vBox = new StackPane();
tabC_vBox.setAlignment(Pos.CENTER);
tabC_vBox.getChildren().add(new Label("Label#Tab C"));
tabC.setContent(tabC_vBox);
tabPane.getTabs().add(tabC);
mainPane.setCenter(tabPane);
mainPane.setPrefSize(300, 500);
//mainPane.setLayoutX(5); // Horizontal Position
mainPane.setLayoutY(32); // Vertical Position
hbox.getChildren().addAll(mainPane);
return hbox;
}
}
I want when I double click on a tab name to maximize the size of the body of the tab and make it the same width and height as the size of the application. Similar for example to Eclipse IDE tabs. Is this possible with JavaFX?
EDIT
This is the code that I have tested.
public BorderPane initNavigation(Stage primaryStage)
{
VBox stackedTitledPanes = createStackedTitledPanes();
ScrollPane scroll = makeScrollable(stackedTitledPanes);
final TabPane tabPane = new TabPane();
final BorderPane mainPane = new BorderPane();
final Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
tabPane.setStyle("-fx-font-size: 12pt;"); // Set global size for the font
// Create Tabs
Tab tabA = new Tab();
tabPane.setOnMouseClicked(new EventHandler<MouseEvent>()
{
private double sizeX, sizeY;
private boolean first = true;
#Override
public void handle(MouseEvent me)
{
if (first)
{
sizeX = mainPane.getWidth();
sizeY = mainPane.getHeight();
first = false;
}
if (me.getButton().equals(MouseButton.PRIMARY) && me.getClickCount() % 2 == 0)
{
if (sizeX != mainPane.getWidth() || sizeY != mainPane.getHeight())
{
mainPane.setPrefSize(sizeX, sizeY);
}
else
{
mainPane.setPrefSize(primaryScreenBounds.getWidth(), primaryScreenBounds.getHeight());
//mainPane.toFront();
}
}
}
});
tabA.setText("Main Component");
tabA.setContextMenu(makeTabContextMenu(tabA, tabPane)); // Set right mouse click menu
// Add something in Tab
StackPane tabA_stack = new StackPane();
tabA_stack.setAlignment(Pos.CENTER);
tabA_stack.getChildren().add(scroll);
tabA.setContent(tabA_stack);
tabPane.getTabs().add(tabA);
Tab tabB = new Tab();
tabB.setText("Second Component");
tabB.setContextMenu(makeTabContextMenu(tabB, tabPane)); // Set right mouse click menu
// Add something in Tab
StackPane tabB_stack = new StackPane();
tabB_stack.setAlignment(Pos.CENTER);
tabB_stack.getChildren().add(new Label("Label#Tab B"));
tabB.setContent(tabB_stack);
tabPane.getTabs().add(tabB);
Tab tabC = new Tab();
tabC.setText("Last Component");
tabC.setContextMenu(makeTabContextMenu(tabC, tabPane)); // Set right mouse click menu
// Add something in Tab
StackPane tabC_vBox = new StackPane();
tabC_vBox.setAlignment(Pos.CENTER);
tabC_vBox.getChildren().add(new Label("Label#Tab C"));
tabC.setContent(tabC_vBox);
tabPane.getTabs().add(tabC);
mainPane.setCenter(tabPane);
mainPane.setPrefSize(300, 500);
//mainPane.setLayoutX(5); // Horizontal Position
mainPane.setLayoutY(32); // Vertical Position
scroll.setPrefSize(395, 580);
scroll.setLayoutX(5);
scroll.setLayoutY(32);
return mainPane;
}
The problem is how I can cover the stage with the tab code when I double click on the tab name?
You required to add few lines to your code, here is a sample for you,
.....
Tab tabA = new Tab();
Label tabALabel = new Label("Main Component");
tabA.setGraphic(tabALabel);
tabALabel.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getButton().equals(MouseButton.PRIMARY)) {
if (mouseEvent.getClickCount() == 2) {
mainPane.setPrefSize(500, 500); //Your required size
}
}
}
});
....
Try this, and tell if there's any difficulty.
You could create another BorderPane which contains your root = new BorderPane();
in Center, and replace it with the Tabpanel on doubleclick.
Resulting in:
rootRoot = new BorderPane();
BorderPane root = new BorderPane();
root.setLeft(getLeftHBox(primaryStage, root));
rootRoot.setCenter(root);
Scene scene = new Scene(rootRoot, 1000, 1000, Color.WHITESMOKE); // Set main Stage color
with "rootRoot" being the new root (great Name, i know ^^), and
Label tabALabel=new Label("Label#Tab A");
tabALabel.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getButton().equals(MouseButton.PRIMARY)) {
if (mouseEvent.getClickCount() == 2) {
//mainPane.setPrefSize(500, 500); //Your required size
rootRoot.setCenter(mainPane);
}
}
}
});
for maximizing.