Resize JavaFX tab when double click - java

I have this simple example with JavaFX tabs:
public class test extends Application
{
private BorderPane root;
// Navigation Utilization
private ActionTabs actiontabs;
#Override
public void start(Stage primaryStage)
{
// Set Main Window Label
primaryStage.setTitle("Desktop Client");
Image iv = new Image(getClass().getResource("/images/internet-icon.png").toExternalForm());
primaryStage.getIcons().add(iv);
root = new BorderPane();
root.setLeft(getLeftHBox(primaryStage, root));
Scene scene = new Scene(root, 1000, 1000, Color.WHITESMOKE); // Set main Stage color
primaryStage.setScene(scene);
Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
// Set Stage boundaries to visible bounds of the main screen
primaryStage.setX(primaryScreenBounds.getMinX());
primaryStage.setY(primaryScreenBounds.getMinY());
primaryStage.setWidth(primaryScreenBounds.getWidth()); // Maximum width of the display
primaryStage.setHeight(primaryScreenBounds.getHeight()); // Maximum height of the display
primaryStage.show();
}
public static void main(String[] args)
{
launch(args);
}
private HBox getLeftHBox(Stage primaryStage, BorderPane root)
{
HBox hbox = new HBox();
TabPane tabPane = new TabPane();
BorderPane mainPane = new BorderPane();
tabPane.setStyle("-fx-font-size: 12pt;"); // Set global size for the font
// Create Tabs
Tab tabA = new Tab();
tabA.setText("Main Component");
tabA.setStyle("-fx-font-size: 12pt;"); // Set size of the tab name
tabA.setClosable(false);
// Add something in Tab
StackPane tabA_stack = new StackPane();
tabA_stack.setAlignment(Pos.CENTER);
tabA_stack.getChildren().add(new Label("Label#Tab A"));
tabA.setContent(tabA_stack);
tabPane.getTabs().add(tabA);
Tab tabB = new Tab();
tabB.setText("Second Component");
tabB.setStyle("-fx-font-size: 12pt;"); // Set size of the tab name
tabB.setClosable(false);
// Add something in Tab
StackPane tabB_stack = new StackPane();
tabB_stack.setAlignment(Pos.CENTER);
tabB_stack.getChildren().add(new Label("Label#Tab B"));
tabB.setContent(tabB_stack);
tabPane.getTabs().add(tabB);
Tab tabC = new Tab();
tabC.setText("Last Component");
tabC.setStyle("-fx-font-size: 12pt;"); // Set size of the tab name
tabC.setClosable(false); // da se mahne opciqta da se zatvarq tab
// Add something in Tab
StackPane tabC_vBox = new StackPane();
tabC_vBox.setAlignment(Pos.CENTER);
tabC_vBox.getChildren().add(new Label("Label#Tab C"));
tabC.setContent(tabC_vBox);
tabPane.getTabs().add(tabC);
mainPane.setCenter(tabPane);
mainPane.setPrefSize(300, 500);
//mainPane.setLayoutX(5); // Horizontal Position
mainPane.setLayoutY(32); // Vertical Position
hbox.getChildren().addAll(mainPane);
return hbox;
}
}
I want when I double click on a tab name to maximize the size of the body of the tab and make it the same width and height as the size of the application. Similar for example to Eclipse IDE tabs. Is this possible with JavaFX?
EDIT
This is the code that I have tested.
public BorderPane initNavigation(Stage primaryStage)
{
VBox stackedTitledPanes = createStackedTitledPanes();
ScrollPane scroll = makeScrollable(stackedTitledPanes);
final TabPane tabPane = new TabPane();
final BorderPane mainPane = new BorderPane();
final Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
tabPane.setStyle("-fx-font-size: 12pt;"); // Set global size for the font
// Create Tabs
Tab tabA = new Tab();
tabPane.setOnMouseClicked(new EventHandler<MouseEvent>()
{
private double sizeX, sizeY;
private boolean first = true;
#Override
public void handle(MouseEvent me)
{
if (first)
{
sizeX = mainPane.getWidth();
sizeY = mainPane.getHeight();
first = false;
}
if (me.getButton().equals(MouseButton.PRIMARY) && me.getClickCount() % 2 == 0)
{
if (sizeX != mainPane.getWidth() || sizeY != mainPane.getHeight())
{
mainPane.setPrefSize(sizeX, sizeY);
}
else
{
mainPane.setPrefSize(primaryScreenBounds.getWidth(), primaryScreenBounds.getHeight());
//mainPane.toFront();
}
}
}
});
tabA.setText("Main Component");
tabA.setContextMenu(makeTabContextMenu(tabA, tabPane)); // Set right mouse click menu
// Add something in Tab
StackPane tabA_stack = new StackPane();
tabA_stack.setAlignment(Pos.CENTER);
tabA_stack.getChildren().add(scroll);
tabA.setContent(tabA_stack);
tabPane.getTabs().add(tabA);
Tab tabB = new Tab();
tabB.setText("Second Component");
tabB.setContextMenu(makeTabContextMenu(tabB, tabPane)); // Set right mouse click menu
// Add something in Tab
StackPane tabB_stack = new StackPane();
tabB_stack.setAlignment(Pos.CENTER);
tabB_stack.getChildren().add(new Label("Label#Tab B"));
tabB.setContent(tabB_stack);
tabPane.getTabs().add(tabB);
Tab tabC = new Tab();
tabC.setText("Last Component");
tabC.setContextMenu(makeTabContextMenu(tabC, tabPane)); // Set right mouse click menu
// Add something in Tab
StackPane tabC_vBox = new StackPane();
tabC_vBox.setAlignment(Pos.CENTER);
tabC_vBox.getChildren().add(new Label("Label#Tab C"));
tabC.setContent(tabC_vBox);
tabPane.getTabs().add(tabC);
mainPane.setCenter(tabPane);
mainPane.setPrefSize(300, 500);
//mainPane.setLayoutX(5); // Horizontal Position
mainPane.setLayoutY(32); // Vertical Position
scroll.setPrefSize(395, 580);
scroll.setLayoutX(5);
scroll.setLayoutY(32);
return mainPane;
}
The problem is how I can cover the stage with the tab code when I double click on the tab name?

You required to add few lines to your code, here is a sample for you,
.....
Tab tabA = new Tab();
Label tabALabel = new Label("Main Component");
tabA.setGraphic(tabALabel);
tabALabel.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getButton().equals(MouseButton.PRIMARY)) {
if (mouseEvent.getClickCount() == 2) {
mainPane.setPrefSize(500, 500); //Your required size
}
}
}
});
....
Try this, and tell if there's any difficulty.

You could create another BorderPane which contains your root = new BorderPane();
in Center, and replace it with the Tabpanel on doubleclick.
Resulting in:
rootRoot = new BorderPane();
BorderPane root = new BorderPane();
root.setLeft(getLeftHBox(primaryStage, root));
rootRoot.setCenter(root);
Scene scene = new Scene(rootRoot, 1000, 1000, Color.WHITESMOKE); // Set main Stage color
with "rootRoot" being the new root (great Name, i know ^^), and
Label tabALabel=new Label("Label#Tab A");
tabALabel.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getButton().equals(MouseButton.PRIMARY)) {
if (mouseEvent.getClickCount() == 2) {
//mainPane.setPrefSize(500, 500); //Your required size
rootRoot.setCenter(mainPane);
}
}
}
});
for maximizing.

Related

Not able to click on Button JavaFX

I am creating a simple JavaFX based game and when I add a Button to my Pane and try to perform some action on it by clicking the mouse button while hovering over the button nothing happens - as if it is disabled but still visible.
private class Game extends Parent {
public Game() {
private Button newGameButton;
private Scene secondScene;
private Stage secondStage;
private Pane pane;
VBox menu = new VBox(15);
VBox highScore = new VBox(15);
menu.setTranslateX(280);
menu.setTranslateY(250);
highScore.setTranslateX(100);
highScore.setTranslateY(200);
try {
onLoad();
} catch (IOException e) {
e.printStackTrace();
}
newGameButton = new MenuButtonView("New Game");
newGameButton.setOnMouseClicked(event -> {
pane = new Pane();
secondScene = new Scene(pane, 800, 600);
secondStage = new Stage();
secondStage.setScene(secondScene);
secondStage.show();
scoreAndCrackView();
mickeyView();
});
public void mickeyView(){
private Button leftDownRedButton;
leftDownRedButton = new Button();
rightDownRedButton.setTranslateX(640);
rightDownRedButton.setTranslateY(560);
pane.getChildren().add(rightDownRedButton);
leftDownRedButton.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
System.out.println("Clicked");
}
});
public void scoreAndCrackView()
{
vertBox = new VBox();
vertBox.setPrefSize(800, 100); // this one was causing issue, previously: vertBox.setPrefSize(800, 600)
vertBox.getChildren().addAll(scoreLabel,crackLabel);
pane.getChildren().add(vertBox);
}
}
UPDATE
Btw I found the cause of the error - as you guys suggested something was covering my buttons and more precisely the VBox in another method which was set to the whole screen. After changing the values and minimizing prefWidth and prefHeight I can click on the buttons. Lesson for the future to set the Box only for the required area.

Javafx Combo box, cannot find symbol getValue()

I've been trying to code this Javafx gui program, however when ever Try to use the getValue() method it ends up saying "it can't find that symbol". Even if I try demos of using the method. How can i get this method to work, is there any other way I can get code to run when the user chooses a choice from the combobox?
not showing my imports, as they are a lot.
public class LogoMaster3000 extends Application {
BorderPane border;
HBox hbox;
Canvas can;
AnchorPane ap;
Scene scene;
Button shapesComboBox;
// Desktop desktop = Desktop.getDesktop();
TextField tx;
#Override
public void start(Stage primaryStage) {
border = new BorderPane();
hbox = addHBox();
border.setTop(hbox);
border.setLeft(addVBox());
addStackPane(hbox); // Add stack to HBox in top region
can = new Canvas();
can.setStyle("-fx-background-color: #E8EACD");
AnchorPane wrapperPane = new AnchorPane();
border.setCenter(wrapperPane);
scene = new Scene(border, 1000, 600);
primaryStage.setTitle("LogoMaker 3000");
primaryStage.setScene(scene);
primaryStage.show();
shapesComboBox.setOnAction(
new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
if (shapesComboBox.getValue == "Square"){
Rectangle square = new Rectangle(50, 50);
square.setFill(Color.BLACK);
DragResizeMod.makeResizable(square, null);
wrapperPane.getChildren().add(square);
}
if (shapesComboBox.getValue == "Rectangle"){
Rectangle rectangle = new Rectangle(50, 50);
rectangle.setFill(Color.BLACK);
DragResizeMod.makeResizable(rectangle, null);
wrapperPane.getChildren().add(rectangle);
}
if (shapesComboBox.getValue == "Triangle"){
Polygon polygon = new Polygon();
polygon.getPoints().addAll(new Double[]{
75, 0,
50, 50,
100, 100
})
polygon.setFill(Color.BLACK);
DragResizeMod.makeResizable(polygon, null);
wrapperPane.getChildren().add(polygon);
}
if (shapesComboBox.getValue == "Circle"){
Circle circle = new Circle(100,100,50);
circle.setFill(Color.BLACK);
DragResizeMod.makeResizable(circle, null)
wrapperPane.getChildren().add(circle);
}
}
}
);
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
public void addStackPane(HBox hb) {
StackPane stack = new StackPane();
Rectangle helpIcon = new Rectangle(30.0, 25.0);
helpIcon.setFill(new LinearGradient(0,0,0,1, true, CycleMethod.NO_CYCLE,
new Stop[]{
new Stop(0,Color.web("#4977A3")),
new Stop(0.5, Color.web("#B0C6DA")),
new Stop(1,Color.web("#9CB6CF")),}));
helpIcon.setStroke(Color.web("#D0E6FA"));
helpIcon.setArcHeight(3.5);
helpIcon.setArcWidth(3.5);
Text helpText = new Text("?");
helpText.setFont(Font.font("Verdana", FontWeight.BOLD, 18));
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helpText.setStroke(Color.web("#7080A0"));
stack.getChildren().addAll(helpIcon, helpText);
stack.setAlignment(Pos.CENTER_RIGHT); // Right-justify nodes in stack
StackPane.setMargin(helpText, new Insets(0, 10, 0, 0)); // Center "?"
hb.getChildren().add(stack); // Add to HBox from Example 1-2
HBox.setHgrow(stack, Priority.ALWAYS); // Give stack any extra space
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public VBox addVBox() {
VBox vbox = new VBox();
vbox.setPadding(new Insets(10));
vbox.setSpacing(8);
Text title = new Text("Logo Maker");
title.setFont(Font.font("Arial", FontWeight.BOLD, 14));
vbox.getChildren().add(title);
final ComboBox shapesComboBox = new ComboBox();
shapesComboBox.getItems().addAll(
"Square",
"Rectangle",
"Triangle",
"Circle",
"Pyramid",
"Cube",
"Sphere"
);
shapesComboBox.setPromptText("Shapes");
shapesComboBox.setMaxWidth(Double.MAX_VALUE);
vbox.getChildren().add(shapesComboBox);
return vbox;
}
}

JavaFX switching scenes

I've been trying to make my application to switch between scenes. Here is a copy of part of the code. The credits scene simply has a back button which should return me to the main scene.
When I try to click on credits button on main scene it is becoming white a white screen. I believe that there is a better way to solve this problem could you give me some advices ?
public class Application {
public static void main(String[] args) {
javafx.application.Application.launch(GUI.class);
}
}
public class GUI extends Application {
#Override
public void start(Stage primaryStage) {
Scene mainScene, creditsScene = null;
mainScene = getMainScene(primaryStage, creditsScene);
creditsScene = getCreditsScene(primaryStage, mainScene);
primaryStage.setTitle("Test application");
primaryStage.setScene(mainScene);
primaryStage.show();
}
private Scene getMainScene(Stage primaryStage, Scene creditsScene) {
final Button credits = new Button("Credits");
credits.setOnAction((ActionEvent e) -> {
primaryStage.close();
primaryStage.setScene(creditsScene);
primaryStage.show();
});
VBox x = new VBox(50);
x.setAlignment(Pos.CENTER);
x.getChildren().addAll( run, displayInfo,
label1, displayInfo, textField, submitName, credits, exit);
//scene size
Scene scene = new Scene(x, 650, 900);
return scene;
}
private Scene getCreditsScene(Stage primaryStage, Scene main) {
final Button back = new Button("Back");
back.setOnAction((ActionEvent e) -> {
primaryStage.setScene(main);
});
VBox x = new VBox(50);
x.getChildren().addAll(back);
Scene credits = new Scene(x, 650, 900);
return credits;
}
Try to switch order of strings:
mainScene = getMainScene(primaryStage, creditsScene);
creditsScene = getCreditsScene(primaryStage, mainScene);
here you pass to getMainScene null.

How to know caret coordinates (not position) in JavaFX?

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Is it possible to know double numeric coordinates of the caret in node coordinate system?
You can use the inputMethodRequests property to retrieve the position. You can specify a index relative to the start of the selection to get the screen coordinates for the char.
private static ContextMenu createMenu(String... text) {
ContextMenu menu = new ContextMenu();
EventHandler<ActionEvent> handler = evt -> {
TextInputControl control = (TextInputControl) menu.getUserData();
String t = ((MenuItem) evt.getSource()).getText();
control.replaceSelection(t);
};
for (String s : text) {
MenuItem item = new MenuItem(s);
item.setOnAction(handler);
menu.getItems().add(item);
}
return menu;
}
#Override
public void start(Stage primaryStage) {
ContextMenu menu = createMenu("Hello World", "42", "foo", "bar");
TextArea textArea = new TextArea();
TextField textField = new TextField();
VBox root = new VBox(textArea, textField);
root.setPadding(new Insets(10));
EventHandler<KeyEvent> handler = evt -> {
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menu.setUserData(control);
menu.show(control, pos.getX(), pos.getY());
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};
textArea.addEventFilter(KeyEvent.KEY_PRESSED, handler);
textField.addEventFilter(KeyEvent.KEY_PRESSED, handler);
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
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Background color transition on a JavaFX 8 Node/Region/Pane

Is it possible to do a simple background "flash" effect with a gradual fade on an arbitrary Node/Region/Pane?
I just want to show a subtle/brief red/white "flash" effect on a VBox (containing a label) to draw attention to it when the label's value changes.
Edit: All examples of this nature I've found so far seem to use a "Shape" (which is a Node), but of course a VBox or a Pane aren't a Shape - so that doesn't help me too much. Calling getShape() on the VBox just returns a null, so that's no help (I guess layout code hasn't been executed yet).
Edit 2:
This ALMOST works, but this dang effect seems to be completely overwriting (I think) everything in the VBox, including the text Label.
ColorInput effect = new ColorInput(0, 0, 900, 25, Paint.valueOf("#FFDDDD"));
Timeline flash = new Timeline(
new KeyFrame(Duration.seconds(0.4), new KeyValue(effect.paintProperty(), Paint.valueOf("#EED9D9"))),
new KeyFrame(Duration.seconds(0.8), new KeyValue(effect.paintProperty(), Paint.valueOf("#E0DDDD"))),
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vbox.setEffect(effect);
flash.setOnFinished(e -> vbox.setEffect(null));
flash.play();
Best way would be to provide a custom animation, like this (elaborating on fabian's answer):
#Override
public void start(Stage primaryStage) {
Label label = new Label("Bla bla bla bla");
Button btn = new Button("flash");
VBox box = new VBox(10, label, btn);
box.setPadding(new Insets(10));
btn.setOnAction((ActionEvent event) -> {
//**************************
//this animation changes the background color
//of the VBox from red with opacity=1
//to red with opacity=0
//**************************
final Animation animation = new Transition() {
{
setCycleDuration(Duration.millis(1000));
setInterpolator(Interpolator.EASE_OUT);
}
#Override
protected void interpolate(double frac) {
Color vColor = new Color(1, 0, 0, 1 - frac);
box.setBackground(new Background(new BackgroundFill(vColor, CornerRadii.EMPTY, Insets.EMPTY)));
}
};
animation.play();
});
Scene scene = new Scene(box, 100, 100);
primaryStage.setScene(scene);
primaryStage.show();
}
You could animate a effect, e.g. DropShadow:
#Override
public void start(Stage primaryStage) {
Label label = new Label("Bla bla bla bla");
DropShadow shadow = new DropShadow();
shadow.setColor(Color.RED);
shadow.setSpread(0.75);
Timeline shadowAnimation = new Timeline(
new KeyFrame(Duration.ZERO, new KeyValue(shadow.radiusProperty(), 0d)),
new KeyFrame(Duration.seconds(0.15), new KeyValue(shadow.radiusProperty(), 20d)));
shadowAnimation.setAutoReverse(true);
shadowAnimation.setCycleCount(2);
Button btn = new Button("flash");
btn.setOnAction((ActionEvent event) -> {
Node target = label;
target.setEffect(shadow);
shadowAnimation.setOnFinished(evt -> target.setEffect(null));
shadowAnimation.play();
});
VBox box = new VBox(10, label, btn);
box.setPadding(new Insets(10));
Scene scene = new Scene(box, 100, 100);
primaryStage.setScene(scene);
primaryStage.show();
}
You can create a fake shape and use the FillTransition Interpolator to apply the shape's fill to the control background.
public static void AnimateBackgroundColor(Control control, Color fromColor,Color toColor,int duration)
{
Rectangle rect = new Rectangle();
rect.setFill(fromColor);
FillTransition tr = new FillTransition();
tr.setShape(rect);
tr.setDuration(Duration.millis(duration));
tr.setFromValue(fromColor);
tr.setToValue(toColor);
tr.setInterpolator(new Interpolator() {
#Override
protected double curve(double t) {
control.setBackground(new Background(new BackgroundFill(rect.getFill(), CornerRadii.EMPTY, Insets.EMPTY)));
return t;
}
});
tr.play();
}

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