delay inside for loop, make toast every 2 seconds - java

So hi everyone, this is my first post in stackoverflow,
and i get stucked in 1 problem,
the problem is:
how can I add a delay inside for loop
I did lots of research and none of it works
So I decided to ask myself.
Here is my code
Handler handler1 = new Handler();
for (langId = 1; langId <= 3; langId++) {
handler1.postDelayed(new Runnable() {
#Override
public void run() {
if (langId == 1) {
Toast.makeText(KCRdestActivity.this, "1", Toast.LENGTH_LONG).show();
delayTime += 2000;
}
if (langId == 2) {
Toast.makeText(KCRdestActivity.this, "2", Toast.LENGTH_LONG).show();
delayTime += 2000;
}
if (langId == 3) {
Toast.makeText(KCRdestActivity.this, "3", Toast.LENGTH_LONG).show();
delayTime += 2000;
}
}
}, delayTime);
}
So the result I want is:
"1" -> 2000ms -> "2" -> 2000ms -> "3"
Any ideas?
I tried Thread.sleep(2000), it works, but it freeze the app, I need to do extra things during the process.
Edit
Problem solved, this is the working code, also my final goal
playBtn2.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
final Handler handler1 = new Handler();
langId = 1;
max = 1;
delayTime = 0;
selectedMP = 1;
if (((RadioButton) findViewById(R.id.noneDepart)).isChecked()) max = 3;
else max = 6;
handler1.post(new Runnable() {
#Override
public void run() {
if (((RadioButton) findViewById(R.id.noneDepart)).isChecked()) {
String destdir = "KCR/Depart/" + Utils.getDestID(selectedDest) + "_";
if (viaRAC.isChecked()) destdir = destdir + "via_rac_";
destdir = destdir + langId + ".mp3";
if (selectedMP == 1) {
try {
afd = getAssets().openFd(destdir);
mp1.reset();
mp1.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mp1.prepare();
mp1.start();
//Utils.RunOnUiThread(KCRdestActivity.this, mp1, sb1);
((Button) findViewById(R.id.Play1)).setText("❙❙");
selectedMP = 2;
delayTime = mp1.getDuration() - 130;
Toast.makeText(KCRdestActivity.this, delayTime + "##" + destdir, Toast.LENGTH_LONG).show();
} catch (Exception e) {
e.printStackTrace();
}
} else {
try {
afd = getAssets().openFd(destdir);
mp2.reset();
mp2.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mp2.prepare();
mp2.start();
//Utils.RunOnUiThread(KCRdestActivity.this, mp1, sb1);
((Button) findViewById(R.id.Play1)).setText("❙❙");
selectedMP = 1;
delayTime = mp2.getDuration() - 130;
Toast.makeText(KCRdestActivity.this, delayTime + "##" + destdir, Toast.LENGTH_LONG).show();
} catch (Exception e) {
e.printStackTrace();
}
}
}
if (langId > 3) {
return;
}
langId++;
handler1.postDelayed(this, delayTime);
}
});
}
});

Handler handler1 = new Handler();
int langId = 1;
handler1.postDelayed(new Runnable() {
#Override
public void run() {
if (langId > 3) {
return;
}
if (langId == 1) {
Toast.makeText(KCRdestActivity.this, "1", Toast.LENGTH_LONG).show();
delayTime = 2000;
}
if (langId == 2) {
Toast.makeText(KCRdestActivity.this, "2", Toast.LENGTH_LONG).show();
delayTime = 2000;
}
if (langId == 3) {
Toast.makeText(KCRdestActivity.this, "3", Toast.LENGTH_LONG).show();
delayTime = 2000;
}
langId++;
handler1.postDelayed(this, delayTyme);
}
}

There's no need to write that much lines of code, try this:
Handler handler1 = new Handler();
int langId = 1;
handler1.post(new Runnable() {
#Override
public void run() {
if (langId > 3) {
return;
}
Toast.makeText(KCRdestActivity.this, String.valueOf(langId++), Toast.LENGTH_LONG).show();
handler1.postDelayed(this, 2000); // If delay time is constant!
}
});

you can use asyntask along with Thread.sleep(2000) in the doInBackground method

try this..
MainActivity.....
long Delay = 2000;
oncreate().........
Timer Run = new Timer();
TimerTask Show = new TimerTask() {
#Override
public void run() {
do something.........
}
};
Run.schedule(Show, Delay);
}

You need to move your code out of run method and put into for loop directly. Put only toast inside run method.
1. Implement a timer task and schedule it after every 2seconds
int value = 1;
Timer timer = new Timer();
TimerTask task = new TimerTask() {
#Override
public void run() {
Toast.makeText(KCRdestActivity.this, value, Toast.LENGTH_LONG).show();
value++;
}
};
timer.schedule(task, 2000);
OR
2. Change your code to
Try
for (langId = 1; langId <= 3; langId++) {
delayTime += 2000;
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
Toast.makeText(KCRdestActivity.this, String.valueOf(langId), Toast.LENGTH_LONG).show();
}
}, delayTime);
}

You can use an AsyncTask for this.
public class MyAsyncTask extends AsyncTask<Void, Integer, Void> {
#Override
protected Void doInBackground(Void... params) {
for (int langId = 1; langId <= 3; langId++) {
publishProgress(langId);
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
#Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
Toast.makeText(KCRdestActivity.this, String.valueOf(values[0]), Toast.LENGTH_LONG).show();
}
}

use this method
declare global these classes
private int TIME_STAMP_INTERVAL = 2000;
private Runnable runnable = null;
private int count=0;
final Handler handler = new Handler();
then add this in method which u call
runnable = new Runnable() {
#Override
public void run() {
Toast.makeText(context, ""count++, Toast.LENGTH_SHORT).show();
handler.postDelayed(runnable, TIME_STAMP_INTERVAL);
}
};
handler.post(runnable);

A quick and dirty way to achieve this using Thread.sleep(2000):
public static void main(String[] args) {
Runnable forLoop = () -> {
for (int i = 1; i <= 3; i++) {
System.out.print(i); // Do your stuff
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
new Thread(forLoop).start();
}
Output:
1 -> 2000ms -> 2 -> 2000ms -> 3

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Handlers don't end after calling removeCallbacksAndMessages(null)

I have two handlers. Handler in a handler. Both of them are in a for-loop.
The overview is something like this,
for{
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I wanted to end handlers' work at any time when the user clicks back button. So, I created two Runnable Classes so that I can use something like runnableA.removellbacksAndMessages(null).
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And this is Runnable Classes.
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But, I keep getting errors because the activity already ended but the handlers can't find the activity. So, Abnormal End Toast message shows as many as the size of inner for loop.
I can ignore this if I don't use the Toast message, but I am afraid of Memory leak or Bad formed Program or something like that.
How can I fix this problem?
The main problem is that you are creating n numbers of CountRunnables and m number MessageRunnables. Despite creating more than one numbers of handlers you are removing callbacks only for the latest-created Hanlder.
Here's what you should do:
Keep a reference of all the Handlers and Runnables and call messageHandler.removeCallbacksAndMessages(null); and countDownHandler.removeCallbacksAndMessages(null); on all of them.

How to set up ProgressBar for inputStream?

I'm trying to setup ProgressDialog to show to the user the progress of an InputStream of bytes. I'm able to show this in the console of the Android Studio by way of this below :
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However, I'm not sure how to attach the bytesTransferred/osSize correctly to a ProgressDialog, I can use a thread to time how long the progress bar will take to fill up the progressBar with the code below:
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Any help would be appreciated, thanks in advance.
Extend this:
#Override
public void run() {
int jumpTime = 0;
while(jumpTime < totalProgressTime) {
try {
sleep(1800);
jumpTime += 1;
update.setProgress(jumpTime);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
With this:
#Override
public void run() {
int jumpTime = 0;
while(jumpTime < totalProgressTime) {
try {
sleep(1800);
jumpTime += 1;
final int fJumpTime = jumpTime;
runOnUiThread(new Runnable() {
#Override
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update.setProgress(fJumpTime);
});
} catch (InterruptedException e) {
e.printStackTrace();
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I need to calculate time between two time. System.currentTimeMillis() returns same value everytime when it called in Thread.
My code is:
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// Other codes..
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runThread();
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new Thread() {
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try {
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int len = Math.round(System.currentTimeMillis()/1000) - start_sec;
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D/current time:: 1492337024
D/difference is:: 0
D/current time:: 1492337024
D/difference is:: 0
....
It returs same "time". What is the solution?
take time as long. and don't divide it by 1000. the time difference is fraction of seconds.that's why it is showing the same time as you are rounding it.
the difference between two cycle in a while loop is so much less than a second and when your calculating the difference by seconds (you divide current millisecond with 1000) it makes the same second and the difference is 0 seconds.
try to print difference in milliseconds (without dividing).
Try this:
#Override
protected void onCreate(Bundle savedInstanceState) {
// Other codes..
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// Other codes..
}
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if (!running) return;
try {
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#Override
public void run() {
if(!fin){
int len = System.currentTimeMillis() - start_sec;
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end_game();
running= true;
}
}
});
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
Math.round() causes the problem.
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Log.d("current time: ",String.valueOf(System.currentTimeMillis()/1000));
Log.d("difference is: ", String.valueOf(len));
This code works altought dividing.

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This line:
status1.setText("Preparing the file");
Instead displaying only static text "Preparing the file" i was wondering how to make that it will display something like moving points like "Preparing the file..." then "Preparing the file.." and "Preparing the file." and again "Preparing the file..." then "Preparing the file.." and so on.
Use this awesome library, exactly what you are looking for:
https://github.com/tajchert/WaitingDots
Add this to dependencies
compile 'pl.tajchert:waitingdots:0.2.0'
and you can use the methos. The description is in the link
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